forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			788 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			788 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <cstdio>
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#include <string>
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#include <vector>
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// clang-format off
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#include <wx/bitmap.h>
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#include <wx/image.h>
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#include <wx/listbox.h>
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#include <wx/menu.h>
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#include <wx/panel.h>
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#include <wx/srchctrl.h>
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#include <wx/stattext.h>
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#include <wx/textctrl.h>
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#include <wx/textdlg.h>
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#include <wx/thread.h>
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#include <wx/toolbar.h>
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#include <wx/aui/auibar.h>
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#include <wx/aui/dockart.h>
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// clang-format on
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#include "Common/BreakPoints.h"
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#include "Common/CommonTypes.h"
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#include "Common/StringUtil.h"
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#include "Common/SymbolDB.h"
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#include "Core/Core.h"
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#include "Core/Debugger/Debugger_SymbolMap.h"
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#include "Core/Debugger/PPCDebugInterface.h"
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#include "Core/HW/CPU.h"
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#include "Core/HW/Memmap.h"
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#include "Core/HW/SystemTimers.h"
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#include "Core/Host.h"
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#include "Core/PowerPC/Gekko.h"
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#include "Core/PowerPC/JitInterface.h"
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#include "Core/PowerPC/PPCSymbolDB.h"
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#include "Core/PowerPC/PPCTables.h"
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#include "Core/PowerPC/PowerPC.h"
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#include "DolphinWX/Debugger/BreakpointWindow.h"
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#include "DolphinWX/Debugger/CodeView.h"
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#include "DolphinWX/Debugger/CodeWindow.h"
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#include "DolphinWX/Debugger/DebuggerUIUtil.h"
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#include "DolphinWX/Debugger/JitWindow.h"
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#include "DolphinWX/Debugger/RegisterWindow.h"
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#include "DolphinWX/Debugger/WatchWindow.h"
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#include "DolphinWX/AuiToolBar.h"
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#include "DolphinWX/Frame.h"
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#include "DolphinWX/Globals.h"
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#include "DolphinWX/WxUtils.h"
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CCodeWindow::CCodeWindow(const SConfig& _LocalCoreStartupParameter, CFrame* parent, wxWindowID id,
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                         const wxPoint& position, const wxSize& size, long style,
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                         const wxString& name)
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    : wxPanel(parent, id, position, size, style, name), Parent(parent), m_RegisterWindow(nullptr),
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      m_WatchWindow(nullptr), m_BreakpointWindow(nullptr), m_MemoryWindow(nullptr),
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      m_JitWindow(nullptr), m_SoundWindow(nullptr), m_VideoWindow(nullptr), codeview(nullptr)
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{
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  InitBitmaps();
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  DebugInterface* di = &PowerPC::debug_interface;
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  codeview = new CCodeView(di, &g_symbolDB, this, wxID_ANY);
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  callstack = new wxListBox(this, wxID_ANY);
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  callstack->Bind(wxEVT_LISTBOX, &CCodeWindow::OnCallstackListChange, this);
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  symbols = new wxListBox(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, 0, nullptr, wxLB_SORT);
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  symbols->Bind(wxEVT_LISTBOX, &CCodeWindow::OnSymbolListChange, this);
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  calls = new wxListBox(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, 0, nullptr, wxLB_SORT);
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  calls->Bind(wxEVT_LISTBOX, &CCodeWindow::OnCallsListChange, this);
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  callers = new wxListBox(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, 0, nullptr, wxLB_SORT);
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  callers->Bind(wxEVT_LISTBOX, &CCodeWindow::OnCallersListChange, this);
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  m_aui_toolbar = new DolphinAuiToolBar(this, wxID_ANY, wxDefaultPosition, wxDefaultSize,
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                                        wxAUI_TB_HORIZONTAL | wxAUI_TB_PLAIN_BACKGROUND);
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  wxSearchCtrl* const address_searchctrl = new wxSearchCtrl(m_aui_toolbar, IDM_ADDRBOX);
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  address_searchctrl->Bind(wxEVT_TEXT, &CCodeWindow::OnAddrBoxChange, this);
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  address_searchctrl->SetDescriptiveText(_("Search Address"));
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  m_aui_toolbar->AddControl(address_searchctrl);
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  m_aui_toolbar->Realize();
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  m_aui_manager.SetManagedWindow(this);
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  m_aui_manager.SetFlags(wxAUI_MGR_DEFAULT | wxAUI_MGR_LIVE_RESIZE);
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  m_aui_manager.AddPane(m_aui_toolbar,
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                        wxAuiPaneInfo().MinSize(150, -1).ToolbarPane().Top().Floatable(false));
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  m_aui_manager.AddPane(
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      callstack,
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      wxAuiPaneInfo().MinSize(150, 100).Left().CloseButton(false).Floatable(false).Caption(
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          _("Callstack")));
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  m_aui_manager.AddPane(
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      symbols, wxAuiPaneInfo().MinSize(150, 100).Left().CloseButton(false).Floatable(false).Caption(
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                   _("Symbols")));
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  m_aui_manager.AddPane(
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      calls, wxAuiPaneInfo().MinSize(150, 100).Left().CloseButton(false).Floatable(false).Caption(
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                 _("Function calls")));
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  m_aui_manager.AddPane(
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      callers, wxAuiPaneInfo().MinSize(150, 100).Left().CloseButton(false).Floatable(false).Caption(
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                   _("Function callers")));
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  m_aui_manager.AddPane(codeview, wxAuiPaneInfo().CenterPane().CloseButton(false).Floatable(false));
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  m_aui_manager.Update();
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  // Menu
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  Bind(wxEVT_MENU, &CCodeWindow::OnCPUMode, this, IDM_INTERPRETER, IDM_JIT_SR_OFF);
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  Bind(wxEVT_MENU, &CCodeWindow::OnChangeFont, this, IDM_FONT_PICKER);
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  Bind(wxEVT_MENU, &CCodeWindow::OnJitMenu, this, IDM_CLEAR_CODE_CACHE, IDM_SEARCH_INSTRUCTION);
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  Bind(wxEVT_MENU, &CCodeWindow::OnSymbolsMenu, this, IDM_CLEAR_SYMBOLS, IDM_PATCH_HLE_FUNCTIONS);
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  Bind(wxEVT_MENU, &CCodeWindow::OnProfilerMenu, this, IDM_PROFILE_BLOCKS, IDM_WRITE_PROFILE);
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  // Toolbar
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  Bind(wxEVT_MENU, &CCodeWindow::OnCodeStep, this, IDM_STEP, IDM_GOTOPC);
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  // Other
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  Bind(wxEVT_HOST_COMMAND, &CCodeWindow::OnHostMessage, this);
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}
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CCodeWindow::~CCodeWindow()
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{
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  m_aui_manager.UnInit();
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}
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wxMenuBar* CCodeWindow::GetMenuBar()
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{
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  return Parent->GetMenuBar();
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}
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wxToolBar* CCodeWindow::GetToolBar()
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{
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  return Parent->m_ToolBar;
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}
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// ----------
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// Events
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void CCodeWindow::OnHostMessage(wxCommandEvent& event)
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{
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  switch (event.GetId())
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  {
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  case IDM_NOTIFY_MAP_LOADED:
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    NotifyMapLoaded();
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    if (m_BreakpointWindow)
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      m_BreakpointWindow->NotifyUpdate();
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    break;
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  case IDM_UPDATE_DISASM_DIALOG:
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    Update();
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    if (codeview)
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      codeview->Center(PC);
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    if (CPU::IsStepping())
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      Parent->UpdateGUI();
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    if (m_RegisterWindow)
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      m_RegisterWindow->NotifyUpdate();
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    if (m_WatchWindow)
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      m_WatchWindow->NotifyUpdate();
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    break;
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  case IDM_UPDATE_BREAKPOINTS:
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    Update();
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    if (m_BreakpointWindow)
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      m_BreakpointWindow->NotifyUpdate();
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    break;
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  case IDM_UPDATE_JIT_PANE:
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    // Check if the JIT pane is in the AUI notebook. If not, add it and switch to it.
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    if (!m_JitWindow)
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      ToggleJitWindow(true);
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    m_JitWindow->ViewAddr(codeview->GetSelection());
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    break;
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  }
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}
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// The Play, Stop, Step, Skip, Go to PC and Show PC buttons go here
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void CCodeWindow::OnCodeStep(wxCommandEvent& event)
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{
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  switch (event.GetId())
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  {
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  case IDM_STEP:
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    SingleStep();
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    break;
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  case IDM_STEPOVER:
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    StepOver();
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    break;
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  case IDM_STEPOUT:
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    StepOut();
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    break;
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  case IDM_TOGGLE_BREAKPOINT:
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    ToggleBreakpoint();
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    break;
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  case IDM_SKIP:
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    PC += 4;
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    Update();
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    break;
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  case IDM_SETPC:
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    PC = codeview->GetSelection();
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    Update();
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    break;
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  case IDM_GOTOPC:
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    JumpToAddress(PC);
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    break;
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  }
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  UpdateButtonStates();
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  // Update all toolbars in the aui manager
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  Parent->UpdateGUI();
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}
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bool CCodeWindow::JumpToAddress(u32 address)
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{
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  // Jump to anywhere in memory
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  if (address <= 0xFFFFFFFF)
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  {
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    codeview->Center(address);
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    UpdateLists();
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    return true;
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  }
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  return false;
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}
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void CCodeWindow::OnCodeViewChange(wxCommandEvent& event)
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{
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  UpdateLists();
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}
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void CCodeWindow::OnAddrBoxChange(wxCommandEvent& event)
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{
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  wxSearchCtrl* pAddrCtrl = (wxSearchCtrl*)m_aui_toolbar->FindControl(IDM_ADDRBOX);
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  // Trim leading and trailing whitespace.
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  wxString txt = pAddrCtrl->GetValue().Trim().Trim(false);
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  bool success = false;
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  unsigned long addr;
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  if (txt.ToULong(&addr, 16))
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  {
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    if (JumpToAddress(addr))
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      success = true;
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  }
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  if (success)
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    pAddrCtrl->SetBackgroundColour(wxNullColour);
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  else if (!txt.empty())
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    pAddrCtrl->SetBackgroundColour(*wxRED);
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  pAddrCtrl->Refresh();
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  event.Skip();
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}
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void CCodeWindow::OnCallstackListChange(wxCommandEvent& event)
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{
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  int index = callstack->GetSelection();
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  if (index >= 0)
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  {
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    u32 address = (u32)(u64)(callstack->GetClientData(index));
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    if (address)
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      JumpToAddress(address);
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  }
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}
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void CCodeWindow::OnCallersListChange(wxCommandEvent& event)
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{
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  int index = callers->GetSelection();
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  if (index >= 0)
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  {
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    u32 address = (u32)(u64)(callers->GetClientData(index));
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    if (address)
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      JumpToAddress(address);
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  }
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}
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void CCodeWindow::OnCallsListChange(wxCommandEvent& event)
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{
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  int index = calls->GetSelection();
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  if (index >= 0)
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  {
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    u32 address = (u32)(u64)(calls->GetClientData(index));
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    if (address)
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      JumpToAddress(address);
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  }
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}
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void CCodeWindow::SingleStep()
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{
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  if (CPU::IsStepping())
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  {
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    PowerPC::breakpoints.ClearAllTemporary();
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    JitInterface::InvalidateICache(PC, 4, true);
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    CPU::StepOpcode(&sync_event);
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    wxThread::Sleep(20);
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    // need a short wait here
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    JumpToAddress(PC);
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    Update();
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  }
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}
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void CCodeWindow::StepOver()
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{
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  if (CPU::IsStepping())
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  {
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    UGeckoInstruction inst = PowerPC::HostRead_Instruction(PC);
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    if (inst.LK)
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    {
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      PowerPC::breakpoints.ClearAllTemporary();
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      PowerPC::breakpoints.Add(PC + 4, true);
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      CPU::EnableStepping(false);
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      JumpToAddress(PC);
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      Update();
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    }
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    else
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    {
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      SingleStep();
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    }
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    UpdateButtonStates();
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    // Update all toolbars in the aui manager
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    Parent->UpdateGUI();
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  }
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}
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void CCodeWindow::StepOut()
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{
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  if (CPU::IsStepping())
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  {
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    CPU::PauseAndLock(true, false);
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    PowerPC::breakpoints.ClearAllTemporary();
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    // Keep stepping until the next blr or timeout after one second
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    u64 timeout = SystemTimers::GetTicksPerSecond();
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    u64 steps = 0;
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    PowerPC::CoreMode oldMode = PowerPC::GetMode();
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    PowerPC::SetMode(PowerPC::MODE_INTERPRETER);
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    UGeckoInstruction inst = PowerPC::HostRead_Instruction(PC);
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    while (inst.hex != 0x4e800020 && steps < timeout)  // check for blr
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    {
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      if (inst.LK)
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      {
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        // Step over branches
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        u32 next_pc = PC + 4;
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        while (PC != next_pc && steps < timeout)
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        {
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          PowerPC::SingleStep();
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          ++steps;
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        }
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      }
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      else
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      {
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        PowerPC::SingleStep();
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        ++steps;
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      }
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      inst = PowerPC::HostRead_Instruction(PC);
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    }
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    PowerPC::SingleStep();
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    PowerPC::SetMode(oldMode);
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    CPU::PauseAndLock(false, false);
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    JumpToAddress(PC);
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    Update();
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    UpdateButtonStates();
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    // Update all toolbars in the aui manager
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    Parent->UpdateGUI();
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  }
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}
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void CCodeWindow::ToggleBreakpoint()
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{
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  if (CPU::IsStepping())
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  {
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    if (codeview)
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      codeview->ToggleBreakpoint(codeview->GetSelection());
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    Update();
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  }
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}
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void CCodeWindow::UpdateLists()
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{
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  callers->Clear();
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  u32 addr = codeview->GetSelection();
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  Symbol* symbol = g_symbolDB.GetSymbolFromAddr(addr);
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  if (!symbol)
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    return;
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  for (auto& call : symbol->callers)
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  {
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    u32 caller_addr = call.callAddress;
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    Symbol* caller_symbol = g_symbolDB.GetSymbolFromAddr(caller_addr);
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    if (caller_symbol)
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    {
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      int idx = callers->Append(StrToWxStr(
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          StringFromFormat("< %s (%08x)", caller_symbol->name.c_str(), caller_addr).c_str()));
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      callers->SetClientData(idx, (void*)(u64)caller_addr);
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    }
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  }
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  calls->Clear();
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  for (auto& call : symbol->calls)
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  {
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    u32 call_addr = call.function;
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    Symbol* call_symbol = g_symbolDB.GetSymbolFromAddr(call_addr);
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    if (call_symbol)
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    {
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      int idx = calls->Append(StrToWxStr(
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          StringFromFormat("> %s (%08x)", call_symbol->name.c_str(), call_addr).c_str()));
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      calls->SetClientData(idx, (void*)(u64)call_addr);
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    }
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  }
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}
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void CCodeWindow::UpdateCallstack()
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{
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  if (Core::GetState() == Core::CORE_STOPPING)
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    return;
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  callstack->Clear();
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  std::vector<Dolphin_Debugger::CallstackEntry> stack;
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  bool ret = Dolphin_Debugger::GetCallstack(stack);
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  for (auto& frame : stack)
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  {
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    int idx = callstack->Append(StrToWxStr(frame.Name));
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    callstack->SetClientData(idx, (void*)(u64)frame.vAddress);
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  }
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  if (!ret)
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    callstack->Append(StrToWxStr("invalid callstack"));
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}
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// Create CPU Mode menus
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void CCodeWindow::CreateMenu(const SConfig& core_startup_parameter, wxMenuBar* pMenuBar)
 | 
						|
{
 | 
						|
  // CPU Mode
 | 
						|
  wxMenu* pCoreMenu = new wxMenu;
 | 
						|
 | 
						|
  wxMenuItem* interpreter = pCoreMenu->Append(
 | 
						|
      IDM_INTERPRETER, _("&Interpreter Core"),
 | 
						|
      _("This is necessary to get break points"
 | 
						|
        " and stepping to work as explained in the Developer Documentation. But it can be very"
 | 
						|
        " slow, perhaps slower than 1 fps."),
 | 
						|
      wxITEM_CHECK);
 | 
						|
  interpreter->Check(core_startup_parameter.iCPUCore == PowerPC::CORE_INTERPRETER);
 | 
						|
  pCoreMenu->AppendSeparator();
 | 
						|
 | 
						|
  pCoreMenu->Append(IDM_JIT_NO_BLOCK_LINKING, _("&JIT Block Linking Off"),
 | 
						|
                    _("Provide safer execution by not linking the JIT blocks."), wxITEM_CHECK);
 | 
						|
 | 
						|
  pCoreMenu->Append(IDM_JIT_NO_BLOCK_CACHE, _("&Disable JIT Cache"),
 | 
						|
                    _("Avoid any involuntary JIT cache clearing, this may prevent Zelda TP from "
 | 
						|
                      "crashing.\n[This option must be selected before a game is started.]"),
 | 
						|
                    wxITEM_CHECK);
 | 
						|
  pCoreMenu->Append(IDM_CLEAR_CODE_CACHE, _("&Clear JIT Cache"));
 | 
						|
 | 
						|
  pCoreMenu->AppendSeparator();
 | 
						|
  pCoreMenu->Append(IDM_LOG_INSTRUCTIONS, _("&Log JIT Instruction Coverage"));
 | 
						|
  pCoreMenu->Append(IDM_SEARCH_INSTRUCTION, _("&Search for an Instruction"));
 | 
						|
 | 
						|
  pCoreMenu->AppendSeparator();
 | 
						|
  pCoreMenu->Append(IDM_JIT_OFF, _("&JIT Off (JIT Core)"),
 | 
						|
                    _("Turn off all JIT functions, but still use the JIT core from Jit.cpp"),
 | 
						|
                    wxITEM_CHECK);
 | 
						|
  pCoreMenu->Append(IDM_JIT_LS_OFF, _("&JIT LoadStore Off"), wxEmptyString, wxITEM_CHECK);
 | 
						|
  pCoreMenu->Append(IDM_JIT_LSLBZX_OFF, _("    &JIT LoadStore lbzx Off"), wxEmptyString,
 | 
						|
                    wxITEM_CHECK);
 | 
						|
  pCoreMenu->Append(IDM_JIT_LSLXZ_OFF, _("    &JIT LoadStore lXz Off"), wxEmptyString,
 | 
						|
                    wxITEM_CHECK);
 | 
						|
  pCoreMenu->Append(IDM_JIT_LSLWZ_OFF, _("&JIT LoadStore lwz Off"), wxEmptyString, wxITEM_CHECK);
 | 
						|
  pCoreMenu->Append(IDM_JIT_LSF_OFF, _("&JIT LoadStore Floating Off"), wxEmptyString, wxITEM_CHECK);
 | 
						|
  pCoreMenu->Append(IDM_JIT_LSP_OFF, _("&JIT LoadStore Paired Off"), wxEmptyString, wxITEM_CHECK);
 | 
						|
  pCoreMenu->Append(IDM_JIT_FP_OFF, _("&JIT FloatingPoint Off"), wxEmptyString, wxITEM_CHECK);
 | 
						|
  pCoreMenu->Append(IDM_JIT_I_OFF, _("&JIT Integer Off"), wxEmptyString, wxITEM_CHECK);
 | 
						|
  pCoreMenu->Append(IDM_JIT_P_OFF, _("&JIT Paired Off"), wxEmptyString, wxITEM_CHECK);
 | 
						|
  pCoreMenu->Append(IDM_JIT_SR_OFF, _("&JIT SystemRegisters Off"), wxEmptyString, wxITEM_CHECK);
 | 
						|
 | 
						|
  pMenuBar->Append(pCoreMenu, _("&JIT"));
 | 
						|
 | 
						|
  // Debug Menu
 | 
						|
  wxMenu* pDebugMenu = new wxMenu;
 | 
						|
 | 
						|
  pDebugMenu->Append(IDM_STEP, _("Step &Into\tF11"));
 | 
						|
  pDebugMenu->Append(IDM_STEPOVER, _("Step &Over\tF10"));
 | 
						|
  pDebugMenu->Append(IDM_STEPOUT, _("Step O&ut\tSHIFT+F11"));
 | 
						|
  pDebugMenu->Append(IDM_TOGGLE_BREAKPOINT, _("Toggle &Breakpoint\tF9"));
 | 
						|
  pDebugMenu->AppendSeparator();
 | 
						|
 | 
						|
  wxMenu* pPerspectives = new wxMenu;
 | 
						|
  Parent->m_SavedPerspectives = new wxMenu;
 | 
						|
  pDebugMenu->AppendSubMenu(pPerspectives, _("Perspectives"), _("Edit Perspectives"));
 | 
						|
  pPerspectives->Append(IDM_SAVE_PERSPECTIVE, _("Save Perspectives"),
 | 
						|
                        _("Save currently-toggled perspectives"));
 | 
						|
  pPerspectives->Append(IDM_EDIT_PERSPECTIVES, _("Edit Perspectives"),
 | 
						|
                        _("Toggle editing of perspectives"), wxITEM_CHECK);
 | 
						|
  pPerspectives->AppendSeparator();
 | 
						|
  pPerspectives->Append(IDM_ADD_PERSPECTIVE, _("Create New Perspective"));
 | 
						|
  pPerspectives->AppendSubMenu(Parent->m_SavedPerspectives, _("Saved Perspectives"));
 | 
						|
  Parent->PopulateSavedPerspectives();
 | 
						|
  pPerspectives->AppendSeparator();
 | 
						|
  wxMenu* pAddPane = new wxMenu;
 | 
						|
  pPerspectives->AppendSubMenu(pAddPane, _("Add New Pane To"));
 | 
						|
  pAddPane->Append(IDM_PERSPECTIVES_ADD_PANE_TOP, _("Top"));
 | 
						|
  pAddPane->Append(IDM_PERSPECTIVES_ADD_PANE_BOTTOM, _("Bottom"));
 | 
						|
  pAddPane->Append(IDM_PERSPECTIVES_ADD_PANE_LEFT, _("Left"));
 | 
						|
  pAddPane->Append(IDM_PERSPECTIVES_ADD_PANE_RIGHT, _("Right"));
 | 
						|
  pAddPane->Append(IDM_PERSPECTIVES_ADD_PANE_CENTER, _("Center"));
 | 
						|
  pPerspectives->Append(IDM_TAB_SPLIT, _("Tab Split"), "", wxITEM_CHECK);
 | 
						|
  pPerspectives->Append(IDM_NO_DOCKING, _("Disable Docking"),
 | 
						|
                        "Disable docking of perspective panes to main window", wxITEM_CHECK);
 | 
						|
 | 
						|
  pMenuBar->Append(pDebugMenu, _("&Debug"));
 | 
						|
 | 
						|
  CreateMenuSymbols(pMenuBar);
 | 
						|
}
 | 
						|
 | 
						|
void CCodeWindow::CreateMenuOptions(wxMenu* pMenu)
 | 
						|
{
 | 
						|
  wxMenuItem* boottopause =
 | 
						|
      pMenu->Append(IDM_BOOT_TO_PAUSE, _("Boot to Pause"),
 | 
						|
                    _("Start the game directly instead of booting to pause"), wxITEM_CHECK);
 | 
						|
  boottopause->Check(bBootToPause);
 | 
						|
 | 
						|
  wxMenuItem* automaticstart = pMenu->Append(
 | 
						|
      IDM_AUTOMATIC_START, _("&Automatic Start"),
 | 
						|
      _("Automatically load the Default ISO when Dolphin starts, or the last game you loaded,"
 | 
						|
        " if you have not given it an elf file with the --elf command line. [This can be"
 | 
						|
        " convenient if you are bug-testing with a certain game and want to rebuild"
 | 
						|
        " and retry it several times, either with changes to Dolphin or if you are"
 | 
						|
        " developing a homebrew game.]"),
 | 
						|
      wxITEM_CHECK);
 | 
						|
  automaticstart->Check(bAutomaticStart);
 | 
						|
 | 
						|
  pMenu->Append(IDM_FONT_PICKER, _("&Font..."));
 | 
						|
}
 | 
						|
 | 
						|
// CPU Mode and JIT Menu
 | 
						|
void CCodeWindow::OnCPUMode(wxCommandEvent& event)
 | 
						|
{
 | 
						|
  switch (event.GetId())
 | 
						|
  {
 | 
						|
  case IDM_INTERPRETER:
 | 
						|
    PowerPC::SetMode(UseInterpreter() ? PowerPC::MODE_INTERPRETER : PowerPC::MODE_JIT);
 | 
						|
    break;
 | 
						|
  case IDM_BOOT_TO_PAUSE:
 | 
						|
    bBootToPause = !bBootToPause;
 | 
						|
    return;
 | 
						|
  case IDM_AUTOMATIC_START:
 | 
						|
    bAutomaticStart = !bAutomaticStart;
 | 
						|
    return;
 | 
						|
  case IDM_JIT_OFF:
 | 
						|
    SConfig::GetInstance().bJITOff = event.IsChecked();
 | 
						|
    break;
 | 
						|
  case IDM_JIT_LS_OFF:
 | 
						|
    SConfig::GetInstance().bJITLoadStoreOff = event.IsChecked();
 | 
						|
    break;
 | 
						|
  case IDM_JIT_LSLXZ_OFF:
 | 
						|
    SConfig::GetInstance().bJITLoadStorelXzOff = event.IsChecked();
 | 
						|
    break;
 | 
						|
  case IDM_JIT_LSLWZ_OFF:
 | 
						|
    SConfig::GetInstance().bJITLoadStorelwzOff = event.IsChecked();
 | 
						|
    break;
 | 
						|
  case IDM_JIT_LSLBZX_OFF:
 | 
						|
    SConfig::GetInstance().bJITLoadStorelbzxOff = event.IsChecked();
 | 
						|
    break;
 | 
						|
  case IDM_JIT_LSF_OFF:
 | 
						|
    SConfig::GetInstance().bJITLoadStoreFloatingOff = event.IsChecked();
 | 
						|
    break;
 | 
						|
  case IDM_JIT_LSP_OFF:
 | 
						|
    SConfig::GetInstance().bJITLoadStorePairedOff = event.IsChecked();
 | 
						|
    break;
 | 
						|
  case IDM_JIT_FP_OFF:
 | 
						|
    SConfig::GetInstance().bJITFloatingPointOff = event.IsChecked();
 | 
						|
    break;
 | 
						|
  case IDM_JIT_I_OFF:
 | 
						|
    SConfig::GetInstance().bJITIntegerOff = event.IsChecked();
 | 
						|
    break;
 | 
						|
  case IDM_JIT_P_OFF:
 | 
						|
    SConfig::GetInstance().bJITPairedOff = event.IsChecked();
 | 
						|
    break;
 | 
						|
  case IDM_JIT_SR_OFF:
 | 
						|
    SConfig::GetInstance().bJITSystemRegistersOff = event.IsChecked();
 | 
						|
    break;
 | 
						|
  }
 | 
						|
 | 
						|
  // Clear the JIT cache to enable these changes
 | 
						|
  JitInterface::ClearCache();
 | 
						|
 | 
						|
  // Update
 | 
						|
  UpdateButtonStates();
 | 
						|
}
 | 
						|
 | 
						|
void CCodeWindow::OnJitMenu(wxCommandEvent& event)
 | 
						|
{
 | 
						|
  switch (event.GetId())
 | 
						|
  {
 | 
						|
  case IDM_LOG_INSTRUCTIONS:
 | 
						|
    PPCTables::LogCompiledInstructions();
 | 
						|
    break;
 | 
						|
 | 
						|
  case IDM_CLEAR_CODE_CACHE:
 | 
						|
    JitInterface::ClearCache();
 | 
						|
    break;
 | 
						|
 | 
						|
  case IDM_SEARCH_INSTRUCTION:
 | 
						|
  {
 | 
						|
    wxString str = wxGetTextFromUser("", _("Op?"), wxEmptyString, this);
 | 
						|
    auto const wx_name = WxStrToStr(str);
 | 
						|
    bool found = false;
 | 
						|
    for (u32 addr = 0x80000000; addr < 0x80180000; addr += 4)
 | 
						|
    {
 | 
						|
      const char* name = PPCTables::GetInstructionName(PowerPC::HostRead_U32(addr));
 | 
						|
      if (name && (wx_name == name))
 | 
						|
      {
 | 
						|
        NOTICE_LOG(POWERPC, "Found %s at %08x", wx_name.c_str(), addr);
 | 
						|
        found = true;
 | 
						|
      }
 | 
						|
    }
 | 
						|
    if (!found)
 | 
						|
      NOTICE_LOG(POWERPC, "Opcode %s not found", wx_name.c_str());
 | 
						|
    break;
 | 
						|
  }
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
// Shortcuts
 | 
						|
bool CCodeWindow::UseInterpreter()
 | 
						|
{
 | 
						|
  return GetMenuBar()->IsChecked(IDM_INTERPRETER);
 | 
						|
}
 | 
						|
 | 
						|
bool CCodeWindow::BootToPause()
 | 
						|
{
 | 
						|
  return GetMenuBar()->IsChecked(IDM_BOOT_TO_PAUSE);
 | 
						|
}
 | 
						|
 | 
						|
bool CCodeWindow::AutomaticStart()
 | 
						|
{
 | 
						|
  return GetMenuBar()->IsChecked(IDM_AUTOMATIC_START);
 | 
						|
}
 | 
						|
 | 
						|
bool CCodeWindow::JITNoBlockCache()
 | 
						|
{
 | 
						|
  return GetMenuBar()->IsChecked(IDM_JIT_NO_BLOCK_CACHE);
 | 
						|
}
 | 
						|
 | 
						|
bool CCodeWindow::JITNoBlockLinking()
 | 
						|
{
 | 
						|
  return GetMenuBar()->IsChecked(IDM_JIT_NO_BLOCK_LINKING);
 | 
						|
}
 | 
						|
 | 
						|
// Toolbar
 | 
						|
void CCodeWindow::InitBitmaps()
 | 
						|
{
 | 
						|
  m_Bitmaps[Toolbar_Step] = WxUtils::LoadResourceBitmap("toolbar_debugger_step");
 | 
						|
  m_Bitmaps[Toolbar_StepOver] = WxUtils::LoadResourceBitmap("toolbar_debugger_step_over");
 | 
						|
  m_Bitmaps[Toolbar_StepOut] = WxUtils::LoadResourceBitmap("toolbar_debugger_step_out");
 | 
						|
  m_Bitmaps[Toolbar_Skip] = WxUtils::LoadResourceBitmap("toolbar_debugger_skip");
 | 
						|
  m_Bitmaps[Toolbar_GotoPC] = WxUtils::LoadResourceBitmap("toolbar_debugger_goto_pc");
 | 
						|
  m_Bitmaps[Toolbar_SetPC] = WxUtils::LoadResourceBitmap("toolbar_debugger_set_pc");
 | 
						|
}
 | 
						|
 | 
						|
void CCodeWindow::PopulateToolbar(wxToolBar* toolBar)
 | 
						|
{
 | 
						|
  int w = m_Bitmaps[0].GetWidth(), h = m_Bitmaps[0].GetHeight();
 | 
						|
 | 
						|
  toolBar->SetToolBitmapSize(wxSize(w, h));
 | 
						|
  WxUtils::AddToolbarButton(toolBar, IDM_STEP, _("Step"), m_Bitmaps[Toolbar_Step],
 | 
						|
                            _("Step into the next instruction"));
 | 
						|
  WxUtils::AddToolbarButton(toolBar, IDM_STEPOVER, _("Step Over"), m_Bitmaps[Toolbar_StepOver],
 | 
						|
                            _("Step over the next instruction"));
 | 
						|
  WxUtils::AddToolbarButton(toolBar, IDM_STEPOUT, _("Step Out"), m_Bitmaps[Toolbar_StepOut],
 | 
						|
                            _("Step out of the current function"));
 | 
						|
  WxUtils::AddToolbarButton(toolBar, IDM_SKIP, _("Skip"), m_Bitmaps[Toolbar_Skip],
 | 
						|
                            _("Skips the next instruction completely"));
 | 
						|
  toolBar->AddSeparator();
 | 
						|
  WxUtils::AddToolbarButton(toolBar, IDM_GOTOPC, _("Show PC"), m_Bitmaps[Toolbar_GotoPC],
 | 
						|
                            _("Go to the current instruction"));
 | 
						|
  WxUtils::AddToolbarButton(toolBar, IDM_SETPC, _("Set PC"), m_Bitmaps[Toolbar_SetPC],
 | 
						|
                            _("Set the current instruction"));
 | 
						|
}
 | 
						|
 | 
						|
// Update GUI
 | 
						|
void CCodeWindow::Update()
 | 
						|
{
 | 
						|
  if (!codeview)
 | 
						|
    return;
 | 
						|
 | 
						|
  codeview->Refresh();
 | 
						|
  UpdateCallstack();
 | 
						|
  UpdateButtonStates();
 | 
						|
 | 
						|
  // Do not automatically show the current PC position when a breakpoint is hit or
 | 
						|
  // when we pause since this can be called at other times too.
 | 
						|
  // codeview->Center(PC);
 | 
						|
}
 | 
						|
 | 
						|
void CCodeWindow::UpdateButtonStates()
 | 
						|
{
 | 
						|
  bool Initialized = (Core::GetState() != Core::CORE_UNINITIALIZED);
 | 
						|
  bool Pause = (Core::GetState() == Core::CORE_PAUSE);
 | 
						|
  bool Stepping = CPU::IsStepping();
 | 
						|
  wxToolBar* ToolBar = GetToolBar();
 | 
						|
 | 
						|
  // Toolbar
 | 
						|
  if (!ToolBar)
 | 
						|
    return;
 | 
						|
 | 
						|
  if (!Initialized)
 | 
						|
  {
 | 
						|
    ToolBar->EnableTool(IDM_STEPOVER, false);
 | 
						|
    ToolBar->EnableTool(IDM_STEPOUT, false);
 | 
						|
    ToolBar->EnableTool(IDM_SKIP, false);
 | 
						|
  }
 | 
						|
  else
 | 
						|
  {
 | 
						|
    if (!Stepping)
 | 
						|
    {
 | 
						|
      ToolBar->EnableTool(IDM_STEPOVER, false);
 | 
						|
      ToolBar->EnableTool(IDM_STEPOUT, false);
 | 
						|
      ToolBar->EnableTool(IDM_SKIP, false);
 | 
						|
    }
 | 
						|
    else
 | 
						|
    {
 | 
						|
      ToolBar->EnableTool(IDM_STEPOVER, true);
 | 
						|
      ToolBar->EnableTool(IDM_STEPOUT, true);
 | 
						|
      ToolBar->EnableTool(IDM_SKIP, true);
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  ToolBar->EnableTool(IDM_STEP, Initialized && Stepping);
 | 
						|
  ToolBar->Realize();
 | 
						|
 | 
						|
  // Menu bar
 | 
						|
  // ------------------
 | 
						|
  GetMenuBar()->Enable(IDM_INTERPRETER, Pause);  // CPU Mode
 | 
						|
 | 
						|
  GetMenuBar()->Enable(IDM_JIT_NO_BLOCK_CACHE, !Initialized);
 | 
						|
 | 
						|
  GetMenuBar()->Enable(IDM_JIT_OFF, Pause);
 | 
						|
  GetMenuBar()->Enable(IDM_JIT_LS_OFF, Pause);
 | 
						|
  GetMenuBar()->Enable(IDM_JIT_LSLXZ_OFF, Pause);
 | 
						|
  GetMenuBar()->Enable(IDM_JIT_LSLWZ_OFF, Pause);
 | 
						|
  GetMenuBar()->Enable(IDM_JIT_LSLBZX_OFF, Pause);
 | 
						|
  GetMenuBar()->Enable(IDM_JIT_LSF_OFF, Pause);
 | 
						|
  GetMenuBar()->Enable(IDM_JIT_LSP_OFF, Pause);
 | 
						|
  GetMenuBar()->Enable(IDM_JIT_FP_OFF, Pause);
 | 
						|
  GetMenuBar()->Enable(IDM_JIT_I_OFF, Pause);
 | 
						|
  GetMenuBar()->Enable(IDM_JIT_P_OFF, Pause);
 | 
						|
  GetMenuBar()->Enable(IDM_JIT_SR_OFF, Pause);
 | 
						|
 | 
						|
  GetMenuBar()->Enable(IDM_CLEAR_CODE_CACHE, Pause);  // JIT Menu
 | 
						|
  GetMenuBar()->Enable(IDM_SEARCH_INSTRUCTION, Initialized);
 | 
						|
 | 
						|
  GetMenuBar()->Enable(IDM_CLEAR_SYMBOLS, Initialized);  // Symbols menu
 | 
						|
  GetMenuBar()->Enable(IDM_SCAN_FUNCTIONS, Initialized);
 | 
						|
  GetMenuBar()->Enable(IDM_LOAD_MAP_FILE, Initialized);
 | 
						|
  GetMenuBar()->Enable(IDM_SAVEMAPFILE, Initialized);
 | 
						|
  GetMenuBar()->Enable(IDM_LOAD_MAP_FILE_AS, Initialized);
 | 
						|
  GetMenuBar()->Enable(IDM_SAVE_MAP_FILE_AS, Initialized);
 | 
						|
  GetMenuBar()->Enable(IDM_LOAD_BAD_MAP_FILE, Initialized);
 | 
						|
  GetMenuBar()->Enable(IDM_SAVE_MAP_FILE_WITH_CODES, Initialized);
 | 
						|
  GetMenuBar()->Enable(IDM_CREATE_SIGNATURE_FILE, Initialized);
 | 
						|
  GetMenuBar()->Enable(IDM_APPEND_SIGNATURE_FILE, Initialized);
 | 
						|
  GetMenuBar()->Enable(IDM_COMBINE_SIGNATURE_FILES, Initialized);
 | 
						|
  GetMenuBar()->Enable(IDM_RENAME_SYMBOLS, Initialized);
 | 
						|
  GetMenuBar()->Enable(IDM_USE_SIGNATURE_FILE, Initialized);
 | 
						|
  GetMenuBar()->Enable(IDM_PATCH_HLE_FUNCTIONS, Initialized);
 | 
						|
 | 
						|
  // Update Fonts
 | 
						|
  callstack->SetFont(DebuggerFont);
 | 
						|
  symbols->SetFont(DebuggerFont);
 | 
						|
  callers->SetFont(DebuggerFont);
 | 
						|
  calls->SetFont(DebuggerFont);
 | 
						|
  m_aui_manager.GetArtProvider()->SetFont(wxAUI_DOCKART_CAPTION_FONT, DebuggerFont);
 | 
						|
}
 |