forked from dolphin-emu/dolphin
		
	Wrap dinput.h in a header defining DIRECTINPUT_VERSION instead of repeating it multiple places.
		
			
				
	
	
		
			112 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			112 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include <windows.h>
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#include "InputCommon/ControllerInterface/Device.h"
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#include "InputCommon/ControllerInterface/DInput/DInput8.h"
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namespace ciface
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{
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namespace DInput
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{
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void InitKeyboardMouse(IDirectInput8* const idi8, std::vector<Core::Device*>& devices, HWND _hwnd);
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class KeyboardMouse : public Core::Device
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{
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private:
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	struct State
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	{
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		BYTE          keyboard[256];
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		DIMOUSESTATE2 mouse;
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		struct
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		{
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			float x, y;
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		} cursor;
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	};
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	class Key : public Input
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	{
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	public:
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		std::string GetName() const;
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		Key(u8 index, const BYTE& key) : m_index(index), m_key(key) {}
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		ControlState GetState() const;
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	private:
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		const BYTE& m_key;
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		const u8 m_index;
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	};
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	class Button : public Input
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	{
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	public:
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		std::string GetName() const;
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		Button(u8 index, const BYTE& button) : m_index(index), m_button(button) {}
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		ControlState GetState() const;
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	private:
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		const BYTE& m_button;
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		const u8 m_index;
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	};
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	class Axis : public Input
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	{
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	public:
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		std::string GetName() const;
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		Axis(u8 index, const LONG& axis, LONG range) : m_index(index), m_axis(axis), m_range(range) {}
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		ControlState GetState() const;
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	private:
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		const LONG& m_axis;
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		const LONG m_range;
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		const u8 m_index;
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	};
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	class Cursor : public Input
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	{
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	public:
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		std::string GetName() const;
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		bool IsDetectable() { return false; }
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		Cursor(u8 index, const float& axis, const bool positive) : m_index(index), m_axis(axis), m_positive(positive) {}
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		ControlState GetState() const;
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	private:
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		const float& m_axis;
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		const u8 m_index;
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		const bool m_positive;
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	};
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	class Light : public Output
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	{
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	public:
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		std::string GetName() const;
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		Light(u8 index) : m_index(index) {}
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		void SetState(ControlState state);
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	private:
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		const u8 m_index;
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	};
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public:
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	bool UpdateInput();
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	bool UpdateOutput();
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	KeyboardMouse(const LPDIRECTINPUTDEVICE8 kb_device, const LPDIRECTINPUTDEVICE8 mo_device);
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	~KeyboardMouse();
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	std::string GetName() const;
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	int GetId() const;
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	std::string GetSource() const;
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private:
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	const LPDIRECTINPUTDEVICE8 m_kb_device;
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	const LPDIRECTINPUTDEVICE8 m_mo_device;
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	DWORD         m_last_update;
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	State         m_state_in;
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	unsigned char m_state_out[3];         // NUM CAPS SCROLL
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	bool          m_current_state_out[3]; // NUM CAPS SCROLL
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};
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}
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}
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