forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			45 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			45 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2010 Dolphin Emulator Project
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| // Licensed under GPLv2+
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| // Refer to the license.txt file included.
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| 
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| #pragma once
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| 
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| #include <memory>
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| #include <string>
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| #include <utility>
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| #include <vector>
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| 
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| class ControllerEmu;
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| 
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| class InputConfig
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| {
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| public:
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|   InputConfig(const std::string& ini_name, const std::string& gui_name,
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|               const std::string& profile_name)
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|       : m_ini_name(ini_name), m_gui_name(gui_name), m_profile_name(profile_name)
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|   {
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|   }
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| 
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|   bool LoadConfig(bool isGC);
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|   void SaveConfig();
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| 
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|   template <typename T, typename... Args>
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|   void CreateController(Args&&... args)
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|   {
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|     m_controllers.emplace_back(std::make_unique<T>(std::forward<Args>(args)...));
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|   }
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| 
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|   ControllerEmu* GetController(int index);
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|   void ClearControllers();
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|   bool ControllersNeedToBeCreated() const;
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|   bool IsControllerControlledByGamepadDevice(int index) const;
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| 
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|   std::string GetGUIName() const { return m_gui_name; }
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|   std::string GetProfileName() const { return m_profile_name; }
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| private:
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|   std::vector<std::unique_ptr<ControllerEmu>> m_controllers;
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|   const std::string m_ini_name;
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|   const std::string m_gui_name;
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|   const std::string m_profile_name;
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| };
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