forked from dolphin-emu/dolphin
		
	git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3381 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			430 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			430 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (C) 2003-2009 Dolphin Project.
 | 
						|
 | 
						|
// This program is free software: you can redistribute it and/or modify
 | 
						|
// it under the terms of the GNU General Public License as published by
 | 
						|
// the Free Software Foundation, version 2.0.
 | 
						|
 | 
						|
// This program is distributed in the hope that it will be useful,
 | 
						|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
						|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
						|
// GNU General Public License 2.0 for more details.
 | 
						|
 | 
						|
// A copy of the GPL 2.0 should have been included with the program.
 | 
						|
// If not, see http://www.gnu.org/licenses/
 | 
						|
 | 
						|
// Official SVN repository and contact information can be found at
 | 
						|
// http://code.google.com/p/dolphin-emu/
 | 
						|
 | 
						|
 | 
						|
//////////////////////////////////////////////////////////////////////////////////////////
 | 
						|
// OpenGL Plugin Documentation
 | 
						|
/* ¯¯¯¯¯¯¯¯¯¯¯¯¯
 | 
						|
 | 
						|
1.1 Display settings
 | 
						|
// ¯¯¯¯¯¯¯¯¯¯¯¯¯
 | 
						|
 | 
						|
Internal and fullscreen resolution: Since the only internal resolutions allowed are also
 | 
						|
fullscreen resolution allowed by the system there is only need for one resolution setting
 | 
						|
that applies to both the internal resolution and the fullscreen resolution.
 | 
						|
 | 
						|
Todo: Make the internal resolution option apply instantly, currently only the native and 2x option
 | 
						|
applies instantly. To do this we need to enumerate all avaliable display resolutions before
 | 
						|
Renderer:Init().
 | 
						|
 | 
						|
1.2 Screenshots
 | 
						|
// ¯¯¯¯¯¯¯¯¯¯¯¯¯
 | 
						|
 | 
						|
The screenshots should be taken from the internal representation of the picture regardless of
 | 
						|
what the current window size is. Since AA and wireframe is applied together with the picture resizing
 | 
						|
this rule is not currently applied to AA or wireframe pictures, they are instead taken from whatever
 | 
						|
the window size is.
 | 
						|
 | 
						|
Todo: Render AA and wireframe to a separate picture used for the screenshot in addition to the one
 | 
						|
for display.
 | 
						|
 | 
						|
1.3 AA
 | 
						|
// ¯¯¯¯¯¯¯¯¯¯¯¯¯
 | 
						|
 | 
						|
Make AA apply instantly during gameplay if possible
 | 
						|
 | 
						|
////////////////////////////////////////////////////////////////////////////////////////*/
 | 
						|
 | 
						|
 | 
						|
 | 
						|
#include "Globals.h"
 | 
						|
 | 
						|
#include <cstdarg>
 | 
						|
 | 
						|
#ifdef _WIN32
 | 
						|
#include "OS/Win32.h"
 | 
						|
#endif
 | 
						|
 | 
						|
#if defined(HAVE_WX) && HAVE_WX
 | 
						|
#include "GUI/ConfigDlg.h"
 | 
						|
#endif
 | 
						|
 | 
						|
#include "Config.h"
 | 
						|
#include "LookUpTables.h"
 | 
						|
#include "ImageWrite.h"
 | 
						|
#include "Render.h"
 | 
						|
#include "GLUtil.h"
 | 
						|
#include "Fifo.h"
 | 
						|
#include "OpcodeDecoding.h"
 | 
						|
#include "TextureMngr.h"
 | 
						|
#include "BPStructs.h"
 | 
						|
#include "VertexLoader.h"
 | 
						|
#include "VertexLoaderManager.h"
 | 
						|
#include "VertexManager.h"
 | 
						|
#include "PixelShaderCache.h"
 | 
						|
#include "PixelShaderManager.h"
 | 
						|
#include "VertexShaderCache.h"
 | 
						|
#include "VertexShaderManager.h"
 | 
						|
#include "XFB.h"
 | 
						|
#include "XFBConvert.h"
 | 
						|
#include "TextureConverter.h"
 | 
						|
#include "PostProcessing.h"
 | 
						|
#include "OnScreenDisplay.h"
 | 
						|
#include "Setup.h"
 | 
						|
 | 
						|
#include "VideoState.h"
 | 
						|
 | 
						|
SVideoInitialize g_VideoInitialize;
 | 
						|
PLUGIN_GLOBALS* globals = NULL;
 | 
						|
 | 
						|
// Logging
 | 
						|
int GLScissorX, GLScissorY, GLScissorW, GLScissorH;
 | 
						|
 | 
						|
#if defined(HAVE_WX) && HAVE_WX
 | 
						|
void DllDebugger(HWND _hParent, bool Show)
 | 
						|
{
 | 
						|
	// TODO: Debugger needs recoding, right now its useless
 | 
						|
}
 | 
						|
 | 
						|
void DoDllDebugger(){}
 | 
						|
#else
 | 
						|
void DllDebugger(HWND _hParent, bool Show) { }
 | 
						|
void DoDllDebugger() { }
 | 
						|
#endif
 | 
						|
 | 
						|
 | 
						|
void GetDllInfo (PLUGIN_INFO* _PluginInfo)
 | 
						|
{
 | 
						|
    _PluginInfo->Version = 0x0100;
 | 
						|
    _PluginInfo->Type = PLUGIN_TYPE_VIDEO;
 | 
						|
#ifdef DEBUGFAST
 | 
						|
    sprintf(_PluginInfo->Name, "Dolphin OpenGL (DebugFast)");
 | 
						|
#else
 | 
						|
#ifndef _DEBUG
 | 
						|
    sprintf(_PluginInfo->Name, "Dolphin OpenGL");
 | 
						|
#else
 | 
						|
    sprintf(_PluginInfo->Name, "Dolphin OpenGL (Debug)");
 | 
						|
#endif
 | 
						|
#endif
 | 
						|
}
 | 
						|
 | 
						|
void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals)
 | 
						|
{
 | 
						|
	globals = _pPluginGlobals;
 | 
						|
	LogManager::SetInstance((LogManager *)globals->logManager);
 | 
						|
}
 | 
						|
 | 
						|
// This is used for the fuctions right below here, in DllConfig()
 | 
						|
#if defined(HAVE_WX) && HAVE_WX && defined _WIN32
 | 
						|
	WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
 | 
						|
	extern HINSTANCE g_hInstance;
 | 
						|
#endif
 | 
						|
 | 
						|
void DllConfig(HWND _hParent)
 | 
						|
{
 | 
						|
#if defined(HAVE_WX) && HAVE_WX
 | 
						|
	// This is needed because now we use wxEntryCleanup() when closing the configuration window
 | 
						|
	//		if (!wxTheApp || !wxTheApp->CallOnInit())
 | 
						|
	//	{
 | 
						|
#ifdef _WIN32
 | 
						|
		wxSetInstance((HINSTANCE)g_hInstance);
 | 
						|
#endif
 | 
						|
		//		int argc = 0;
 | 
						|
		// 		char **argv = NULL;
 | 
						|
		//		wxEntryStart(argc, argv);
 | 
						|
 | 
						|
		//	}
 | 
						|
	
 | 
						|
		wxWindow *win = new wxWindow();
 | 
						|
#ifdef _WIN32
 | 
						|
		win->SetHWND((WXHWND)_hParent);
 | 
						|
		win->AdoptAttributesFromHWND();
 | 
						|
#endif
 | 
						|
		ConfigDialog *config_dialog = new ConfigDialog(win);
 | 
						|
 | 
						|
 | 
						|
#endif
 | 
						|
	
 | 
						|
	//Console::Open();
 | 
						|
 | 
						|
#if defined(_WIN32) && defined(HAVE_WX) && HAVE_WX
 | 
						|
	// ---------------------------------------------------------------
 | 
						|
	// Search for avaliable resolutions
 | 
						|
	// ---------------------
 | 
						|
	DWORD iModeNum = 0;
 | 
						|
	DEVMODE dmi;
 | 
						|
	ZeroMemory(&dmi, sizeof(dmi));
 | 
						|
	dmi.dmSize = sizeof(dmi);
 | 
						|
	std::vector<std::string> resos;
 | 
						|
	resos.reserve(20);
 | 
						|
	int i = 0;
 | 
						|
 | 
						|
	while (EnumDisplaySettings(NULL, iModeNum++, &dmi) != 0)
 | 
						|
	{
 | 
						|
		char szBuffer[100];
 | 
						|
		sprintf(szBuffer, "%dx%d", dmi.dmPelsWidth, dmi.dmPelsHeight);
 | 
						|
		std::string strBuffer(szBuffer);
 | 
						|
		// Create a check loop to check every pointer of resolutions to see if the res is added or not
 | 
						|
		int b = 0;
 | 
						|
		bool resFound = false;
 | 
						|
		while (b < i && !resFound)
 | 
						|
		{
 | 
						|
			// Is the res already added?
 | 
						|
			resFound = (resos[b] == strBuffer);
 | 
						|
			b++;
 | 
						|
		}
 | 
						|
		// Add the resolution
 | 
						|
		if (!resFound && i < 100)  // don't want to overflow resos array. not likely to happen, but you never know.
 | 
						|
		{
 | 
						|
			resos.push_back(strBuffer);
 | 
						|
			i++;
 | 
						|
			config_dialog->AddFSReso(szBuffer);
 | 
						|
			config_dialog->AddWindowReso(szBuffer);
 | 
						|
		}
 | 
						|
        ZeroMemory(&dmi, sizeof(dmi));
 | 
						|
	}
 | 
						|
 | 
						|
 | 
						|
#elif defined(HAVE_X11) && HAVE_X11 && defined(HAVE_XXF86VM) &&\
 | 
						|
        HAVE_XXF86VM && defined(HAVE_WX) && HAVE_WX
 | 
						|
 | 
						|
    int glxMajorVersion, glxMinorVersion;
 | 
						|
    int vidModeMajorVersion, vidModeMinorVersion;
 | 
						|
    GLWin.dpy = XOpenDisplay(0);
 | 
						|
    glXQueryVersion(GLWin.dpy, &glxMajorVersion, &glxMinorVersion);
 | 
						|
    XF86VidModeQueryVersion(GLWin.dpy, &vidModeMajorVersion, &vidModeMinorVersion);
 | 
						|
	//Get all full screen resos for the config dialog
 | 
						|
	XF86VidModeModeInfo **modes = NULL;
 | 
						|
	int modeNum = 0;
 | 
						|
	int bestMode = 0;
 | 
						|
 | 
						|
	//set best mode to current
 | 
						|
	bestMode = 0;
 | 
						|
	XF86VidModeGetAllModeLines(GLWin.dpy, GLWin.screen, &modeNum, &modes);
 | 
						|
	int px = 0, py = 0;
 | 
						|
	if (modeNum > 0 && modes != NULL)
 | 
						|
	{
 | 
						|
		for (int i = 0; i < modeNum; i++)
 | 
						|
		{
 | 
						|
			if (px != modes[i]->hdisplay && py != modes[i]->vdisplay)
 | 
						|
			{
 | 
						|
				char temp[32];
 | 
						|
				sprintf(temp,"%dx%d", modes[i]->hdisplay, modes[i]->vdisplay);
 | 
						|
				config_dialog->AddFSReso(temp);
 | 
						|
				config_dialog->AddWindowReso(temp);//Add same to Window ones, since they should be nearly all that's needed
 | 
						|
				px = modes[i]->hdisplay;//Used to remove repeating from different screen depths
 | 
						|
				py = modes[i]->vdisplay;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}    
 | 
						|
	XFree(modes);
 | 
						|
#elif defined(HAVE_COCOA) && HAVE_COCOA && defined(HAVE_WX) && HAVE_WX
 | 
						|
	
 | 
						|
	CFArrayRef modes;
 | 
						|
	CFRange range;
 | 
						|
	CFDictionaryRef modesDict;
 | 
						|
	CFNumberRef modeValue;
 | 
						|
 | 
						|
	int modeWidth;
 | 
						|
	int modeHeight;
 | 
						|
	int modeBpp;
 | 
						|
	int modeIndex;
 | 
						|
	int px = 0, py = 0;
 | 
						|
 | 
						|
 | 
						|
	modes = CGDisplayAvailableModes(CGMainDisplayID());
 | 
						|
 | 
						|
	range.location = 0;
 | 
						|
	range.length = CFArrayGetCount(modes);
 | 
						|
 | 
						|
	for (modeIndex=0; modeIndex<range.length; modeIndex++)
 | 
						|
	{
 | 
						|
		modesDict = (CFDictionaryRef)CFArrayGetValueAtIndex(modes, modeIndex);
 | 
						|
		modeValue = (CFNumberRef) CFDictionaryGetValue(modesDict, kCGDisplayWidth);
 | 
						|
    		CFNumberGetValue(modeValue, kCFNumberLongType, &modeWidth);
 | 
						|
		modeValue = (CFNumberRef) CFDictionaryGetValue(modesDict, kCGDisplayHeight);
 | 
						|
    		CFNumberGetValue(modeValue, kCFNumberLongType, &modeHeight);
 | 
						|
		modeValue = (CFNumberRef) CFDictionaryGetValue(modesDict, kCGDisplayBitsPerPixel);
 | 
						|
    		CFNumberGetValue(modeValue, kCFNumberLongType, &modeBpp);
 | 
						|
 | 
						|
		if (px != modeWidth && py != modeHeight)
 | 
						|
		{
 | 
						|
			char temp[32];
 | 
						|
			sprintf(temp,"%dx%d", modeWidth, modeHeight);
 | 
						|
			config_dialog->AddFSReso(temp);
 | 
						|
			config_dialog->AddWindowReso(temp);//Add same to Window ones, since they should be nearly all that's needed
 | 
						|
			px = modeWidth;
 | 
						|
			py = modeHeight;
 | 
						|
		}
 | 
						|
	}
 | 
						|
#endif
 | 
						|
	
 | 
						|
	// Check if at least one resolution was found. If we don't and the resolution array is empty
 | 
						|
	// CreateGUIControls() will crash because the array is empty.
 | 
						|
#if defined(HAVE_WX) && HAVE_WX
 | 
						|
	if (config_dialog->arrayStringFor_FullscreenCB.size() == 0)
 | 
						|
	{
 | 
						|
		config_dialog->AddFSReso("<No resolutions found>");
 | 
						|
		config_dialog->AddWindowReso("<No resolutions found>");
 | 
						|
	}
 | 
						|
 | 
						|
	config_dialog->CreateGUIControls();
 | 
						|
	// Hm, why does this code show it modally?
 | 
						|
	config_dialog->ShowModal();
 | 
						|
#endif	
 | 
						|
}
 | 
						|
 | 
						|
void Initialize(void *init)
 | 
						|
{
 | 
						|
    frameCount = 0;
 | 
						|
    SVideoInitialize *_pVideoInitialize = (SVideoInitialize*)init;
 | 
						|
    g_VideoInitialize = *(_pVideoInitialize); // Create a shortcut to _pVideoInitialize that can also update it
 | 
						|
    InitLUTs();
 | 
						|
	InitXFBConvTables();
 | 
						|
    g_Config.Load();
 | 
						|
    
 | 
						|
	g_Config.GameIniLoad();
 | 
						|
	g_Config.UpdateProjectionHack();
 | 
						|
 | 
						|
    if (!OpenGL_Create(g_VideoInitialize, 640, 480)) // 640x480 will be the default if all else fails
 | 
						|
	{
 | 
						|
        g_VideoInitialize.pLog("Renderer::Create failed\n", TRUE);
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
	_pVideoInitialize->pPeekMessages = g_VideoInitialize.pPeekMessages;
 | 
						|
    _pVideoInitialize->pUpdateFPSDisplay = g_VideoInitialize.pUpdateFPSDisplay;
 | 
						|
 | 
						|
	// Now the window handle is written
 | 
						|
    _pVideoInitialize->pWindowHandle = g_VideoInitialize.pWindowHandle;
 | 
						|
 | 
						|
	OSD::AddMessage("Dolphin OpenGL Video Plugin" ,5000);
 | 
						|
}
 | 
						|
 | 
						|
void DoState(unsigned char **ptr, int mode) {
 | 
						|
#ifndef _WIN32
 | 
						|
	// WHY is this here??
 | 
						|
	OpenGL_MakeCurrent();
 | 
						|
#endif
 | 
						|
    // Clear all caches that touch RAM
 | 
						|
    TextureMngr::Invalidate(false);
 | 
						|
    VertexLoaderManager::MarkAllDirty();
 | 
						|
    
 | 
						|
    PointerWrap p(ptr, mode);
 | 
						|
    VideoCommon_DoState(p);
 | 
						|
    
 | 
						|
    // Refresh state.
 | 
						|
	if (mode == PointerWrap::MODE_READ)
 | 
						|
	{
 | 
						|
        BPReload();
 | 
						|
		RecomputeCachedArraybases();
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
// This is called after Video_Initialize() from the Core
 | 
						|
void Video_Prepare(void)
 | 
						|
{
 | 
						|
    OpenGL_MakeCurrent();
 | 
						|
    if (!Renderer::Init()) {
 | 
						|
        g_VideoInitialize.pLog("Renderer::Create failed\n", TRUE);
 | 
						|
        PanicAlert("Can't create opengl renderer. You might be missing some required opengl extensions, check the logs for more info");
 | 
						|
        exit(1);
 | 
						|
    }
 | 
						|
 | 
						|
    TextureMngr::Init();
 | 
						|
 | 
						|
    BPInit();
 | 
						|
    VertexManager::Init();
 | 
						|
    Fifo_Init(); // must be done before OpcodeDecoder_Init()
 | 
						|
    OpcodeDecoder_Init();
 | 
						|
    VertexShaderCache::Init();
 | 
						|
    VertexShaderManager::Init();
 | 
						|
    PixelShaderCache::Init();
 | 
						|
    PixelShaderManager::Init();
 | 
						|
	PostProcessing::Init();
 | 
						|
    GL_REPORT_ERRORD();
 | 
						|
    VertexLoaderManager::Init();
 | 
						|
    TextureConverter::Init();
 | 
						|
	INFO_LOG(VIDEO, "Video plugin initialized.");
 | 
						|
}
 | 
						|
 | 
						|
void Shutdown(void)
 | 
						|
{
 | 
						|
	Fifo_Shutdown();
 | 
						|
	PostProcessing::Shutdown();
 | 
						|
	TextureConverter::Shutdown();
 | 
						|
	VertexLoaderManager::Shutdown();
 | 
						|
	VertexShaderCache::Shutdown();
 | 
						|
	VertexShaderManager::Shutdown();
 | 
						|
	PixelShaderManager::Shutdown();
 | 
						|
	PixelShaderCache::Shutdown();
 | 
						|
	VertexManager::Shutdown();
 | 
						|
	TextureMngr::Shutdown();
 | 
						|
	OpcodeDecoder_Shutdown();
 | 
						|
	Renderer::Shutdown();
 | 
						|
	OpenGL_Shutdown();
 | 
						|
}
 | 
						|
 | 
						|
// -------------------------------
 | 
						|
// Enter and exit the video loop
 | 
						|
// -------------------------------
 | 
						|
void Video_EnterLoop()
 | 
						|
{
 | 
						|
	Fifo_EnterLoop(g_VideoInitialize);
 | 
						|
}
 | 
						|
 | 
						|
void Video_ExitLoop()
 | 
						|
{
 | 
						|
	Fifo_ExitLoop();
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void Video_Screenshot(const char *_szFilename)
 | 
						|
{
 | 
						|
	Renderer::SetScreenshot(_szFilename);
 | 
						|
}
 | 
						|
 | 
						|
void Video_UpdateXFB(u8* _pXFB, u32 _dwWidth, u32 _dwHeight, s32 _dwYOffset, bool scheduling)
 | 
						|
{
 | 
						|
	if (g_Config.bUseXFB && XFB_isInit())
 | 
						|
	{
 | 
						|
		if (scheduling) // from CPU in DC without fifo&CP (some 2D homebrews)
 | 
						|
		{
 | 
						|
			XFB_SetUpdateArgs(_pXFB, _dwWidth, _dwHeight, _dwYOffset);
 | 
						|
			g_XFBUpdateRequested = TRUE;
 | 
						|
		}
 | 
						|
		else
 | 
						|
		{
 | 
						|
			if (_pXFB) // from CPU in SC mode
 | 
						|
			{
 | 
						|
				XFB_Draw(_pXFB, _dwWidth, _dwHeight, _dwYOffset);
 | 
						|
				g_VideoInitialize.pCopiedToXFB();
 | 
						|
			}
 | 
						|
			else // from GP in DC without fifo&CP (some 2D homebrews)
 | 
						|
			{
 | 
						|
				XFB_Draw();
 | 
						|
				g_XFBUpdateRequested = FALSE;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void Video_AddMessage(const char* pstr, u32 milliseconds)
 | 
						|
{
 | 
						|
	OSD::AddMessage(pstr, milliseconds);
 | 
						|
}
 |