forked from dolphin-emu/dolphin
		
	git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6933 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			439 lines
		
	
	
		
			8.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			439 lines
		
	
	
		
			8.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "Setup.h"
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#include "Thread.h"
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#include "Common.h"
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#ifdef USE_BEGINTHREADEX
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#include <process.h>
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#endif
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namespace Common
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{
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int CurrentThreadId()
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{
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#ifdef _WIN32
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	return GetCurrentThreadId();
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#else
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	return 0;
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#endif
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}
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#ifdef _WIN32
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void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask)
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{
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	SetThreadAffinityMask(thread, mask);
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}
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void SetCurrentThreadAffinity(u32 mask)
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{
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	SetThreadAffinityMask(GetCurrentThread(), mask);
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}
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	CriticalSection::CriticalSection(int spincount)
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	{
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		if (spincount)
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		{
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			if (!InitializeCriticalSectionAndSpinCount(§ion, spincount))
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				ERROR_LOG(COMMON, "CriticalSection could not be initialized!\n%s", GetLastErrorMsg());
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		}
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		else
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		{
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			InitializeCriticalSection(§ion);
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		}
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	}
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	CriticalSection::~CriticalSection()
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	{
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		DeleteCriticalSection(§ion);
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	}
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	void CriticalSection::Enter()
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	{
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		EnterCriticalSection(§ion);
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	}
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	bool CriticalSection::TryEnter()
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	{
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		return TryEnterCriticalSection(§ion) ? true : false;
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	}
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	void CriticalSection::Leave()
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	{
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		LeaveCriticalSection(§ion);
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	}
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	EventEx::EventEx()
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	{
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		InterlockedExchange(&m_Lock, 1);
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	}
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	void EventEx::Init()
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	{
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		InterlockedExchange(&m_Lock, 1);
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	}
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	void EventEx::Shutdown()
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	{
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		InterlockedExchange(&m_Lock, 0);
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	}
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	void EventEx::Set()
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	{
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		InterlockedExchange(&m_Lock, 0);
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	}
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	void EventEx::Spin()
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	{
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		while (InterlockedCompareExchange(&m_Lock, 1, 0))
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			// This only yields when there is a runnable thread on this core
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			// If not, spin
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			SwitchToThread();
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	}
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	void EventEx::Wait()
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	{
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		while (InterlockedCompareExchange(&m_Lock, 1, 0))
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			// This directly enters Ring0 and enforces a sleep about 15ms
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			SleepCurrentThread(1);
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	}
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	bool EventEx::MsgWait()
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	{
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		while (InterlockedCompareExchange(&m_Lock, 1, 0))
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		{
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			MSG msg;
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			while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE))
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			{
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				if (msg.message == WM_QUIT) return false;
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				TranslateMessage(&msg);
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				DispatchMessage(&msg);
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			}
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			// This directly enters Ring0 and enforces a sleep about 15ms
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			SleepCurrentThread(1);
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		}
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		return true;
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	}
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	// Regular same thread loop based waiting
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	Event::Event()
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	{
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		m_hEvent = 0;
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	}
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	void Event::Init()
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	{
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		m_hEvent = CreateEvent(NULL, FALSE, FALSE, NULL);
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	}
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	void Event::Shutdown()
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	{
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		CloseHandle(m_hEvent);
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		m_hEvent = 0;
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	}
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	void Event::Set()
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	{
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		SetEvent(m_hEvent);
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	}
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	bool Event::Wait(const u32 timeout)
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	{
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		return WaitForSingleObject(m_hEvent, timeout) != WAIT_OBJECT_0;
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	}
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	inline HRESULT MsgWaitForSingleObject(HANDLE handle, DWORD timeout)
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	{
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		return MsgWaitForMultipleObjects(1, &handle, FALSE, timeout, 0);
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	}
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	void Event::MsgWait()
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	{
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		// Adapted from MSDN example http://msdn.microsoft.com/en-us/library/ms687060.aspx
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		while (true)
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		{
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			DWORD result; 
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			MSG msg; 
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			// Read all of the messages in this next loop, 
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			// removing each message as we read it.
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			while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) 
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			{ 
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				// If it is a quit message, exit.
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				if (msg.message == WM_QUIT)  
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					return; 
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				// Otherwise, dispatch the message.
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				TranslateMessage(&msg);
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				DispatchMessage(&msg); 
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			}
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			// Wait for any message sent or posted to this queue 
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			// or for one of the passed handles be set to signaled.
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			result = MsgWaitForSingleObject(m_hEvent, THREAD_WAIT_TIMEOUT); 
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			// The result tells us the type of event we have.
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			if (result == (WAIT_OBJECT_0 + 1))
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			{
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				// New messages have arrived. 
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				// Continue to the top of the always while loop to 
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				// dispatch them and resume waiting.
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				continue;
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			} 
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			else
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			{
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				// result == WAIT_OBJECT_0
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				// Our event got signaled
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				return;
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			}
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		}
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	}
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	// Supporting functions
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	void SleepCurrentThread(int ms)
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	{
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		Sleep(ms);
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	}
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	void SwitchCurrentThread()
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	{
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		SwitchToThread();
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	}
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	typedef struct tagTHREADNAME_INFO
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	{
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		DWORD dwType; // must be 0x1000
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		LPCSTR szName; // pointer to name (in user addr space)
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		DWORD dwThreadID; // thread ID (-1=caller thread)
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		DWORD dwFlags; // reserved for future use, must be zero
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	} THREADNAME_INFO;
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	// Usage: SetThreadName (-1, "MainThread");
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	//
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	// Sets the debugger-visible name of the current thread.
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	// Uses undocumented (actually, it is now documented) trick.
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	// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vsdebug/html/vxtsksettingthreadname.asp
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	// This is implemented much nicer in upcoming msvc++, see:
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	// http://msdn.microsoft.com/en-us/library/xcb2z8hs(VS.100).aspx
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	void SetCurrentThreadName(const TCHAR* szThreadName)
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	{
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		THREADNAME_INFO info;
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		info.dwType = 0x1000;
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#ifdef UNICODE
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		//TODO: Find the proper way to do this.
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		char tname[256];
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		unsigned int i;
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		for (i = 0; i < _tcslen(szThreadName); i++)
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		{
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			tname[i] = (char)szThreadName[i]; //poor man's unicode->ansi, TODO: fix
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		}
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		tname[i] = 0;
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		info.szName = tname;
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#else
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		info.szName = szThreadName;
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#endif
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		info.dwThreadID = -1; //dwThreadID;
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		info.dwFlags = 0;
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		__try
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		{
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			RaiseException(0x406D1388, 0, sizeof(info) / sizeof(DWORD), (ULONG_PTR*)&info);
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		}
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		__except(EXCEPTION_CONTINUE_EXECUTION)
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		{}
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	}
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#else // !WIN32, so must be POSIX threads
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void LinuxSetThreadAffinity(pthread_t thread, u32 mask)
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{
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	// This is non-standard
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#ifdef __linux__
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	cpu_set_t cpu_set;
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	CPU_ZERO(&cpu_set);
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	for (int i = 0; i != sizeof(mask) * 8; ++i)
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		if ((mask >> i) & 1)
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			CPU_SET(i, &cpu_set);
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	pthread_setaffinity_np(thread, sizeof(cpu_set), &cpu_set);
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#endif
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}
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void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask)
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{                
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	LinuxSetThreadAffinity(thread, mask);
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}
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void SetCurrentThreadAffinity(u32 mask)
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{
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	LinuxSetThreadAffinity(pthread_self(), mask);
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}
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	static pthread_key_t threadname_key;
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	static pthread_once_t threadname_key_once = PTHREAD_ONCE_INIT;
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	CriticalSection::CriticalSection(int spincount_unused)
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	{
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		pthread_mutex_init(&mutex, NULL);
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	}
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	CriticalSection::~CriticalSection()
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	{
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		pthread_mutex_destroy(&mutex);
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	}
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	void CriticalSection::Enter()
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	{
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#ifdef DEBUG
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		int ret = pthread_mutex_lock(&mutex);
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		if (ret) ERROR_LOG(COMMON, "%s: pthread_mutex_lock(%p) failed: %s\n", 
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						   __FUNCTION__, &mutex, strerror(ret));
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#else
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		pthread_mutex_lock(&mutex);
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#endif
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	}
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	bool CriticalSection::TryEnter()
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	{
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		return(!pthread_mutex_trylock(&mutex));
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	}
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	void CriticalSection::Leave()
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	{
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#ifdef DEBUG
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		int ret = pthread_mutex_unlock(&mutex);
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		if (ret) ERROR_LOG(COMMON, "%s: pthread_mutex_unlock(%p) failed: %s\n", 
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						   __FUNCTION__, &mutex, strerror(ret));
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#else
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		pthread_mutex_unlock(&mutex);
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#endif
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	}
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	void SleepCurrentThread(int ms)
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	{
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		usleep(1000 * ms);
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	}
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	void SwitchCurrentThread()
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	{
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		usleep(1000 * 1);
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	}
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	static void FreeThreadName(void* threadname)
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	{
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		free(threadname);
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	}
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	static void ThreadnameKeyAlloc()
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	{
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		pthread_key_create(&threadname_key, FreeThreadName);
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	}
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	void SetCurrentThreadName(const TCHAR* szThreadName)
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	{
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		pthread_once(&threadname_key_once, ThreadnameKeyAlloc);
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		void* threadname;
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		if ((threadname = pthread_getspecific(threadname_key)) != NULL)
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			free(threadname);
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		pthread_setspecific(threadname_key, strdup(szThreadName));
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		INFO_LOG(COMMON, "%s(%s)\n", __FUNCTION__, szThreadName);
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	}
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	Event::Event()
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	{
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		is_set_ = false;
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	}
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	void Event::Init()
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	{
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		pthread_cond_init(&event_, 0);
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		pthread_mutex_init(&mutex_, 0);
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	}
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	void Event::Shutdown()
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	{
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		pthread_mutex_destroy(&mutex_);
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		pthread_cond_destroy(&event_);
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	}
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	void Event::Set()
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	{
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		pthread_mutex_lock(&mutex_);
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		if (!is_set_)
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		{
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			is_set_ = true;
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			pthread_cond_signal(&event_);
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		}
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		pthread_mutex_unlock(&mutex_);
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	}
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	bool Event::Wait(const u32 timeout)
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	{
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		bool timedout = false;
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		struct timespec wait;
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		pthread_mutex_lock(&mutex_);
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		if (timeout != INFINITE) 
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		{
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			memset(&wait, 0, sizeof(wait));
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			struct timeval now;
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			gettimeofday(&now, NULL);
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			wait.tv_nsec = (now.tv_usec + (timeout % 1000)) * 1000;
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			wait.tv_sec = now.tv_sec + (timeout / 1000);
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		}
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		while (!is_set_ && !timedout)
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		{
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			if (timeout == INFINITE) 
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			{
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				pthread_cond_wait(&event_, &mutex_);
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			}
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			else 
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			{
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				timedout = pthread_cond_timedwait(&event_, &mutex_, &wait) == ETIMEDOUT;
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			}
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		}
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		is_set_ = false;
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		pthread_mutex_unlock(&mutex_);
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		return timedout;
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	}
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#endif
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} // namespace Common
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