forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			73 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			73 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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// This audio backend uses XAudio2 via XAudio2_7.dll
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// This version of the library is included in the June 2010 DirectX SDK and
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// works on all versions of Windows, however the SDK and/or redist must be
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// separately installed.
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// Therefore this backend is available iff:
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//  * SDK is available at compile-time
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//  * runtime dll is available at runtime
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// Dolphin ships the relevant SDK headers in Externals, so it's always available.
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#pragma once
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#include <memory>
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#include "AudioCommon/SoundStream.h"
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#include "Common/Event.h"
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#ifdef _WIN32
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#include <Windows.h>
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struct StreamingVoiceContext2_7;
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struct IXAudio2;
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struct IXAudio2MasteringVoice;
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#endif
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class XAudio2_7 final : public SoundStream
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{
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#ifdef _WIN32
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private:
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  static void ReleaseIXAudio2(IXAudio2* ptr);
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  class Releaser
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  {
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  public:
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    template <typename R>
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    void operator()(R* ptr)
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    {
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      ReleaseIXAudio2(ptr);
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    }
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  };
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  std::unique_ptr<IXAudio2, Releaser> m_xaudio2;
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  std::unique_ptr<StreamingVoiceContext2_7> m_voice_context;
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  IXAudio2MasteringVoice* m_mastering_voice;
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  Common::Event m_sound_sync_event;
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  float m_volume;
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  const bool m_cleanup_com;
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  static HMODULE m_xaudio2_dll;
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  static bool InitLibrary();
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public:
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  XAudio2_7();
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  virtual ~XAudio2_7();
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  bool Start() override;
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  void Stop() override;
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  void Clear(bool mute) override;
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  void SetVolume(int volume) override;
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  static bool isValid() { return InitLibrary(); }
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#endif
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};
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