forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			317 lines
		
	
	
		
			8.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			317 lines
		
	
	
		
			8.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2013 Dolphin Emulator Project
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| // Licensed under GPLv2
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| // Refer to the license.txt file included.
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| 
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| #include <algorithm>
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| #include <cinttypes>
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| #include <cstring>
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| #include <string>
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| #include <utility>
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| #include <xxhash.h>
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| #include <SOIL/SOIL.h>
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| 
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| #include "Common/CommonPaths.h"
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| #include "Common/FileSearch.h"
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| #include "Common/FileUtil.h"
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| #include "Common/StringUtil.h"
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| 
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| #include "Core/ConfigManager.h"
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| 
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| #include "VideoCommon/HiresTextures.h"
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| #include "VideoCommon/OnScreenDisplay.h"
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| #include "VideoCommon/VideoConfig.h"
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| 
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| static std::unordered_map<std::string, std::string> s_textureMap;
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| static bool s_check_native_format;
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| static bool s_check_new_format;
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| 
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| static const std::string s_format_prefix = "tex1_";
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| 
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| void HiresTexture::Init(const std::string& gameCode)
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| {
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| 	s_textureMap.clear();
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| 	s_check_native_format = false;
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| 	s_check_new_format = false;
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| 
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| 	CFileSearch::XStringVector Directories;
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| 
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| 	std::string szDir = StringFromFormat("%s%s", File::GetUserPath(D_HIRESTEXTURES_IDX).c_str(), gameCode.c_str());
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| 	Directories.push_back(szDir);
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| 
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| 	for (u32 i = 0; i < Directories.size(); i++)
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| 	{
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| 		File::FSTEntry FST_Temp;
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| 		File::ScanDirectoryTree(Directories[i], FST_Temp);
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| 		for (auto& entry : FST_Temp.children)
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| 		{
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| 			if (entry.isDirectory)
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| 			{
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| 				bool duplicate = false;
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| 
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| 				for (auto& Directory : Directories)
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| 				{
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| 					if (Directory == entry.physicalName)
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| 					{
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| 						duplicate = true;
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| 						break;
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| 					}
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| 				}
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| 
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| 				if (!duplicate)
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| 					Directories.push_back(entry.physicalName);
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| 			}
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| 		}
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| 	}
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| 
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| 	CFileSearch::XStringVector Extensions = {
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| 		"*.png",
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| 		"*.bmp",
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| 		"*.tga",
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| 		"*.dds",
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| 		"*.jpg" // Why not? Could be useful for large photo-like textures
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| 	};
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| 
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| 	CFileSearch FileSearch(Extensions, Directories);
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| 	const CFileSearch::XStringVector& rFilenames = FileSearch.GetFileNames();
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| 
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| 	const std::string code = StringFromFormat("%s_", gameCode.c_str());
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| 	const std::string code2 = "";
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| 
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| 	for (auto& rFilename : rFilenames)
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| 	{
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| 		std::string FileName;
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| 		SplitPath(rFilename, nullptr, &FileName, nullptr);
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| 
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| 		if (FileName.substr(0, code.length()) == code)
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| 		{
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| 			s_textureMap[FileName] = rFilename;
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| 			s_check_native_format = true;
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| 		}
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| 
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| 		if (FileName.substr(0, s_format_prefix.length()) == s_format_prefix)
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| 		{
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| 			s_textureMap[FileName] = rFilename;
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| 			s_check_new_format = true;
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| 		}
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| 	}
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| }
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| 
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| std::string HiresTexture::GenBaseName(const u8* texture, size_t texture_size, const u8* tlut, size_t tlut_size, u32 width, u32 height, int format, bool has_mipmaps, bool dump)
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| {
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| 	std::string name = "";
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| 	bool convert = false;
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| 	if (!dump && s_check_native_format)
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| 	{
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| 		// try to load the old format first
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| 		u64 tex_hash = GetHashHiresTexture(texture, (int)texture_size, g_ActiveConfig.iSafeTextureCache_ColorSamples);
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| 		u64 tlut_hash = tlut_size ? GetHashHiresTexture(tlut, (int)tlut_size, g_ActiveConfig.iSafeTextureCache_ColorSamples) : 0;
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| 		name = StringFromFormat("%s_%08x_%i", SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str(), (u32)(tex_hash ^ tlut_hash), (u16)format);
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| 		if (s_textureMap.find(name) != s_textureMap.end())
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| 		{
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| 			if (g_ActiveConfig.bConvertHiresTextures)
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| 				convert = true;
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| 			else
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| 				return name;
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| 		}
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| 	}
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| 
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| 	if (dump || s_check_new_format || convert)
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| 	{
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| 		// checking for min/max on paletted textures
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| 		u32 min = 0xffff;
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| 		u32 max = 0;
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| 		switch(tlut_size)
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| 		{
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| 			case 0: break;
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| 			case 16 * 2:
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| 				for (size_t i = 0; i < texture_size; i++)
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| 				{
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| 					min = std::min<u32>(min, texture[i] & 0xf);
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| 					min = std::min<u32>(min, texture[i] >> 4);
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| 					max = std::max<u32>(max, texture[i] & 0xf);
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| 					max = std::max<u32>(max, texture[i] >> 4);
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| 				}
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| 				break;
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| 			case 256 * 2:
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| 				for (size_t i = 0; i < texture_size; i++)
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| 				{
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| 					min = std::min<u32>(min, texture[i]);
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| 					max = std::max<u32>(max, texture[i]);
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| 				}
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| 				break;
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| 			case 16384 * 2:
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| 				for (size_t i = 0; i < texture_size/2; i++)
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| 				{
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| 					min = std::min<u32>(min, Common::swap16(((u16*)texture)[i]) & 0x3fff);
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| 					max = std::max<u32>(max, Common::swap16(((u16*)texture)[i]) & 0x3fff);
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| 				}
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| 				break;
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| 		}
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| 		if (tlut_size > 0)
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| 		{
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| 			tlut_size = 2 * (max + 1 - min);
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| 			tlut += 2 * min;
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| 		}
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| 
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| 		u64 tex_hash = XXH64(texture, texture_size, 0);
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| 		u64 tlut_hash = tlut_size ? XXH64(tlut, tlut_size, 0) : 0;
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| 
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| 		std::string basename = s_format_prefix + StringFromFormat("%dx%d%s_%016" PRIx64, width, height, has_mipmaps ? "_m" : "", tex_hash);
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| 		std::string tlutname = tlut_size ? StringFromFormat("_%016" PRIx64, tlut_hash) : "";
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| 		std::string formatname = StringFromFormat("_%d", format);
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| 		std::string fullname = basename + tlutname + formatname;
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| 
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| 		for (int level = 0; level < 10 && convert; level++)
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| 		{
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| 			std::string oldname = name;
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| 			if (level)
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| 				oldname += StringFromFormat("_mip%d", level);
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| 
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| 			// skip not existing levels
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| 			if (s_textureMap.find(oldname) == s_textureMap.end())
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| 				continue;
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| 
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| 			for (int i = 0;; i++)
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| 			{
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| 				// for hash collisions, padd with an integer
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| 				std::string newname = fullname;
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| 				if (level)
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| 					newname += StringFromFormat("_mip%d", level);
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| 				if (i)
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| 					newname += StringFromFormat(".%d", i);
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| 
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| 				// new texture
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| 				if (s_textureMap.find(newname) == s_textureMap.end())
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| 				{
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| 					std::string src = s_textureMap[oldname];
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| 					size_t postfix = src.find_last_of('.');
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| 					std::string dst = src.substr(0, postfix - oldname.length()) + newname + src.substr(postfix, src.length() - postfix);
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| 					if (File::Rename(src, dst))
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| 					{
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| 						s_textureMap.erase(oldname);
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| 						s_textureMap[newname] = dst;
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| 						s_check_new_format = true;
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| 						OSD::AddMessage(StringFromFormat("Rename custom texture %s to %s", oldname.c_str(), newname.c_str()), 5000);
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| 					}
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| 					else
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| 					{
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| 						ERROR_LOG(VIDEO, "rename failed");
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| 					}
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| 					break;
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| 				}
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| 				else
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| 				{
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| 					// dst fail already exist, compare content
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| 					std::string a, b;
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| 					File::ReadFileToString(s_textureMap[oldname], a);
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| 					File::ReadFileToString(s_textureMap[newname], b);
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| 
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| 					if (a == b && a != "")
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| 					{
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| 						// equal, so remove
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| 						if (File::Delete(s_textureMap[oldname]))
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| 						{
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| 							s_textureMap.erase(oldname);
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| 							OSD::AddMessage(StringFromFormat("Delete double old custom texture %s", oldname.c_str()), 5000);
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| 						}
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| 						else
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| 						{
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| 							ERROR_LOG(VIDEO, "delete failed");
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| 						}
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| 						break;
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| 					}
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| 
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| 					// else continue in this loop with the next higher padding variable
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| 				}
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| 			}
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| 		}
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| 
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| 		// try to match a wildcard template
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| 		if (!dump && s_textureMap.find(basename + "_*" + formatname) != s_textureMap.end())
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| 			return basename + "_*" + formatname;
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| 
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| 		// else generate the complete texture
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| 		if (dump || s_textureMap.find(fullname) != s_textureMap.end())
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| 			return fullname;
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| 	}
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| 
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| 	return name;
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| }
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| 
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| HiresTexture* HiresTexture::Search(const u8* texture, size_t texture_size, const u8* tlut, size_t tlut_size, u32 width, u32 height, int format, bool has_mipmaps)
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| {
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| 	std::string base_filename = GenBaseName(texture, texture_size, tlut, tlut_size, width, height, format, has_mipmaps);
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| 
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| 	HiresTexture* ret = nullptr;
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| 	for (int level = 0;; level++)
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| 	{
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| 		std::string filename = base_filename;
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| 		if (level)
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| 		{
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| 			filename += StringFromFormat("_mip%u", level);
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| 		}
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| 
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| 		if (s_textureMap.find(filename) != s_textureMap.end())
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| 		{
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| 			Level l;
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| 
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| 			File::IOFile file;
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| 			file.Open(s_textureMap[filename], "rb");
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| 			std::vector<u8> buffer(file.GetSize());
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| 			file.ReadBytes(buffer.data(), file.GetSize());
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| 
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| 			int channels;
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| 			l.data = SOIL_load_image_from_memory(buffer.data(), (int)buffer.size(), (int*)&l.width, (int*)&l.height, &channels, SOIL_LOAD_RGBA);
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| 			l.data_size = (size_t)l.width * l.height * 4;
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| 
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| 			if (l.data == nullptr)
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| 			{
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| 				ERROR_LOG(VIDEO, "Custom texture %s failed to load", filename.c_str());
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| 				break;
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| 			}
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| 
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| 			if (!level)
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| 			{
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| 				if (l.width * height != l.height * width)
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| 					ERROR_LOG(VIDEO, "Invalid custom texture size %dx%d for texture %s. The aspect differs from the native size %dx%d.",
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| 					          l.width, l.height, filename.c_str(), width, height);
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| 				if (l.width % width || l.height % height)
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| 					WARN_LOG(VIDEO, "Invalid custom texture size %dx%d for texture %s. Please use an integer upscaling factor based on the native size %dx%d.",
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| 					         l.width, l.height, filename.c_str(), width, height);
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| 				width = l.width;
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| 				height = l.height;
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| 			}
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| 			else if (width != l.width || height != l.height)
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| 			{
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| 				ERROR_LOG(VIDEO, "Invalid custom texture size %dx%d for texture %s. This mipmap layer _must_ be %dx%d.",
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| 				          l.width, l.height, filename.c_str(), width, height);
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| 				SOIL_free_image_data(l.data);
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| 				break;
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| 			}
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| 
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| 			// calculate the size of the next mipmap
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| 			width >>= 1;
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| 			height >>= 1;
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| 
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| 			if (!ret)
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| 				ret = new HiresTexture();
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| 			ret->m_levels.push_back(l);
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| 		}
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| 		else
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| 		{
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| 			break;
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| 		}
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| 	}
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| 
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| 	return ret;
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| }
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| 
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| HiresTexture::~HiresTexture()
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| {
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| 	for (auto& l : m_levels)
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| 	{
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| 		SOIL_free_image_data(l.data);
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| 	}
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| }
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| 
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