forked from dolphin-emu/dolphin
Since in this case we're setting it based on the state at record start time, not when a register is loaded, UseMemory would not be called, so this could potentially wipe out texture memory that was valid.
Since in this case we're setting it based on the state at record start time, not when a register is loaded, UseMemory would not be called, so this could potentially wipe out texture memory that was valid.