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0a3f193cbcc6674ddcd6e5a8ae2a123bbe034a46
dolphin
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XTra.KrazzY
0a3f193cbc
(Tiny) Collapsing
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@2372
8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 18:13:50 +00:00
..
Core
(Tiny) Collapsing
2009-02-22 18:13:50 +00:00
Dolphin.xcodeproj
add partial support for building the plugins
2008-12-08 03:22:31 +00:00
Plugins
Consolidate the three implementations of Decode5A3 found in Core into one. Fix some warnings.
2009-02-22 12:43:25 +00:00
PluginSpecs
The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.
2009-02-20 22:04:52 +00:00
TestSuite
cleanup testsuite a bit and add simple test of wii RTC (it's off about 8yrs 4 days)
2009-02-04 04:34:31 +00:00
Dolphin.sln
Clarified some names in the solution
2009-02-21 14:52:10 +00:00
DolphinProj.xcconfig
Dolphin can now be built on OS X using Xcode instead of scons.
2008-12-06 03:31:24 +00:00
DolphinTarget.xcconfig
Dolphin can now be built on OS X using Xcode instead of scons.
2008-12-06 03:31:24 +00:00
MusicMod.sln
Core Stop and Start: Fixed stop and start again by avoiding FreeLibrary() of the OpenGL plugin, and avoiding a crash in its ShutDown() function. You need to use SETUP_FREE_PLUGIN_ON_BOOT to compile with this option that works on my system. Also, I noticed that I don't need the SETUP_AVOID_CHILD_WINDOW_RENDERING_HANG anymore, I can now delete the g_EmuThread without having it hanging in its waiting function.
2009-02-22 04:24:53 +00:00