forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			190 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			190 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include <string>
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#include <vector>
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#include "Common/CommonTypes.h"
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// idk in case I wanted to change it to double or something, idk what's best
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typedef double ControlState;
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namespace ciface
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{
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namespace Core
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{
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// Forward declarations
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class DeviceQualifier;
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//
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// Device
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//
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// A device class
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//
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class Device
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{
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public:
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	class Input;
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	class Output;
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	//
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	// Control
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	//
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	// Control includes inputs and outputs
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	//
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	class Control // input or output
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	{
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	public:
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		virtual std::string GetName() const = 0;
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		virtual ~Control() {}
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		bool InputGateOn();
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		virtual Input* ToInput() { return nullptr; }
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		virtual Output* ToOutput() { return nullptr; }
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	};
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	//
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	// Input
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	//
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	// An input on a device
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	//
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	class Input : public Control
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	{
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	public:
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		// things like absolute axes/ absolute mouse position will override this
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		virtual bool IsDetectable() { return true; }
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		virtual ControlState GetState() const = 0;
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		bool ShouldHaveInput();
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		ControlState GetGatedState()
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		{
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			if (InputGateOn())
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				return GetState();
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			else
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				return 0.0;
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		}
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		Input* ToInput() override { return this; }
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	};
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	//
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	// Output
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	//
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	// An output on a device
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	//
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	class Output : public Control
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	{
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	public:
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		virtual ~Output() {}
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		virtual void SetState(ControlState state) = 0;
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		void SetGatedState(ControlState state)
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		{
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			if (InputGateOn())
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				SetState(state);
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		}
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		Output* ToOutput() override { return this; }
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	};
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	virtual ~Device();
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	virtual std::string GetName() const = 0;
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	virtual int GetId() const = 0;
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	virtual std::string GetSource() const = 0;
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	virtual bool UpdateInput() = 0;
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	virtual bool UpdateOutput() = 0;
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	virtual void ClearInputState();
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	const std::vector<Input*>& Inputs() const { return m_inputs; }
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	const std::vector<Output*>& Outputs() const { return m_outputs; }
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	Input* FindInput(const std::string& name) const;
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	Output* FindOutput(const std::string& name) const;
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protected:
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	void AddInput(Input* const i);
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	void AddOutput(Output* const o);
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	class FullAnalogSurface : public Input
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	{
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	public:
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		FullAnalogSurface(Input* low, Input* high)
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			: m_low(*low), m_high(*high)
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		{}
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		ControlState GetState() const override
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		{
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			return (1 + m_high.GetState() - m_low.GetState()) / 2;
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		}
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		std::string GetName() const override
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		{
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			return m_low.GetName() + *m_high.GetName().rbegin();
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		}
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	private:
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		Input& m_low;
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		Input& m_high;
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	};
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	void AddAnalogInputs(Input* low, Input* high)
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	{
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		AddInput(low);
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		AddInput(high);
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		AddInput(new FullAnalogSurface(low, high));
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		AddInput(new FullAnalogSurface(high, low));
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	}
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private:
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	std::vector<Input*>  m_inputs;
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	std::vector<Output*> m_outputs;
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};
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//
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// DeviceQualifier
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//
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// Device qualifier used to match devices.
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// Currently has ( source, id, name ) properties which match a device
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//
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class DeviceQualifier
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{
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public:
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	DeviceQualifier() : cid(-1) {}
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	DeviceQualifier(const std::string& _source, const int _id, const std::string& _name)
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		: source(_source), cid(_id), name(_name) {}
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	void FromDevice(const Device* const dev);
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	void FromString(const std::string& str);
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	std::string ToString() const;
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	bool operator==(const DeviceQualifier& devq) const;
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	bool operator==(const Device* const dev) const;
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	std::string  source;
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	int          cid;
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	std::string  name;
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};
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class DeviceContainer
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{
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public:
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	Device::Input* FindInput(const std::string& name, const Device* def_dev) const;
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	Device::Output* FindOutput(const std::string& name, const Device* def_dev) const;
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	const std::vector<Device*>& Devices() const { return m_devices; }
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	Device* FindDevice(const DeviceQualifier& devq) const;
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protected:
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	std::vector<Device*> m_devices;
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};
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}
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}
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