forked from dolphin-emu/dolphin
		
	git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@755 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			197 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			197 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifdef _WIN32
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// =======================================================================================
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// Includes
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// --------------
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#include <string>
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#include <stdio.h>
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#include <windows.h>
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// ---------------------------------------------------------------------------------------
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// Defines and settings
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// --------------
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bool g_consoleEnable = true;
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#define DEBUGG
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//#define DEBUGG_FILEONLY
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//#define DEBUGG_NOFILE
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// ---------------------------------------------------------------------------------------
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// ---------------------------------------------------------------------------------------
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// Handles
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// --------------
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#ifdef DEBUGG
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    FILE* __fStdOut = NULL;
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#endif
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#ifndef DEBUGG_FILEONLY
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	HANDLE __hStdOut = NULL;
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#endif
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// ==============
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// =======================================================================================
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// Width and height is the size of console window, if you specify fname,
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// the output will also be writton to this file. The file pointer is automatically closed
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// when you close the app
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// --------------
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void startConsoleWin(int width, int height, char* fname)
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{
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#ifdef DEBUGG
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#ifndef DEBUGG_FILEONLY
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	AllocConsole();
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	SetConsoleTitle(fname);
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	__hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
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	COORD co = {width,height};
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	SetConsoleScreenBufferSize(__hStdOut, co);
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	SMALL_RECT coo = {0,0,(width - 1),70}; // top, left, right, bottom
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	SetConsoleWindowInfo(__hStdOut, TRUE, &coo);
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#endif
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#ifndef DEBUGG_NOFILE
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	// ---------------------------------------------------------------------------------------
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	// Write to a file
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	if(fname)
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	{
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		// Edit the log file name
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		std::string FileEnding = ".log";
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		std::string FileName = fname;
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		std::string FullFilename = (FileName + FileEnding);
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		__fStdOut = fopen(FullFilename.c_str(), "w");
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	}
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	// -----------------
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#endif
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#endif
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}
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void ClearScreen();
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int wprintf(char *fmt, ...)
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{
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#ifdef DEBUGG
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	char s[6000]; // WARNING: mind this value
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	va_list argptr;
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	int cnt;
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	va_start(argptr, fmt);
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	cnt = vsnprintf(s, 3000, fmt, argptr);
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	va_end(argptr);
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	DWORD cCharsWritten;
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	// ---------------------------------------------------------------------------------------
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#ifndef DEBUGG_FILEONLY
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	if(__hStdOut)
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	{
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		WriteConsole(__hStdOut, s, strlen(s), &cCharsWritten, NULL);
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	}
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#endif
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#ifndef DEBUGG_NOFILE
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	// ---------------------------------------------------------------------------------------
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	if(__fStdOut)
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		fprintf(__fStdOut, s);
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	// ---------------------------------------------------------------------------------------
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#endif
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	return(cnt);
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#else
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	return 0;
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#endif
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}
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// =======================================================================================
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// Clear screen
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// --------------
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void ClearScreen() 
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{ 
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	if(g_consoleEnable)
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	{
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		COORD coordScreen = { 0, 0 }; 
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		DWORD cCharsWritten; 
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		CONSOLE_SCREEN_BUFFER_INFO csbi; 
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		DWORD dwConSize; 
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		HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE); 
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		//HANDLE hConsole = __hStdOut;
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		GetConsoleScreenBufferInfo(hConsole, &csbi); 
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		dwConSize = csbi.dwSize.X * csbi.dwSize.Y; 
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		FillConsoleOutputCharacter(hConsole, TEXT(' '), dwConSize, 
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			coordScreen, &cCharsWritten); 
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		GetConsoleScreenBufferInfo(hConsole, &csbi); 
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		FillConsoleOutputAttribute(hConsole, csbi.wAttributes, dwConSize, 
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			coordScreen, &cCharsWritten); 
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		SetConsoleCursorPosition(hConsole, coordScreen); 
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	}
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}
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// =======================================================================================
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// Get console HWND to be able to use MoveWindow()
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// --------------
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HWND GetConsoleHwnd(void)
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{
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   #define MY_BUFSIZE 1024 // Buffer size for console window titles.
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   HWND hwndFound;         // This is what is returned to the caller.
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   char pszNewWindowTitle[MY_BUFSIZE]; // Contains fabricated
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                                       // WindowTitle.
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   char pszOldWindowTitle[MY_BUFSIZE]; // Contains original
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                                       // WindowTitle.
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   // Fetch current window title.
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   GetConsoleTitle(pszOldWindowTitle, MY_BUFSIZE);
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   // Format a "unique" NewWindowTitle.
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   wsprintf(pszNewWindowTitle,"%d/%d",
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               GetTickCount(),
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               GetCurrentProcessId());
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   // Change current window title.
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   SetConsoleTitle(pszNewWindowTitle);
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   // Ensure window title has been updated.
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   Sleep(40);
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   // Look for NewWindowTitle.
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   hwndFound = FindWindow(NULL, pszNewWindowTitle);
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   // Restore original window title.
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   SetConsoleTitle(pszOldWindowTitle);
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   return(hwndFound);
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}
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#endif |