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19a50b3c51c46a2ed903c501c583600fa3f69eeb
dolphin
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Jordan Woyak
19a50b3c51
New Wiimote Plugin: Added a real wiimote "Pair Up" button on Windows for the Microsoft bluetooth stack, like the old plugin. The PairUp function was copied from the old plugin and cleaned up. (Mostly untested because I'm not using the MS stack) Please test. Other minor changes to emu-wiimote and DInput. (Perhaps the "Refresh" button should call PairUp() followed by Refresh() to make the dialog simpler.)
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@6213
8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-16 22:50:18 +00:00
..
AudioCommon
Reverted change from r6100 to previous version. That thing broke some games audios. With audio throttle off, possessing audio was disabled. Now I'm working on a workaround, stay tunned.
2010-08-17 15:45:12 +00:00
Common
Change Disc functionality:
2010-09-15 12:30:56 +00:00
Core
Silence some compiler warnings that have accumulated.
2010-09-16 04:22:27 +00:00
DebuggerUICommon
Debugger enhancements:
2010-08-08 06:00:22 +00:00
DebuggerWX
Fxied the build error in r6207.
2010-09-16 02:38:28 +00:00
DiscIO
call DIVerify when a wii game is launched directly by dolphin (adds tmd+uid)
2010-09-08 00:20:19 +00:00
DolphinWX
Fix a segmentation fault if "Change Disc..." is selected and then the file chooser is cancelled.
2010-09-16 02:12:00 +00:00
DSPCore
hackfix dsp reset: fixes zelda collector's edition and some other games which reset and hang (...are there any others?)
2010-09-02 01:36:45 +00:00
InputCommon
New Wiimote Plugin: Added a real wiimote "Pair Up" button on Windows for the Microsoft bluetooth stack, like the old plugin. The PairUp function was copied from the old plugin and cleaned up. (Mostly untested because I'm not using the MS stack) Please test. Other minor changes to emu-wiimote and DInput. (Perhaps the "Refresh" button should call PairUp() followed by Refresh() to make the dialog simpler.)
2010-09-16 22:50:18 +00:00
InputUICommon
GCPad/Wiimote New: (OS X Config Dialog) Temporarily fix a crash when selecting an item in the device list (a current bug in wxWidgets with wxTE_PROCESS_ENTER). (Windows DirectInput) Hopefully made axis enumeration and the fall back to polled data(for drivers which don't support buffered data) simpler and more foolproof (a few users were having issues with a few specific gamepads).
2010-08-29 03:45:56 +00:00
VideoCommon
Silence some compiler warnings that have accumulated.
2010-09-16 04:22:27 +00:00