forked from dolphin-emu/dolphin
		
	git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7591 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			883 lines
		
	
	
		
			25 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			883 lines
		
	
	
		
			25 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2003-2000 Dolphin Project.
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| 
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| // This program is free software: you can redistribute it and/or modify
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| // it under the terms of the GNU General Public License as published by
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| // the Free Software Foundation, version 2.0.
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| 
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| // This program is distributed in the hope that it will be useful,
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| // but WITHOUT ANY WARRANTY; without even the implied warranty of
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| // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| // GNU General Public License 2.0 for more details.
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| 
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| // A copy of the GPL 2.0 should have been included with the program.
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| // If not, see http://www.gnu.org/licenses/
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| 
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| // Official SVN repository and contact information can be found at
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| // http://code.google.com/p/dolphin-emu/
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| 
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| 
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| #include <stdio.h>
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| #include <math.h>
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| #include <locale.h>
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| 
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| #include "TextureConversionShader.h"
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| #include "TextureDecoder.h"
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| #include "PixelShaderManager.h"
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| #include "PixelShaderGen.h"
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| #include "BPMemory.h"
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| #include "RenderBase.h"
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| 
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| #define WRITE p+=sprintf
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| 
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| static char text[16384];
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| static bool IntensityConstantAdded =  false;
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| static int s_incrementSampleXCount = 0;
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| 
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| namespace TextureConversionShader
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| {
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| 
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| u16 GetEncodedSampleCount(u32 format)
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| {
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|     switch (format) {    
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| 	case GX_TF_I4: return 8;     
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| 	case GX_TF_I8: return 4;
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| 	case GX_TF_IA4: return 4;
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|     case GX_TF_IA8: return 2;
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| 	case GX_TF_RGB565: return 2;
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| 	case GX_TF_RGB5A3: return 2;
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| 	case GX_TF_RGBA8: return 1;
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| 	case GX_CTF_R4: return 8;
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|     case GX_CTF_RA4: return 4;
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|     case GX_CTF_RA8: return 2;
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|     case GX_CTF_A8: return 4;
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|     case GX_CTF_R8: return 4;
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|     case GX_CTF_G8: return 4;
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|     case GX_CTF_B8: return 4;
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|     case GX_CTF_RG8: return 2;
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|     case GX_CTF_GB8: return 2;
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| 	case GX_TF_Z8: return 4;
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| 	case GX_TF_Z16: return 2;
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| 	case GX_TF_Z24X8: return 1;
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| 	case GX_CTF_Z4: return 8;
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| 	case GX_CTF_Z8M: return 4;
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| 	case GX_CTF_Z8L: return 4;
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| 	case GX_CTF_Z16L: return 2;
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|     default: return 1;
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|     }
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| }
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| 
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| // block dimensions : widthStride, heightStride 
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| // texture dims : width, height, x offset, y offset
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| void WriteSwizzler(char*& p, u32 format, API_TYPE ApiType)
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| {
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| 	WRITE(p, "uniform float4 blkDims : register(c%d);\n", C_COLORMATRIX);
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| 	WRITE(p, "uniform float4 textureDims : register(c%d);\n", C_COLORMATRIX + 1);	
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| 
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|     float blkW = (float)TexDecoder_GetBlockWidthInTexels(format);
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| 	float blkH = (float)TexDecoder_GetBlockHeightInTexels(format);
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| 	float samples = (float)GetEncodedSampleCount(format);
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| 	if(ApiType == API_OPENGL)
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| 	{
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| 		WRITE(p,"uniform samplerRECT samp0 : register(s0);\n");
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| 	}
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| 	else if (ApiType & API_D3D9)
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| 	{
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| 		WRITE(p,"uniform sampler samp0 : register(s0);\n");
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| 	}
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| 	else
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| 	{
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| 		WRITE(p,"sampler samp0 : register(s0);\n");
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| 		WRITE(p, "Texture2D Tex0 : register(t0);\n");		
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| 	}
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| 
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| 	
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| 	WRITE(p,"void main(\n");
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| 	if(ApiType != API_D3D11)
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| 	{
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| 		WRITE(p,"  out float4 ocol0 : COLOR0,\n");
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| 	}
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| 	else
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| 	{
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| 		WRITE(p,"  out float4 ocol0 : SV_Target,\n");
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| 	}
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| 	
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| 	WRITE(p,"  in float2 uv0 : TEXCOORD0)\n"
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| 	"{\n"    
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|     "  float2 sampleUv;\n"
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| 	"  float2 uv1 = floor(uv0);\n");
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| 
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| 	WRITE(p, "  uv1.x = uv1.x * %f;\n", samples);
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| 
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| 	WRITE(p, "  float xl =  floor(uv1.x / %f);\n", blkW);
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| 	WRITE(p, "  float xib = uv1.x - (xl * %f);\n", blkW);
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| 	WRITE(p, "  float yl = floor(uv1.y / %f);\n", blkH);
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| 	WRITE(p, "  float yb = yl * %f;\n", blkH);
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| 	WRITE(p, "  float yoff = uv1.y - yb;\n");
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| 	WRITE(p, "  float xp = uv1.x + (yoff * textureDims.x);\n");
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| 	WRITE(p, "  float xel = floor(xp / %f);\n", blkW);
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| 	WRITE(p, "  float xb = floor(xel / %f);\n", blkH);
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| 	WRITE(p, "  float xoff = xel - (xb * %f);\n", blkH);
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| 
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| 	WRITE(p, "  sampleUv.x = xib + (xb * %f);\n", blkW);
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| 	WRITE(p, "  sampleUv.y = yb + xoff;\n");
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| 
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| 	WRITE(p, "  sampleUv = sampleUv * blkDims.xy;\n");
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| 
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| 	if(ApiType == API_OPENGL)
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| 		WRITE(p,"  sampleUv.y = textureDims.y - sampleUv.y;\n");
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| 	
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| 	WRITE(p, "  sampleUv = sampleUv + textureDims.zw;\n");
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| 
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| 	if(ApiType != API_OPENGL)
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| 	{
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| 		WRITE(p, "  sampleUv = sampleUv + float2(0.0f,1.0f);\n");// still to determine the reason for this
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| 		WRITE(p, "  sampleUv = sampleUv / blkDims.zw;\n");
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| 	}		
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| }
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| 
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| // block dimensions : widthStride, heightStride 
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| // texture dims : width, height, x offset, y offset
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| void Write32BitSwizzler(char*& p, u32 format, API_TYPE ApiType)
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| {
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|     WRITE(p, "uniform float4 blkDims : register(c%d);\n", C_COLORMATRIX);
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| 	WRITE(p, "uniform float4 textureDims : register(c%d);\n", C_COLORMATRIX + 1);
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| 
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|     float blkW = (float)TexDecoder_GetBlockWidthInTexels(format);
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| 	float blkH = (float)TexDecoder_GetBlockHeightInTexels(format);
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| 
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| 	// 32 bit textures (RGBA8 and Z24) are store in 2 cache line increments
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| 	if(ApiType == API_OPENGL)
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| 	{
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| 		WRITE(p,"uniform samplerRECT samp0 : register(s0);\n");
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| 	}
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| 	else if (ApiType & API_D3D9)
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| 	{
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| 		WRITE(p,"uniform sampler samp0 : register(s0);\n");
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| 	}
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| 	else
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| 	{
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| 		WRITE(p,"sampler samp0 : register(s0);\n");
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| 		WRITE(p, "Texture2D Tex0 : register(t0);\n");		
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| 	}
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| 
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| 	
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| 	WRITE(p,"void main(\n");
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| 	if(ApiType != API_D3D11)
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| 	{
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| 		WRITE(p,"  out float4 ocol0 : COLOR0,\n");
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| 	}
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| 	else
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| 	{
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| 		WRITE(p,"  out float4 ocol0 : SV_Target,\n");
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| 	}
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| 	
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| 	WRITE(p,"  in float2 uv0 : TEXCOORD0)\n"
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| 	"{\n"    
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|     "  float2 sampleUv;\n"
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| 	"  float2 uv1 = floor(uv0);\n");
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| 	
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| 	WRITE(p, "  float yl = floor(uv1.y / %f);\n", blkH);
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| 	WRITE(p, "  float yb = yl * %f;\n", blkH);
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| 	WRITE(p, "  float yoff = uv1.y - yb;\n");
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| 	WRITE(p, "  float xp = uv1.x + (yoff * textureDims.x);\n");
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| 	WRITE(p, "  float xel = floor(xp / 2);\n");
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| 	WRITE(p, "  float xb = floor(xel / %f);\n", blkH);
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| 	WRITE(p, "  float xoff = xel - (xb * %f);\n", blkH);
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| 	
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| 	WRITE(p, "  float x2 = uv1.x * 2;\n");
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| 	WRITE(p, "  float xl = floor(x2 / %f);\n", blkW);	
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| 	WRITE(p, "  float xib = x2 - (xl * %f);\n", blkW);
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| 	WRITE(p, "  float halfxb = floor(xb / 2);\n");
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| 
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| 	
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| 	WRITE(p, "  sampleUv.x = xib + (halfxb * %f);\n", blkW);
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| 	WRITE(p, "  sampleUv.y = yb + xoff;\n");
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| 	WRITE(p, "  sampleUv = sampleUv * blkDims.xy;\n");
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| 	
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| 	if(ApiType == API_OPENGL)
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| 		WRITE(p,"  sampleUv.y = textureDims.y - sampleUv.y;\n");
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| 	
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| 	WRITE(p, "  sampleUv = sampleUv + textureDims.zw;\n");
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| 
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| 	if(ApiType != API_OPENGL)
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| 	{
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| 		WRITE(p, "  sampleUv = sampleUv + float2(0.0f,1.0f);\n");// still to determine the reason for this
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| 		WRITE(p, "  sampleUv = sampleUv / blkDims.zw;\n");
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| 	}	
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| }
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| 
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| void WriteSampleColor(char*& p, const char* colorComp, const char* dest, API_TYPE ApiType)
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| {
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| 	const char* texSampleOpName;
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| 	if (ApiType & API_D3D9)
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| 		texSampleOpName = "tex2D";
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| 	else if (ApiType == API_D3D11)
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| 		texSampleOpName = "tex0.Sample";
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| 	else
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| 		texSampleOpName = "texRECT";
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| 
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| 	// the increment of sampleUv.x is delayed, so we perform it here. see WriteIncrementSampleX.
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| 	const char* texSampleIncrementUnit;
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| 	if(ApiType != API_OPENGL)
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| 		texSampleIncrementUnit = "blkDims.x / blkDims.z";
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| 	else
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| 		texSampleIncrementUnit = "blkDims.x";
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| 
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| 	WRITE(p, "  %s = %s(samp0, sampleUv + float2(%d * (%s), 0)).%s;\n",
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| 		dest, texSampleOpName, s_incrementSampleXCount, texSampleIncrementUnit, colorComp);
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| }
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| 
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| void WriteColorToIntensity(char*& p, const char* src, const char* dest)
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| {
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| 	if(!IntensityConstantAdded)
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| 	{
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| 		WRITE(p, "  float4 IntensityConst = float4(0.257f,0.504f,0.098f,0.0625f);\n");
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| 		IntensityConstantAdded = true;
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| 	}
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| 	WRITE(p, "  %s = dot(IntensityConst.rgb, %s.rgb);\n", dest, src);
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| 	// don't add IntensityConst.a yet, because doing it later is faster and uses less instructions, due to vectorization
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| }
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| 
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| void WriteIncrementSampleX(char*& p,API_TYPE ApiType)
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| {
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| 	// the shader compiler apparently isn't smart or aggressive enough to recognize that:
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| 	//    foo1 = lookup(x)
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| 	//    x = x + increment;
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| 	//    foo2 = lookup(x)
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| 	//    x = x + increment;
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| 	//    foo3 = lookup(x)
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| 	// can be replaced with this:
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| 	//    foo1 = lookup(x + 0.0 * increment)
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| 	//    foo2 = lookup(x + 1.0 * increment)
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| 	//    foo3 = lookup(x + 2.0 * increment)
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| 	// which looks like the same operations but uses considerably fewer ALU instruction slots.
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| 	// thus, instead of using the former method, we only increment a counter internally here,
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| 	// and we wait until WriteSampleColor to write out the constant multiplier
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| 	// to achieve the increment as in the latter case.
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| 	s_incrementSampleXCount++;
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| }
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| 
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| void WriteToBitDepth(char*& p, u8 depth, const char* src, const char* dest)
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| {
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| 	float result = pow(2.0f, depth) - 1.0f;
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| 	WRITE(p, "  %s = floor(%s * %ff);\n", dest, src, result);
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| }
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| 
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| void WriteEncoderEnd(char* p)
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| {
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| 	WRITE(p, "}\n");
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| 	IntensityConstantAdded = false;
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| 	s_incrementSampleXCount = 0;
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| }
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| 
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| void WriteI8Encoder(char* p, API_TYPE ApiType)
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| {
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| 	WriteSwizzler(p, GX_TF_I8,ApiType);
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| 	WRITE(p, "  float3 texSample;\n");	
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| 
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| 	WriteSampleColor(p, "rgb", "texSample",ApiType);
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| 	WriteColorToIntensity(p, "texSample", "ocol0.b");
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| 	WriteIncrementSampleX(p,ApiType);
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| 
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| 	WriteSampleColor(p, "rgb", "texSample",ApiType);
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| 	WriteColorToIntensity(p, "texSample", "ocol0.g");
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| 	WriteIncrementSampleX(p,ApiType);
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| 
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| 	WriteSampleColor(p, "rgb", "texSample",ApiType);
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| 	WriteColorToIntensity(p, "texSample", "ocol0.r");
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| 	WriteIncrementSampleX(p,ApiType);
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| 
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| 	WriteSampleColor(p, "rgb", "texSample",ApiType);
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| 	WriteColorToIntensity(p, "texSample", "ocol0.a");
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| 
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| 	WRITE(p, "  ocol0.rgba += IntensityConst.aaaa;\n"); // see WriteColorToIntensity
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| 
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| 	WriteEncoderEnd(p);
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| }
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| 
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| void WriteI4Encoder(char* p, API_TYPE ApiType)
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| {
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| 	WriteSwizzler(p, GX_TF_I4,ApiType);
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| 	WRITE(p, "  float3 texSample;\n");
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| 	WRITE(p, "  float4 color0;\n");
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| 	WRITE(p, "  float4 color1;\n");
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| 
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| 	WriteSampleColor(p, "rgb", "texSample",ApiType);
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| 	WriteColorToIntensity(p, "texSample", "color0.b");
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| 	WriteIncrementSampleX(p,ApiType);
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| 
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| 	WriteSampleColor(p, "rgb", "texSample",ApiType);
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| 	WriteColorToIntensity(p, "texSample", "color1.b");
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| 	WriteIncrementSampleX(p,ApiType);
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| 
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| 	WriteSampleColor(p, "rgb", "texSample",ApiType);
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| 	WriteColorToIntensity(p, "texSample", "color0.g");
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| 	WriteIncrementSampleX(p,ApiType);
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| 
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| 	WriteSampleColor(p, "rgb", "texSample",ApiType);
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| 	WriteColorToIntensity(p, "texSample", "color1.g");
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| 	WriteIncrementSampleX(p,ApiType);
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| 
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| 	WriteSampleColor(p, "rgb", "texSample",ApiType);
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| 	WriteColorToIntensity(p, "texSample", "color0.r");
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| 	WriteIncrementSampleX(p,ApiType);
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| 
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| 	WriteSampleColor(p, "rgb", "texSample",ApiType);
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| 	WriteColorToIntensity(p, "texSample", "color1.r");
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| 	WriteIncrementSampleX(p,ApiType);
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| 
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| 	WriteSampleColor(p, "rgb", "texSample",ApiType);
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| 	WriteColorToIntensity(p, "texSample", "color0.a");
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| 	WriteIncrementSampleX(p,ApiType);
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| 
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| 	WriteSampleColor(p, "rgb", "texSample",ApiType);
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| 	WriteColorToIntensity(p, "texSample", "color1.a");
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| 
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| 	WRITE(p, "  color0.rgba += IntensityConst.aaaa;\n");
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| 	WRITE(p, "  color1.rgba += IntensityConst.aaaa;\n");
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| 
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| 	WriteToBitDepth(p, 4, "color0", "color0");
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| 	WriteToBitDepth(p, 4, "color1", "color1");
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| 
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| 	WRITE(p, "  ocol0 = (color0 * 16.0f + color1) / 255.0f;\n");
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| 	WriteEncoderEnd(p);
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| }
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| 
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| void WriteIA8Encoder(char* p,API_TYPE ApiType)
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| {
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| 	WriteSwizzler(p, GX_TF_IA8,ApiType);
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| 	WRITE(p, "  float4 texSample;\n");	
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| 
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| 	WriteSampleColor(p, "rgba", "texSample",ApiType);
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| 	WRITE(p, "  ocol0.b = texSample.a;\n");
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| 	WriteColorToIntensity(p, "texSample", "ocol0.g");
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| 	WriteIncrementSampleX(p,ApiType);	
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| 
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| 	WriteSampleColor(p, "rgba", "texSample",ApiType);
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| 	WRITE(p, "  ocol0.r = texSample.a;\n");
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| 	WriteColorToIntensity(p, "texSample", "ocol0.a");
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| 
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| 	WRITE(p, "  ocol0.ga += IntensityConst.aa;\n");
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| 
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| 	WriteEncoderEnd(p);
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| }
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| 
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| void WriteIA4Encoder(char* p,API_TYPE ApiType)
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| {
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| 	WriteSwizzler(p, GX_TF_IA4,ApiType);
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| 	WRITE(p, "  float4 texSample;\n");
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| 	WRITE(p, "  float4 color0;\n");
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| 	WRITE(p, "  float4 color1;\n");
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| 
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| 	WriteSampleColor(p, "rgba", "texSample",ApiType);
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| 	WRITE(p, "  color0.b = texSample.a;\n");
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| 	WriteColorToIntensity(p, "texSample", "color1.b");
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| 	WriteIncrementSampleX(p,ApiType);
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| 
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| 	WriteSampleColor(p, "rgba", "texSample",ApiType);
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| 	WRITE(p, "  color0.g = texSample.a;\n");
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| 	WriteColorToIntensity(p, "texSample", "color1.g");
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| 	WriteIncrementSampleX(p,ApiType);
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| 
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| 	WriteSampleColor(p, "rgba", "texSample",ApiType);
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| 	WRITE(p, "  color0.r = texSample.a;\n");
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| 	WriteColorToIntensity(p, "texSample", "color1.r");
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| 	WriteIncrementSampleX(p,ApiType);
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| 
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| 	WriteSampleColor(p, "rgba", "texSample",ApiType);
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| 	WRITE(p, "  color0.a = texSample.a;\n");
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| 	WriteColorToIntensity(p, "texSample", "color1.a");
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| 
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| 	WRITE(p, "  color1.rgba += IntensityConst.aaaa;\n");
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| 
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| 	WriteToBitDepth(p, 4, "color0", "color0");
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| 	WriteToBitDepth(p, 4, "color1", "color1");
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| 
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| 	WRITE(p, "  ocol0 = (color0 * 16.0f + color1) / 255.0f;\n");
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| 	WriteEncoderEnd(p);
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| }
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| 
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| void WriteRGB565Encoder(char* p,API_TYPE ApiType)
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| {
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| 	WriteSwizzler(p, GX_TF_RGB565,ApiType);
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| 
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| 	WriteSampleColor(p, "rgb", "float3 texSample0",ApiType);
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| 	WriteIncrementSampleX(p,ApiType);
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| 	WriteSampleColor(p, "rgb", "float3 texSample1",ApiType);
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| 
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| 	WRITE(p, "  float2 texRs = {texSample0.r, texSample1.r};\n");
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| 	WRITE(p, "  float2 texGs = {texSample0.g, texSample1.g};\n");
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| 	WRITE(p, "  float2 texBs = {texSample0.b, texSample1.b};\n");
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|   
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| 	WriteToBitDepth(p, 6, "texGs", "float2 gInt");
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| 	WRITE(p, "  float2 gUpper = floor(gInt / 8.0f);\n");
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| 	WRITE(p, "  float2 gLower = gInt - gUpper * 8.0f;\n");
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| 
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| 	WriteToBitDepth(p, 5, "texRs", "ocol0.br");
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| 	WRITE(p, "  ocol0.br = ocol0.br * 8.0f + gUpper;\n");
 | |
| 	WriteToBitDepth(p, 5, "texBs", "ocol0.ga");
 | |
| 	WRITE(p, "  ocol0.ga = ocol0.ga + gLower * 32.0f;\n");
 | |
| 
 | |
| 	WRITE(p, "  ocol0 = ocol0 / 255.0f;\n");
 | |
| 	WriteEncoderEnd(p);
 | |
| }
 | |
| 
 | |
| void WriteRGB5A3Encoder(char* p,API_TYPE ApiType)
 | |
| {
 | |
| 	WriteSwizzler(p, GX_TF_RGB5A3,ApiType);
 | |
| 
 | |
| 	WRITE(p, "  float4 texSample;\n");
 | |
| 	WRITE(p, "  float color0;\n");
 | |
| 	WRITE(p, "  float gUpper;\n");
 | |
| 	WRITE(p, "  float gLower;\n");
 | |
| 
 | |
| 	WriteSampleColor(p, "rgba", "texSample",ApiType);
 | |
| 
 | |
|     // 0.8784 = 224 / 255 which is the maximum alpha value that can be represented in 3 bits
 | |
|     WRITE(p, "if(texSample.a > 0.878f) {\n");
 | |
| 
 | |
| 	WriteToBitDepth(p, 5, "texSample.g", "color0");
 | |
| 	WRITE(p, "  gUpper = floor(color0 / 8.0f);\n");	
 | |
| 	WRITE(p, "  gLower = color0 - gUpper * 8.0f;\n");
 | |
| 
 | |
| 	WriteToBitDepth(p, 5, "texSample.r", "ocol0.b");
 | |
| 	WRITE(p, "  ocol0.b = ocol0.b * 4.0f + gUpper + 128.0f;\n");
 | |
| 	WriteToBitDepth(p, 5, "texSample.b", "ocol0.g");
 | |
| 	WRITE(p, "  ocol0.g = ocol0.g + gLower * 32.0f;\n");
 | |
| 
 | |
|     WRITE(p, "} else {\n");
 | |
| 
 | |
|     WriteToBitDepth(p, 4, "texSample.r", "ocol0.b");
 | |
|     WriteToBitDepth(p, 4, "texSample.b", "ocol0.g");
 | |
| 
 | |
|     WriteToBitDepth(p, 3, "texSample.a", "color0");
 | |
|     WRITE(p, "ocol0.b = ocol0.b + color0 * 16.0f;\n");
 | |
| 	WriteToBitDepth(p, 4, "texSample.g", "color0");
 | |
|     WRITE(p, "ocol0.g = ocol0.g + color0 * 16.0f;\n");
 | |
| 
 | |
|     WRITE(p, "}\n");
 | |
| 
 | |
| 
 | |
| 	WriteIncrementSampleX(p,ApiType);
 | |
| 
 | |
| 	WriteSampleColor(p, "rgba", "texSample",ApiType);
 | |
| 
 | |
|     WRITE(p, "if(texSample.a > 0.878f) {\n");
 | |
| 
 | |
| 	WriteToBitDepth(p, 5, "texSample.g", "color0");
 | |
| 	WRITE(p, "  gUpper = floor(color0 / 8.0f);\n");	
 | |
| 	WRITE(p, "  gLower = color0 - gUpper * 8.0f;\n");
 | |
| 
 | |
| 	WriteToBitDepth(p, 5, "texSample.r", "ocol0.r");
 | |
| 	WRITE(p, "  ocol0.r = ocol0.r * 4.0f + gUpper + 128.0f;\n");
 | |
| 	WriteToBitDepth(p, 5, "texSample.b", "ocol0.a");
 | |
| 	WRITE(p, "  ocol0.a = ocol0.a + gLower * 32.0f;\n");
 | |
| 
 | |
|     WRITE(p, "} else {\n");
 | |
| 
 | |
|     WriteToBitDepth(p, 4, "texSample.r", "ocol0.r");
 | |
|     WriteToBitDepth(p, 4, "texSample.b", "ocol0.a");
 | |
| 
 | |
|     WriteToBitDepth(p, 3, "texSample.a", "color0");
 | |
|     WRITE(p, "ocol0.r = ocol0.r + color0 * 16.0f;\n");
 | |
| 	WriteToBitDepth(p, 4, "texSample.g", "color0");
 | |
|     WRITE(p, "ocol0.a = ocol0.a + color0 * 16.0f;\n");
 | |
| 
 | |
|     WRITE(p, "}\n");
 | |
| 
 | |
| 	WRITE(p, "  ocol0 = ocol0 / 255.0f;\n");
 | |
| 	WriteEncoderEnd(p);
 | |
| }
 | |
| 
 | |
| void WriteRGBA4443Encoder(char* p,API_TYPE ApiType)
 | |
| {
 | |
| 	WriteSwizzler(p, GX_TF_RGB5A3,ApiType);
 | |
| 
 | |
| 	WRITE(p, "  float4 texSample;\n");
 | |
| 	WRITE(p, "  float4 color0;\n");
 | |
| 	WRITE(p, "  float4 color1;\n");
 | |
| 
 | |
| 	WriteSampleColor(p, "rgba", "texSample",ApiType);
 | |
| 	WriteToBitDepth(p, 3, "texSample.a", "color0.b");
 | |
| 	WriteToBitDepth(p, 4, "texSample.r", "color1.b");
 | |
| 	WriteToBitDepth(p, 4, "texSample.g", "color0.g");
 | |
| 	WriteToBitDepth(p, 4, "texSample.b", "color1.g");
 | |
| 
 | |
| 	WriteIncrementSampleX(p,ApiType);
 | |
| 
 | |
| 	WriteSampleColor(p, "rgba", "texSample",ApiType);
 | |
| 	WriteToBitDepth(p, 3, "texSample.a", "color0.r");
 | |
| 	WriteToBitDepth(p, 4, "texSample.r", "color1.r");
 | |
| 	WriteToBitDepth(p, 4, "texSample.g", "color0.a");
 | |
| 	WriteToBitDepth(p, 4, "texSample.b", "color1.a");
 | |
| 
 | |
| 	WRITE(p, "  ocol0 = (color0 * 16.0f + color1) / 255.0f;\n");
 | |
| 	WriteEncoderEnd(p);
 | |
| }
 | |
| 
 | |
| void WriteRGBA8Encoder(char* p,API_TYPE ApiType)
 | |
| {
 | |
| 	Write32BitSwizzler(p, GX_TF_RGBA8,ApiType);
 | |
| 
 | |
| 	WRITE(p, "  float cl1 = xb - (halfxb * 2);\n");
 | |
| 	WRITE(p, "  float cl0 = 1.0f - cl1;\n");
 | |
| 
 | |
| 	WRITE(p, "  float4 texSample;\n");
 | |
| 	WRITE(p, "  float4 color0;\n");
 | |
| 	WRITE(p, "  float4 color1;\n");
 | |
| 
 | |
| 	WriteSampleColor(p, "rgba", "texSample",ApiType);
 | |
| 	WRITE(p, "  color0.b = texSample.a;\n");
 | |
| 	WRITE(p, "  color0.g = texSample.r;\n");
 | |
| 	WRITE(p, "  color1.b = texSample.g;\n");
 | |
| 	WRITE(p, "  color1.g = texSample.b;\n");
 | |
| 
 | |
| 	WriteIncrementSampleX(p,ApiType);
 | |
| 
 | |
| 	WriteSampleColor(p, "rgba", "texSample",ApiType);
 | |
| 	WRITE(p, "  color0.r = texSample.a;\n");
 | |
| 	WRITE(p, "  color0.a = texSample.r;\n");
 | |
| 	WRITE(p, "  color1.r = texSample.g;\n");
 | |
| 	WRITE(p, "  color1.a = texSample.b;\n");
 | |
| 
 | |
| 	WRITE(p, "  ocol0 = (cl0 * color0) + (cl1 * color1);\n");
 | |
| 
 | |
| 	WriteEncoderEnd(p);
 | |
| }
 | |
| 
 | |
| void WriteC4Encoder(char* p, const char* comp,API_TYPE ApiType)
 | |
| {
 | |
| 	WriteSwizzler(p, GX_CTF_R4,ApiType);
 | |
| 	WRITE(p, "  float4 color0;\n");
 | |
| 	WRITE(p, "  float4 color1;\n");
 | |
| 
 | |
| 	WriteSampleColor(p, comp, "color0.b",ApiType);
 | |
| 	WriteIncrementSampleX(p,ApiType);
 | |
| 
 | |
| 	WriteSampleColor(p, comp, "color1.b",ApiType);
 | |
| 	WriteIncrementSampleX(p,ApiType);
 | |
| 
 | |
| 	WriteSampleColor(p, comp, "color0.g",ApiType);
 | |
| 	WriteIncrementSampleX(p,ApiType);
 | |
| 
 | |
| 	WriteSampleColor(p, comp, "color1.g",ApiType);
 | |
| 	WriteIncrementSampleX(p,ApiType);
 | |
| 
 | |
| 	WriteSampleColor(p, comp, "color0.r",ApiType);
 | |
| 	WriteIncrementSampleX(p,ApiType);
 | |
| 
 | |
| 	WriteSampleColor(p, comp, "color1.r",ApiType);
 | |
| 	WriteIncrementSampleX(p,ApiType);
 | |
| 
 | |
| 	WriteSampleColor(p, comp, "color0.a",ApiType);
 | |
| 	WriteIncrementSampleX(p,ApiType);
 | |
| 
 | |
| 	WriteSampleColor(p, comp, "color1.a",ApiType);
 | |
| 
 | |
| 	WriteToBitDepth(p, 4, "color0", "color0");
 | |
| 	WriteToBitDepth(p, 4, "color1", "color1");
 | |
| 
 | |
| 	WRITE(p, "  ocol0 = (color0 * 16.0f + color1) / 255.0f;\n");
 | |
| 	WriteEncoderEnd(p);
 | |
| }
 | |
| 
 | |
| void WriteC8Encoder(char* p, const char* comp,API_TYPE ApiType)
 | |
| {
 | |
| 	WriteSwizzler(p, GX_CTF_R8,ApiType);
 | |
| 
 | |
| 	WriteSampleColor(p, comp, "ocol0.b",ApiType);
 | |
| 	WriteIncrementSampleX(p,ApiType);
 | |
| 
 | |
| 	WriteSampleColor(p, comp, "ocol0.g",ApiType);
 | |
| 	WriteIncrementSampleX(p,ApiType);
 | |
| 
 | |
| 	WriteSampleColor(p, comp, "ocol0.r",ApiType);
 | |
| 	WriteIncrementSampleX(p,ApiType);
 | |
| 
 | |
| 	WriteSampleColor(p, comp, "ocol0.a",ApiType);
 | |
| 
 | |
| 	WriteEncoderEnd(p);
 | |
| }
 | |
| 
 | |
| void WriteCC4Encoder(char* p, const char* comp,API_TYPE ApiType)
 | |
| {
 | |
| 	WriteSwizzler(p, GX_CTF_RA4,ApiType);
 | |
| 	WRITE(p, "  float2 texSample;\n");
 | |
| 	WRITE(p, "  float4 color0;\n");
 | |
| 	WRITE(p, "  float4 color1;\n");
 | |
| 
 | |
| 	WriteSampleColor(p, comp, "texSample",ApiType);
 | |
| 	WRITE(p, "  color0.b = texSample.x;\n");
 | |
| 	WRITE(p, "  color1.b = texSample.y;\n");
 | |
| 	WriteIncrementSampleX(p,ApiType);
 | |
| 
 | |
| 	WriteSampleColor(p, comp, "texSample",ApiType);
 | |
| 	WRITE(p, "  color0.g = texSample.x;\n");
 | |
| 	WRITE(p, "  color1.g = texSample.y;\n");
 | |
| 	WriteIncrementSampleX(p,ApiType);
 | |
| 
 | |
| 	WriteSampleColor(p, comp, "texSample",ApiType);
 | |
| 	WRITE(p, "  color0.r = texSample.x;\n");
 | |
| 	WRITE(p, "  color1.r = texSample.y;\n");
 | |
| 	WriteIncrementSampleX(p,ApiType);
 | |
| 
 | |
| 	WriteSampleColor(p, comp, "texSample",ApiType);
 | |
| 	WRITE(p, "  color0.a = texSample.x;\n");
 | |
| 	WRITE(p, "  color1.a = texSample.y;\n");
 | |
| 
 | |
| 	WriteToBitDepth(p, 4, "color0", "color0");
 | |
| 	WriteToBitDepth(p, 4, "color1", "color1");
 | |
| 
 | |
| 	WRITE(p, "  ocol0 = (color0 * 16.0f + color1) / 255.0f;\n");
 | |
| 	WriteEncoderEnd(p);
 | |
| }
 | |
| 
 | |
| void WriteCC8Encoder(char* p, const char* comp, API_TYPE ApiType)
 | |
| {
 | |
| 	WriteSwizzler(p, GX_CTF_RA8,ApiType);
 | |
| 
 | |
| 	WriteSampleColor(p, comp, "ocol0.bg",ApiType);
 | |
| 	WriteIncrementSampleX(p,ApiType);
 | |
| 
 | |
| 	WriteSampleColor(p, comp, "ocol0.ra",ApiType);
 | |
| 
 | |
| 	WriteEncoderEnd(p);
 | |
| }
 | |
| 
 | |
| void WriteZ8Encoder(char* p, const char* multiplier,API_TYPE ApiType)
 | |
| {
 | |
| 	WriteSwizzler(p, GX_CTF_Z8M,ApiType);
 | |
| 
 | |
|     WRITE(p, " float depth;\n");
 | |
| 
 | |
| 	WriteSampleColor(p, "b", "depth",ApiType);
 | |
|     WRITE(p, "ocol0.b = frac(depth * %s);\n", multiplier);
 | |
| 	WriteIncrementSampleX(p,ApiType);
 | |
| 
 | |
|     WriteSampleColor(p, "b", "depth",ApiType);
 | |
|     WRITE(p, "ocol0.g = frac(depth * %s);\n", multiplier);
 | |
| 	WriteIncrementSampleX(p,ApiType);
 | |
| 
 | |
|     WriteSampleColor(p, "b", "depth",ApiType);
 | |
|     WRITE(p, "ocol0.r = frac(depth * %s);\n", multiplier);
 | |
| 	WriteIncrementSampleX(p,ApiType);
 | |
| 
 | |
|     WriteSampleColor(p, "b", "depth",ApiType);
 | |
|     WRITE(p, "ocol0.a = frac(depth * %s);\n", multiplier);
 | |
| 
 | |
| 	WriteEncoderEnd(p);
 | |
| }
 | |
| 
 | |
| void WriteZ16Encoder(char* p,API_TYPE ApiType)
 | |
| {
 | |
|     WriteSwizzler(p, GX_TF_Z16,ApiType);
 | |
| 
 | |
|     WRITE(p, "  float depth;\n");
 | |
|     WRITE(p, "  float3 expanded;\n");
 | |
| 
 | |
|     // byte order is reversed
 | |
| 
 | |
|     WriteSampleColor(p, "b", "depth",ApiType);
 | |
| 
 | |
|     WRITE(p, "  depth *= 16777215.0f;\n");
 | |
|     WRITE(p, "  expanded.r = floor(depth / (256 * 256));\n");
 | |
|     WRITE(p, "  depth -= expanded.r * 256 * 256;\n");
 | |
|     WRITE(p, "  expanded.g = floor(depth / 256);\n");
 | |
| 
 | |
|     WRITE(p, "  ocol0.b = expanded.g / 255;\n");
 | |
|     WRITE(p, "  ocol0.g = expanded.r / 255;\n");
 | |
| 
 | |
|     WriteIncrementSampleX(p,ApiType);
 | |
| 
 | |
|     WriteSampleColor(p, "b", "depth",ApiType);
 | |
| 
 | |
|     WRITE(p, "  depth *= 16777215.0f;\n");
 | |
|     WRITE(p, "  expanded.r = floor(depth / (256 * 256));\n");
 | |
|     WRITE(p, "  depth -= expanded.r * 256 * 256;\n");
 | |
|     WRITE(p, "  expanded.g = floor(depth / 256);\n");
 | |
| 
 | |
|     WRITE(p, "  ocol0.r = expanded.g / 255;\n");
 | |
|     WRITE(p, "  ocol0.a = expanded.r / 255;\n");    
 | |
| 
 | |
|     WriteEncoderEnd(p);
 | |
| }
 | |
| 
 | |
| void WriteZ16LEncoder(char* p,API_TYPE ApiType)
 | |
| {
 | |
|     WriteSwizzler(p, GX_CTF_Z16L,ApiType);
 | |
| 
 | |
|     WRITE(p, "  float depth;\n");
 | |
|     WRITE(p, "  float3 expanded;\n");
 | |
| 
 | |
|     // byte order is reversed
 | |
| 
 | |
|     WriteSampleColor(p, "b", "depth",ApiType);
 | |
| 
 | |
|     WRITE(p, "  depth *= 16777215.0f;\n");
 | |
|     WRITE(p, "  expanded.r = floor(depth / (256 * 256));\n");
 | |
|     WRITE(p, "  depth -= expanded.r * 256 * 256;\n");
 | |
|     WRITE(p, "  expanded.g = floor(depth / 256);\n");
 | |
|     WRITE(p, "  depth -= expanded.g * 256;\n");
 | |
|     WRITE(p, "  expanded.b = depth;\n");
 | |
| 
 | |
|     WRITE(p, "  ocol0.b = expanded.b / 255;\n");
 | |
|     WRITE(p, "  ocol0.g = expanded.g / 255;\n");
 | |
| 
 | |
|     WriteIncrementSampleX(p,ApiType);
 | |
| 
 | |
|     WriteSampleColor(p, "b", "depth",ApiType);
 | |
| 
 | |
|     WRITE(p, "  depth *= 16777215.0f;\n");
 | |
|     WRITE(p, "  expanded.r = floor(depth / (256 * 256));\n");
 | |
|     WRITE(p, "  depth -= expanded.r * 256 * 256;\n");
 | |
|     WRITE(p, "  expanded.g = floor(depth / 256);\n");
 | |
|     WRITE(p, "  depth -= expanded.g * 256;\n");
 | |
|     WRITE(p, "  expanded.b = depth;\n");
 | |
| 
 | |
|     WRITE(p, "  ocol0.r = expanded.b;\n");
 | |
|     WRITE(p, "  ocol0.a = expanded.g;\n");    
 | |
| 
 | |
|     WriteEncoderEnd(p);
 | |
| }
 | |
| 
 | |
| void WriteZ24Encoder(char* p, API_TYPE ApiType)
 | |
| {
 | |
| 	Write32BitSwizzler(p, GX_TF_Z24X8,ApiType);
 | |
| 
 | |
| 	WRITE(p, "  float cl = xb - (halfxb * 2);\n");
 | |
| 
 | |
| 	WRITE(p, "  float depth0;\n");
 | |
|     WRITE(p, "  float depth1;\n");
 | |
|     WRITE(p, "  float3 expanded0;\n");
 | |
|     WRITE(p, "  float3 expanded1;\n");
 | |
| 
 | |
| 	WriteSampleColor(p, "b", "depth0",ApiType);
 | |
|     WriteIncrementSampleX(p,ApiType);
 | |
|     WriteSampleColor(p, "b", "depth1",ApiType);
 | |
| 
 | |
|     for (int i = 0; i < 2; i++)
 | |
|     {
 | |
|         WRITE(p, "  depth%i *= 16777215.0f;\n", i);
 | |
| 
 | |
|         WRITE(p, "  expanded%i.r = floor(depth%i / (256 * 256));\n", i, i);
 | |
|         WRITE(p, "  depth%i -= expanded%i.r * 256 * 256;\n", i, i);
 | |
|         WRITE(p, "  expanded%i.g = floor(depth%i / 256);\n", i, i);
 | |
|         WRITE(p, "  depth%i -= expanded%i.g * 256;\n", i, i);
 | |
|         WRITE(p, "  expanded%i.b = depth%i;\n", i, i);
 | |
|     }
 | |
| 
 | |
|     WRITE(p, "  if(cl > 0.5f) {\n");
 | |
|     // upper 16
 | |
|     WRITE(p, "     ocol0.b = expanded0.g / 255;\n");
 | |
|     WRITE(p, "     ocol0.g = expanded0.b / 255;\n");
 | |
|     WRITE(p, "     ocol0.r = expanded1.g / 255;\n");
 | |
|     WRITE(p, "     ocol0.a = expanded1.b / 255;\n");
 | |
|     WRITE(p, "  } else {\n");
 | |
|     // lower 8
 | |
|     WRITE(p, "     ocol0.b = 1.0f;\n");
 | |
|     WRITE(p, "     ocol0.g = expanded0.r / 255;\n");
 | |
|     WRITE(p, "     ocol0.r = 1.0f;\n");
 | |
|     WRITE(p, "     ocol0.a = expanded1.r / 255;\n");
 | |
|     WRITE(p, "  }\n");
 | |
| 
 | |
|     WriteEncoderEnd(p);
 | |
| }
 | |
| 
 | |
| const char *GenerateEncodingShader(u32 format,API_TYPE ApiType)
 | |
| {
 | |
| 	setlocale(LC_NUMERIC, "C"); // Reset locale for compilation
 | |
| 	text[sizeof(text) - 1] = 0x7C;  // canary
 | |
| 
 | |
| 	char *p = text;
 | |
| 
 | |
| 	switch(format)
 | |
| 	{
 | |
| 	case GX_TF_I4:
 | |
| 		WriteI4Encoder(p,ApiType);
 | |
| 		break;
 | |
| 	case GX_TF_I8:
 | |
| 		WriteI8Encoder(p,ApiType);
 | |
| 		break;
 | |
| 	case GX_TF_IA4:
 | |
| 		WriteIA4Encoder(p,ApiType);
 | |
| 		break;
 | |
| 	case GX_TF_IA8:
 | |
| 		WriteIA8Encoder(p,ApiType);
 | |
| 		break;
 | |
| 	case GX_TF_RGB565:
 | |
| 		WriteRGB565Encoder(p,ApiType);
 | |
| 		break;
 | |
| 	case GX_TF_RGB5A3:
 | |
| 		WriteRGB5A3Encoder(p,ApiType);
 | |
| 		break;
 | |
| 	case GX_TF_RGBA8:
 | |
| 		WriteRGBA8Encoder(p,ApiType);
 | |
| 		break;
 | |
| 	case GX_CTF_R4:
 | |
| 		WriteC4Encoder(p, "r",ApiType);
 | |
| 		break;
 | |
| 	case GX_CTF_RA4:
 | |
| 		WriteCC4Encoder(p, "ar",ApiType);
 | |
| 		break;
 | |
| 	case GX_CTF_RA8:
 | |
| 		WriteCC8Encoder(p, "ar",ApiType);
 | |
| 		break;
 | |
| 	case GX_CTF_A8:
 | |
| 		WriteC8Encoder(p, "a",ApiType);
 | |
| 		break;
 | |
| 	case GX_CTF_R8:
 | |
| 		WriteC8Encoder(p, "r",ApiType);
 | |
| 		break;
 | |
| 	case GX_CTF_G8:
 | |
| 		WriteC8Encoder(p, "g",ApiType);
 | |
| 		break;
 | |
| 	case GX_CTF_B8:
 | |
| 		WriteC8Encoder(p, "b",ApiType);
 | |
| 		break;
 | |
| 	case GX_CTF_RG8:
 | |
| 		WriteCC8Encoder(p, "rg",ApiType);
 | |
| 		break;
 | |
| 	case GX_CTF_GB8:
 | |
| 		WriteCC8Encoder(p, "gb",ApiType);
 | |
| 		break;
 | |
| 	case GX_TF_Z8:
 | |
| 		WriteC8Encoder(p, "b",ApiType);
 | |
| 		break;
 | |
| 	case GX_TF_Z16:
 | |
| 		WriteZ16Encoder(p,ApiType);
 | |
| 		break;
 | |
| 	case GX_TF_Z24X8:
 | |
| 		WriteZ24Encoder(p,ApiType);
 | |
| 		break;
 | |
| 	case GX_CTF_Z4:
 | |
| 		WriteC4Encoder(p, "b",ApiType);
 | |
| 		break;
 | |
| 	case GX_CTF_Z8M:
 | |
| 		WriteZ8Encoder(p, "256.0f",ApiType);
 | |
| 		break;
 | |
| 	case GX_CTF_Z8L:
 | |
| 		WriteZ8Encoder(p, "65536.0f" ,ApiType);
 | |
| 		break;
 | |
| 	case GX_CTF_Z16L:
 | |
| 		WriteZ16LEncoder(p,ApiType);
 | |
| 		break;
 | |
| 	default:
 | |
| 		PanicAlert("Unknown texture copy format: 0x%x\n", format);
 | |
| 		break;		
 | |
| 	}
 | |
| 
 | |
| 	if (text[sizeof(text) - 1] != 0x7C)
 | |
| 		PanicAlert("TextureConversionShader generator - buffer too small, canary has been eaten!");
 | |
| 
 | |
| 	setlocale(LC_NUMERIC, ""); // restore locale
 | |
|     return text;
 | |
| }
 | |
| 
 | |
| void SetShaderParameters(float width, float height, float offsetX, float offsetY, float widthStride, float heightStride,float buffW,float buffH)
 | |
| {
 | |
| 	g_renderer->SetPSConstant4f(C_COLORMATRIX, widthStride, heightStride, buffW, buffH);
 | |
| 	g_renderer->SetPSConstant4f(C_COLORMATRIX + 1, width, (height - 1), offsetX, offsetY);
 | |
| }
 | |
| 
 | |
| }  // namespace
 |