forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			93 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			93 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2014 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <gtest/gtest.h>
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#include <limits>
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#include <random>
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#include "Common/MathUtil.h"
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TEST(MathUtil, Clamp)
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{
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  EXPECT_EQ(1, MathUtil::Clamp(1, 0, 2));
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  EXPECT_EQ(1.0, MathUtil::Clamp(1.0, 0.0, 2.0));
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  EXPECT_EQ(2, MathUtil::Clamp(4, 0, 2));
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  EXPECT_EQ(2.0, MathUtil::Clamp(4.0, 0.0, 2.0));
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  EXPECT_EQ(0, MathUtil::Clamp(-1, 0, 2));
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  EXPECT_EQ(0.0, MathUtil::Clamp(-1.0, 0.0, 2.0));
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}
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TEST(MathUtil, IsQNAN)
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{
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  EXPECT_TRUE(MathUtil::IsQNAN(std::numeric_limits<double>::quiet_NaN()));
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  EXPECT_FALSE(MathUtil::IsQNAN(MathUtil::SNANConstant<double>()));
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}
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TEST(MathUtil, IsSNAN)
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{
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  EXPECT_FALSE(MathUtil::IsSNAN(std::numeric_limits<double>::quiet_NaN()));
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  EXPECT_TRUE(MathUtil::IsSNAN(MathUtil::SNANConstant<double>()));
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}
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TEST(MathUtil, IntLog2)
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{
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  EXPECT_EQ(0, IntLog2(1));
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  EXPECT_EQ(1, IntLog2(2));
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  EXPECT_EQ(2, IntLog2(4));
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  EXPECT_EQ(3, IntLog2(8));
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  EXPECT_EQ(63, IntLog2(0x8000000000000000ull));
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  // Rounding behavior.
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  EXPECT_EQ(3, IntLog2(15));
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  EXPECT_EQ(63, IntLog2(0xFFFFFFFFFFFFFFFFull));
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}
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TEST(MathUtil, FlushToZero)
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{
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  // To test the software implementation we need to make sure FTZ and DAZ are disabled.
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  // Using volatile here to ensure the compiler doesn't constant-fold it,
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  // we want the multiplication to occur at test runtime.
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  volatile float s = std::numeric_limits<float>::denorm_min();
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  volatile double d = std::numeric_limits<double>::denorm_min();
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  // Casting away the volatile attribute is required in order for msvc to resolve this to the
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  // correct instance of the comparison function.
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  EXPECT_LT(0.f, (float)(s * 2));
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  EXPECT_LT(0.0, (double)(d * 2));
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  EXPECT_EQ(+0.0, MathUtil::FlushToZero(+std::numeric_limits<double>::denorm_min()));
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  EXPECT_EQ(-0.0, MathUtil::FlushToZero(-std::numeric_limits<double>::denorm_min()));
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  EXPECT_EQ(+0.0, MathUtil::FlushToZero(+std::numeric_limits<double>::min() / 2));
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  EXPECT_EQ(-0.0, MathUtil::FlushToZero(-std::numeric_limits<double>::min() / 2));
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  EXPECT_EQ(std::numeric_limits<double>::min(),
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            MathUtil::FlushToZero(std::numeric_limits<double>::min()));
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  EXPECT_EQ(std::numeric_limits<double>::max(),
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            MathUtil::FlushToZero(std::numeric_limits<double>::max()));
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  EXPECT_EQ(+std::numeric_limits<double>::infinity(),
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            MathUtil::FlushToZero(+std::numeric_limits<double>::infinity()));
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  EXPECT_EQ(-std::numeric_limits<double>::infinity(),
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            MathUtil::FlushToZero(-std::numeric_limits<double>::infinity()));
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  // Test all subnormals as well as an equally large set of random normal floats.
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  std::default_random_engine engine(0);
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  std::uniform_int_distribution<u32> dist(0x00800000u, 0x7fffffffu);
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  for (u32 i = 0; i <= 0x007fffffu; ++i)
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  {
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    MathUtil::IntFloat x(i);
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    EXPECT_EQ(+0.f, MathUtil::FlushToZero(x.f));
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    x.i = i | 0x80000000u;
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    EXPECT_EQ(-0.f, MathUtil::FlushToZero(x.f));
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    x.i = dist(engine);
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    MathUtil::IntFloat y(MathUtil::FlushToZero(x.f));
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    EXPECT_EQ(x.i, y.i);
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    x.i |= 0x80000000u;
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    y.f = MathUtil::FlushToZero(x.f);
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    EXPECT_EQ(x.i, y.i);
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  }
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}
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