forked from dolphin-emu/dolphin
		
	git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3234 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			799 lines
		
	
	
		
			21 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			799 lines
		
	
	
		
			21 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (C) 2003-2000 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "TextureConversionShader.h"
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#include "TextureDecoder.h"
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#include "PixelShaderManager.h"
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#include "PixelShaderGen.h"
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#include "BPMemory.h"
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#include <stdio.h>
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#include <math.h>
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#include "Common.h"
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#define WRITE p+=sprintf
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static char text[16384];
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namespace TextureConversionShader
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{
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u16 GetBlockWidthInTexels(u32 format)
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{
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    switch (format) {
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    case GX_TF_I4: return 8;   
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    case GX_TF_I8: return 8;
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    case GX_TF_IA4: return 8;
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    case GX_TF_IA8: return 4;
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    case GX_TF_RGB565: return 4;
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    case GX_TF_RGB5A3: return 4;
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    case GX_TF_RGBA8: return 4;
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	case GX_CTF_R4: return 8;
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    case GX_CTF_RA4: return 8;
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    case GX_CTF_RA8: return 4;
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    case GX_CTF_A8: return 8;
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    case GX_CTF_R8: return 8;
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    case GX_CTF_G8: return 8;
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    case GX_CTF_B8: return 8;
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    case GX_CTF_RG8: return 4;
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    case GX_CTF_GB8: return 4;
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	case GX_TF_Z8: return 8;
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	case GX_TF_Z16: return 4;
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	case GX_TF_Z24X8: return 4;
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	case GX_CTF_Z4: return 8;
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	case GX_CTF_Z8M: return 8;
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	case GX_CTF_Z8L: return 8;
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	case GX_CTF_Z16L: return 4;
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    default: return 8;
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    }
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}
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u16 GetBlockHeightInTexels(u32 format)
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{
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    switch (format) {    
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	case GX_TF_I4: return 8; 
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    case GX_TF_I8: return 4;
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	case GX_TF_IA4: return 4; 
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    case GX_TF_IA8: return 4;
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	case GX_TF_RGB565: return 4;
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	case GX_TF_RGB5A3: return 4;
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	case GX_TF_RGBA8: return 4;
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	case GX_CTF_R4: return 8;
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    case GX_CTF_RA4: return 4;
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    case GX_CTF_RA8: return 4;
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    case GX_CTF_A8: return 4;
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    case GX_CTF_R8: return 4;
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    case GX_CTF_G8: return 4;
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    case GX_CTF_B8: return 4;
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    case GX_CTF_RG8: return 4;
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    case GX_CTF_GB8: return 4;
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	case GX_TF_Z8: return 4;
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	case GX_TF_Z16: return 4;
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	case GX_TF_Z24X8: return 4;
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	case GX_CTF_Z4: return 8;
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	case GX_CTF_Z8M: return 4;
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	case GX_CTF_Z8L: return 4;
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	case GX_CTF_Z16L: return 4;
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    default: return 8;
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    }
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}
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u16 GetEncodedSampleCount(u32 format)
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{
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    switch (format) {    
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	case GX_TF_I4: return 8;     
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	case GX_TF_I8: return 4;
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	case GX_TF_IA4: return 4;
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    case GX_TF_IA8: return 2;
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	case GX_TF_RGB565: return 2;
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	case GX_TF_RGB5A3: return 2;
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	case GX_TF_RGBA8: return 1;
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	case GX_CTF_R4: return 8;
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    case GX_CTF_RA4: return 4;
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    case GX_CTF_RA8: return 2;
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    case GX_CTF_A8: return 4;
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    case GX_CTF_R8: return 4;
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    case GX_CTF_G8: return 4;
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    case GX_CTF_B8: return 4;
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    case GX_CTF_RG8: return 2;
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    case GX_CTF_GB8: return 2;
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	case GX_TF_Z8: return 4;
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	case GX_TF_Z16: return 2;
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	case GX_TF_Z24X8: return 1;
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	case GX_CTF_Z4: return 8;
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	case GX_CTF_Z8M: return 4;
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	case GX_CTF_Z8L: return 4;
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	case GX_CTF_Z16L: return 2;
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    default: return 1;
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    }
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}
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// block dimensions : widthStride, heightStride 
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// texture dims : width, height, x offset, y offset
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void WriteSwizzler(char*& p, u32 format)
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{
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	WRITE(p, "uniform float4 blkDims : register(c%d);\n", C_COLORMATRIX);
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	WRITE(p, "uniform float4 textureDims : register(c%d);\n", C_COLORMATRIX + 1);
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    float blkW = (float)GetBlockWidthInTexels(format);
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	float blkH = (float)GetBlockHeightInTexels(format);
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	float samples = (float)GetEncodedSampleCount(format);
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	WRITE(p, 
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	"uniform samplerRECT samp0 : register(s0);\n"
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	"void main(\n"
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	"  out float4 ocol0 : COLOR0,\n"
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	"  in float2 uv0 : TEXCOORD0)\n"
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	"{\n"    
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    "  float2 sampleUv;\n"
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	"  float2 uv1 = floor(uv0);\n");
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	WRITE(p, "  uv1.x = uv1.x * %f;\n", samples);
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	WRITE(p, "  float xl = floor(uv1.x / %f);\n", blkW);
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	WRITE(p, "  float xib = uv1.x - (xl * %f);\n", blkW);
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	WRITE(p, "  float yl = floor(uv1.y / %f);\n", blkH);
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	WRITE(p, "  float yb = yl * %f;\n", blkH);
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	WRITE(p, "  float yoff = uv1.y - yb;\n");
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	WRITE(p, "  float xp = uv1.x + (yoff * textureDims.x);\n");
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	WRITE(p, "  float xel = floor(xp / %f);\n", blkW);
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	WRITE(p, "  float xb = floor(xel / %f);\n", blkH);
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	WRITE(p, "  float xoff = xel - (xb * %f);\n", blkH);
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	WRITE(p, "  sampleUv.x = xib + (xb * %f);\n", blkW);
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	WRITE(p, "  sampleUv.y = yb + xoff;\n");
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	WRITE(p, "  sampleUv = sampleUv * blkDims.xy;\n"
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	         "  sampleUv.y = textureDims.y - sampleUv.y;\n"
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	         "  sampleUv.x = sampleUv.x + textureDims.z;\n"
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	         "  sampleUv.y = sampleUv.y + textureDims.w;\n");
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}
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// block dimensions : widthStride, heightStride 
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// texture dims : width, height, x offset, y offset
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void Write32BitSwizzler(char*& p, u32 format)
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{
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    WRITE(p, "uniform float4 blkDims : register(c%d);\n", C_COLORMATRIX);
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	WRITE(p, "uniform float4 textureDims : register(c%d);\n", C_COLORMATRIX + 1);
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    float blkW = (float)GetBlockWidthInTexels(format);
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	float blkH = (float)GetBlockHeightInTexels(format);
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	float samples = (float)GetEncodedSampleCount(format);
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	// 32 bit textures (RGBA8 and Z24) are store in 2 cache line increments
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	WRITE(p, 
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	"uniform samplerRECT samp0 : register(s0);\n"
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	"void main(\n"
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	"  out float4 ocol0 : COLOR0,\n"
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	"  in float2 uv0 : TEXCOORD0)\n"
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	"{\n"
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    "  float2 sampleUv;\n"
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	"  float2 uv1 = floor(uv0);\n");
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	WRITE(p, "  float yl = floor(uv1.y / %f);\n", blkH);
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	WRITE(p, "  float yb = yl * %f;\n", blkH);
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	WRITE(p, "  float yoff = uv1.y - yb;\n");
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	WRITE(p, "  float xp = uv1.x + (yoff * textureDims.x);\n");
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	WRITE(p, "  float xel = floor(xp / 2);\n");
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	WRITE(p, "  float xb = floor(xel / %f);\n", blkH);
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	WRITE(p, "  float xoff = xel - (xb * %f);\n", blkH);
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	WRITE(p, "  float x2 = uv1.x * 2;\n");
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	WRITE(p, "  float xl = floor(x2 / %f);\n", blkW);	
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	WRITE(p, "  float xib = x2 - (xl * %f);\n", blkW);
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	WRITE(p, "  float halfxb = floor(xb / 2);\n");
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	WRITE(p, "  sampleUv.x = xib + (halfxb * %f);\n", blkW);
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	WRITE(p, "  sampleUv.y = yb + xoff;\n");
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	WRITE(p, "  sampleUv = sampleUv * blkDims.xy;\n");
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	WRITE(p, "  sampleUv.y = textureDims.y - sampleUv.y;\n");
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	WRITE(p, "  sampleUv.x = sampleUv.x + textureDims.z;\n");
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	WRITE(p, "  sampleUv.y = sampleUv.y + textureDims.w;\n");
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}
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void WriteSampleColor(char*& p, const char* colorComp, const char* dest)
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{
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	WRITE(p, "  %s = texRECT(samp0, sampleUv).%s;\n", dest, colorComp);
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}
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void WriteColorToIntensity(char*& p, const char* src, const char* dest)
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{
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	WRITE(p, "  %s = (0.257f * %s.r) + (0.504f * %s.g) + (0.098f * %s.b) + 0.0625f;\n", dest, src, src, src);
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}
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void WriteIncrementSampleX(char*& p)
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{
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	WRITE(p, "  sampleUv.x = sampleUv.x + blkDims.x;\n");
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}
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void WriteToBitDepth(char*& p, u8 depth, const char* src, const char* dest)
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{
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	float result = pow(2.0f, depth) - 1.0f;
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	WRITE(p, "  %s = floor(%s * %ff);\n", dest, src, result);
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}
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void WriteI8Encoder(char* p)
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{
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	WriteSwizzler(p, GX_TF_I8);
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	WRITE(p, "  float3 texSample;\n");	
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	WriteSampleColor(p, "rgb", "texSample");
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	WriteColorToIntensity(p, "texSample", "ocol0.b");
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	WriteIncrementSampleX(p);
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	WriteSampleColor(p, "rgb", "texSample");
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	WriteColorToIntensity(p, "texSample", "ocol0.g");
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	WriteIncrementSampleX(p);
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	WriteSampleColor(p, "rgb", "texSample");
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	WriteColorToIntensity(p, "texSample", "ocol0.r");
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	WriteIncrementSampleX(p);
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	WriteSampleColor(p, "rgb", "texSample");
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	WriteColorToIntensity(p, "texSample", "ocol0.a");
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	WRITE(p, "}\n");
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}
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void WriteI4Encoder(char* p)
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{
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	WriteSwizzler(p, GX_TF_I4);
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	WRITE(p, "  float3 texSample;\n");
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	WRITE(p, "  float4 color0;\n");
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	WRITE(p, "  float4 color1;\n");
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	WriteSampleColor(p, "rgb", "texSample");
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	WriteColorToIntensity(p, "texSample", "color0.b");
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	WriteIncrementSampleX(p);
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	WriteSampleColor(p, "rgb", "texSample");
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	WriteColorToIntensity(p, "texSample", "color1.b");
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	WriteIncrementSampleX(p);
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	WriteSampleColor(p, "rgb", "texSample");
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	WriteColorToIntensity(p, "texSample", "color0.g");
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	WriteIncrementSampleX(p);
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	WriteSampleColor(p, "rgb", "texSample");
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	WriteColorToIntensity(p, "texSample", "color1.g");
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	WriteIncrementSampleX(p);
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	WriteSampleColor(p, "rgb", "texSample");
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	WriteColorToIntensity(p, "texSample", "color0.r");
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	WriteIncrementSampleX(p);
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	WriteSampleColor(p, "rgb", "texSample");
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	WriteColorToIntensity(p, "texSample", "color1.r");
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	WriteIncrementSampleX(p);
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	WriteSampleColor(p, "rgb", "texSample");
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	WriteColorToIntensity(p, "texSample", "color0.a");
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	WriteIncrementSampleX(p);
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	WriteSampleColor(p, "rgb", "texSample");
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	WriteColorToIntensity(p, "texSample", "color1.a");
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	WriteToBitDepth(p, 4, "color0", "color0");
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	WriteToBitDepth(p, 4, "color1", "color1");
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	WRITE(p, "  ocol0 = (color0 * 16.0f + color1) / 255.0f;\n");
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	WRITE(p, "}\n");
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}
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void WriteIA8Encoder(char* p)
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{
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	WriteSwizzler(p, GX_TF_IA8);
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	WRITE(p, "  float4 texSample;\n");	
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	WriteSampleColor(p, "rgba", "texSample");
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	WRITE(p, "  ocol0.b = texSample.a;\n");
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	WriteColorToIntensity(p, "texSample", "ocol0.g");
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	WriteIncrementSampleX(p);	
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	WriteSampleColor(p, "rgba", "texSample");
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	WRITE(p, "  ocol0.r = texSample.a;\n");
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	WriteColorToIntensity(p, "texSample", "ocol0.a");
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	WRITE(p, "}\n");
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}
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void WriteIA4Encoder(char* p)
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{
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	WriteSwizzler(p, GX_TF_IA4);
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	WRITE(p, "  float4 texSample;\n");
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	WRITE(p, "  float4 color0;\n");
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	WRITE(p, "  float4 color1;\n");
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	WriteSampleColor(p, "rgba", "texSample");
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	WRITE(p, "  color0.b = texSample.a;\n");
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	WriteColorToIntensity(p, "texSample", "color1.b");
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	WriteIncrementSampleX(p);
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	WriteSampleColor(p, "rgba", "texSample");
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	WRITE(p, "  color0.g = texSample.a;\n");
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	WriteColorToIntensity(p, "texSample", "color1.g");
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	WriteIncrementSampleX(p);
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	WriteSampleColor(p, "rgba", "texSample");
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	WRITE(p, "  color0.r = texSample.a;\n");
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	WriteColorToIntensity(p, "texSample", "color1.r");
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	WriteIncrementSampleX(p);
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	WriteSampleColor(p, "rgba", "texSample");
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	WRITE(p, "  color0.a = texSample.a;\n");
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	WriteColorToIntensity(p, "texSample", "color1.a");
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	WriteToBitDepth(p, 4, "color0", "color0");
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	WriteToBitDepth(p, 4, "color1", "color1");
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	WRITE(p, "  ocol0 = (color0 * 16.0f + color1) / 255.0f;\n");
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	WRITE(p, "}\n");
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}
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void WriteRGB565Encoder(char* p)
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{
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	WriteSwizzler(p, GX_TF_RGB565);
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	WRITE(p, "  float3 texSample;\n");
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	WRITE(p, "  float gInt;\n");
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	WRITE(p, "  float gUpper;\n");
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	WRITE(p, "  float gLower;\n");
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	WriteSampleColor(p, "rgb", "texSample");
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	WriteToBitDepth(p, 6, "texSample.g", "gInt");
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	WRITE(p, "  gUpper = floor(gInt / 8.0f);\n");
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	WRITE(p, "  gLower = gInt - gUpper * 8.0f;\n");
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	WriteToBitDepth(p, 5, "texSample.r", "ocol0.b");
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	WRITE(p, "  ocol0.b = ocol0.b * 8.0f + gUpper;\n");
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	WriteToBitDepth(p, 5, "texSample.b", "ocol0.g");
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	WRITE(p, "  ocol0.g = ocol0.g + gLower * 32.0f;\n");
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	WriteIncrementSampleX(p);
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	WriteSampleColor(p, "rgb", "texSample");
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	WriteToBitDepth(p, 6, "texSample.g", "gInt");
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	WRITE(p, "  gUpper = floor(gInt / 8.0f);\n");
 | 
						|
	WRITE(p, "  gLower = gInt - gUpper * 8.0f;\n");
 | 
						|
 | 
						|
	WriteToBitDepth(p, 5, "texSample.r", "ocol0.r");
 | 
						|
	WRITE(p, "  ocol0.r = ocol0.r * 8.0f + gUpper;\n");
 | 
						|
	WriteToBitDepth(p, 5, "texSample.b", "ocol0.a");
 | 
						|
	WRITE(p, "  ocol0.a = ocol0.a + gLower * 32.0f;\n");
 | 
						|
 | 
						|
	WRITE(p, "  ocol0 = ocol0 / 255.0f;\n");
 | 
						|
	WRITE(p, "}\n");
 | 
						|
}
 | 
						|
 | 
						|
void WriteRGB5A3Encoder(char* p)
 | 
						|
{
 | 
						|
	WriteSwizzler(p, GX_TF_RGB5A3);
 | 
						|
 | 
						|
	WRITE(p, "  float4 texSample;\n");
 | 
						|
	WRITE(p, "  float color0;\n");
 | 
						|
	WRITE(p, "  float gUpper;\n");
 | 
						|
	WRITE(p, "  float gLower;\n");
 | 
						|
 | 
						|
	WriteSampleColor(p, "rgba", "texSample");
 | 
						|
 | 
						|
    // 0.8784 = 224 / 255 which is the maximum alpha value that can be represented in 3 bits
 | 
						|
    WRITE(p, "if(texSample.a > 0.878f) {\n");
 | 
						|
 | 
						|
	WriteToBitDepth(p, 5, "texSample.g", "color0");
 | 
						|
	WRITE(p, "  gUpper = floor(color0 / 8.0f);\n");	
 | 
						|
	WRITE(p, "  gLower = color0 - gUpper * 8.0f;\n");
 | 
						|
 | 
						|
	WriteToBitDepth(p, 5, "texSample.r", "ocol0.b");
 | 
						|
	WRITE(p, "  ocol0.b = ocol0.b * 4.0f + gUpper + 128.0f;\n");
 | 
						|
	WriteToBitDepth(p, 5, "texSample.b", "ocol0.g");
 | 
						|
	WRITE(p, "  ocol0.g = ocol0.g + gLower * 32.0f;\n");
 | 
						|
 | 
						|
    WRITE(p, "} else {\n");
 | 
						|
 | 
						|
    WriteToBitDepth(p, 4, "texSample.r", "ocol0.b");
 | 
						|
    WriteToBitDepth(p, 4, "texSample.b", "ocol0.g");
 | 
						|
 | 
						|
    WriteToBitDepth(p, 3, "texSample.a", "color0");
 | 
						|
    WRITE(p, "ocol0.b = ocol0.b + color0 * 16.0f;\n");
 | 
						|
	WriteToBitDepth(p, 4, "texSample.g", "color0");
 | 
						|
    WRITE(p, "ocol0.g = ocol0.g + color0 * 16.0f;\n");
 | 
						|
 | 
						|
    WRITE(p, "}\n");
 | 
						|
 | 
						|
 | 
						|
	WriteIncrementSampleX(p);
 | 
						|
 | 
						|
	WriteSampleColor(p, "rgba", "texSample");
 | 
						|
 | 
						|
    WRITE(p, "if(texSample.a > 0.878f) {\n");
 | 
						|
 | 
						|
	WriteToBitDepth(p, 5, "texSample.g", "color0");
 | 
						|
	WRITE(p, "  gUpper = floor(color0 / 8.0f);\n");	
 | 
						|
	WRITE(p, "  gLower = color0 - gUpper * 8.0f;\n");
 | 
						|
 | 
						|
	WriteToBitDepth(p, 5, "texSample.r", "ocol0.r");
 | 
						|
	WRITE(p, "  ocol0.r = ocol0.r * 4.0f + gUpper + 128.0f;\n");
 | 
						|
	WriteToBitDepth(p, 5, "texSample.b", "ocol0.a");
 | 
						|
	WRITE(p, "  ocol0.a = ocol0.a + gLower * 32.0f;\n");
 | 
						|
 | 
						|
    WRITE(p, "} else {\n");
 | 
						|
 | 
						|
    WriteToBitDepth(p, 4, "texSample.r", "ocol0.r");
 | 
						|
    WriteToBitDepth(p, 4, "texSample.b", "ocol0.a");
 | 
						|
 | 
						|
    WriteToBitDepth(p, 3, "texSample.a", "color0");
 | 
						|
    WRITE(p, "ocol0.r = ocol0.r + color0 * 16.0f;\n");
 | 
						|
	WriteToBitDepth(p, 4, "texSample.g", "color0");
 | 
						|
    WRITE(p, "ocol0.a = ocol0.a + color0 * 16.0f;\n");
 | 
						|
 | 
						|
    WRITE(p, "}\n");
 | 
						|
 | 
						|
	WRITE(p, "  ocol0 = ocol0 / 255.0f;\n");
 | 
						|
	WRITE(p, "}\n");
 | 
						|
}
 | 
						|
 | 
						|
void WriteRGBA4443Encoder(char* p)
 | 
						|
{
 | 
						|
	WriteSwizzler(p, GX_TF_RGB5A3);
 | 
						|
 | 
						|
	WRITE(p, "  float4 texSample;\n");
 | 
						|
	WRITE(p, "  float4 color0;\n");
 | 
						|
	WRITE(p, "  float4 color1;\n");
 | 
						|
 | 
						|
	WriteSampleColor(p, "rgba", "texSample");
 | 
						|
	WriteToBitDepth(p, 3, "texSample.a", "color0.b");
 | 
						|
	WriteToBitDepth(p, 4, "texSample.r", "color1.b");
 | 
						|
	WriteToBitDepth(p, 4, "texSample.g", "color0.g");
 | 
						|
	WriteToBitDepth(p, 4, "texSample.b", "color1.g");
 | 
						|
 | 
						|
	WriteIncrementSampleX(p);
 | 
						|
 | 
						|
	WriteSampleColor(p, "rgba", "texSample");
 | 
						|
	WriteToBitDepth(p, 3, "texSample.a", "color0.r");
 | 
						|
	WriteToBitDepth(p, 4, "texSample.r", "color1.r");
 | 
						|
	WriteToBitDepth(p, 4, "texSample.g", "color0.a");
 | 
						|
	WriteToBitDepth(p, 4, "texSample.b", "color1.a");
 | 
						|
 | 
						|
	WRITE(p, "  ocol0 = (color0 * 16.0f + color1) / 255.0f;\n");
 | 
						|
	WRITE(p, "}\n");
 | 
						|
}
 | 
						|
 | 
						|
void WriteRGBA8Encoder(char* p)
 | 
						|
{
 | 
						|
	Write32BitSwizzler(p, GX_TF_RGBA8);
 | 
						|
 | 
						|
	WRITE(p, "  float cl1 = xb - (halfxb * 2);\n");
 | 
						|
	WRITE(p, "  float cl0 = 1.0f - cl1;\n");
 | 
						|
 | 
						|
	WRITE(p, "  float4 texSample;\n");
 | 
						|
	WRITE(p, "  float4 color0;\n");
 | 
						|
	WRITE(p, "  float4 color1;\n");
 | 
						|
 | 
						|
	WriteSampleColor(p, "rgba", "texSample");
 | 
						|
	WRITE(p, "  color0.b = texSample.a;\n");
 | 
						|
	WRITE(p, "  color0.g = texSample.r;\n");
 | 
						|
	WRITE(p, "  color1.b = texSample.g;\n");
 | 
						|
	WRITE(p, "  color1.g = texSample.b;\n");
 | 
						|
 | 
						|
	WriteIncrementSampleX(p);
 | 
						|
 | 
						|
	WriteSampleColor(p, "rgba", "texSample");
 | 
						|
	WRITE(p, "  color0.r = texSample.a;\n");
 | 
						|
	WRITE(p, "  color0.a = texSample.r;\n");
 | 
						|
	WRITE(p, "  color1.r = texSample.g;\n");
 | 
						|
	WRITE(p, "  color1.a = texSample.b;\n");
 | 
						|
 | 
						|
	WRITE(p, "  ocol0 = (cl0 * color0) + (cl1 * color1);\n");
 | 
						|
 | 
						|
	WRITE(p, "}\n");
 | 
						|
}
 | 
						|
 | 
						|
void WriteC4Encoder(char* p, const char* comp)
 | 
						|
{
 | 
						|
	WriteSwizzler(p, GX_CTF_R4);
 | 
						|
	WRITE(p, "  float4 color0;\n");
 | 
						|
	WRITE(p, "  float4 color1;\n");
 | 
						|
 | 
						|
	WriteSampleColor(p, comp, "color0.b");
 | 
						|
	WriteIncrementSampleX(p);
 | 
						|
 | 
						|
	WriteSampleColor(p, comp, "color1.b");
 | 
						|
	WriteIncrementSampleX(p);
 | 
						|
 | 
						|
	WriteSampleColor(p, comp, "color0.g");
 | 
						|
	WriteIncrementSampleX(p);
 | 
						|
 | 
						|
	WriteSampleColor(p, comp, "color1.g");
 | 
						|
	WriteIncrementSampleX(p);
 | 
						|
 | 
						|
	WriteSampleColor(p, comp, "color0.r");
 | 
						|
	WriteIncrementSampleX(p);
 | 
						|
 | 
						|
	WriteSampleColor(p, comp, "color1.r");
 | 
						|
	WriteIncrementSampleX(p);
 | 
						|
 | 
						|
	WriteSampleColor(p, comp, "color0.a");
 | 
						|
	WriteIncrementSampleX(p);
 | 
						|
 | 
						|
	WriteSampleColor(p, comp, "color1.a");
 | 
						|
 | 
						|
	WriteToBitDepth(p, 4, "color0", "color0");
 | 
						|
	WriteToBitDepth(p, 4, "color1", "color1");
 | 
						|
 | 
						|
	WRITE(p, "  ocol0 = (color0 * 16.0f + color1) / 255.0f;\n");
 | 
						|
	WRITE(p, "}\n");
 | 
						|
}
 | 
						|
 | 
						|
void WriteC8Encoder(char* p, const char* comp)
 | 
						|
{
 | 
						|
	WriteSwizzler(p, GX_CTF_R8);
 | 
						|
 | 
						|
	WriteSampleColor(p, comp, "ocol0.b");
 | 
						|
	WriteIncrementSampleX(p);
 | 
						|
 | 
						|
	WriteSampleColor(p, comp, "ocol0.g");
 | 
						|
	WriteIncrementSampleX(p);
 | 
						|
 | 
						|
	WriteSampleColor(p, comp, "ocol0.r");
 | 
						|
	WriteIncrementSampleX(p);
 | 
						|
 | 
						|
	WriteSampleColor(p, comp, "ocol0.a");
 | 
						|
 | 
						|
	WRITE(p, "}\n");
 | 
						|
}
 | 
						|
 | 
						|
void WriteCC4Encoder(char* p, const char* comp)
 | 
						|
{
 | 
						|
	WriteSwizzler(p, GX_CTF_RA4);
 | 
						|
	WRITE(p, "  float2 texSample;\n");
 | 
						|
	WRITE(p, "  float4 color0;\n");
 | 
						|
	WRITE(p, "  float4 color1;\n");
 | 
						|
 | 
						|
	WriteSampleColor(p, comp, "texSample");
 | 
						|
	WRITE(p, "  color0.b = texSample.x;\n");
 | 
						|
	WRITE(p, "  color1.b = texSample.y;\n");
 | 
						|
	WriteIncrementSampleX(p);
 | 
						|
 | 
						|
	WriteSampleColor(p, comp, "texSample");
 | 
						|
	WRITE(p, "  color0.g = texSample.x;\n");
 | 
						|
	WRITE(p, "  color1.g = texSample.y;\n");
 | 
						|
	WriteIncrementSampleX(p);
 | 
						|
 | 
						|
	WriteSampleColor(p, comp, "texSample");
 | 
						|
	WRITE(p, "  color0.r = texSample.x;\n");
 | 
						|
	WRITE(p, "  color1.r = texSample.y;\n");
 | 
						|
	WriteIncrementSampleX(p);
 | 
						|
 | 
						|
	WriteSampleColor(p, comp, "texSample");
 | 
						|
	WRITE(p, "  color0.a = texSample.x;\n");
 | 
						|
	WRITE(p, "  color1.a = texSample.y;\n");
 | 
						|
 | 
						|
	WriteToBitDepth(p, 4, "color0", "color0");
 | 
						|
	WriteToBitDepth(p, 4, "color1", "color1");
 | 
						|
 | 
						|
	WRITE(p, "  ocol0 = (color0 * 16.0f + color1) / 255.0f;\n");
 | 
						|
	WRITE(p, "}\n");
 | 
						|
}
 | 
						|
 | 
						|
void WriteCC8Encoder(char* p, const char* comp)
 | 
						|
{
 | 
						|
	WriteSwizzler(p, GX_CTF_RA8);
 | 
						|
 | 
						|
	WriteSampleColor(p, comp, "ocol0.bg");
 | 
						|
	WriteIncrementSampleX(p);
 | 
						|
 | 
						|
	WriteSampleColor(p, comp, "ocol0.ra");
 | 
						|
 | 
						|
	WRITE(p, "}\n");
 | 
						|
}
 | 
						|
 | 
						|
void WriteZ8Encoder(char* p, const char* multiplier)
 | 
						|
{
 | 
						|
	WriteSwizzler(p, GX_CTF_Z8M);
 | 
						|
 | 
						|
    WRITE(p, " float depth;\n");
 | 
						|
 | 
						|
	WriteSampleColor(p, "b", "depth");
 | 
						|
    WRITE(p, "ocol0.b = frac(depth * %s);\n", multiplier);
 | 
						|
	WriteIncrementSampleX(p);
 | 
						|
 | 
						|
    WriteSampleColor(p, "b", "depth");
 | 
						|
    WRITE(p, "ocol0.g = frac(depth * %s);\n", multiplier);
 | 
						|
	WriteIncrementSampleX(p);
 | 
						|
 | 
						|
    WriteSampleColor(p, "b", "depth");
 | 
						|
    WRITE(p, "ocol0.r = frac(depth * %s);\n", multiplier);
 | 
						|
	WriteIncrementSampleX(p);
 | 
						|
 | 
						|
    WriteSampleColor(p, "b", "depth");
 | 
						|
    WRITE(p, "ocol0.a = frac(depth * %s);\n", multiplier);
 | 
						|
 | 
						|
	WRITE(p, "}\n");
 | 
						|
}
 | 
						|
 | 
						|
void WriteZ16Encoder(char* p)
 | 
						|
{
 | 
						|
    WriteSwizzler(p, GX_TF_Z16);
 | 
						|
 | 
						|
    WRITE(p, " float depth;\n");
 | 
						|
 | 
						|
    // byte order is reversed
 | 
						|
 | 
						|
    WriteSampleColor(p, "b", "depth");
 | 
						|
    WRITE(p, "  ocol0.b = frac(depth * 256.0f);\n");
 | 
						|
    WRITE(p, "  ocol0.g = depth;\n");
 | 
						|
 | 
						|
    WriteIncrementSampleX(p);
 | 
						|
 | 
						|
    WriteSampleColor(p, "b", "depth");
 | 
						|
    WRITE(p, "  ocol0.r = frac(depth * 256.0f);\n");
 | 
						|
    WRITE(p, "  ocol0.a = depth;\n");    
 | 
						|
 | 
						|
    WRITE(p, "}\n");
 | 
						|
}
 | 
						|
 | 
						|
void WriteZ16LEncoder(char* p)
 | 
						|
{
 | 
						|
    WriteSwizzler(p, GX_CTF_Z16L);
 | 
						|
 | 
						|
    WRITE(p, " float depth;\n");
 | 
						|
 | 
						|
    // byte order is reversed
 | 
						|
 | 
						|
    WriteSampleColor(p, "b", "depth");
 | 
						|
    WRITE(p, "  ocol0.b = frac(depth * 65536.0f);\n");
 | 
						|
    WRITE(p, "  ocol0.g = frac(depth * 256.0f);\n");
 | 
						|
 | 
						|
    WriteIncrementSampleX(p);
 | 
						|
 | 
						|
    WriteSampleColor(p, "b", "depth");
 | 
						|
    WRITE(p, "  ocol0.r = frac(depth * 65536.0f);\n");
 | 
						|
    WRITE(p, "  ocol0.a = frac(depth * 256.0f);\n");    
 | 
						|
 | 
						|
    WRITE(p, "}\n");
 | 
						|
}
 | 
						|
 | 
						|
void WriteZ24Encoder(char* p)
 | 
						|
{
 | 
						|
	Write32BitSwizzler(p, GX_TF_Z24X8);
 | 
						|
 | 
						|
	WRITE(p, "  float cl = xb - (halfxb * 2);\n");
 | 
						|
 | 
						|
	WRITE(p, "  float depth0;\n");
 | 
						|
    WRITE(p, "  float depth1;\n");
 | 
						|
 | 
						|
	WriteSampleColor(p, "b", "depth0");
 | 
						|
    WriteIncrementSampleX(p);
 | 
						|
    WriteSampleColor(p, "b", "depth1");
 | 
						|
 | 
						|
    WRITE(p, "  if(cl > 0.5f) {\n");
 | 
						|
    // upper 16
 | 
						|
    WRITE(p, "     ocol0.b = frac(depth0 * 256.0f);\n");
 | 
						|
    WRITE(p, "     ocol0.g = depth0\n");
 | 
						|
    WRITE(p, "     ocol0.r = frac(depth1 * 256.0f);\n");
 | 
						|
    WRITE(p, "     ocol0.a = depth1\n");
 | 
						|
    WRITE(p, "  } else {\n");
 | 
						|
    // lower 8
 | 
						|
    WRITE(p, "     ocol0.b = 1.0f;\n");
 | 
						|
    WRITE(p, "     ocol0.g = frac(depth0 * 65536.0f)\n");
 | 
						|
    WRITE(p, "     ocol0.r = 1.0f);\n");
 | 
						|
    WRITE(p, "     ocol0.a = frac(depth0 * 65536.0f)\n");
 | 
						|
    WRITE(p, "  }\n"
 | 
						|
             "}\n");
 | 
						|
}
 | 
						|
 | 
						|
const char *GenerateEncodingShader(u32 format)
 | 
						|
{
 | 
						|
	text[sizeof(text) - 1] = 0x7C;  // canary
 | 
						|
 | 
						|
	char *p = text;
 | 
						|
 | 
						|
	switch(format)
 | 
						|
	{
 | 
						|
	case GX_TF_I4:
 | 
						|
		WriteI4Encoder(p);
 | 
						|
		break;
 | 
						|
	case GX_TF_I8:
 | 
						|
		WriteI8Encoder(p);
 | 
						|
		break;
 | 
						|
	case GX_TF_IA4:
 | 
						|
		WriteIA4Encoder(p);
 | 
						|
		break;
 | 
						|
	case GX_TF_IA8:
 | 
						|
		WriteIA8Encoder(p);
 | 
						|
		break;
 | 
						|
	case GX_TF_RGB565:
 | 
						|
		WriteRGB565Encoder(p);
 | 
						|
		break;
 | 
						|
	case GX_TF_RGB5A3:
 | 
						|
		WriteRGB5A3Encoder(p);
 | 
						|
		break;
 | 
						|
	case GX_TF_RGBA8:
 | 
						|
		WriteRGBA8Encoder(p);
 | 
						|
		break;
 | 
						|
	case GX_CTF_R4:
 | 
						|
		WriteC4Encoder(p, "r");
 | 
						|
		break;
 | 
						|
	case GX_CTF_RA4:
 | 
						|
		WriteCC4Encoder(p, "ar");
 | 
						|
		break;
 | 
						|
	case GX_CTF_RA8:
 | 
						|
		WriteCC8Encoder(p, "ar");
 | 
						|
		break;
 | 
						|
	case GX_CTF_A8:
 | 
						|
		WriteC8Encoder(p, "a");
 | 
						|
		break;
 | 
						|
	case GX_CTF_R8:
 | 
						|
		WriteC8Encoder(p, "r");
 | 
						|
		break;
 | 
						|
	case GX_CTF_G8:
 | 
						|
		WriteC8Encoder(p, "g");
 | 
						|
		break;
 | 
						|
	case GX_CTF_B8:
 | 
						|
		WriteC8Encoder(p, "b");
 | 
						|
		break;
 | 
						|
	case GX_CTF_RG8:
 | 
						|
		WriteCC8Encoder(p, "rg");
 | 
						|
		break;
 | 
						|
	case GX_CTF_GB8:
 | 
						|
		WriteCC8Encoder(p, "gb");
 | 
						|
		break;
 | 
						|
	case GX_TF_Z8:
 | 
						|
		WriteC8Encoder(p, "b");
 | 
						|
		break;
 | 
						|
	case GX_TF_Z16:
 | 
						|
		WriteZ16Encoder(p);
 | 
						|
		break;
 | 
						|
	case GX_TF_Z24X8:
 | 
						|
		WriteZ24Encoder(p);
 | 
						|
		break;
 | 
						|
	case GX_CTF_Z4:
 | 
						|
		WriteC4Encoder(p, "b");
 | 
						|
		break;
 | 
						|
	case GX_CTF_Z8M:
 | 
						|
		WriteZ8Encoder(p, "256.0f");
 | 
						|
		break;
 | 
						|
	case GX_CTF_Z8L:
 | 
						|
		WriteZ8Encoder(p, "65536.0f" );
 | 
						|
		break;
 | 
						|
	case GX_CTF_Z16L:
 | 
						|
		WriteZ16LEncoder(p);
 | 
						|
		break;
 | 
						|
	default:
 | 
						|
		PanicAlert("Unknown texture copy format: 0x%x\n", format);
 | 
						|
		break;		
 | 
						|
	}
 | 
						|
 | 
						|
	if (text[sizeof(text) - 1] != 0x7C)
 | 
						|
		PanicAlert("TextureConversionShader generator - buffer too small, canary has been eaten!");
 | 
						|
 | 
						|
    return text;
 | 
						|
}
 | 
						|
 | 
						|
void SetShaderParameters(float width, float height, float offsetX, float offsetY, float widthStride, float heightStride)
 | 
						|
{
 | 
						|
	SetPSConstant4f(C_COLORMATRIX, widthStride, heightStride, 0.0f, 0.0f);
 | 
						|
	SetPSConstant4f(C_COLORMATRIX + 1, width, (height - 1), offsetX, offsetY);
 | 
						|
}
 | 
						|
 | 
						|
}  // namespace
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