forked from dolphin-emu/dolphin
		
	git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1109 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			355 lines
		
	
	
		
			8.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			355 lines
		
	
	
		
			8.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2003-2008 Dolphin Project.
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| 
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| // This program is free software: you can redistribute it and/or modify
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| // it under the terms of the GNU General Public License as published by
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| // the Free Software Foundation, version 2.0.
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| 
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| // This program is distributed in the hope that it will be useful,
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| // but WITHOUT ANY WARRANTY; without even the implied warranty of
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| // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| // GNU General Public License 2.0 for more details.
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| 
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| // A copy of the GPL 2.0 should have been included with the program.
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| // If not, see http://www.gnu.org/licenses/
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| 
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| // Official SVN repository and contact information can be found at
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| // http://code.google.com/p/dolphin-emu/
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| 
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| #include "Debugger/Debugger.h" // for the CDebugger class
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| #include "ChunkFile.h"
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| #include "WaveFile.h"
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| #include "resource.h"
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| 
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| #ifdef _WIN32
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| #include "PCHW/DSoundStream.h"
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| #include "AboutDlg.h"
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| #include "ConfigDlg.h"
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| #else
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| #include "PCHW/AOSoundStream.h"
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| #endif
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| 
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| #include "PCHW/Mixer.h"
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| 
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| #include "DSPHandler.h"
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| #include "Config.h"
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| 
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| #include "Logging/Console.h" // for startConsoleWin, wprintf, GetConsoleHwnd
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| 
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| DSPInitialize g_dspInitialize;
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| u8* g_pMemory;
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| extern std::vector<std::string> sMailLog, sMailTime;
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| std::string gpName;
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| 
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| // Set this if you want to log audio. search for log_ai in this file to see the filename.
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| static bool log_ai = false;
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| static WaveFileWriter g_wave_writer;
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| 
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| struct DSPState
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| {
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| 	u32 CPUMailbox;
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| 	bool CPUMailbox_Written[2];
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| 
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| 	u32 DSPMailbox;
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| 	bool DSPMailbox_Read[2];
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| 
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| 	DSPState()
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| 	{
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| 		CPUMailbox = 0x00000000;
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| 		CPUMailbox_Written[0] = false;
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| 		CPUMailbox_Written[1] = false;
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| 
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| 		DSPMailbox = 0x00000000;
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| 		DSPMailbox_Read[0] = true;
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| 		DSPMailbox_Read[1] = true;
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| 	}
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| };
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| 
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| DSPState g_dspState;
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| // ====================
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| 
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| 
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| //////////////////////////////////////////////////////////////////////////////////////////
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| // wxWidgets - Some kind of stuff wx needs
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| // ¯¯¯¯¯¯¯¯¯
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| class wxDLLApp : public wxApp
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| {
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| 	bool OnInit()
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| 	{
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| 		return true;
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| 	}
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| };
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| 
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| IMPLEMENT_APP_NO_MAIN(wxDLLApp) 
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| WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
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| ///////////////////
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| 
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| 
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| #ifdef _WIN32
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| HINSTANCE g_hInstance = NULL;
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| 
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| BOOL APIENTRY DllMain(HINSTANCE hinstDLL, // DLL module handle
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| 		DWORD dwReason, // reason called
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| 		LPVOID lpvReserved) // reserved
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| {
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| 	switch (dwReason)
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| 	{
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| 	    case DLL_PROCESS_ATTACH:
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| 			{
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| 
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| 			// more stuff wx needs
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| 			wxSetInstance((HINSTANCE)hinstDLL);
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| 			int argc = 0;
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| 			char **argv = NULL;
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| 			wxEntryStart(argc, argv);
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| 
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| 			// This is for ?
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| 			if ( !wxTheApp || !wxTheApp->CallOnInit() )
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| 				return FALSE;
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| 			}
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| 		    break;
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| 
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| 	    case DLL_PROCESS_DETACH:
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| 				wxEntryCleanup(); // use this or get a crash
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| 		    break;
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| 
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| 	    default:
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| 		    break;
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| 	}
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| 
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| 	g_hInstance = hinstDLL;
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| 	return(TRUE);
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| }
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| 
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| #endif
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| 
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| 
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| // =======================================================================================
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| // Open and close console
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| // -------------------
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| void OpenConsole()
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| {
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| 	#if defined (_WIN32)
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| 		startConsoleWin(155, 100, "Sound Debugging"); // give room for 100 rows
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| 		wprintf("OpenConsole > Console opened\n");
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| 		MoveWindow(GetConsoleHwnd(), 0,400, 1280,550, true); // move window, TODO: make this
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| 			// adjustable from the debugging window
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| 	#endif
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| }
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| 
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| void CloseConsole()
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| {
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| 	#if defined (_WIN32)
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| 		FreeConsole();
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| 	#endif
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| }
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| // ===================
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| 
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| 
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| // =======================================================================================
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| // Create debugging window - We could use use wxWindow win; new CDebugger(win) like nJoy but I don't
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| // know why it would be better. - There's a lockup problem with ShowModal(), but Show() doesn't work
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| // because then DLL_PROCESS_DETACH is called immediately after DLL_PROCESS_ATTACH.
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| // -------------------
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| CDebugger* m_frame;
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| void DllDebugger(HWND _hParent)
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| {
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| 	m_frame = new CDebugger(NULL);
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| 	m_frame->ShowModal();
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| }
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| // ===================
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| 
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| 
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| void GetDllInfo(PLUGIN_INFO* _PluginInfo)
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| {
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| 	_PluginInfo->Version = 0x0100;
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| 	_PluginInfo->Type = PLUGIN_TYPE_DSP;
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| #ifdef DEBUGFAST 
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| 	sprintf(_PluginInfo->Name, "Dolphin DSP-HLE Plugin (DebugFast) ");
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| #else
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| #ifndef _DEBUG
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| 	sprintf(_PluginInfo->Name, "Dolphin DSP-HLE Plugin ");
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| #else
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| 	sprintf(_PluginInfo	->Name, "Dolphin DSP-HLE Plugin (Debug) ");
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| #endif
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| #endif
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| }
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| 
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| void DllAbout(HWND _hParent)
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| {
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| #ifdef _WIN32
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| 	CAboutDlg aboutDlg;
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| 	aboutDlg.DoModal(_hParent);
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| #endif
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| }
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| 
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| void DllConfig(HWND _hParent)
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| {
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| #ifdef _WIN32
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| 	CConfigDlg configDlg;
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| 	configDlg.DoModal(_hParent);
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| #endif
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| }
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| 
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| void DSP_Initialize(DSPInitialize _dspInitialize)
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| {
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| 	g_Config.LoadDefaults();
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| 	g_Config.Load();
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| 
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| 	g_dspInitialize = _dspInitialize;
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| 
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| 	g_pMemory = g_dspInitialize.pGetMemoryPointer(0);
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| 
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| 	gpName = g_dspInitialize.pName(); // save the game name globally
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| 	for (int i = 0; i < gpName.length(); ++i) // and fix it
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| 	{
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| 		wprintf("%c", gpName[i]);
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| 		std::cout << gpName[i];
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| 		if (gpName[i] == ':') gpName[i] = ' ';
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| 	}
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| 	wprintf("\n");
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| 
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| 	CDSPHandler::CreateInstance();
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| 
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| #ifdef _WIN32
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| #ifdef _DEBUG
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| 	int tmpflag = _CrtSetDbgFlag(_CRTDBG_REPORT_FLAG);
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| 	tmpflag |= _CRTDBG_DELAY_FREE_MEM_DF;
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| 	_CrtSetDbgFlag(tmpflag);
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| #endif
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| 	if (log_ai) {
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| 		g_wave_writer.Start("D:\\ai_log.wav");
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| 		g_wave_writer.SetSkipSilence(false);
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| 	}
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| 
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| 	DSound::DSound_StartSound((HWND)g_dspInitialize.hWnd, 48000, Mixer);
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| #else
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| 	AOSound::AOSound_StartSound(48000, Mixer);
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| #endif
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| }
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| 
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| void DSP_Shutdown()
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| {
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| 	if (log_ai)
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| 		g_wave_writer.Stop();
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| 	// delete the UCodes
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| #ifdef _WIN32
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| 	DSound::DSound_StopSound();
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| #else
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| 	AOSound::AOSound_StopSound();
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| #endif
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| 	CDSPHandler::Destroy();
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| 
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| 	// Reset mails
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| 	if(m_frame)
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| 	{
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| 		sMailLog.clear();
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| 		sMailTime.clear();
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| 		m_frame->sMail.clear();
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| 		m_frame->sMailEnd.clear();
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| 	}
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| }
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| 
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| void DSP_DoState(unsigned char **ptr, int mode) {
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| 	PointerWrap p(ptr, mode);
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| }
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| 
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| unsigned short DSP_ReadMailboxHigh(bool _CPUMailbox)
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| {
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| 	if (_CPUMailbox)
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| 	{
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| 		return (g_dspState.CPUMailbox >> 16) & 0xFFFF;
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| 	}
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| 	else
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| 	{
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| 		return CDSPHandler::GetInstance().AccessMailHandler().ReadDSPMailboxHigh();
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| 	}
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| }
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| 
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| unsigned short DSP_ReadMailboxLow(bool _CPUMailbox)
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| {
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| 	if (_CPUMailbox)
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| 	{
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| 		return g_dspState.CPUMailbox & 0xFFFF;
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| 	}
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| 	else
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| 	{
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| 		return CDSPHandler::GetInstance().AccessMailHandler().ReadDSPMailboxLow();
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| 	}
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| }
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| 
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| void Update_DSP_WriteRegister()
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| {
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| 	// check if the whole message is complete and if we can send it
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| 	if (g_dspState.CPUMailbox_Written[0] && g_dspState.CPUMailbox_Written[1])
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| 	{
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| 		CDSPHandler::GetInstance().SendMailToDSP(g_dspState.CPUMailbox);
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| 		g_dspState.CPUMailbox_Written[0] = g_dspState.CPUMailbox_Written[1] = false;
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| 		g_dspState.CPUMailbox = 0; // Mail sent so clear it to show that it is progressed
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| 	}
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| }
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| 
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| void DSP_WriteMailboxHigh(bool _CPUMailbox, unsigned short _Value)
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| {
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| 	if (_CPUMailbox)
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| 	{
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| 		g_dspState.CPUMailbox = (g_dspState.CPUMailbox & 0xFFFF) | (_Value << 16);
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| 		g_dspState.CPUMailbox_Written[0] = true;
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| 
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| 		Update_DSP_WriteRegister();
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| 	}
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| 	else
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| 	{
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| 		PanicAlert("CPU can't write %08x to DSP mailbox", _Value);
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| 	}
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| }
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| 
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| void DSP_WriteMailboxLow(bool _CPUMailbox, unsigned short _Value)
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| {
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| 	if (_CPUMailbox)
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| 	{
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| 		g_dspState.CPUMailbox = (g_dspState.CPUMailbox & 0xFFFF0000) | _Value;
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| 		g_dspState.CPUMailbox_Written[1] = true;
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| 
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| 		Update_DSP_WriteRegister();
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| 	}
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| 	else
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| 	{
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| 		PanicAlert("CPU can't write %08x to DSP mailbox", _Value);
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| 	}
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| }
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| 
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| unsigned short DSP_WriteControlRegister(unsigned short _Value)
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| {
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| 	return CDSPHandler::GetInstance().WriteControlRegister(_Value);
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| }
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| 
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| unsigned short DSP_ReadControlRegister()
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| {
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| 	return CDSPHandler::GetInstance().ReadControlRegister();
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| }
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| 
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| void DSP_Update(int cycles)
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| {
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| 	CDSPHandler::GetInstance().Update();
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| }
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| 
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| void DSP_SendAIBuffer(unsigned int address, int sample_rate)
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| {
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| 	short samples[16] = {0};  // interleaved stereo
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| 	if (address) {
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| 		for (int i = 0; i < 16; i++) {
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| 			samples[i] = Memory_Read_U16(address + i * 2);
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| 		}
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| 		if (log_ai)
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| 			g_wave_writer.AddStereoSamples(samples, 8);
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| 	}
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| 	Mixer_PushSamples(samples, 32 / 4, sample_rate);
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| 
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| 	static int counter = 0;
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| 	counter++;
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| #ifdef _WIN32
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| 	if ((counter & 255) == 0)
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| 		DSound::DSound_UpdateSound();
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| #endif
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| }
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