forked from dolphin-emu/dolphin
		
	This implemention tries to be as accurate as the old SW implemention, but it will remove the dependcy of our vertexloader on videosw.
		
			
				
	
	
		
			55 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			55 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2014 Dolphin Emulator Project
 | 
						|
// Licensed under GPLv2+
 | 
						|
// Refer to the license.txt file included.
 | 
						|
 | 
						|
#include "VideoBackends/OGL/BoundingBox.h"
 | 
						|
#include "VideoBackends/OGL/GLUtil.h"
 | 
						|
 | 
						|
#include "VideoCommon/VideoConfig.h"
 | 
						|
 | 
						|
static GLuint s_bbox_buffer_id;
 | 
						|
 | 
						|
namespace OGL
 | 
						|
{
 | 
						|
 | 
						|
void BoundingBox::Init()
 | 
						|
{
 | 
						|
	if (g_ActiveConfig.backend_info.bSupportsBBox)
 | 
						|
	{
 | 
						|
		int initial_values[4] = {0,0,0,0};
 | 
						|
		glGenBuffers(1, &s_bbox_buffer_id);
 | 
						|
		glBindBuffer(GL_SHADER_STORAGE_BUFFER, s_bbox_buffer_id);
 | 
						|
		glBufferData(GL_SHADER_STORAGE_BUFFER, 4 * sizeof(s32), initial_values, GL_DYNAMIC_DRAW);
 | 
						|
		glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 3, s_bbox_buffer_id);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void BoundingBox::Shutdown()
 | 
						|
{
 | 
						|
	if (g_ActiveConfig.backend_info.bSupportsBBox)
 | 
						|
		glDeleteBuffers(1, &s_bbox_buffer_id);
 | 
						|
}
 | 
						|
 | 
						|
void BoundingBox::Set(int index, int value)
 | 
						|
{
 | 
						|
	glBindBuffer(GL_SHADER_STORAGE_BUFFER, s_bbox_buffer_id);
 | 
						|
	glBufferSubData(GL_SHADER_STORAGE_BUFFER, index * sizeof(int), sizeof(int), &value);
 | 
						|
	glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
 | 
						|
}
 | 
						|
 | 
						|
int BoundingBox::Get(int index)
 | 
						|
{
 | 
						|
	int data = 0;
 | 
						|
	glBindBuffer(GL_SHADER_STORAGE_BUFFER, s_bbox_buffer_id);
 | 
						|
	void* ptr = glMapBufferRange(GL_SHADER_STORAGE_BUFFER, index * sizeof(int), sizeof(int), GL_MAP_READ_BIT);
 | 
						|
	if (ptr)
 | 
						|
	{
 | 
						|
		data = *(int*)ptr;
 | 
						|
		glUnmapBuffer(GL_SHADER_STORAGE_BUFFER);
 | 
						|
	}
 | 
						|
	glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
 | 
						|
	return data;
 | 
						|
}
 | 
						|
 | 
						|
};
 |