This website requires JavaScript.
Explore
Help
Sign In
feedc0de
/
dolphin
Watch
1
Star
0
Fork
0
You've already forked dolphin
forked from
dolphin-emu/dolphin
Code
Pull Requests
Activity
Files
14d8db715fe51a6f884759c74f893028e76e407e
dolphin
/
Source
/
Core
History
hrydgard
14d8db715f
don't reject wii backups
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@2381
8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 23:36:00 +00:00
..
Common
Attempt to workaround some stop hangs by using MsgWait instead of Wait. change order of dsp / video shutdown. some comments.
2009-02-22 22:49:42 +00:00
Core
don't reject wii backups
2009-02-22 23:36:00 +00:00
DebuggerWX
Remove/cleanup some auto-"breaks" in the code. they are annoying when debugging. (jit64 hits the DSP.cpp case in animal crossing) :/
2009-02-17 23:07:10 +00:00
DiscIO
Attempt to workaround some stop hangs by using MsgWait instead of Wait. change order of dsp / video shutdown. some comments.
2009-02-22 22:49:42 +00:00
DolphinWX
linux compile fixes
2009-02-22 21:37:36 +00:00
InputCommon
Core Stop and Start: Fixed stop and start again by avoiding FreeLibrary() of the OpenGL plugin, and avoiding a crash in its ShutDown() function. You need to use SETUP_FREE_PLUGIN_ON_BOOT to compile with this option that works on my system. Also, I noticed that I don't need the SETUP_AVOID_CHILD_WINDOW_RENDERING_HANG anymore, I can now delete the g_EmuThread without having it hanging in its waiting function.
2009-02-22 04:24:53 +00:00
VideoCommon
Attempt to workaround some stop hangs by using MsgWait instead of Wait. change order of dsp / video shutdown. some comments.
2009-02-22 22:49:42 +00:00