forked from dolphin-emu/dolphin
		
	Currently only works on unix, but can be extended to other systems. Can also be extended to do wiimotes. Searches the Pipes folder for readable named pipes and creates a dolphin input device out of them. Send controller inputs to the game by writing to the file. Commands are described in Pipes.h.
		
			
				
	
	
		
			66 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			66 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2015 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <map>
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#include <string>
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#include <vector>
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#include "InputCommon/ControllerInterface/Device.h"
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namespace ciface
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{
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namespace Pipes
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{
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// To create a piped controller input, create a named pipe in the
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// Pipes directory and write commands out to it. Commands are separated
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// by a newline character, with spaces separating command tokens.
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// Command syntax is as follows, where curly brackets are one-of and square
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// brackets are inclusive numeric ranges. Cases are sensitive. Numeric inputs
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// are clamped to [0, 1] and otherwise invalid commands are discarded.
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// {PRESS, RELEASE} {A, B, X, Y, Z, START, L, R, D_UP, D_DOWN, D_LEFT, D_RIGHT}
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// SET {L, R} [0, 1]
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// SET {MAIN, C} [0, 1] [0, 1]
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void Init(std::vector<Core::Device*>& devices);
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class PipeDevice : public Core::Device
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{
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public:
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	PipeDevice(int fd, const std::string& name, int id);
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	~PipeDevice();
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	void UpdateInput() override;
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	std::string GetName() const override { return m_name; }
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	int GetId() const override { return m_id; }
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	std::string GetSource() const override { return "Pipe"; }
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private:
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	class PipeInput : public Input
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	{
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	public:
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		PipeInput(const std::string& name) : m_name(name), m_state(0.0) {}
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		std::string GetName() const override { return m_name; }
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		ControlState GetState() const override { return m_state; }
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		void SetState(ControlState state) { m_state = state; }
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	private:
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		const std::string m_name;
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		ControlState m_state;
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	};
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	void AddAxis(const std::string& name, double value);
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	void ParseCommand(const std::string& command);
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	void SetAxis(const std::string& entry, double value);
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	const int m_fd;
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	const std::string m_name;
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	const int m_id;
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	std::string m_buf;
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	std::map<std::string, PipeInput*> m_buttons;
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	std::map<std::string, PipeInput*> m_axes;
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};
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}
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}
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