forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			71 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			71 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <thread>
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#include <QObject>
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#include "Common/Flag.h"
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#include "InputCommon/InputProfile.h"
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class HotkeyScheduler : public QObject
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{
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  Q_OBJECT
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public:
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  explicit HotkeyScheduler();
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  ~HotkeyScheduler();
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  void Start();
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  void Stop();
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signals:
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  void Open();
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  void EjectDisc();
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  void ChangeDisc();
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  void ExitHotkey();
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  void FullScreenHotkey();
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  void StopHotkey();
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  void ResetHotkey();
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  void TogglePauseHotkey();
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  void ScreenShotHotkey();
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  void RefreshGameListHotkey();
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  void SetStateSlotHotkey(int slot);
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  void StateLoadSlotHotkey();
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  void StateSaveSlotHotkey();
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  void StateLoadSlot(int state);
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  void StateSaveSlot(int state);
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  void StateLoadLastSaved(int state);
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  void StateSaveOldest();
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  void StateLoadFile();
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  void StateSaveFile();
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  void StateLoadUndo();
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  void StateSaveUndo();
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  void StartRecording();
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  void ExportRecording();
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  void ToggleReadOnlyMode();
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  void ConnectWiiRemote(int id);
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  void Step();
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  void StepOver();
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  void StepOut();
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  void Skip();
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  void ShowPC();
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  void SetPC();
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  void ToggleBreakpoint();
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  void AddBreakpoint();
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private:
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  void Run();
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  void CheckDebuggingHotkeys();
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  Common::Flag m_stop_requested;
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  std::thread m_thread;
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  InputProfile::ProfileCycler m_profile_cycler;
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};
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