forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			720 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			720 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2013 Dolphin Emulator Project
 | |
| // Licensed under GPLv2
 | |
| // Refer to the license.txt file included.
 | |
| 
 | |
| #include <cmath>
 | |
| #include <sstream>
 | |
| 
 | |
| #include "Common/Common.h"
 | |
| #include "Common/MathUtil.h"
 | |
| #include "VideoCommon/BPMemory.h"
 | |
| #include "VideoCommon/CPMemory.h"
 | |
| #include "VideoCommon/RenderBase.h"
 | |
| #include "VideoCommon/Statistics.h"
 | |
| #include "VideoCommon/VertexManagerBase.h"
 | |
| #include "VideoCommon/VertexShaderGen.h"
 | |
| #include "VideoCommon/VertexShaderManager.h"
 | |
| #include "VideoCommon/VideoCommon.h"
 | |
| #include "VideoCommon/VideoConfig.h"
 | |
| #include "VideoCommon/XFMemory.h"
 | |
| 
 | |
| static float GC_ALIGNED16(g_fProjectionMatrix[16]);
 | |
| 
 | |
| // track changes
 | |
| static bool bTexMatricesChanged[2], bPosNormalMatrixChanged, bProjectionChanged, bViewportChanged;
 | |
| static int nMaterialsChanged;
 | |
| static int nTransformMatricesChanged[2]; // min,max
 | |
| static int nNormalMatricesChanged[2]; // min,max
 | |
| static int nPostTransformMatricesChanged[2]; // min,max
 | |
| static int nLightsChanged[2]; // min,max
 | |
| 
 | |
| static Matrix44 s_viewportCorrection;
 | |
| static Matrix33 s_viewRotationMatrix;
 | |
| static Matrix33 s_viewInvRotationMatrix;
 | |
| static float s_fViewTranslationVector[3];
 | |
| static float s_fViewRotation[2];
 | |
| 
 | |
| VertexShaderConstants VertexShaderManager::constants;
 | |
| bool VertexShaderManager::dirty;
 | |
| 
 | |
| struct ProjectionHack
 | |
| {
 | |
| 	float sign;
 | |
| 	float value;
 | |
| 	ProjectionHack() { }
 | |
| 	ProjectionHack(float new_sign, float new_value)
 | |
| 		: sign(new_sign), value(new_value) {}
 | |
| };
 | |
| 
 | |
| namespace
 | |
| {
 | |
| // Control Variables
 | |
| static ProjectionHack g_ProjHack1;
 | |
| static ProjectionHack g_ProjHack2;
 | |
| } // Namespace
 | |
| 
 | |
| static float PHackValue(std::string sValue)
 | |
| {
 | |
| 	float f = 0;
 | |
| 	bool fp = false;
 | |
| 	const char *cStr = sValue.c_str();
 | |
| 	char *c = new char[strlen(cStr)+1];
 | |
| 	std::istringstream sTof("");
 | |
| 
 | |
| 	for (unsigned int i=0; i<=strlen(cStr); ++i)
 | |
| 	{
 | |
| 		if (i == 20)
 | |
| 		{
 | |
| 			c[i] = '\0';
 | |
| 			break;
 | |
| 		}
 | |
| 
 | |
| 		c[i] = (cStr[i] == ',') ? '.' : *(cStr+i);
 | |
| 		if (c[i] == '.')
 | |
| 			fp = true;
 | |
| 	}
 | |
| 
 | |
| 	cStr = c;
 | |
| 	sTof.str(cStr);
 | |
| 	sTof >> f;
 | |
| 
 | |
| 	if (!fp)
 | |
| 		f /= 0xF4240;
 | |
| 
 | |
| 	delete [] c;
 | |
| 	return f;
 | |
| }
 | |
| 
 | |
| void UpdateProjectionHack(int iPhackvalue[], std::string sPhackvalue[])
 | |
| {
 | |
| 	float fhackvalue1 = 0, fhackvalue2 = 0;
 | |
| 	float fhacksign1 = 1.0, fhacksign2 = 1.0;
 | |
| 	const char *sTemp[2];
 | |
| 
 | |
| 	if (iPhackvalue[0] == 1)
 | |
| 	{
 | |
| 		NOTICE_LOG(VIDEO, "\t\t--- Orthographic Projection Hack ON ---");
 | |
| 
 | |
| 		fhacksign1 *= (iPhackvalue[1] == 1) ? -1.0f : fhacksign1;
 | |
| 		sTemp[0] = (iPhackvalue[1] == 1) ? " * (-1)" : "";
 | |
| 		fhacksign2 *= (iPhackvalue[2] == 1) ? -1.0f : fhacksign2;
 | |
| 		sTemp[1] = (iPhackvalue[2] == 1) ? " * (-1)" : "";
 | |
| 
 | |
| 		fhackvalue1 = PHackValue(sPhackvalue[0]);
 | |
| 		NOTICE_LOG(VIDEO, "- zNear Correction = (%f + zNear)%s", fhackvalue1, sTemp[0]);
 | |
| 
 | |
| 		fhackvalue2 = PHackValue(sPhackvalue[1]);
 | |
| 		NOTICE_LOG(VIDEO, "- zFar Correction =  (%f + zFar)%s", fhackvalue2, sTemp[1]);
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	// Set the projections hacks
 | |
| 	g_ProjHack1 = ProjectionHack(fhacksign1, fhackvalue1);
 | |
| 	g_ProjHack2 = ProjectionHack(fhacksign2, fhackvalue2);
 | |
| }
 | |
| 
 | |
| 
 | |
| // Viewport correction:
 | |
| // In D3D, the viewport rectangle must fit within the render target.
 | |
| // Say you want a viewport at (ix, iy) with size (iw, ih),
 | |
| // but your viewport must be clamped at (ax, ay) with size (aw, ah).
 | |
| // Just multiply the projection matrix with the following to get the same
 | |
| // effect:
 | |
| // [   (iw/aw)         0     0    ((iw - 2*(ax-ix)) / aw - 1)   ]
 | |
| // [         0   (ih/ah)     0   ((-ih + 2*(ay-iy)) / ah + 1)   ]
 | |
| // [         0         0     1                              0   ]
 | |
| // [         0         0     0                              1   ]
 | |
| static void ViewportCorrectionMatrix(Matrix44& result)
 | |
| {
 | |
| 	int scissorXOff = bpmem.scissorOffset.x * 2;
 | |
| 	int scissorYOff = bpmem.scissorOffset.y * 2;
 | |
| 
 | |
| 	// TODO: ceil, floor or just cast to int?
 | |
| 	// TODO: Directly use the floats instead of rounding them?
 | |
| 	float intendedX = xfmem.viewport.xOrig - xfmem.viewport.wd - scissorXOff;
 | |
| 	float intendedY = xfmem.viewport.yOrig + xfmem.viewport.ht - scissorYOff;
 | |
| 	float intendedWd = 2.0f * xfmem.viewport.wd;
 | |
| 	float intendedHt = -2.0f * xfmem.viewport.ht;
 | |
| 
 | |
| 	if (intendedWd < 0.f)
 | |
| 	{
 | |
| 		intendedX += intendedWd;
 | |
| 		intendedWd = -intendedWd;
 | |
| 	}
 | |
| 	if (intendedHt < 0.f)
 | |
| 	{
 | |
| 		intendedY += intendedHt;
 | |
| 		intendedHt = -intendedHt;
 | |
| 	}
 | |
| 
 | |
| 	// fit to EFB size
 | |
| 	float X = (intendedX >= 0.f) ? intendedX : 0.f;
 | |
| 	float Y = (intendedY >= 0.f) ? intendedY : 0.f;
 | |
| 	float Wd = (X + intendedWd <= EFB_WIDTH) ? intendedWd : (EFB_WIDTH - X);
 | |
| 	float Ht = (Y + intendedHt <= EFB_HEIGHT) ? intendedHt : (EFB_HEIGHT - Y);
 | |
| 
 | |
| 	Matrix44::LoadIdentity(result);
 | |
| 	if (Wd == 0 || Ht == 0)
 | |
| 		return;
 | |
| 
 | |
| 	result.data[4*0+0] = intendedWd / Wd;
 | |
| 	result.data[4*0+3] = (intendedWd - 2.f * (X - intendedX)) / Wd - 1.f;
 | |
| 	result.data[4*1+1] = intendedHt / Ht;
 | |
| 	result.data[4*1+3] = (-intendedHt + 2.f * (Y - intendedY)) / Ht + 1.f;
 | |
| }
 | |
| 
 | |
| void VertexShaderManager::Init()
 | |
| {
 | |
| 	Dirty();
 | |
| 
 | |
| 	memset(&xfmem, 0, sizeof(xfmem));
 | |
| 	memset(&constants, 0 , sizeof(constants));
 | |
| 	ResetView();
 | |
| 
 | |
| 	// TODO: should these go inside ResetView()?
 | |
| 	Matrix44::LoadIdentity(s_viewportCorrection);
 | |
| 	memset(g_fProjectionMatrix, 0, sizeof(g_fProjectionMatrix));
 | |
| 	for (int i = 0; i < 4; ++i)
 | |
| 		g_fProjectionMatrix[i*5] = 1.0f;
 | |
| }
 | |
| 
 | |
| void VertexShaderManager::Shutdown()
 | |
| {
 | |
| }
 | |
| 
 | |
| void VertexShaderManager::Dirty()
 | |
| {
 | |
| 	nTransformMatricesChanged[0] = 0;
 | |
| 	nTransformMatricesChanged[1] = 256;
 | |
| 
 | |
| 	nNormalMatricesChanged[0] = 0;
 | |
| 	nNormalMatricesChanged[1] = 96;
 | |
| 
 | |
| 	nPostTransformMatricesChanged[0] = 0;
 | |
| 	nPostTransformMatricesChanged[1] = 256;
 | |
| 
 | |
| 	nLightsChanged[0] = 0;
 | |
| 	nLightsChanged[1] = 0x80;
 | |
| 
 | |
| 	bPosNormalMatrixChanged = true;
 | |
| 	bTexMatricesChanged[0] = true;
 | |
| 	bTexMatricesChanged[1] = true;
 | |
| 
 | |
| 	bProjectionChanged = true;
 | |
| 
 | |
| 	nMaterialsChanged = 15;
 | |
| 
 | |
| 	dirty = true;
 | |
| }
 | |
| 
 | |
| // Syncs the shader constant buffers with xfmem
 | |
| // TODO: A cleaner way to control the matrices without making a mess in the parameters field
 | |
| void VertexShaderManager::SetConstants()
 | |
| {
 | |
| 	if (nTransformMatricesChanged[0] >= 0)
 | |
| 	{
 | |
| 		int startn = nTransformMatricesChanged[0] / 4;
 | |
| 		int endn = (nTransformMatricesChanged[1] + 3) / 4;
 | |
| 		memcpy(constants.transformmatrices[startn], &xfmem.posMatrices[startn * 4], (endn - startn) * 16);
 | |
| 		dirty = true;
 | |
| 		nTransformMatricesChanged[0] = nTransformMatricesChanged[1] = -1;
 | |
| 	}
 | |
| 
 | |
| 	if (nNormalMatricesChanged[0] >= 0)
 | |
| 	{
 | |
| 		int startn = nNormalMatricesChanged[0] / 3;
 | |
| 		int endn = (nNormalMatricesChanged[1] + 2) / 3;
 | |
| 		for (int i=startn; i<endn; i++)
 | |
| 		{
 | |
| 			memcpy(constants.normalmatrices[i], &xfmem.normalMatrices[3*i], 12);
 | |
| 		}
 | |
| 		dirty = true;
 | |
| 		nNormalMatricesChanged[0] = nNormalMatricesChanged[1] = -1;
 | |
| 	}
 | |
| 
 | |
| 	if (nPostTransformMatricesChanged[0] >= 0)
 | |
| 	{
 | |
| 		int startn = nPostTransformMatricesChanged[0] / 4;
 | |
| 		int endn = (nPostTransformMatricesChanged[1] + 3 ) / 4;
 | |
| 		memcpy(constants.posttransformmatrices[startn], &xfmem.postMatrices[startn * 4], (endn - startn) * 16);
 | |
| 		dirty = true;
 | |
| 		nPostTransformMatricesChanged[0] = nPostTransformMatricesChanged[1] = -1;
 | |
| 	}
 | |
| 
 | |
| 	if (nLightsChanged[0] >= 0)
 | |
| 	{
 | |
| 		// TODO: Outdated comment
 | |
| 		// lights don't have a 1 to 1 mapping, the color component needs to be converted to 4 floats
 | |
| 		int istart = nLightsChanged[0] / 0x10;
 | |
| 		int iend = (nLightsChanged[1] + 15) / 0x10;
 | |
| 
 | |
| 		for (int i = istart; i < iend; ++i)
 | |
| 		{
 | |
| 			const Light& light = xfmem.lights[i];
 | |
| 			VertexShaderConstants::Light& dstlight = constants.lights[i];
 | |
| 
 | |
| 			// xfmem.light.color is packed as abgr in u8[4], so we have to swap the order
 | |
| 			dstlight.color[0] = light.color[3];
 | |
| 			dstlight.color[1] = light.color[2];
 | |
| 			dstlight.color[2] = light.color[1];
 | |
| 			dstlight.color[3] = light.color[0];
 | |
| 
 | |
| 			dstlight.cosatt[0] = light.cosatt[0];
 | |
| 			dstlight.cosatt[1] = light.cosatt[1];
 | |
| 			dstlight.cosatt[2] = light.cosatt[2];
 | |
| 
 | |
| 			if (fabs(light.distatt[0]) < 0.00001f &&
 | |
| 			    fabs(light.distatt[1]) < 0.00001f &&
 | |
| 			    fabs(light.distatt[2]) < 0.00001f)
 | |
| 			{
 | |
| 				// dist attenuation, make sure not equal to 0!!!
 | |
| 				dstlight.distatt[0] = .00001f;
 | |
| 			}
 | |
| 			else
 | |
| 			{
 | |
| 				dstlight.distatt[0] = light.distatt[0];
 | |
| 			}
 | |
| 			dstlight.distatt[1] = light.distatt[1];
 | |
| 			dstlight.distatt[2] = light.distatt[2];
 | |
| 
 | |
| 			dstlight.pos[0] = light.dpos[0];
 | |
| 			dstlight.pos[1] = light.dpos[1];
 | |
| 			dstlight.pos[2] = light.dpos[2];
 | |
| 
 | |
| 			// TODO: these likely have to be normalized
 | |
| 			dstlight.dir[0] = light.ddir[0];
 | |
| 			dstlight.dir[1] = light.ddir[1];
 | |
| 			dstlight.dir[2] = light.ddir[2];
 | |
| 		}
 | |
| 		dirty = true;
 | |
| 
 | |
| 		nLightsChanged[0] = nLightsChanged[1] = -1;
 | |
| 	}
 | |
| 
 | |
| 	if (nMaterialsChanged)
 | |
| 	{
 | |
| 		for (int i = 0; i < 2; ++i)
 | |
| 		{
 | |
| 			if (nMaterialsChanged & (1 << i))
 | |
| 			{
 | |
| 				u32 data = xfmem.ambColor[i];
 | |
| 				constants.materials[i][0] = (data >> 24) & 0xFF;
 | |
| 				constants.materials[i][1] = (data >> 16) & 0xFF;
 | |
| 				constants.materials[i][2] = (data >>  8) & 0xFF;
 | |
| 				constants.materials[i][3] =  data        & 0xFF;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		for (int i = 0; i < 2; ++i)
 | |
| 		{
 | |
| 			if (nMaterialsChanged & (1 << (i + 2)))
 | |
| 			{
 | |
| 				u32 data = xfmem.matColor[i];
 | |
| 				constants.materials[i+2][0] = (data >> 24) & 0xFF;
 | |
| 				constants.materials[i+2][1] = (data >> 16) & 0xFF;
 | |
| 				constants.materials[i+2][2] = (data >>  8) & 0xFF;
 | |
| 				constants.materials[i+2][3] =  data        & 0xFF;
 | |
| 			}
 | |
| 		}
 | |
| 		dirty = true;
 | |
| 
 | |
| 		nMaterialsChanged = 0;
 | |
| 	}
 | |
| 
 | |
| 	if (bPosNormalMatrixChanged)
 | |
| 	{
 | |
| 		bPosNormalMatrixChanged = false;
 | |
| 
 | |
| 		const float *pos = (const float *)xfmem.posMatrices + MatrixIndexA.PosNormalMtxIdx * 4;
 | |
| 		const float *norm = (const float *)xfmem.normalMatrices + 3 * (MatrixIndexA.PosNormalMtxIdx & 31);
 | |
| 
 | |
| 		memcpy(constants.posnormalmatrix, pos, 3*16);
 | |
| 		memcpy(constants.posnormalmatrix[3], norm, 12);
 | |
| 		memcpy(constants.posnormalmatrix[4], norm+3, 12);
 | |
| 		memcpy(constants.posnormalmatrix[5], norm+6, 12);
 | |
| 		dirty = true;
 | |
| 	}
 | |
| 
 | |
| 	if (bTexMatricesChanged[0])
 | |
| 	{
 | |
| 		bTexMatricesChanged[0] = false;
 | |
| 		const float *fptrs[] =
 | |
| 		{
 | |
| 			(const float *)&xfmem.posMatrices[MatrixIndexA.Tex0MtxIdx * 4],
 | |
| 			(const float *)&xfmem.posMatrices[MatrixIndexA.Tex1MtxIdx * 4],
 | |
| 			(const float *)&xfmem.posMatrices[MatrixIndexA.Tex2MtxIdx * 4],
 | |
| 			(const float *)&xfmem.posMatrices[MatrixIndexA.Tex3MtxIdx * 4]
 | |
| 		};
 | |
| 
 | |
| 		for (int i = 0; i < 4; ++i)
 | |
| 		{
 | |
| 			memcpy(constants.texmatrices[3*i], fptrs[i], 3*16);
 | |
| 		}
 | |
| 		dirty = true;
 | |
| 	}
 | |
| 
 | |
| 	if (bTexMatricesChanged[1])
 | |
| 	{
 | |
| 		bTexMatricesChanged[1] = false;
 | |
| 		const float *fptrs[] = {
 | |
| 			(const float *)&xfmem.posMatrices[MatrixIndexB.Tex4MtxIdx * 4],
 | |
| 			(const float *)&xfmem.posMatrices[MatrixIndexB.Tex5MtxIdx * 4],
 | |
| 			(const float *)&xfmem.posMatrices[MatrixIndexB.Tex6MtxIdx * 4],
 | |
| 			(const float *)&xfmem.posMatrices[MatrixIndexB.Tex7MtxIdx * 4]
 | |
| 		};
 | |
| 
 | |
| 		for (int i = 0; i < 4; ++i)
 | |
| 		{
 | |
| 			memcpy(constants.texmatrices[3*i+12], fptrs[i], 3*16);
 | |
| 		}
 | |
| 		dirty = true;
 | |
| 	}
 | |
| 
 | |
| 	if (bViewportChanged)
 | |
| 	{
 | |
| 		bViewportChanged = false;
 | |
| 		constants.depthparams[0] = xfmem.viewport.farZ / 16777216.0f;
 | |
| 		constants.depthparams[1] = xfmem.viewport.zRange / 16777216.0f;
 | |
| 
 | |
| 		// The console GPU places the pixel center at 7/12 unless antialiasing
 | |
| 		// is enabled, while D3D and OpenGL place it at 0.5. See the comment
 | |
| 		// in VertexShaderGen.cpp for details.
 | |
| 		// NOTE: If we ever emulate antialiasing, the sample locations set by
 | |
| 		// BP registers 0x01-0x04 need to be considered here.
 | |
| 		const float pixel_center_correction = 7.0f / 12.0f - 0.5f;
 | |
| 		const float pixel_size_x = 2.f / Renderer::EFBToScaledXf(2.f * xfmem.viewport.wd);
 | |
| 		const float pixel_size_y = 2.f / Renderer::EFBToScaledXf(2.f * xfmem.viewport.ht);
 | |
| 		constants.depthparams[2] = pixel_center_correction * pixel_size_x;
 | |
| 		constants.depthparams[3] = pixel_center_correction * pixel_size_y;
 | |
| 		dirty = true;
 | |
| 		// This is so implementation-dependent that we can't have it here.
 | |
| 		g_renderer->SetViewport();
 | |
| 
 | |
| 		// Update projection if the viewport isn't 1:1 useable
 | |
| 		if (!g_ActiveConfig.backend_info.bSupportsOversizedViewports)
 | |
| 		{
 | |
| 			ViewportCorrectionMatrix(s_viewportCorrection);
 | |
| 			bProjectionChanged = true;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (bProjectionChanged)
 | |
| 	{
 | |
| 		bProjectionChanged = false;
 | |
| 
 | |
| 		float *rawProjection = xfmem.projection.rawProjection;
 | |
| 
 | |
| 		switch (xfmem.projection.type)
 | |
| 		{
 | |
| 		case GX_PERSPECTIVE:
 | |
| 
 | |
| 			g_fProjectionMatrix[0] = rawProjection[0] * g_ActiveConfig.fAspectRatioHackW;
 | |
| 			g_fProjectionMatrix[1] = 0.0f;
 | |
| 			g_fProjectionMatrix[2] = rawProjection[1];
 | |
| 			g_fProjectionMatrix[3] = 0.0f;
 | |
| 
 | |
| 			g_fProjectionMatrix[4] = 0.0f;
 | |
| 			g_fProjectionMatrix[5] = rawProjection[2] * g_ActiveConfig.fAspectRatioHackH;
 | |
| 			g_fProjectionMatrix[6] = rawProjection[3];
 | |
| 			g_fProjectionMatrix[7] = 0.0f;
 | |
| 
 | |
| 			g_fProjectionMatrix[8] = 0.0f;
 | |
| 			g_fProjectionMatrix[9] = 0.0f;
 | |
| 			g_fProjectionMatrix[10] = rawProjection[4];
 | |
| 
 | |
| 			g_fProjectionMatrix[11] = rawProjection[5];
 | |
| 
 | |
| 			g_fProjectionMatrix[12] = 0.0f;
 | |
| 			g_fProjectionMatrix[13] = 0.0f;
 | |
| 			// donkopunchstania suggested the GC GPU might round differently
 | |
| 			// He had thus changed this to -(1 + epsilon) to fix clipping issues.
 | |
| 			// I (neobrain) don't think his conjecture is true and thus reverted his change.
 | |
| 			g_fProjectionMatrix[14] = -1.0f;
 | |
| 			g_fProjectionMatrix[15] = 0.0f;
 | |
| 
 | |
| 			SETSTAT_FT(stats.gproj_0, g_fProjectionMatrix[0]);
 | |
| 			SETSTAT_FT(stats.gproj_1, g_fProjectionMatrix[1]);
 | |
| 			SETSTAT_FT(stats.gproj_2, g_fProjectionMatrix[2]);
 | |
| 			SETSTAT_FT(stats.gproj_3, g_fProjectionMatrix[3]);
 | |
| 			SETSTAT_FT(stats.gproj_4, g_fProjectionMatrix[4]);
 | |
| 			SETSTAT_FT(stats.gproj_5, g_fProjectionMatrix[5]);
 | |
| 			SETSTAT_FT(stats.gproj_6, g_fProjectionMatrix[6]);
 | |
| 			SETSTAT_FT(stats.gproj_7, g_fProjectionMatrix[7]);
 | |
| 			SETSTAT_FT(stats.gproj_8, g_fProjectionMatrix[8]);
 | |
| 			SETSTAT_FT(stats.gproj_9, g_fProjectionMatrix[9]);
 | |
| 			SETSTAT_FT(stats.gproj_10, g_fProjectionMatrix[10]);
 | |
| 			SETSTAT_FT(stats.gproj_11, g_fProjectionMatrix[11]);
 | |
| 			SETSTAT_FT(stats.gproj_12, g_fProjectionMatrix[12]);
 | |
| 			SETSTAT_FT(stats.gproj_13, g_fProjectionMatrix[13]);
 | |
| 			SETSTAT_FT(stats.gproj_14, g_fProjectionMatrix[14]);
 | |
| 			SETSTAT_FT(stats.gproj_15, g_fProjectionMatrix[15]);
 | |
| 			break;
 | |
| 
 | |
| 		case GX_ORTHOGRAPHIC:
 | |
| 
 | |
| 			g_fProjectionMatrix[0] = rawProjection[0];
 | |
| 			g_fProjectionMatrix[1] = 0.0f;
 | |
| 			g_fProjectionMatrix[2] = 0.0f;
 | |
| 			g_fProjectionMatrix[3] = rawProjection[1];
 | |
| 
 | |
| 			g_fProjectionMatrix[4] = 0.0f;
 | |
| 			g_fProjectionMatrix[5] = rawProjection[2];
 | |
| 			g_fProjectionMatrix[6] = 0.0f;
 | |
| 			g_fProjectionMatrix[7] = rawProjection[3];
 | |
| 
 | |
| 			g_fProjectionMatrix[8] = 0.0f;
 | |
| 			g_fProjectionMatrix[9] = 0.0f;
 | |
| 			g_fProjectionMatrix[10] = (g_ProjHack1.value + rawProjection[4]) * ((g_ProjHack1.sign == 0) ? 1.0f : g_ProjHack1.sign);
 | |
| 			g_fProjectionMatrix[11] = (g_ProjHack2.value + rawProjection[5]) * ((g_ProjHack2.sign == 0) ? 1.0f : g_ProjHack2.sign);
 | |
| 
 | |
| 			g_fProjectionMatrix[12] = 0.0f;
 | |
| 			g_fProjectionMatrix[13] = 0.0f;
 | |
| 
 | |
| 			g_fProjectionMatrix[14] = 0.0f;
 | |
| 			g_fProjectionMatrix[15] = 1.0f;
 | |
| 
 | |
| 			SETSTAT_FT(stats.g2proj_0, g_fProjectionMatrix[0]);
 | |
| 			SETSTAT_FT(stats.g2proj_1, g_fProjectionMatrix[1]);
 | |
| 			SETSTAT_FT(stats.g2proj_2, g_fProjectionMatrix[2]);
 | |
| 			SETSTAT_FT(stats.g2proj_3, g_fProjectionMatrix[3]);
 | |
| 			SETSTAT_FT(stats.g2proj_4, g_fProjectionMatrix[4]);
 | |
| 			SETSTAT_FT(stats.g2proj_5, g_fProjectionMatrix[5]);
 | |
| 			SETSTAT_FT(stats.g2proj_6, g_fProjectionMatrix[6]);
 | |
| 			SETSTAT_FT(stats.g2proj_7, g_fProjectionMatrix[7]);
 | |
| 			SETSTAT_FT(stats.g2proj_8, g_fProjectionMatrix[8]);
 | |
| 			SETSTAT_FT(stats.g2proj_9, g_fProjectionMatrix[9]);
 | |
| 			SETSTAT_FT(stats.g2proj_10, g_fProjectionMatrix[10]);
 | |
| 			SETSTAT_FT(stats.g2proj_11, g_fProjectionMatrix[11]);
 | |
| 			SETSTAT_FT(stats.g2proj_12, g_fProjectionMatrix[12]);
 | |
| 			SETSTAT_FT(stats.g2proj_13, g_fProjectionMatrix[13]);
 | |
| 			SETSTAT_FT(stats.g2proj_14, g_fProjectionMatrix[14]);
 | |
| 			SETSTAT_FT(stats.g2proj_15, g_fProjectionMatrix[15]);
 | |
| 			SETSTAT_FT(stats.proj_0, rawProjection[0]);
 | |
| 			SETSTAT_FT(stats.proj_1, rawProjection[1]);
 | |
| 			SETSTAT_FT(stats.proj_2, rawProjection[2]);
 | |
| 			SETSTAT_FT(stats.proj_3, rawProjection[3]);
 | |
| 			SETSTAT_FT(stats.proj_4, rawProjection[4]);
 | |
| 			SETSTAT_FT(stats.proj_5, rawProjection[5]);
 | |
| 			break;
 | |
| 
 | |
| 		default:
 | |
| 			ERROR_LOG(VIDEO, "Unknown projection type: %d", xfmem.projection.type);
 | |
| 		}
 | |
| 
 | |
| 		PRIM_LOG("Projection: %f %f %f %f %f %f\n", rawProjection[0], rawProjection[1], rawProjection[2], rawProjection[3], rawProjection[4], rawProjection[5]);
 | |
| 
 | |
| 		if ((g_ActiveConfig.bFreeLook || g_ActiveConfig.bAnaglyphStereo ) && xfmem.projection.type == GX_PERSPECTIVE)
 | |
| 		{
 | |
| 			Matrix44 mtxA;
 | |
| 			Matrix44 mtxB;
 | |
| 			Matrix44 viewMtx;
 | |
| 
 | |
| 			Matrix44::Translate(mtxA, s_fViewTranslationVector);
 | |
| 			Matrix44::LoadMatrix33(mtxB, s_viewRotationMatrix);
 | |
| 			Matrix44::Multiply(mtxB, mtxA, viewMtx); // view = rotation x translation
 | |
| 			Matrix44::Set(mtxB, g_fProjectionMatrix);
 | |
| 			Matrix44::Multiply(mtxB, viewMtx, mtxA); // mtxA = projection x view
 | |
| 			Matrix44::Multiply(s_viewportCorrection, mtxA, mtxB); // mtxB = viewportCorrection x mtxA
 | |
| 			memcpy(constants.projection, mtxB.data, 4*16);
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			Matrix44 projMtx;
 | |
| 			Matrix44::Set(projMtx, g_fProjectionMatrix);
 | |
| 
 | |
| 			Matrix44 correctedMtx;
 | |
| 			Matrix44::Multiply(s_viewportCorrection, projMtx, correctedMtx);
 | |
| 			memcpy(constants.projection, correctedMtx.data, 4*16);
 | |
| 		}
 | |
| 		dirty = true;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void VertexShaderManager::InvalidateXFRange(int start, int end)
 | |
| {
 | |
| 	if (((u32)start >= (u32)MatrixIndexA.PosNormalMtxIdx * 4 &&
 | |
| 		 (u32)start <  (u32)MatrixIndexA.PosNormalMtxIdx * 4 + 12) ||
 | |
| 		((u32)start >= XFMEM_NORMALMATRICES + ((u32)MatrixIndexA.PosNormalMtxIdx & 31) * 3 &&
 | |
| 		 (u32)start <  XFMEM_NORMALMATRICES + ((u32)MatrixIndexA.PosNormalMtxIdx & 31) * 3 + 9))
 | |
| 	{
 | |
| 		bPosNormalMatrixChanged = true;
 | |
| 	}
 | |
| 
 | |
| 	if (((u32)start >= (u32)MatrixIndexA.Tex0MtxIdx*4 && (u32)start < (u32)MatrixIndexA.Tex0MtxIdx*4+12) ||
 | |
| 		((u32)start >= (u32)MatrixIndexA.Tex1MtxIdx*4 && (u32)start < (u32)MatrixIndexA.Tex1MtxIdx*4+12) ||
 | |
| 		((u32)start >= (u32)MatrixIndexA.Tex2MtxIdx*4 && (u32)start < (u32)MatrixIndexA.Tex2MtxIdx*4+12) ||
 | |
| 		((u32)start >= (u32)MatrixIndexA.Tex3MtxIdx*4 && (u32)start < (u32)MatrixIndexA.Tex3MtxIdx*4+12))
 | |
| 	{
 | |
| 		bTexMatricesChanged[0] = true;
 | |
| 	}
 | |
| 
 | |
| 	if (((u32)start >= (u32)MatrixIndexB.Tex4MtxIdx*4 && (u32)start < (u32)MatrixIndexB.Tex4MtxIdx*4+12) ||
 | |
| 		((u32)start >= (u32)MatrixIndexB.Tex5MtxIdx*4 && (u32)start < (u32)MatrixIndexB.Tex5MtxIdx*4+12) ||
 | |
| 		((u32)start >= (u32)MatrixIndexB.Tex6MtxIdx*4 && (u32)start < (u32)MatrixIndexB.Tex6MtxIdx*4+12) ||
 | |
| 		((u32)start >= (u32)MatrixIndexB.Tex7MtxIdx*4 && (u32)start < (u32)MatrixIndexB.Tex7MtxIdx*4+12))
 | |
| 	{
 | |
| 		bTexMatricesChanged[1] = true;
 | |
| 	}
 | |
| 
 | |
| 	if (start < XFMEM_POSMATRICES_END)
 | |
| 	{
 | |
| 		if (nTransformMatricesChanged[0] == -1)
 | |
| 		{
 | |
| 			nTransformMatricesChanged[0] = start;
 | |
| 			nTransformMatricesChanged[1] = end>XFMEM_POSMATRICES_END?XFMEM_POSMATRICES_END:end;
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			if (nTransformMatricesChanged[0] > start) nTransformMatricesChanged[0] = start;
 | |
| 			if (nTransformMatricesChanged[1] < end) nTransformMatricesChanged[1] = end>XFMEM_POSMATRICES_END?XFMEM_POSMATRICES_END:end;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (start < XFMEM_NORMALMATRICES_END && end > XFMEM_NORMALMATRICES)
 | |
| 	{
 | |
| 		int _start = start < XFMEM_NORMALMATRICES ? 0 : start-XFMEM_NORMALMATRICES;
 | |
| 		int _end = end < XFMEM_NORMALMATRICES_END ? end-XFMEM_NORMALMATRICES : XFMEM_NORMALMATRICES_END-XFMEM_NORMALMATRICES;
 | |
| 
 | |
| 		if (nNormalMatricesChanged[0] == -1)
 | |
| 		{
 | |
| 			nNormalMatricesChanged[0] = _start;
 | |
| 			nNormalMatricesChanged[1] = _end;
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			if (nNormalMatricesChanged[0] > _start) nNormalMatricesChanged[0] = _start;
 | |
| 			if (nNormalMatricesChanged[1] < _end) nNormalMatricesChanged[1] = _end;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (start < XFMEM_POSTMATRICES_END && end > XFMEM_POSTMATRICES)
 | |
| 	{
 | |
| 		int _start = start < XFMEM_POSTMATRICES ? XFMEM_POSTMATRICES : start-XFMEM_POSTMATRICES;
 | |
| 		int _end = end < XFMEM_POSTMATRICES_END ? end-XFMEM_POSTMATRICES : XFMEM_POSTMATRICES_END-XFMEM_POSTMATRICES;
 | |
| 
 | |
| 		if (nPostTransformMatricesChanged[0] == -1)
 | |
| 		{
 | |
| 			nPostTransformMatricesChanged[0] = _start;
 | |
| 			nPostTransformMatricesChanged[1] = _end;
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			if (nPostTransformMatricesChanged[0] > _start) nPostTransformMatricesChanged[0] = _start;
 | |
| 			if (nPostTransformMatricesChanged[1] < _end) nPostTransformMatricesChanged[1] = _end;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (start < XFMEM_LIGHTS_END && end > XFMEM_LIGHTS)
 | |
| 	{
 | |
| 		int _start = start < XFMEM_LIGHTS ? XFMEM_LIGHTS : start-XFMEM_LIGHTS;
 | |
| 		int _end = end < XFMEM_LIGHTS_END ? end-XFMEM_LIGHTS : XFMEM_LIGHTS_END-XFMEM_LIGHTS;
 | |
| 
 | |
| 		if (nLightsChanged[0] == -1 )
 | |
| 		{
 | |
| 			nLightsChanged[0] = _start;
 | |
| 			nLightsChanged[1] = _end;
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			if (nLightsChanged[0] > _start) nLightsChanged[0] = _start;
 | |
| 			if (nLightsChanged[1] < _end)   nLightsChanged[1] = _end;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void VertexShaderManager::SetTexMatrixChangedA(u32 Value)
 | |
| {
 | |
| 	if (MatrixIndexA.Hex != Value)
 | |
| 	{
 | |
| 		VertexManager::Flush();
 | |
| 		if (MatrixIndexA.PosNormalMtxIdx != (Value&0x3f))
 | |
| 			bPosNormalMatrixChanged = true;
 | |
| 		bTexMatricesChanged[0] = true;
 | |
| 		MatrixIndexA.Hex = Value;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void VertexShaderManager::SetTexMatrixChangedB(u32 Value)
 | |
| {
 | |
| 	if (MatrixIndexB.Hex != Value)
 | |
| 	{
 | |
| 		VertexManager::Flush();
 | |
| 		bTexMatricesChanged[1] = true;
 | |
| 		MatrixIndexB.Hex = Value;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void VertexShaderManager::SetViewportChanged()
 | |
| {
 | |
| 	bViewportChanged = true;
 | |
| }
 | |
| 
 | |
| void VertexShaderManager::SetProjectionChanged()
 | |
| {
 | |
| 	bProjectionChanged = true;
 | |
| }
 | |
| 
 | |
| void VertexShaderManager::SetMaterialColorChanged(int index, u32 color)
 | |
| {
 | |
| 	nMaterialsChanged  |= (1 << index);
 | |
| }
 | |
| 
 | |
| void VertexShaderManager::TranslateView(float x, float y, float z)
 | |
| {
 | |
| 	float result[3];
 | |
| 	float vector[3] = { x,z,y };
 | |
| 
 | |
| 	Matrix33::Multiply(s_viewInvRotationMatrix, vector, result);
 | |
| 
 | |
| 	for (int i = 0; i < 3; i++)
 | |
| 		s_fViewTranslationVector[i] += result[i];
 | |
| 
 | |
| 	bProjectionChanged = true;
 | |
| }
 | |
| 
 | |
| void VertexShaderManager::RotateView(float x, float y)
 | |
| {
 | |
| 	s_fViewRotation[0] += x;
 | |
| 	s_fViewRotation[1] += y;
 | |
| 
 | |
| 	Matrix33 mx;
 | |
| 	Matrix33 my;
 | |
| 	Matrix33::RotateX(mx, s_fViewRotation[1]);
 | |
| 	Matrix33::RotateY(my, s_fViewRotation[0]);
 | |
| 	Matrix33::Multiply(mx, my, s_viewRotationMatrix);
 | |
| 
 | |
| 	// reverse rotation
 | |
| 	Matrix33::RotateX(mx, -s_fViewRotation[1]);
 | |
| 	Matrix33::RotateY(my, -s_fViewRotation[0]);
 | |
| 	Matrix33::Multiply(my, mx, s_viewInvRotationMatrix);
 | |
| 
 | |
| 	bProjectionChanged = true;
 | |
| }
 | |
| 
 | |
| void VertexShaderManager::ResetView()
 | |
| {
 | |
| 	memset(s_fViewTranslationVector, 0, sizeof(s_fViewTranslationVector));
 | |
| 	Matrix33::LoadIdentity(s_viewRotationMatrix);
 | |
| 	Matrix33::LoadIdentity(s_viewInvRotationMatrix);
 | |
| 	s_fViewRotation[0] = s_fViewRotation[1] = 0.0f;
 | |
| 
 | |
| 	bProjectionChanged = true;
 | |
| }
 | |
| 
 | |
| void VertexShaderManager::DoState(PointerWrap &p)
 | |
| {
 | |
| 	p.Do(g_fProjectionMatrix);
 | |
| 	p.Do(s_viewportCorrection);
 | |
| 	p.Do(s_viewRotationMatrix);
 | |
| 	p.Do(s_viewInvRotationMatrix);
 | |
| 	p.Do(s_fViewTranslationVector);
 | |
| 	p.Do(s_fViewRotation);
 | |
| 	p.Do(constants);
 | |
| 	p.Do(dirty);
 | |
| 
 | |
| 	if (p.GetMode() == PointerWrap::MODE_READ)
 | |
| 	{
 | |
| 		Dirty();
 | |
| 	}
 | |
| }
 |