forked from dolphin-emu/dolphin
		
	This is adapted from Bighead's code that was posted at https://forums.dolphin-emu.org/Thread-dolphin-custom-texture-mipmaps?pid=460867#pid460867 In master, custom textures are never treated as having arbitrary mipmaps, so we need either a change like this or a change that makes us apply the arbitrary mipmap heuristic even when a custom texture is used.
		
			
				
	
	
		
			66 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			66 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <string>
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "VideoCommon/TextureConfig.h"
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enum class TextureFormat;
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class HiresTexture
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{
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public:
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  using ImageDataPointer = std::unique_ptr<u8, void (*)(unsigned char*)>;
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  static void Init();
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  static void Update();
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  static void Shutdown();
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  static std::shared_ptr<HiresTexture> Search(const u8* texture, size_t texture_size,
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                                              const u8* tlut, size_t tlut_size, u32 width,
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                                              u32 height, TextureFormat format, bool has_mipmaps);
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  static std::string GenBaseName(const u8* texture, size_t texture_size, const u8* tlut,
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                                 size_t tlut_size, u32 width, u32 height, TextureFormat format,
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                                 bool has_mipmaps, bool dump = false);
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  static u32 CalculateMipCount(u32 width, u32 height);
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  ~HiresTexture();
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  AbstractTextureFormat GetFormat() const;
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  bool HasArbitraryMipmaps() const;
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  struct Level
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  {
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    Level();
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    ImageDataPointer data;
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    AbstractTextureFormat format = AbstractTextureFormat::RGBA8;
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    u32 width = 0;
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    u32 height = 0;
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    u32 row_length = 0;
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    size_t data_size = 0;
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  };
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  std::vector<Level> m_levels;
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private:
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  static std::unique_ptr<HiresTexture> Load(const std::string& base_filename, u32 width,
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                                            u32 height);
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  static bool LoadDDSTexture(HiresTexture* tex, const std::string& filename);
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  static bool LoadDDSTexture(Level& level, const std::string& filename);
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  static bool LoadTexture(Level& level, const std::vector<u8>& buffer);
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  static void Prefetch();
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  static std::string GetTextureDirectory(const std::string& game_id);
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  HiresTexture() {}
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  bool m_has_arbitrary_mipmaps;
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};
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