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14d489dfee0e8138a4f882b88397780d51994b71
dolphin
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Core
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skidau
14d489dfee
Allows more than one instance of Dolphin to be running. Credit goes to Billiard for the code.
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@5242
8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-27 06:37:37 +00:00
..
AudioCommon
XK patch for adding jit config to audiocommon/c16 function to x64emitter
2010-03-24 11:22:33 +00:00
Common
Allows more than one instance of Dolphin to be running. Credit goes to Billiard for the code.
2010-03-27 06:37:37 +00:00
Core
Commit some work based off of James333's auto reconnect patch.
2010-03-27 04:21:19 +00:00
DebuggerUICommon
Systematically eliminating compiler warnings.
2010-02-24 03:38:36 +00:00
DebuggerWX
Systematically eliminating compiler warnings.
2010-02-24 03:38:36 +00:00
DiscIO
Several little fixes.
2010-03-17 01:54:40 +00:00
DolphinWX
Commit some work based off of James333's auto reconnect patch.
2010-03-27 04:21:19 +00:00
DSPCore
DSPLLE - 5 new conditions added (not used atm), 4 used ones are now correct
2010-03-24 14:51:04 +00:00
InputCommon
Added several XKeyToString translations.
2010-03-17 18:58:19 +00:00
VideoCommon
Extend the OGL virtual XFB to handle games that use multiple XFBs to make a frame. This should allow games that require the XFB to work without using a real XFB in RAM which is slow and limited to the original resolution. To use this enhancement you must check Use XFB in the options. The previous option was renamed Use Real XFB. I don't think this works with the aspect settings yet.
2010-03-10 06:45:13 +00:00