forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			172 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			172 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2009 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <cstddef>
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#include <string>
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#include <unordered_map>
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "Common/NandPaths.h"
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#include "DiscIO/Volume.h"
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namespace DiscIO
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{
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bool AddTicket(u64 title_id, const std::vector<u8>& ticket);
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struct SNANDContent
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{
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	u32 m_ContentID;
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	u16 m_Index;
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	u16 m_Type;
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	u32 m_Size;
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	u8 m_SHA1Hash[20];
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	u8 m_Header[36]; //all of the above
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	std::string m_Filename;
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	std::vector<u8> m_data;
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};
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// Instances of this class must be created by CNANDContentManager
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class CNANDContentLoader final
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{
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public:
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	CNANDContentLoader(const std::string& _rName);
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	virtual ~CNANDContentLoader();
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	bool IsValid() const { return m_Valid; }
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	void RemoveTitle() const;
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	u64 GetTitleID() const  { return m_TitleID; }
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	u16 GetIosVersion() const { return m_IosVersion; }
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	u32 GetBootIndex() const  { return m_BootIndex; }
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	size_t GetContentSize() const { return m_Content.size(); }
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	const SNANDContent* GetContentByIndex(int index) const;
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	const u8* GetTMDView() const { return m_TMDView; }
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	const u8* GetTMDHeader() const { return m_TMDHeader; }
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	const std::vector<u8>& GetTicket() const { return m_ticket; }
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	const std::vector<SNANDContent>& GetContent() const { return m_Content; }
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	u16 GetTitleVersion() const {return m_TitleVersion;}
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	u16 GetNumEntries() const {return m_numEntries;}
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	DiscIO::IVolume::ECountry GetCountry() const;
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	u8 GetCountryChar() const {return m_Country; }
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	enum
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	{
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		TMD_VIEW_SIZE       = 0x58,
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		TMD_HEADER_SIZE     = 0x1E4,
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		CONTENT_HEADER_SIZE = 0x24,
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		TICKET_SIZE         = 0x2A4
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	};
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private:
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	bool Initialize(const std::string& name);
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	void InitializeContentEntries(const std::vector<u8>& tmd, const std::vector<u8>& decrypted_title_key, const std::vector<u8>& data_app);
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	static std::vector<u8> AESDecode(const u8* key, u8* iv, const u8* src, u32 size);
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	static std::vector<u8> GetKeyFromTicket(const std::vector<u8>& ticket);
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	bool m_Valid;
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	bool m_isWAD;
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	std::string m_Path;
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	u64 m_TitleID;
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	u16 m_IosVersion;
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	u32 m_BootIndex;
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	u16 m_numEntries;
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	u16 m_TitleVersion;
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	u8 m_TMDView[TMD_VIEW_SIZE];
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	u8 m_TMDHeader[TMD_HEADER_SIZE];
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	std::vector<u8> m_ticket;
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	u8 m_Country;
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	std::vector<SNANDContent> m_Content;
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};
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// we open the NAND Content files too often... let's cache them
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class CNANDContentManager
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{
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public:
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	static CNANDContentManager& Access() { static CNANDContentManager instance; return instance; }
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	u64 Install_WiiWAD(const std::string& fileName);
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	const CNANDContentLoader& GetNANDLoader(const std::string& content_path);
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	const CNANDContentLoader& GetNANDLoader(u64 title_id, Common::FromWhichRoot from);
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	bool RemoveTitle(u64 titl_id, Common::FromWhichRoot from);
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	void ClearCache();
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private:
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	CNANDContentManager() {}
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	~CNANDContentManager();
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	CNANDContentManager(CNANDContentManager const&) = delete;
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	void operator=(CNANDContentManager const&) = delete;
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	std::unordered_map<std::string, std::unique_ptr<CNANDContentLoader>> m_map;
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};
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class CSharedContent
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{
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public:
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	static CSharedContent& AccessInstance() { static CSharedContent instance; return instance; }
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	std::string GetFilenameFromSHA1(const u8* _pHash);
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	std::string AddSharedContent(const u8* _pHash);
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	void UpdateLocation();
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private:
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	CSharedContent();
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	virtual ~CSharedContent();
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	CSharedContent(CSharedContent const&) = delete;
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	void operator=(CSharedContent const&) = delete;
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#pragma pack(push,1)
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	struct SElement
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	{
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		u8 FileName[8];
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		u8 SHA1Hash[20];
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	};
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#pragma pack(pop)
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	u32 m_lastID;
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	std::string m_contentMap;
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	std::vector<SElement> m_Elements;
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};
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class cUIDsys
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{
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public:
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	static cUIDsys& AccessInstance() { static cUIDsys instance; return instance; }
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	u32 GetUIDFromTitle(u64 _Title);
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	void AddTitle(u64 _Title);
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	void GetTitleIDs(std::vector<u64>& _TitleIDs, bool _owned = false);
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	void UpdateLocation();
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private:
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	cUIDsys();
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	virtual ~cUIDsys();
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	cUIDsys(cUIDsys const&) = delete;
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	void operator=(cUIDsys const&) = delete;
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#pragma pack(push,1)
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	struct SElement
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	{
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		u8 titleID[8];
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		u8 UID[4];
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	};
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#pragma pack(pop)
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	u32 m_lastUID;
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	std::string m_uidSys;
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	std::vector<SElement> m_Elements;
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};
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}
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