forked from dolphin-emu/dolphin
		
	implemented buffer format fall back to allow hardware that don't support lockable formats to run the games with Z peeking disabled, applied as well the patch suggested in issue 1494 please give heavy test to this commit git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4365 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			192 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			192 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "IndexGenerator.h"
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/*
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*	
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QUAD simulator
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0   2   4   6  
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1   3   5   7
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021231 243453 
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*/
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//Init
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u16 *IndexGenerator::Tptr = 0;
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u16 *IndexGenerator::Lptr = 0;
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u16 *IndexGenerator::Pptr = 0;
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int IndexGenerator::numT = 0;
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int IndexGenerator::numL = 0;
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int IndexGenerator::numP = 0;
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int IndexGenerator::index = 0;	
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int IndexGenerator::Tadds = 0;
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int IndexGenerator::Ladds = 0;
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int IndexGenerator::Padds = 0;
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int IndexGenerator::TindexLen = 0;
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int IndexGenerator::LindexLen = 0;
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int IndexGenerator::PindexLen = 0;
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IndexGenerator::IndexPrimitiveType IndexGenerator::LastTPrimitive = Prim_None;
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IndexGenerator::IndexPrimitiveType IndexGenerator::LastLPrimitive = Prim_None;
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bool IndexGenerator::used = false;
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void IndexGenerator::Start(u16 *Triangleptr,u16 *Lineptr,u16 *Pointptr)
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{	
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	Tptr = Triangleptr;
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	Lptr = Lineptr;
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	Pptr = Pointptr;
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	index = 0;
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	numT = 0;
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	numL = 0;
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	numP = 0;
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	Tadds = 0;
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	Ladds = 0;
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	Padds = 0;
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	TindexLen = 0;
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	LindexLen = 0;
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	PindexLen = 0;
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	LastTPrimitive = Prim_None;
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	LastLPrimitive = Prim_None;
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}
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// Triangles
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void IndexGenerator::AddList(int numVerts)
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{
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	int numTris = numVerts / 3;
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	if (numTris <= 0) return;
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	for (int i = 0; i < numTris; i++)
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	{
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		*Tptr++ = index+i*3;
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		*Tptr++ = index+i*3+1;
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		*Tptr++ = index+i*3+2;
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	}
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	TindexLen += numVerts;
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	index += numVerts;
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	numT += numTris;
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	Tadds++;
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	LastTPrimitive = Prim_List;
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}
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void IndexGenerator::AddStrip(int numVerts)
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{
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	int numTris = numVerts - 2;
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	if (numTris <= 0) return;
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	bool wind = false;
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	for (int i = 0; i < numTris; i++)
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	{
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		*Tptr++ = index+i;
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		*Tptr++ = index+i+(wind?2:1);
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		*Tptr++ = index+i+(wind?1:2);
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		wind = !wind;
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	}
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	TindexLen += numTris * 3;
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	index += numVerts;
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	numT += numTris;
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	Tadds++;	
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	LastTPrimitive = Prim_Strip;
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}
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void IndexGenerator::AddFan(int numVerts)
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{
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	int numTris = numVerts - 2;
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	if (numTris <= 0) return;
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	for (int i = 0; i < numTris; i++)
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	{
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		*Tptr++ = index;
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		*Tptr++ = index+i+1;
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		*Tptr++ = index+i+2;
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	}
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	TindexLen += numTris * 3;
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	index += numVerts;
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	numT += numTris;
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	Tadds++;	
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	LastTPrimitive = Prim_Fan;
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}
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void IndexGenerator::AddQuads(int numVerts)
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{
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	int numTris = (numVerts/4)*2;
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	if (numTris <= 0) return;
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	for (int i = 0; i < numTris / 2; i++)
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	{
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		*Tptr++ = index+i*4;
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		*Tptr++ = index+i*4+1;
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		*Tptr++ = index+i*4+3;
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		*Tptr++ = index+i*4+1;
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		*Tptr++ = index+i*4+2;
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		*Tptr++ = index+i*4+3;
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	}
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	TindexLen += numTris * 3;
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	index += numVerts;
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	numT += numTris;
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	Tadds++;	
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	LastTPrimitive = Prim_List;
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}
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//Lines
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void IndexGenerator::AddLineList(int numVerts)
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{
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	int numLines= numVerts / 2;
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	if (numLines <= 0) return;
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	for (int i = 0; i < numLines; i++)
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	{
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		*Lptr++ = index+i*2;
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		*Lptr++ = index+i*2+1;
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	}
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	LindexLen += numVerts;
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	index += numVerts;
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	numL += numLines;
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	Ladds++;
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	LastLPrimitive = Prim_List;
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}
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void IndexGenerator::AddLineStrip(int numVerts)
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{
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	int numLines = numVerts - 1;
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	if (numLines <= 0) return;
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	for (int i = 0; i < numLines; i++)
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	{
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		*Lptr++ = index+i;
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		*Lptr++ = index+i+1;
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	}
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	LindexLen += numLines * 2;
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	index += numVerts;
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	numL += numLines;
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	Ladds++;	
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	LastLPrimitive = Prim_Strip;
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}
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//Points
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void IndexGenerator::AddPoints(int numVerts)
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{
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	for (int i = 0; i < numVerts; i++)
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	{
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		*Pptr++ = index+i;		
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	}
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	index += numVerts;
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	numP += numVerts;
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	PindexLen+=numVerts;
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	Padds++;
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}
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