forked from dolphin-emu/dolphin
		
	git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3377 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			718 lines
		
	
	
		
			23 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			718 lines
		
	
	
		
			23 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include <vector>
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#include <string>
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#include "../../../Core/InputCommon/Src/SDL.h" // Core
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#include "../../../Core/InputCommon/Src/XInput.h"
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#include "Common.h" // Common
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#include "StringUtil.h" // for ArrayToString()
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#include "IniFile.h"
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#include "pluginspecs_wiimote.h"
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#include "EmuDefinitions.h" // Local
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#include "main.h" 
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#include "wiimote_hid.h"
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#include "EmuSubroutines.h"
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#include "EmuMain.h"
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#include "Encryption.h" // for extension encryption
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#include "Config.h" // for g_Config
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extern SWiimoteInitialize g_WiimoteInitialize;
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namespace WiiMoteEmu
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{
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/* Bit shift conversions */
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u32 convert24bit(const u8* src) {
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	return (src[0] << 16) | (src[1] << 8) | src[2];
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}
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u16 convert16bit(const u8* src) {
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	return (src[0] << 8) | src[1];
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}
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/* Calibrate the mouse position to the emulation window. g_WiimoteInitialize.hWnd is the rendering window handle. */
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void GetMousePos(float& x, float& y)
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{
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#ifdef _WIN32
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	POINT point;
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	// Get the cursor position for the entire screen
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	GetCursorPos(&point);
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	// Get the cursor position relative to the upper left corner of the rendering window
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	ScreenToClient(g_WiimoteInitialize.hWnd, &point);
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	// Get the size of the rendering window. (In my case Rect.top and Rect.left was zero.)
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	RECT Rect;
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	GetClientRect(g_WiimoteInitialize.hWnd, &Rect);
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	// Width and height is the size of the rendering window
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	float WinWidth = (float)(Rect.right - Rect.left);
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	float WinHeight = (float)(Rect.bottom - Rect.top);
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	float XOffset = 0, YOffset = 0;
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	float PictureWidth = WinWidth, PictureHeight = WinHeight;
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	// -----------------------------------------------------------------------
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	/* Calculate the actual picture size and location */
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	//		Output: PictureWidth, PictureHeight, XOffset, YOffset
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	// ------------------
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	if (g_Config.bKeepAR43 || g_Config.bKeepAR169)
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	{
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		// The rendering window aspect ratio as a proportion of the 4:3 or 16:9 ratio
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		float Ratio = WinWidth / WinHeight / (g_Config.bKeepAR43 ? (4.0f / 3.0f) : (16.0f / 9.0f));
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		// Check if height or width is the limiting factor. If ratio > 1 the picture is to wide and have to limit the width.
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		if (Ratio > 1)
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		{
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			// ------------------------------------------------
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			// Calculate the new width and height for glViewport, this is not the actual size of either the picture or the screen
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			// ----------------
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			PictureWidth = WinWidth / Ratio;
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			// --------------------
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			// ------------------------------------------------
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			// Calculate the new X offset
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			// ----------------
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			// Move the left of the picture to the middle of the screen
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			XOffset = XOffset + WinWidth / 2.0f;
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			// Then remove half the picture height to move it to the horizontal center
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			XOffset = XOffset - PictureWidth / 2.0f;
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			// --------------------
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		}
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		// The window is to high, we have to limit the height
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		else
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		{
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			// ------------------------------------------------
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			// Calculate the new width and height for glViewport, this is not the actual size of either the picture or the screen
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			// ----------------
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			// Invert the ratio to make it > 1
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			Ratio = 1.0f / Ratio;
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			PictureHeight = WinHeight / Ratio;
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			// --------------------
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			// ------------------------------------------------
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			// Calculate the new Y offset
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			// ----------------
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			// Move the top of the picture to the middle of the screen
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			YOffset = YOffset + WinHeight / 2.0f;
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			// Then remove half the picture height to move it to the vertical center
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			YOffset = YOffset - PictureHeight / 2.0f;
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			// --------------------
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		}
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		// Logging
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		/*
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//		Console::ClearScreen();
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		INFO_LOG(CONSOLE, "Screen         Width:%4.0f Height:%4.0f Ratio:%1.2f\n", WinWidth, WinHeight, Ratio);
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		INFO_LOG(CONSOLE, "Picture        Width:%4.1f Height:%4.1f YOffset:%4.0f XOffset:%4.0f\n", PictureWidth, PictureHeight, YOffset, XOffset);
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		INFO_LOG(CONSOLE, "----------------------------------------------------------------\n");
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		*/
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	}
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	// -------------------------------------
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	// -----------------------------------------------------------------------
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	/* Crop the picture from 4:3 to 5:4 or from 16:9 to 16:10. */
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	//		Output: PictureWidth, PictureHeight, XOffset, YOffset
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	// ------------------
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	if ((g_Config.bKeepAR43 || g_Config.bKeepAR169) && g_Config.bCrop)
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	{
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		float Ratio = g_Config.bKeepAR43 ? ((4.0f / 3.0f) / (5.0f / 4.0f)) : (((16.0f / 9.0f) / (16.0f / 10.0f)));
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		// The width and height we will add  (calculate this before PictureWidth and PictureHeight is adjusted)
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		float IncreasedWidth = (Ratio - 1.0f) * PictureWidth;
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		float IncreasedHeight = (Ratio - 1.0f) * PictureHeight;
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		// The new width and height
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		PictureWidth = PictureWidth * Ratio;
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		PictureHeight = PictureHeight * Ratio;
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		// Adjust the X and Y offset
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		XOffset = float(XOffset - (IncreasedWidth / 2.0));
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		YOffset = float(YOffset - (IncreasedHeight / 2.0));
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		// Logging
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		/*
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		INFO_LOG(CONSOLE, "Crop           Ratio:%1.2f IncrWidth:%3.0f IncrHeight:%3.0f\n", Ratio, IncreasedWidth, IncreasedHeight);
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		INFO_LOG(CONSOLE, "Picture        Width:%4.1f Height:%4.1f YOffset:%4.0f XOffset:%4.0f\n", PictureWidth, PictureHeight, YOffset, XOffset);
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		INFO_LOG(CONSOLE, "----------------------------------------------------------------\n");
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		*/
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	}
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	// -------------------------------------
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	// Return the mouse position as a fraction of one, inside the picture, with (0.0, 0.0) being the upper left corner of the picture
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	x = ((float)point.x - XOffset) / PictureWidth;
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	y = ((float)point.y - YOffset) / PictureHeight;
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	// ----------------------------------------------------------
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	// Logging
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	// -------------
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	/*
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	INFO_LOG(CONSOLE, "GetCursorPos:  %i %i\n", point.x, point.y);
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	INFO_LOG(CONSOLE, "GetClientRect: %i %i  %i %i\n", Rect.left, Rect.right, Rect.top, Rect.bottom);
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	INFO_LOG(CONSOLE, "Position       X:%1.2f Y:%1.2f\n", x, y);
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	*/
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	// ---------------------------
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#else
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    // TODO fix on linux
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	x = 0.5f;
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	y = 0.5f;
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#endif
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}
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/* Homebrew encryption for 16 byte zero keys. */
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void CryptBuffer(u8* _buffer, u8 _size)
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{
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	for (int i=0; i<_size; i++)
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	{
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		_buffer[i] = ((_buffer[i] - 0x17) ^ 0x17) & 0xFF;
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	}
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}
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void WriteCrypted16(u8* _baseBlock, u16 _address, u16 _value)
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{
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	u16 cryptedValue = _value;
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	CryptBuffer((u8*)&cryptedValue, sizeof(u16));
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	*(u16*)(_baseBlock + _address) = cryptedValue;
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}
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/* Calculate Extenstion Regisister Calibration Checksum */
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// This function is not currently used, it's just here to show how the values
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// in EmuDefinitions.h are calculated.
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void GetCalibrationChecksum()
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{
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	u8 sum = 0;
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	for (u32 i = 0; i < sizeof(nunchuck_calibration) - 2; i++)
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		sum += nunchuck_calibration[i];
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	INFO_LOG(CONSOLE, "0x%02x 0x%02x",  (sum + 0x55), (sum + 0xaa));
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}
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/* Load pre-recorded movements */
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void LoadRecordedMovements()
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{
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	INFO_LOG(CONSOLE, "LoadRecordedMovements()\n");
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	IniFile file;
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	file.Load(FULL_CONFIG_DIR "WiimoteMovement.ini");
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	for(int i = 0; i < RECORDING_ROWS; i++)
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	{
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		// Logging
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		//INFO_LOG(CONSOLE, "Recording%i ", i + 1);
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		// Temporary storage
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		int iTmp;
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		std::string STmp;
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		// First clear the list
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		VRecording.at(i).Recording.clear();
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		// Get row name
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		std::string SaveName = StringFromFormat("Recording%i", i + 1);
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		// Get movement
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		std::string TmpMovement; file.Get(SaveName.c_str(), "Movement", &TmpMovement, "");
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		// Get IR
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		std::string TmpIR; file.Get(SaveName.c_str(), "IR", &TmpIR, "");
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		// Get time
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		std::string TmpTime; file.Get(SaveName.c_str(), "Time", &TmpTime, "");
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		// Get IR bytes
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		int TmpIRBytes; file.Get(SaveName.c_str(), "IRBytes", &TmpIRBytes, 0);
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		VRecording.at(i).IRBytes = TmpIRBytes;
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		SRecording Tmp;
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		for (int j = 0, k = 0, l = 0; (u32)j < TmpMovement.length(); j+=13)
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		{
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			// Skip blank savings
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			if (TmpMovement.length() < 3) continue;
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			// Avoid going to far, this can only happen with modified ini files, but we check for it anyway
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			if (TmpMovement.length() < (u32)j + 12) continue;
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			// Skip old style recordings
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			if (TmpMovement.substr(j, 1) != "-" && TmpMovement.substr(j, 1) != "+") continue;
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			std::string StrX = TmpMovement.substr(j, 4);
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			std::string StrY = TmpMovement.substr(j + 4, 4);
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			std::string StrZ = TmpMovement.substr(j + 8, 4);		
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			Tmp.x = atoi(StrX.c_str());
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			Tmp.y = atoi(StrY.c_str());
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			Tmp.z = atoi(StrZ.c_str());
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			// Go to next set of IR values
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			// If there is no IR data saving we fill the array with
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			// zeroes. This should only be able to occur from manual ini
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			// editing but we check for it anyway
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			if (TmpIRBytes == 0) for(int n = 0; n < 12; n++) Tmp.IR[n] = 0;
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			for(int ii = 0; ii < TmpIRBytes; ii++)
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			{
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				if(TmpIR.length() < (u32)(k + i + TmpIRBytes)) continue; // Safety check
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				std::string TmpStr = TmpIR.substr(k + ii*2, 2);
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				u32 TmpU32;
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				AsciiToHex(TmpStr.c_str(), TmpU32);
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				Tmp.IR[ii] = (u8)TmpU32;
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			}
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			if (TmpIRBytes == 10) k += (10*2 + 1); else k += (12*2 + 1);
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			// Go to next set of time values
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			double Time = (double)atoi(TmpTime.substr(l, 5).c_str());
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			Tmp.Time = (double)(Time/1000);
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			l += 6;
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			// Save the values
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			VRecording.at(i).Recording.push_back(Tmp);
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			// Log results
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			/*INFO_LOG(CONSOLE, "Time:%f\n", Tmp.Time);
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			std::string TmpIRLog = ArrayToString(Tmp.IR, TmpIRBytes, 0, 30);
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			INFO_LOG(CONSOLE, "IR: %s\n", TmpIRLog.c_str());
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			INFO_LOG(CONSOLE, "\n");*/
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		}
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		// Get HotKey
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		file.Get(SaveName.c_str(), "HotKeySwitch", &iTmp, 3); VRecording.at(i).HotKeySwitch = iTmp;
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		file.Get(SaveName.c_str(), "HotKeyWiimote", &iTmp, 10); VRecording.at(i).HotKeyWiimote = iTmp;
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		file.Get(SaveName.c_str(), "HotKeyNunchuck", &iTmp, 10); VRecording.at(i).HotKeyNunchuck = iTmp;
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		file.Get(SaveName.c_str(), "HotKeyIR", &iTmp, 10); VRecording.at(i).HotKeyIR = iTmp;
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		// Get Recording speed
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		int TmpPlaybackSpeed; file.Get(SaveName.c_str(), "PlaybackSpeed", &TmpPlaybackSpeed, -1);
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		VRecording.at(i).PlaybackSpeed = TmpPlaybackSpeed;
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		// Logging
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		/*std::string TmpIRLog;
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		if(TmpIRBytes > 0 && VRecording.size() > i)
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			TmpIRLog = ArrayToString(VRecording.at(i).Recording.at(0).IR, TmpIRBytes, 0, 30);
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		else
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			TmpIRLog = "";
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		INFO_LOG(CONSOLE, "Size:%i HotKey:%i PlSpeed:%i IR:%s X:%i Y:%i Z:%i\n",
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			VRecording.at(i).Recording.size(), VRecording.at(i).HotKeyWiimote, VRecording.at(i).PlaybackSpeed,
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			TmpIRLog.c_str(),
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			VRecording.at(i).Recording.at(0).x, VRecording.at(i).Recording.at(0).y, VRecording.at(i).Recording.at(0).z
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			);*/
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	}
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}
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// Update the accelerometer neutral values
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void UpdateEeprom()
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{
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	g_wm.cal_zero.x = g_Eeprom[22];
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	g_wm.cal_zero.y = g_Eeprom[23];
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	g_wm.cal_zero.z = g_Eeprom[24];
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	g_wm.cal_g.x = g_Eeprom[26] - g_Eeprom[22];
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	g_wm.cal_g.y = g_Eeprom[27] - g_Eeprom[24];
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	g_wm.cal_g.z = g_Eeprom[28] - g_Eeprom[24];
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	INFO_LOG(CONSOLE, "\nUpdateEeprom: %i %i %i\n",
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		WiiMoteEmu::g_Eeprom[22], WiiMoteEmu::g_Eeprom[23], WiiMoteEmu::g_Eeprom[28]);
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	if(g_Config.bNunchuckConnected)
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	{
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		g_nu.cal_zero.x = g_RegExt[0x20];
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		g_nu.cal_zero.y = g_RegExt[0x21];
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		g_nu.cal_zero.z = g_RegExt[0x22];
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		g_nu.cal_g.x = g_RegExt[0x24] - g_RegExt[0x20];
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		g_nu.cal_g.y = g_RegExt[0x25] - g_RegExt[0x21];
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		g_nu.cal_g.z = g_RegExt[0x26] - g_RegExt[0x22];
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		g_nu.jx.max = g_RegExt[0x28];
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		g_nu.jx.min = g_RegExt[0x29];
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		g_nu.jx.center = g_RegExt[0x2a];
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		g_nu.jy.max = g_RegExt[0x2b];
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		g_nu.jy.min = g_RegExt[0x2c];
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		g_nu.jy.center = g_RegExt[0x2d];
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		INFO_LOG(CONSOLE, "UpdateNunchuck: %i %i   %i %i %i\n\n",
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			WiiMoteEmu::g_RegExt[0x2a], WiiMoteEmu::g_RegExt[0x2d],
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			WiiMoteEmu::g_RegExt[0x20], WiiMoteEmu::g_RegExt[0x21], WiiMoteEmu::g_RegExt[0x26]);
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	}
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	else if(g_Config.bClassicControllerConnected)
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	{
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		g_cc.Lx.max = g_RegExt[0x20];
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		g_cc.Lx.min = g_RegExt[0x21];
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		g_cc.Lx.center = g_RegExt[0x22];
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		g_cc.Ly.max = g_RegExt[0x23];
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		g_cc.Ly.min = g_RegExt[0x24];
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		g_cc.Ly.center = g_RegExt[0x25];
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		g_cc.Rx.max = g_RegExt[0x26];
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		g_cc.Rx.min = g_RegExt[0x27];
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		g_cc.Rx.center = g_RegExt[0x28];
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		g_cc.Ry.max = g_RegExt[0x29];
 | 
						|
		g_cc.Ry.min = g_RegExt[0x2a];
 | 
						|
		g_cc.Ry.center = g_RegExt[0x2b];
 | 
						|
 | 
						|
		g_cc.Tl.neutral = g_RegExt[0x2c];
 | 
						|
		g_cc.Tr.neutral = g_RegExt[0x2d];
 | 
						|
 | 
						|
		INFO_LOG(CONSOLE, "UpdateCC: %i %i   %i %i %i\n\n",
 | 
						|
			WiiMoteEmu::g_RegExt[0x2a], WiiMoteEmu::g_RegExt[0x2d],
 | 
						|
			WiiMoteEmu::g_RegExt[0x20], WiiMoteEmu::g_RegExt[0x21], WiiMoteEmu::g_RegExt[0x26]);
 | 
						|
	}
 | 
						|
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
// Calculate checksum for the nunchuck calibration. The last two bytes.
 | 
						|
void ExtensionChecksum(u8 * Calibration)
 | 
						|
{
 | 
						|
	u8 sum = 0; //u8 Byte15, Byte16;
 | 
						|
	for (u32 i = 0; i < sizeof(Calibration) - 2; i++)
 | 
						|
	{
 | 
						|
		sum += Calibration[i];
 | 
						|
		printf("Plus 0x%02x\n", Calibration[i]);
 | 
						|
	}
 | 
						|
	//	Byte15 = sum + 0x55; // Byte 15
 | 
						|
	//	Byte16 = sum + 0xaa; // Byte 16
 | 
						|
}
 | 
						|
 | 
						|
// Set initial valuesm this done both in Init and Shutdown
 | 
						|
void ResetVariables()
 | 
						|
{
 | 
						|
	g_ReportingMode = 0;
 | 
						|
	g_ReportingChannel = 0;
 | 
						|
	g_Encryption = false;
 | 
						|
 | 
						|
	// Set default recording values
 | 
						|
#if defined(HAVE_WX) && HAVE_WX
 | 
						|
	for (int i = 0; i < 3; i++)
 | 
						|
	{
 | 
						|
		g_RecordingPlaying[i] = -1;
 | 
						|
		g_RecordingCounter[i] = 0;
 | 
						|
		g_RecordingPoint[i] = 0;
 | 
						|
		g_RecordingStart[i] = 0;
 | 
						|
		g_RecordingCurrentTime[i] = 0;
 | 
						|
	}
 | 
						|
#endif
 | 
						|
	g_EmulatedWiiMoteInitialized = false;
 | 
						|
}
 | 
						|
 | 
						|
// Update the extension calibration values with our default values
 | 
						|
void SetDefaultExtensionRegistry()
 | 
						|
{
 | 
						|
	// Copy extension id and calibration to its register	
 | 
						|
	if(g_Config.bNunchuckConnected)
 | 
						|
	{
 | 
						|
		memcpy(g_RegExt + 0x20, nunchuck_calibration, sizeof(nunchuck_calibration));
 | 
						|
		memcpy(g_RegExt + 0x30, nunchuck_calibration, sizeof(nunchuck_calibration));
 | 
						|
		memcpy(g_RegExt + 0xfa, nunchuck_id, sizeof(nunchuck_id));
 | 
						|
	}
 | 
						|
	else if(g_Config.bClassicControllerConnected)
 | 
						|
	{
 | 
						|
		memcpy(g_RegExt + 0x20, classic_calibration, sizeof(classic_calibration));
 | 
						|
		memcpy(g_RegExt + 0x30, classic_calibration, sizeof(classic_calibration));
 | 
						|
		memcpy(g_RegExt + 0xfa, classic_id, sizeof(classic_id));
 | 
						|
	}
 | 
						|
 | 
						|
	INFO_LOG(CONSOLE, "\nSetDefaultExtensionRegistry()\n\n");
 | 
						|
 | 
						|
	UpdateEeprom();
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/* Write initial values to Eeprom and registers. */
 | 
						|
void Initialize()
 | 
						|
{
 | 
						|
	if (g_EmulatedWiiMoteInitialized) return;
 | 
						|
 | 
						|
	// Reset variables
 | 
						|
	ResetVariables();
 | 
						|
 | 
						|
	// Write default Eeprom data to g_Eeprom[], this may be overwritten by
 | 
						|
	// WiiMoteReal::Initialize() after this function.
 | 
						|
	memset(g_Eeprom, 0, WIIMOTE_EEPROM_SIZE);
 | 
						|
	memcpy(g_Eeprom, EepromData_0, sizeof(EepromData_0));
 | 
						|
	memcpy(g_Eeprom + 0x16D0, EepromData_16D0, sizeof(EepromData_16D0));
 | 
						|
 | 
						|
	/* Populate joyinfo for all attached devices and do g_Config.Load() if the
 | 
						|
	   configuration window is not already open, if it's already open we
 | 
						|
	   continue with the settings we have */
 | 
						|
	if(!g_FrameOpen)
 | 
						|
	{
 | 
						|
		Search_Devices(joyinfo, NumPads, NumGoodPads);
 | 
						|
	}
 | 
						|
 | 
						|
	// Copy extension id and calibration to its register, g_Config.Load() is needed before this
 | 
						|
	SetDefaultExtensionRegistry();
 | 
						|
 | 
						|
	// The emulated Wiimote is initialized
 | 
						|
	g_EmulatedWiiMoteInitialized = true;
 | 
						|
 | 
						|
	// Load pre-recorded movements
 | 
						|
	LoadRecordedMovements();
 | 
						|
 | 
						|
	/* The Nuncheck extension ID for homebrew applications that use the zero
 | 
						|
	   key. This writes 0x0000 in encrypted form (0xfefe) to 0xfe in the
 | 
						|
	   extension register. */
 | 
						|
	//WriteCrypted16(g_RegExt, 0xfe, 0x0000); // Fully inserted Nunchuk
 | 
						|
 | 
						|
	// I forgot what these were for? Is this the zero key encrypted 0xa420?
 | 
						|
	//	g_RegExt[0xfd] = 0x1e;
 | 
						|
	//	g_RegExt[0xfc] = 0x9a;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void DoState(void* ptr, int mode) 
 | 
						|
{
 | 
						|
	//TODO: implement
 | 
						|
}
 | 
						|
 | 
						|
/* This is not needed if we call FreeLibrary() when we stop a game, but if it's
 | 
						|
   not called we need to reset these variables. */
 | 
						|
void Shutdown(void) 
 | 
						|
{
 | 
						|
	INFO_LOG(CONSOLE, "ShutDown\n");
 | 
						|
 | 
						|
	ResetVariables();
 | 
						|
 | 
						|
	/* Close all devices carefully. We must check that we are not accessing any
 | 
						|
	   undefined vector elements or any bad devices */
 | 
						|
	for (int i = 0; i < 1; i++)
 | 
						|
	{
 | 
						|
		if (PadMapping[i].enabled && joyinfo.size() > (u32)PadMapping[i].ID)
 | 
						|
			if (joyinfo.at(PadMapping[i].ID).Good)
 | 
						|
			{
 | 
						|
				INFO_LOG(CONSOLE, "ShutDown: %i\n", PadState[i].joy);
 | 
						|
				/* SDL_JoystickClose() crashes for some reason so I avoid this
 | 
						|
				   for now, SDL_Quit() should close the pads to I think */
 | 
						|
				//if(SDL_JoystickOpened(PadMapping[i].ID)) SDL_JoystickClose(PadState[i].joy);
 | 
						|
				//PadState[i].joy = NULL;
 | 
						|
			}
 | 
						|
	}
 | 
						|
 | 
						|
	// Clear the physical device info
 | 
						|
	joyinfo.clear();
 | 
						|
	NumPads = 0;
 | 
						|
	NumGoodPads = 0;
 | 
						|
 | 
						|
	// Finally close SDL
 | 
						|
	if (SDL_WasInit(0)) SDL_Quit();
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/* An ack delay of 1 was not small enough, but 2 seemed to work, that was about
 | 
						|
   between 20 ms and 100 ms in my case in Zelda - TP. You may have to increase
 | 
						|
   this value for other things to work, for example in the wpad demo I had to
 | 
						|
   set it to at least 3 for the Sound to be able to turned on (I have an update
 | 
						|
   rate of around 150 fps in the wpad demo) */
 | 
						|
void CreateAckDelay(u8 _ChannelID, u16 _ReportID)
 | 
						|
{
 | 
						|
	// Settings
 | 
						|
	int GlobalDelay = 2;
 | 
						|
 | 
						|
	// Queue an acknowledgment
 | 
						|
	wm_ackdelay Tmp;
 | 
						|
	Tmp.Delay = GlobalDelay;
 | 
						|
	Tmp.ChannelID = _ChannelID;
 | 
						|
	Tmp.ReportID = (u8)_ReportID;
 | 
						|
	AckDelay.push_back(Tmp);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void CheckAckDelay()
 | 
						|
{
 | 
						|
	for (int i = 0; i < (int)AckDelay.size(); i++)
 | 
						|
	{
 | 
						|
		// See if there are any acks to send
 | 
						|
		if (AckDelay.at(i).Delay >= 0)
 | 
						|
		{
 | 
						|
			if(AckDelay.at(i).Delay == 0)
 | 
						|
			{
 | 
						|
				WmSendAck(AckDelay.at(i).ChannelID, AckDelay.at(i).ReportID, 0);
 | 
						|
				AckDelay.erase(AckDelay.begin() + i);
 | 
						|
				continue;
 | 
						|
			}
 | 
						|
			AckDelay.at(i).Delay--;
 | 
						|
 | 
						|
			//INFO_LOG(CONSOLE, "%i  0x%04x  0x%02x", i, AckDelay.at(i).ChannelID, AckDelay.at(i).ReportID);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/* This function produce Wiimote Input, i.e. reports from the Wiimote in
 | 
						|
   response to Output from the Wii. */
 | 
						|
void InterruptChannel(u16 _channelID, const void* _pData, u32 _Size) 
 | 
						|
{
 | 
						|
	//INFO_LOG(CONSOLE, "Emu InterruptChannel\n");
 | 
						|
 | 
						|
	DEBUG_LOG(WII_IPC_WIIMOTE, "Wiimote_Input");
 | 
						|
	const u8* data = (const u8*)_pData;
 | 
						|
 | 
						|
	/* Debugging. We have not yet decided how much of 'data' we will use, it's
 | 
						|
	   not determined by sizeof(data). We have to determine it by looking at
 | 
						|
	   the data cases. */
 | 
						|
	InterruptDebugging(true, data);
 | 
						|
 | 
						|
	hid_packet* hidp = (hid_packet*) data;
 | 
						|
	switch(hidp->type)
 | 
						|
	{
 | 
						|
	case HID_TYPE_DATA:
 | 
						|
		{
 | 
						|
			switch(hidp->param)
 | 
						|
			{
 | 
						|
			case HID_PARAM_OUTPUT:
 | 
						|
				{
 | 
						|
					wm_report* sr = (wm_report*)hidp->data;
 | 
						|
					HidOutputReport(_channelID, sr);
 | 
						|
 | 
						|
					/* This is the 0x22 answer to all Inputs. In most games it
 | 
						|
					   didn't matter if it was written before or after
 | 
						|
					   HidOutputReport(), but Wii Sports and Mario Galaxy would
 | 
						|
					   stop working if it was placed before
 | 
						|
					   HidOutputReport(). Zelda - TP is even more sensitive and
 | 
						|
					   require a delay after the Input for the Nunchuck to
 | 
						|
					   work. It seemed to be enough to delay only the Nunchuck
 | 
						|
					   registry reads and writes but for now I'm delaying all
 | 
						|
					   inputs. Both for status changes and Eeprom and registry
 | 
						|
					   reads and writes. */
 | 
						|
 | 
						|
					// There are no 0x22 replys to these report from the real
 | 
						|
					// wiimote from what I could see Report 0x10 that seems to
 | 
						|
					// be only used for rumble, and we don't need to answer
 | 
						|
					// that, also if we do *we should update the 0x22 to have
 | 
						|
					// the core keys* otherwise the game will think we release
 | 
						|
					// the key every time it rumbles
 | 
						|
					if(!(data[1] == WM_READ_DATA && data[2] == 0x00)
 | 
						|
						&& !(data[1] == WM_REQUEST_STATUS)
 | 
						|
						&& !(data[1] == WM_WRITE_SPEAKER_DATA)
 | 
						|
						&& !(data[1] == WM_RUMBLE))						
 | 
						|
						if (!g_Config.bUseRealWiimote || !g_RealWiiMotePresent) CreateAckDelay((u8)_channelID, (u16)sr->channel);
 | 
						|
				}
 | 
						|
				break;
 | 
						|
 | 
						|
			default:
 | 
						|
				PanicAlert("HidInput: HID_TYPE_DATA - param 0x%02x", hidp->type, hidp->param);
 | 
						|
				break;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		break;
 | 
						|
 | 
						|
	default:
 | 
						|
		PanicAlert("HidInput: Unknown type 0x%02x and param 0x%02x", hidp->type, hidp->param);
 | 
						|
		break;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void ControlChannel(u16 _channelID, const void* _pData, u32 _Size) 
 | 
						|
{
 | 
						|
	//INFO_LOG(CONSOLE, "Emu ControlChannel\n");
 | 
						|
 | 
						|
	const u8* data = (const u8*)_pData;
 | 
						|
	// Dump raw data
 | 
						|
	{
 | 
						|
		INFO_LOG(WII_IPC_WIIMOTE, "Wiimote_ControlChannel");
 | 
						|
		std::string Temp = ArrayToString(data, 0, _Size);
 | 
						|
#if defined(HAVE_WX) && HAVE_WX
 | 
						|
		INFO_LOG(CONSOLE, "\n%s: ControlChannel: %s\n", Tm().c_str(), Temp.c_str());
 | 
						|
#endif
 | 
						|
		DEBUG_LOG(WII_IPC_WIIMOTE, "   Data: %s", Temp.c_str());
 | 
						|
	}
 | 
						|
 | 
						|
	hid_packet* hidp = (hid_packet*) data;
 | 
						|
	switch(hidp->type)
 | 
						|
	{
 | 
						|
	case HID_TYPE_HANDSHAKE:
 | 
						|
		if (hidp->param == HID_PARAM_INPUT)
 | 
						|
		{
 | 
						|
			PanicAlert("HID_TYPE_HANDSHAKE - HID_PARAM_INPUT");
 | 
						|
		}
 | 
						|
		else
 | 
						|
		{
 | 
						|
			PanicAlert("HID_TYPE_HANDSHAKE - HID_PARAM_OUTPUT"); 
 | 
						|
		}
 | 
						|
		break;
 | 
						|
 | 
						|
	case HID_TYPE_SET_REPORT:
 | 
						|
		if (hidp->param == HID_PARAM_INPUT)
 | 
						|
		{
 | 
						|
			PanicAlert("HID_TYPE_SET_REPORT input"); 
 | 
						|
		}
 | 
						|
		else
 | 
						|
		{
 | 
						|
			HidOutputReport(_channelID, (wm_report*)hidp->data);
 | 
						|
 | 
						|
			// Return handshake
 | 
						|
			u8 handshake = 0;
 | 
						|
			g_WiimoteInitialize.pWiimoteInput(_channelID, &handshake, 1);
 | 
						|
		}
 | 
						|
		break;
 | 
						|
 | 
						|
	case HID_TYPE_DATA:
 | 
						|
		PanicAlert("HID_TYPE_DATA %s", hidp->type, hidp->param == HID_PARAM_INPUT ? "input" : "output");
 | 
						|
		break;
 | 
						|
 | 
						|
	default:
 | 
						|
		PanicAlert("HidControlChannel: Unknown type %x and param %x", hidp->type, hidp->param);
 | 
						|
		break;
 | 
						|
	}
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/* This is called from Wiimote_Update(). See SystemTimers.cpp for a
 | 
						|
   documentation. I'm not sure exactly how often this function is called but I
 | 
						|
   think it's tied to the frame rate of the game rather than a certain amount
 | 
						|
   of times per second. */
 | 
						|
void Update() 
 | 
						|
{
 | 
						|
	//LOG(WII_IPC_WIIMOTE, "Wiimote_Update");
 | 
						|
	//INFO_LOG(CONSOLE, "Emu Update: %i\n", g_ReportingMode);
 | 
						|
 | 
						|
	// Check if the pad state should be updated
 | 
						|
	if ((g_Config.Trigger.Type == g_Config.Trigger.TRIGGER || g_Config.Trigger.Type == g_Config.Trigger.ANALOG1 || g_Config.Trigger.Type == g_Config.Trigger.ANALOG2
 | 
						|
		|| g_Config.Nunchuck.Type == g_Config.Nunchuck.ANALOG1 || g_Config.Nunchuck.Type == g_Config.Nunchuck.ANALOG2
 | 
						|
		|| g_Config.ClassicController.LType == g_Config.ClassicController.ANALOG1 || g_Config.ClassicController.LType == g_Config.ClassicController.ANALOG2
 | 
						|
		|| g_Config.ClassicController.RType == g_Config.ClassicController.ANALOG1 || g_Config.ClassicController.RType == g_Config.ClassicController.ANALOG2)
 | 
						|
		&& NumGoodPads > 0 && joyinfo.size() > (u32)PadMapping[0].ID)
 | 
						|
	{
 | 
						|
		const int Page = 0;
 | 
						|
		WiiMoteEmu::GetJoyState(PadState[Page], PadMapping[Page], Page, joyinfo[PadMapping[Page].ID].NumButtons);
 | 
						|
	}
 | 
						|
 | 
						|
	switch(g_ReportingMode)
 | 
						|
	{
 | 
						|
	case 0:
 | 
						|
		break;
 | 
						|
	case WM_REPORT_CORE:			SendReportCore(g_ReportingChannel);				break;
 | 
						|
	case WM_REPORT_CORE_ACCEL:		SendReportCoreAccel(g_ReportingChannel);		break;
 | 
						|
	case WM_REPORT_CORE_ACCEL_IR12: SendReportCoreAccelIr12(g_ReportingChannel);	break;
 | 
						|
	case WM_REPORT_CORE_ACCEL_EXT16: SendReportCoreAccelExt16(g_ReportingChannel);	break;
 | 
						|
	case WM_REPORT_CORE_ACCEL_IR10_EXT6: SendReportCoreAccelIr10Ext(g_ReportingChannel);break;
 | 
						|
	}
 | 
						|
 | 
						|
	// Potentially send a delayed acknowledgement to an InterruptChannel() Output
 | 
						|
	CheckAckDelay();
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
} // end of namespace
 | 
						|
 |