forked from dolphin-emu/dolphin
		
	Allows feedback from backends to be communicated to the user when long-running operation are performed (e.g. shader compilation).
		
			
				
	
	
		
			42 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			42 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <string>
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// Host - defines an interface for the emulator core to communicate back to the
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// OS-specific layer
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// The emulator core is abstracted from the OS using 2 interfaces:
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// Common and Host.
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// Common simply provides OS-neutral implementations of things like threads, mutexes,
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// INI file manipulation, memory mapping, etc.
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// Host is an abstract interface for communicating things back to the host. The emulator
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// core is treated as a library, not as a main program, because it is far easier to
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// write GUI interfaces that control things than to squash GUI into some model that wasn't
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// designed for it.
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// The host can be just a command line app that opens a window, or a full blown debugger
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// interface.
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bool Host_UINeedsControllerState();
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bool Host_RendererHasFocus();
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bool Host_RendererIsFullscreen();
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void Host_Message(int Id);
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void Host_NotifyMapLoaded();
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void Host_RefreshDSPDebuggerWindow();
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void Host_RequestRenderWindowSize(int width, int height);
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void Host_UpdateDisasmDialog();
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void Host_UpdateMainFrame();
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void Host_UpdateTitle(const std::string& title);
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void Host_ShowVideoConfig(void* parent, const std::string& backend_name);
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void Host_YieldToUI();
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void Host_UpdateProgressDialog(const char* caption, int position, int total);
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// TODO (neobrain): Remove this from host!
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void* Host_GetRenderHandle();
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