forked from dolphin-emu/dolphin
		
	git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4635 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			214 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			214 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (C) 2003-2009 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "Common.h"
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#include "main.h"
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#include "DebugUtil.h"
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#include "BPMemLoader.h"
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#include "TextureSampler.h"
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#include "VideoConfig.h"
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#include "EfbInterface.h"
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#include "Statistics.h"
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#include "HwRasterizer.h"
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#include "StringUtil.h"
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#include "CommandProcessor.h"
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#include "../../../Core/VideoCommon/Src/ImageWrite.h"
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namespace DebugUtil
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{
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u32 skipFrames = 0;
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const int NumObjectBuffers = 32;
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u8 ObjectBuffer[NumObjectBuffers][EFB_WIDTH*EFB_HEIGHT*4];
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bool DrawnToBuffer[NumObjectBuffers];
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const char* ObjectBufferName[NumObjectBuffers];
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void Init()
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{
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    for (int i = 0; i < NumObjectBuffers; i++)
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    {
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        memset(ObjectBuffer[i], 0, sizeof(ObjectBuffer[i]));
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        DrawnToBuffer[i] = false;
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        ObjectBufferName[i] = 0;
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    }
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}
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bool SaveTexture(const char* filename, u32 texmap, int width, int height)
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{
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    u8 *data = new u8[width * height * 4];
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    GetTextureBGRA(data, texmap, width, height);
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    bool result = SaveTGA(filename, width, height, data);
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    delete []data;
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    return result;
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}
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void SaveTexture(const char* filename, u32 texmap)
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{
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    FourTexUnits& texUnit = bpmem.tex[(texmap >> 2) & 1];
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    u8 subTexmap = texmap & 3;
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    TexImage0& ti0 = texUnit.texImage0[subTexmap];
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    SaveTexture(filename, texmap, ti0.width + 1, ti0.height + 1);
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}
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void GetTextureBGRA(u8 *dst, u32 texmap, int width, int height)
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{
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    u8 sample[4];    
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    for (int y = 0; y < height; y++)
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        for (int x = 0; x < width; x++) {
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            TextureSampler::Sample((float)x, (float)y, 0, texmap, sample);
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            // rgba to bgra
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            *(dst++) = sample[2];
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            *(dst++) = sample[1];
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            *(dst++) = sample[0];
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            *(dst++) = sample[3];
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        }
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}
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void DumpActiveTextures()
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{
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    for (unsigned int stageNum = 0; stageNum < bpmem.genMode.numindstages; stageNum++)
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    {
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        u32 texmap = bpmem.tevindref.getTexMap(stageNum);
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        SaveTexture(StringFromFormat("%s/tar%i_ind%i_map%i.tga", FULL_DUMP_TEXTURES_DIR, stats.thisFrame.numDrawnObjects, stageNum, texmap).c_str(), texmap);     
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    }
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    for (unsigned int stageNum = 0; stageNum <= bpmem.genMode.numtevstages; stageNum++)
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    {
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        int stageNum2 = stageNum >> 1;
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        int stageOdd = stageNum&1;
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        TwoTevStageOrders &order = bpmem.tevorders[stageNum2];
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        int texmap = order.getTexMap(stageOdd);
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        SaveTexture(StringFromFormat("%s/tar%i_stage%i_map%i.tga", FULL_DUMP_TEXTURES_DIR, stats.thisFrame.numDrawnObjects, stageNum, texmap).c_str(), texmap);           
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    }
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}
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void DumpEfb(const char* filename)
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{
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    u8 *data = new u8[EFB_WIDTH * EFB_HEIGHT * 4];
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    u8 *writePtr = data;
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    u8 sample[4];    
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    for (int y = 0; y < EFB_HEIGHT; y++)
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        for (int x = 0; x < EFB_WIDTH; x++) {
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            EfbInterface::GetColor(x, y, sample);
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            // rgba to bgra
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            *(writePtr++) = sample[2];
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            *(writePtr++) = sample[1];
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            *(writePtr++) = sample[0];
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            *(writePtr++) = sample[3];
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        }
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    bool result = SaveTGA(filename, EFB_WIDTH, EFB_HEIGHT, data);
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    delete []data;
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}
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void DumpDepth(const char* filename)
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{
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    u8 *data = new u8[EFB_WIDTH * EFB_HEIGHT * 4];
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    u8 *writePtr = data;
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    for (int y = 0; y < EFB_HEIGHT; y++)
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        for (int x = 0; x < EFB_WIDTH; x++) {
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            u32 depth = EfbInterface::GetDepth(x, y);
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            // depth to bgra
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            *(writePtr++) = (depth >> 16) & 0xff;
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            *(writePtr++) = (depth >> 8) & 0xff;            
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            *(writePtr++) = depth & 0xff;
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            *(writePtr++) = 255;
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        }
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    bool result = SaveTGA(filename, EFB_WIDTH, EFB_HEIGHT, data);
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    delete []data;
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}
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void DrawObjectBuffer(s16 x, s16 y, u8 *color, int buffer, const char *name)
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{
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    u32 offset = (x + y * EFB_WIDTH) * 4;
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    u8 *dst = &ObjectBuffer[buffer][offset];
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    *(dst++) = color[2];
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    *(dst++) = color[1];
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    *(dst++) = color[0];
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    *(dst++) = color[3];
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    DrawnToBuffer[buffer] = true;
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    ObjectBufferName[buffer] = name;
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}
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void OnObjectBegin()
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{
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    if (!g_bSkipCurrentFrame)
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    {
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        if (g_Config.bDumpTextures && stats.thisFrame.numDrawnObjects >= g_Config.drawStart && stats.thisFrame.numDrawnObjects < g_Config.drawEnd)
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            DumpActiveTextures();
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        if (g_Config.bHwRasterizer)
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            HwRasterizer::BeginTriangles();
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    }
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}
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void OnObjectEnd()
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{
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    if (!g_bSkipCurrentFrame)
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    {
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        if (g_Config.bDumpObjects && stats.thisFrame.numDrawnObjects >= g_Config.drawStart && stats.thisFrame.numDrawnObjects < g_Config.drawEnd)
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            DumpEfb(StringFromFormat("%s/object%i.tga", FULL_FRAMES_DIR, stats.thisFrame.numDrawnObjects).c_str());
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        if (g_Config.bHwRasterizer)
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            HwRasterizer::EndTriangles();
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        for (int i = 0; i < NumObjectBuffers; i++)
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        {
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            if (DrawnToBuffer[i])
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            {
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                DrawnToBuffer[i] = false;
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                SaveTGA(StringFromFormat("%s/object%i_%s(%i).tga", FULL_FRAMES_DIR,
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                    stats.thisFrame.numDrawnObjects, ObjectBufferName[i], i).c_str(), EFB_WIDTH, EFB_HEIGHT, ObjectBuffer[i]);
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                memset(ObjectBuffer[i], 0, sizeof(ObjectBuffer[i]));
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            }
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        }
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        stats.thisFrame.numDrawnObjects++;
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    }
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}
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void OnFrameEnd()
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{
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    if (!g_bSkipCurrentFrame)
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    {
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        if (g_Config.bDumpFrames)
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        {
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            DumpEfb(StringFromFormat("%s/frame%i_color.tga", FULL_FRAMES_DIR, stats.frameCount).c_str());
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            DumpDepth(StringFromFormat("%s/frame%i_depth.tga", FULL_FRAMES_DIR, stats.frameCount).c_str());
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        }
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    }
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}
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}
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