forked from dolphin-emu/dolphin
		
	Reason: - It's wrong, zcomploc can't be emulated perfectly in HW backends without severely impacting performance. - It provides virtually no advantages over the previous hack while introducing lots of code. - There is a better alternative: If people insist on having some sort of valid zcomploc emulation, I suggest rendering each primitive separately while using a _clean_ dual-pass approach to emulate zcomploc. This reverts commit0efd4e5c29. This reverts commitb4ec836aca. This reverts commitbb4c9e2205. This reverts commit146b02615c.
		
			
				
	
	
		
			62 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			62 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2003 Dolphin Project.
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| 
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| // This program is free software: you can redistribute it and/or modify
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| // it under the terms of the GNU General Public License as published by
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| // the Free Software Foundation, version 2.0.
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| 
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| // This program is distributed in the hope that it will be useful,
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| // but WITHOUT ANY WARRANTY; without even the implied warranty of
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| // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| // GNU General Public License 2.0 for more details.
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| 
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| // A copy of the GPL 2.0 should have been included with the program.
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| // If not, see http://www.gnu.org/licenses/
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| 
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| // Official SVN repository and contact information can be found at
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| // http://code.google.com/p/dolphin-emu/
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| 
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| #ifndef _PIXELSHADERMANAGER_H
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| #define _PIXELSHADERMANAGER_H
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| 
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| #include "BPMemory.h"
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| #include "XFMemory.h"
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| #include "PixelShaderGen.h"
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| 
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| class PointerWrap;
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| 
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| // The non-API dependent parts.
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| class PixelShaderManager
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| {
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| 	static void SetPSTextureDims(int texid);
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| public:
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| 	static void Init();
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| 	static void Dirty();
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| 	static void Shutdown();
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| 	static void DoState(PointerWrap &p);
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| 
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| 	static void SetConstants(); // sets pixel shader constants
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| 
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| 	// constant management, should be called after memory is committed
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| 	static void SetColorChanged(int type, int index, bool high);
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| 	static void SetAlpha(const AlphaFunc& alpha);
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| 	static void SetDestAlpha(const ConstantAlpha& alpha);
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| 	static void SetTexDims(int texmapid, u32 width, u32 height, u32 wraps, u32 wrapt);
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| 	static void SetZTextureBias(u32 bias);
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| 	static void SetViewportChanged();
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| 	static void SetIndMatrixChanged(int matrixidx);
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| 	static void SetTevKSelChanged(int id);
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| 	static void SetZTextureTypeChanged();
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| 	static void SetIndTexScaleChanged(u8 stagemask);
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| 	static void SetTexCoordChanged(u8 texmapid);
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| 	static void SetFogColorChanged();
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| 	static void SetFogParamChanged();
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| 	static void SetFogRangeAdjustChanged();
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| 	static void SetColorMatrix(const float* pmatrix);
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| 	static void InvalidateXFRange(int start, int end);
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| 	static void SetMaterialColorChanged(int index);
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| 	
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| };
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| 
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| 
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| #endif // _PIXELSHADERMANAGER_H
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