forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			53 lines
		
	
	
		
			876 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			53 lines
		
	
	
		
			876 B
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include "Common/ChunkFile.h"
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struct OutputVertexData;
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namespace Rasterizer
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{
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	void Init();
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	void DrawTriangleFrontFace(OutputVertexData *v0, OutputVertexData *v1, OutputVertexData *v2);
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	void SetScissor();
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	void SetTevReg(int reg, int comp, bool konst, s16 color);
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	struct Slope
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	{
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		float dfdx;
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		float dfdy;
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		float f0;
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		float GetValue(float dx, float dy) { return f0 + (dfdx * dx) + (dfdy * dy); }
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		void DoState(PointerWrap &p)
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		{
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			p.Do(dfdx);
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			p.Do(dfdy);
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			p.Do(f0);
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		}
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	};
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	struct RasterBlockPixel
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	{
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		float InvW;
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		float Uv[8][2];
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	};
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	struct RasterBlock
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	{
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		RasterBlockPixel Pixel[2][2];
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		s32 IndirectLod[4];
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		bool IndirectLinear[4];
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		s32 TextureLod[16];
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		bool TextureLinear[16];
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	};
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	void DoState(PointerWrap &p);
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}
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