forked from dolphin-emu/dolphin
At the end of July 2011, LM published a free DSP ROM that works with games
using the Zelda UCode. His ROM only has the code to handle UCode loading and a
few utility functions, the rest is missing. This includes the four large sound
mixing functions used by the AX UCode and the DROM containing coefficients used
for polyphase resampling in AX.
This is an improved, updated version of this ROM, which changes the following:
- We now have a free DROM that works for polyphase resampling by "emulating"
linear interpolation. The coefficients contained in the DROM are normally a
list of { c1, c2, c3, c4 } which are used to interpolate a sample value from
four previous samples:
out_sample = prev1 * c1 + prev2 * c2 + prev3 * c3 + prev4 * c4
The coefficients are chosen depending on the fractional part of the current
position (basically, our position between the previous and the next sample).
We can use this fact to generate (c1, c2, c3, c4) for each possible
fractional part so that:
out_sample = prev3 * curr_pos + prev4 * (1 - curr_pos)
Which is the formula for linear interpolation between prev3 and prev4. Linear
interpolation is not as good as polyphase resampling but it still works very
well and I couldn't really hear any difference between the two. If someone
wants to generate real polyphase filter coefficients, they are welcome to
submit a patch.
- The IROM now contains the 4 mixing functions used by the AX UCode: mix_add,
mix_add_two, mix_add_ramp, mix_add_ramp_two. They are large, inlined
functions (probably for performance reasons) in the official DSP IROM, our
version prefers to use a loop. This *should* be more performant with our DSP
JIT implementation, but I did not benchmark that.
Because the new DSP ROM is working just as well as the official ROM in 95% of
cases, it is now shipped by default with Dolphin and will be used with DSPLLE
if you don't have an official DSP ROM in User/GC. It will still display a panic
alert at every boot to notice you that you are using a non official DSP ROM
made by us, which is not perfect.
Games using the CARD, IPL or GBA UCodes are still broken. I don't know what
games this actually impacts, but this is a very small proportion compared to
what works.
1170 lines
12 KiB
Plaintext
1170 lines
12 KiB
Plaintext
IROM_BASE: equ 0x8000
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lri $CR, #0x00ff
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lri $SR, #0x2000
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si @DMBH, #0x8071
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si @DMBL, #0xfeed
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mainloop:
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clr $ACC1
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clr $ACC0
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call wait_for_cpu_mbox+#IROM_BASE
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;mmem-addr
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param1:
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lr $AC1.M, @CMBL
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lri $AC0.M, #0xa001
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cmp
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jnz param2+#IROM_BASE
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call wait_for_cpu_mbox+#IROM_BASE
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lr $IX0, @CMBH
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lr $IX1, @CMBL
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jmp mainloop+#IROM_BASE
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;iram-addr
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param2:
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lri $AC0.M, #0xc002
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cmp
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jnz param3+#IROM_BASE
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call wait_for_cpu_mbox+#IROM_BASE
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lr $IX2, @CMBL
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jmp mainloop+#IROM_BASE
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;iram-length
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param3:
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lri $AC0.M, #0xa002
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cmp
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jnz param4+#IROM_BASE
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call wait_for_cpu_mbox+#IROM_BASE
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lr $IX3, @CMBL
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jmp mainloop+#IROM_BASE
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;dram-length
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param4:
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lri $AC0.M, #0xb002
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cmp
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jnz param5+#IROM_BASE
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call wait_for_cpu_mbox+#IROM_BASE
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lr $AX0.L, @CMBL
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jmp mainloop+#IROM_BASE
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;iram-start-addr
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param5:
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lri $AC0.M, #0xd001
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cmp
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jnz mainloop+#IROM_BASE
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call wait_for_cpu_mbox+#IROM_BASE
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lr $AR0, @CMBL
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jmp 0x80b5
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wait_for_dsp_mbox:
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lrs $AC0.M, @DMBH
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andcf $AC0.M, #0x8000
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jlz wait_for_dsp_mbox+#IROM_BASE
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ret
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wait_for_cpu_mbox:
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lrs $AC0.M, @CMBH
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andcf $AC0.M, #0x8000
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jlnz wait_for_cpu_mbox+#IROM_BASE
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ret
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wait_dma:
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lrs $AC0.M, @DSCR
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andcf $AC0.M, #0x0004
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jlz wait_dma+#IROM_BASE
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ret
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bootucode:
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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sub_80b5:
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set16
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clr $ACC1
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clr $ACC0
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lris $AC0.M, #0x2
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sr @DSCR, $AC0.M
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sr @DSMAH, $IX0
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sr @DSMAL, $IX1
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sr @DSPA, $IX2
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sr @DSBL, $IX3
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call wait_dma+#IROM_BASE
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jmpr $AR0
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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; 80e7
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; Args:
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; AR0 points to the 32 input 1 samples (s16)
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; AR1 points to the volume data (init1, delta1, init2, delta2)
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; AR2 points to the already mixed samples for output 1 (s32)
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; AR3 points to where the output 1 should be stored (s32)
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; IX0 points to the 32 input 2 samples (s16)
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; IX1 points to where the output 2 should be stored (s32)
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;
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; Returns:
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; AX0.L is the value of the last sample from input 1
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; AX1.H is the value of the last sample from input 2
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mix_two_add:
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call mix_add+#IROM_BASE
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iar $AR1
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mrr $AR0, $IX0
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mrr $AR2, $IX1
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mrr $AR3, $IX1
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mrr $IX0, $AX0.L
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call mix_add+#IROM_BASE
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mrr $AX1.H, $AX0.L
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mrr $AX0.L, $IX0
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ret
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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; 81f9
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; Args:
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; AR0 points to the 32 input samples (s16)
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; AR1 points to the volume data (init, delta)
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; AR2 points to the already mixed samples (s32)
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; AR3 points to where the output should be stored (s32)
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;
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; Returns:
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; AX0.L is the value of the last sample
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; AX1.H is the first address after the output
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mix_add:
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lrri $AX1.L, @$AR1
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bloopi #32, ____mix_add_end_loop+#IROM_BASE
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lrri $AC0.M, @$AR2
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lrri $AC0.L, @$AR2
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lsl16 $ACC0
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lrri $AX0.H, @$AR0
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mulx $AX0.H, $AX1.L
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addp $ACC0
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asr16 $ACC0
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srri @$AR3, $AC0.M
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____mix_add_end_loop:
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srri @$AR3, $AC0.L
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movp $ACC0
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mrr $AX0.L, $AC0.M
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mrr $AX1.H, $AR3
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ret
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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; 8282
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mix_two_add_ramp:
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call mix_add_ramp+#IROM_BASE
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mrr $AR0, $IX0
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mrr $AR2, $IX1
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mrr $IX1, $AX0.L
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call mix_add_ramp+#IROM_BASE
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mrr $AX1.H, $AX0.L
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mrr $AX0.L, $IX1
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ret
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
|
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nop
|
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nop
|
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nop
|
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nop
|
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nop
|
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nop
|
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nop
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nop
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nop
|
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nop
|
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nop
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nop
|
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nop
|
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nop
|
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nop
|
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nop
|
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nop
|
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nop
|
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nop
|
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nop
|
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nop
|
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nop
|
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nop
|
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nop
|
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nop
|
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nop
|
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nop
|
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nop
|
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nop
|
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nop
|
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nop
|
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nop
|
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nop
|
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nop
|
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nop
|
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nop
|
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nop
|
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nop
|
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nop
|
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nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
nop
|
|
|
|
; 845d
|
|
mix_add_ramp:
|
|
clr $ACC0
|
|
clr $ACC1
|
|
lrri $AC0.L, @$AR1
|
|
lrrd $AC1.L, @$AR1
|
|
mrr $IX2, $AR3
|
|
|
|
bloopi #32, ____mix_add_ramp_end_ramp+#IROM_BASE
|
|
srri @$AR3, $AC0.L
|
|
____mix_add_ramp_end_ramp:
|
|
add $ACC0, $ACC1
|
|
|
|
srri @$AR1, $AC0.L
|
|
iar $AR1
|
|
mrr $IX3, $AR1
|
|
mrr $AR1, $IX2
|
|
mrr $AR3, $AR2
|
|
|
|
bloopi #32, ____mix_add_ramp_end_loop+#IROM_BASE
|
|
lrri $AC0.M, @$AR2
|
|
lrri $AC0.L, @$AR2
|
|
lsl16 $ACC0
|
|
lrri $AX0.H, @$AR0
|
|
lrri $AX1.L, @$AR1
|
|
mulx $AX0.H, $AX1.L
|
|
addp $ACC0
|
|
asr16 $ACC0
|
|
srri @$AR3, $AC0.M
|
|
____mix_add_ramp_end_loop:
|
|
srri @$AR3, $AC0.L
|
|
movp $ACC0
|
|
mrr $AX0.L, $AC0.M
|
|
mrr $AX1.H, $AR3
|
|
mrr $AR1, $IX3
|
|
mrr $AR3, $IX2
|
|
ret
|