forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			161 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			161 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2013 Dolphin Emulator Project
 | |
| // Licensed under GPLv2
 | |
| // Refer to the license.txt file included.
 | |
| 
 | |
| #include <string>
 | |
| 
 | |
| #include "Common/FileUtil.h"
 | |
| #include "Common/IniFile.h"
 | |
| 
 | |
| #include "VideoCommon/Debugger.h"
 | |
| #include "VideoCommon/NativeVertexFormat.h"
 | |
| #include "VideoCommon/PixelShaderGen.h"
 | |
| #include "VideoCommon/TextureCacheBase.h"
 | |
| #include "VideoCommon/VertexShaderGen.h"
 | |
| #include "VideoCommon/VideoConfig.h"
 | |
| 
 | |
| //void UpdateFPSDisplay(const char *text);
 | |
| 
 | |
| GFXDebuggerBase *g_pdebugger = nullptr;
 | |
| volatile bool GFXDebuggerPauseFlag = false; // if true, the GFX thread will be spin locked until it's false again
 | |
| volatile PauseEvent GFXDebuggerToPauseAtNext = NOT_PAUSE; // Event which will trigger spin locking the GFX thread
 | |
| volatile int GFXDebuggerEventToPauseCount = 0; // Number of events to wait for until GFX thread will be paused
 | |
| 
 | |
| void GFXDebuggerUpdateScreen()
 | |
| {
 | |
| 	// TODO: Implement this in a backend-independent way
 | |
| /*	// update screen
 | |
| 	if (D3D::bFrameInProgress)
 | |
| 	{
 | |
| 		D3D::dev->SetRenderTarget(0, D3D::GetBackBufferSurface());
 | |
| 		D3D::dev->SetDepthStencilSurface(nullptr);
 | |
| 
 | |
| 		D3D::dev->StretchRect(FramebufferManager::GetEFBColorRTSurface(), nullptr,
 | |
| 			D3D::GetBackBufferSurface(), nullptr,
 | |
| 			D3DTEXF_LINEAR);
 | |
| 
 | |
| 		D3D::dev->EndScene();
 | |
| 		D3D::dev->Present(nullptr, nullptr, nullptr, nullptr);
 | |
| 
 | |
| 		D3D::dev->SetRenderTarget(0, FramebufferManager::GetEFBColorRTSurface());
 | |
| 		D3D::dev->SetDepthStencilSurface(FramebufferManager::GetEFBDepthRTSurface());
 | |
| 		D3D::dev->BeginScene();
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		D3D::dev->EndScene();
 | |
| 		D3D::dev->Present(nullptr, nullptr, nullptr, nullptr);
 | |
| 		D3D::dev->BeginScene();
 | |
| 	}*/
 | |
| }
 | |
| 
 | |
| // GFX thread
 | |
| void GFXDebuggerCheckAndPause(bool update)
 | |
| {
 | |
| 	if (GFXDebuggerPauseFlag)
 | |
| 	{
 | |
| 		g_pdebugger->OnPause();
 | |
| 		while ( GFXDebuggerPauseFlag )
 | |
| 		{
 | |
| 			g_video_backend->UpdateFPSDisplay("Paused by Video Debugger");
 | |
| 
 | |
| 			if (update) GFXDebuggerUpdateScreen();
 | |
| 			SLEEP(5);
 | |
| 		}
 | |
| 		g_pdebugger->OnContinue();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| // GFX thread
 | |
| void GFXDebuggerToPause(bool update)
 | |
| {
 | |
| 	GFXDebuggerToPauseAtNext = NOT_PAUSE;
 | |
| 	GFXDebuggerPauseFlag = true;
 | |
| 	GFXDebuggerCheckAndPause(update);
 | |
| }
 | |
| 
 | |
| void ContinueGFXDebugger()
 | |
| {
 | |
| 	GFXDebuggerPauseFlag = false;
 | |
| }
 | |
| 
 | |
| 
 | |
| void GFXDebuggerBase::DumpPixelShader(const std::string& path)
 | |
| {
 | |
| 	const std::string filename = StringFromFormat("%sdump_ps.txt", path.c_str());
 | |
| 
 | |
| 	std::string output;
 | |
| 	bool useDstAlpha = !g_ActiveConfig.bDstAlphaPass && bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate && bpmem.zcontrol.pixel_format == PEControl::RGBA6_Z24;
 | |
| 	if (!useDstAlpha)
 | |
| 	{
 | |
| 		output = "Destination alpha disabled:\n";
 | |
| ///		output += GeneratePixelShaderCode(DSTALPHA_NONE, g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components);
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		if (g_ActiveConfig.backend_info.bSupportsDualSourceBlend)
 | |
| 		{
 | |
| 			output = "Using dual source blending for destination alpha:\n";
 | |
| ///			output += GeneratePixelShaderCode(DSTALPHA_DUAL_SOURCE_BLEND, g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components);
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			output = "Using two passes for emulating destination alpha:\n";
 | |
| ///			output += GeneratePixelShaderCode(DSTALPHA_NONE, g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components);
 | |
| 			output += "\n\nDestination alpha pass shader:\n";
 | |
| ///			output += GeneratePixelShaderCode(DSTALPHA_ALPHA_PASS, g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	File::CreateEmptyFile(filename);
 | |
| 	File::WriteStringToFile(output, filename);
 | |
| }
 | |
| 
 | |
| void GFXDebuggerBase::DumpVertexShader(const std::string& path)
 | |
| {
 | |
| 	const std::string filename = StringFromFormat("%sdump_vs.txt", path.c_str());
 | |
| 
 | |
| 	File::CreateEmptyFile(filename);
 | |
| ///	File::WriteStringToFile(GenerateVertexShaderCode(g_nativeVertexFmt->m_components, g_ActiveConfig.backend_info.APIType), filename);
 | |
| }
 | |
| 
 | |
| void GFXDebuggerBase::DumpPixelShaderConstants(const std::string& path)
 | |
| {
 | |
| 	// TODO
 | |
| }
 | |
| 
 | |
| void GFXDebuggerBase::DumpVertexShaderConstants(const std::string& path)
 | |
| {
 | |
| 	// TODO
 | |
| }
 | |
| 
 | |
| void GFXDebuggerBase::DumpTextures(const std::string& path)
 | |
| {
 | |
| 	// TODO
 | |
| }
 | |
| 
 | |
| void GFXDebuggerBase::DumpFrameBuffer(const std::string& path)
 | |
| {
 | |
| 	// TODO
 | |
| }
 | |
| 
 | |
| void GFXDebuggerBase::DumpGeometry(const std::string& path)
 | |
| {
 | |
| 	// TODO
 | |
| }
 | |
| 
 | |
| void GFXDebuggerBase::DumpVertexDecl(const std::string& path)
 | |
| {
 | |
| 	// TODO
 | |
| }
 | |
| 
 | |
| void GFXDebuggerBase::DumpMatrices(const std::string& path)
 | |
| {
 | |
| 	// TODO
 | |
| }
 | |
| 
 | |
| void GFXDebuggerBase::DumpStats(const std::string& path)
 | |
| {
 | |
| 	// TODO
 | |
| }
 |