forked from dolphin-emu/dolphin
		
	. Fixed super fast refresh rate issue . Recovered <TAB> shortcut key for ThrottleSkipping . Removed redundant "soundstream->Update()" in DSPLLE (Thanks to LordMark) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4728 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			193 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			193 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "Atomic.h"
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#include "Mixer.h"
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#include "AudioCommon.h"
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// Executed from sound stream thread
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unsigned int CMixer::Mix(short* samples, unsigned int numSamples)
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{
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	if (!samples)
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		return 0;
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	if (g_dspInitialize.pEmulatorState)
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	{
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		if (*g_dspInitialize.pEmulatorState != 0)
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		{
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			// Silence
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			memset(samples, 0, numSamples * 4);
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			return numSamples;
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		}
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	}
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	unsigned int numLeft = Common::AtomicLoad(m_numSamples);
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	numLeft = (numLeft > numSamples) ? numSamples : numLeft;
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	// Do re-sampling if needed
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	if (m_sampleRate == 32000)
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	{
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		for (unsigned int i = 0; i < numLeft * 2; i++)
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			samples[i] = Common::swap16(m_buffer[(m_indexR + i) & INDEX_MASK]);
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		m_indexR += numLeft * 2;
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	}
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	else
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	{
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		// AyuanX: Up-sampling is not implemented yet
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		PanicAlert("Mixer: Up-sampling is not implemented yet!");
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/*
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	static int PV1l=0,PV2l=0,PV3l=0,PV4l=0;
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	static int PV1r=0,PV2r=0,PV3r=0,PV4r=0;
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	static int acc=0;
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	while (num_stereo_samples) {
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		acc += core_sample_rate;
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		while (num_stereo_samples && (acc >= 48000)) {
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			PV4l=PV3l;
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			PV3l=PV2l;
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			PV2l=PV1l;
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			PV1l=*(samples++); //32bit processing
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			PV4r=PV3r;
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			PV3r=PV2r;
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			PV2r=PV1r;
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			PV1r=*(samples++); //32bit processing
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			num_stereo_samples--;
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			acc-=48000;
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		}
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		// defaults to nearest
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		s32 DataL = PV1l;
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		s32 DataR = PV1r;
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		if (m_mode == 1) { //linear
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			DataL = PV1l + ((PV2l - PV1l)*acc)/48000;
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			DataR = PV1r + ((PV2r - PV1r)*acc)/48000;
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		}
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		else if (m_mode == 2) {//cubic
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			s32 a0l = PV1l - PV2l - PV4l + PV3l;
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			s32 a0r = PV1r - PV2r - PV4r + PV3r;
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			s32 a1l = PV4l - PV3l - a0l;
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			s32 a1r = PV4r - PV3r - a0r;
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			s32 a2l = PV1l - PV4l;
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			s32 a2r = PV1r - PV4r;
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			s32 a3l = PV2l;
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			s32 a3r = PV2r;
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			s32 t0l = ((a0l    )*acc)/48000;
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			s32 t0r = ((a0r    )*acc)/48000;
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			s32 t1l = ((t0l+a1l)*acc)/48000;
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			s32 t1r = ((t0r+a1r)*acc)/48000;
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			s32 t2l = ((t1l+a2l)*acc)/48000;
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			s32 t2r = ((t1r+a2r)*acc)/48000;
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			s32 t3l = ((t2l+a3l));
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			s32 t3r = ((t2r+a3r));
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			DataL = t3l;
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			DataR = t3r;
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		}
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		int l = DataL, r = DataR;
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		if (l < -32767) l = -32767;
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		if (r < -32767) r = -32767;
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		if (l > 32767) l = 32767;
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		if (r > 32767) r = 32767;
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		sample_queue.push(l);
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		sample_queue.push(r);
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		m_queueSize += 2;
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	}
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*/
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	}
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	// Padding
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	if (numSamples > numLeft)
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		memset(&samples[numLeft * 2], 0, (numSamples - numLeft) * 4);
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	// Add the DSPHLE sound, re-sampling is done inside
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	Premix(samples, numSamples);
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	// Add the DTK Music
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	if (m_EnableDTKMusic)
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	{
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		// Re-sampling is done inside
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		g_dspInitialize.pGetAudioStreaming(samples, numSamples, m_sampleRate);
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	}
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	Common::AtomicAdd(m_numSamples, -(s32)numLeft);
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	return numSamples;
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}
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void CMixer::PushSamples(short *samples, unsigned int num_samples)
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{
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	// The auto throttle function. This loop will put a ceiling on the CPU MHz.
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	if (m_throttle)
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	{
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		while (Common::AtomicLoad(m_numSamples) >= MAX_SAMPLES - RESERVED_SAMPLES)
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		{
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			if (g_dspInitialize.pEmulatorState)
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			{
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				if (*g_dspInitialize.pEmulatorState != 0) 
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					break;
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			}
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			// Shortcut key for Throttle Skipping
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			#ifdef _WIN32
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			if (GetAsyncKeyState(VK_TAB)) break;;
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			#endif
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			SLEEP(1);
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			soundStream->Update();
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		}
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	}
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	// Check if we have enough free space
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	if (num_samples > MAX_SAMPLES - Common::AtomicLoad(m_numSamples))
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		return;
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	// AyuanX: Actual re-sampling work has been moved to sound thread
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	// to alleviate the workload on main thread
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	// and we simply store raw data here to make fast mem copy
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	int over_bytes = num_samples * 4 - (MAX_SAMPLES * 2 - (m_indexW & INDEX_MASK)) * sizeof(short);
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	if (over_bytes > 0)
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	{
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		memcpy(&m_buffer[m_indexW & INDEX_MASK], samples, num_samples * 4 - over_bytes);
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		memcpy(&m_buffer[0], samples + (num_samples * 4 - over_bytes) / sizeof(short), over_bytes);
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	}
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	else
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	{
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		memcpy(&m_buffer[m_indexW & INDEX_MASK], samples, num_samples * 4);
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	}
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	m_indexW += num_samples * 2;
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	 if (m_sampleRate != 32000)
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	{
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		PanicAlert("Mixer: Up-sampling is not implemented yet!");
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	}
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	Common::AtomicAdd(m_numSamples, num_samples);
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	return;
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}
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unsigned int CMixer::GetNumSamples()
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{
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	return Common::AtomicLoad(m_numSamples);
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}
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