forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			48 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			48 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include "Common/CommonTypes.h"
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#include "VideoCommon/ConstantManager.h"
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class PointerWrap;
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// The non-API dependent parts.
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class PixelShaderManager
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{
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public:
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  static void Init();
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  static void Dirty();
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  static void DoState(PointerWrap& p);
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  static void SetConstants();  // sets pixel shader constants
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  // constant management
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  // Some of these functions grab the constant values from global state,
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  // so make sure to call them after memory is committed
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  static void SetTevColor(int index, int component, s32 value);
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  static void SetTevKonstColor(int index, int component, s32 value);
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  static void SetAlpha();
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  static void SetDestAlpha();
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  static void SetTexDims(int texmapid, u32 width, u32 height);
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  static void SetZTextureBias();
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  static void SetViewportChanged();
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  static void SetEfbScaleChanged();
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  static void SetZSlope(float dfdx, float dfdy, float f0);
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  static void SetIndMatrixChanged(int matrixidx);
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  static void SetZTextureTypeChanged();
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  static void SetIndTexScaleChanged(bool high);
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  static void SetTexCoordChanged(u8 texmapid);
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  static void SetFogColorChanged();
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  static void SetFogParamChanged();
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  static void SetFogRangeAdjustChanged();
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  static PixelShaderConstants constants;
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  static bool dirty;
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  static bool s_bFogRangeAdjustChanged;
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  static bool s_bViewPortChanged;
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};
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