forked from dolphin-emu/dolphin
		
	Not committing VideoOGL.vcproj so that project compiles with old OGL video window. In order to test just replace main.cpp/GLUtil.cpp/GLUtil.h with nmain.cpp/nGLUtil.cpp/nGLUtil.h in the project. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2038 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			140 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			140 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "Globals.h"
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#include "IniFile.h"
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#include "svnrev.h"
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#include "Config.h"
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#include "Render.h"
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#include "nGLUtil.h"
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GLWindow *glWin = NULL;
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void OpenGL_SwapBuffers()
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{
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	glWin->SwapBuffers();
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}
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void OpenGL_SetWindowText(const char *text) 
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{
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	glWin->SetWindowText(text);
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}
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unsigned int Callback_PeekMessages()
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{
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	return glWin->PeekMessages();
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}
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void UpdateFPSDisplay(const char *text)
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{
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	char temp[512];
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	sprintf(temp, "SVN R%s: GL: %s", SVN_REV_STR, text);
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	OpenGL_SetWindowText(temp);
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}
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// =======================================================================================
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// Create window. Called from main.cpp
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bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int width, int height)
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{
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	g_VideoInitialize.pPeekMessages = &Callback_PeekMessages;
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	g_VideoInitialize.pUpdateFPSDisplay = &UpdateFPSDisplay;
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	if (strncasecmp(g_Config.iBackend, "sdl", 10) == 0)
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		glWin = new SDLWindow();
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	else if (strncasecmp(g_Config.iBackend, "x11", 10) == 0)
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		glWin = new X11Window();
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	else if (strncasecmp(g_Config.iBackend, "wxgl", 10) == 0)
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		glWin = new WXGLWindow();
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	else if (strncasecmp(g_Config.iBackend, "windows", 10) == 0)
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		glWin = new Win32Window();
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	else
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		PanicAlert("Invalid backend %s", g_Config.iBackend);
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	if (! glWin)
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		return false;
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	glWin->SetEventHandler((EventHandler *)globals->eventHandler);
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	return true;
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}
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bool OpenGL_MakeCurrent()
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{
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	return glWin->MakeCurrent();
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}
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// =======================================================================================
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// Update window width, size and etc. Called from Render.cpp and XFB.cpp
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// ----------------
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void OpenGL_Update()
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{
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	glWin->Update();
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}
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// =======================================================================================
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// Close plugin
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// ----------------
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void OpenGL_Shutdown()
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{
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	delete glWin;
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}
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u32 OpenGL_GetWidth() {
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	return glWin->GetXwin();
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}
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u32 OpenGL_GetHeight() {
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	return glWin->GetYwin();
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}
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void OpenGL_SetSize(u32 width, u32 height) {
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	glWin->SetWinSize(width, height);
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}
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int OpenGL_GetXoff() {
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	return glWin->GetXoff();
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}
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int OpenGL_GetYoff() {
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	return glWin->GetYoff();
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}
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float OpenGL_GetXmax() {
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	return glWin->GetXmax();
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}
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float OpenGL_GetYmax() {
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	return glWin->GetYmax();
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}
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void OpenGL_AddBackends(ConfigDialog *frame) {
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	if(SDLWindow::valid())
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		frame->AddRenderBackend("SDL");
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	if(X11Window::valid())
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		frame->AddRenderBackend("X11");
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	if(WXGLWindow::valid())
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		frame->AddRenderBackend("WXGL");
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	if(Win32Window::valid())
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		frame->AddRenderBackend("Windows"); // Not "Win32" because retarded people will ask where "win64" is...
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}
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void OpenGL_AddResolutions(ConfigDialog *frame) {
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	// TODO get resolution iter
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}
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