forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			307 lines
		
	
	
		
			9.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			307 lines
		
	
	
		
			9.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2012 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <array>
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#include <sstream>
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#include "Common/GL/GLInterface/GLX.h"
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#include "Common/Logging/Log.h"
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#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
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#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
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typedef GLXContext (*PFNGLXCREATECONTEXTATTRIBSPROC)(Display*, GLXFBConfig, GLXContext, Bool,
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                                                     const int*);
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typedef void (*PFNGLXSWAPINTERVALEXTPROC)(Display*, GLXDrawable, int);
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typedef int (*PFNGLXSWAPINTERVALMESAPROC)(unsigned int);
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static PFNGLXCREATECONTEXTATTRIBSPROC glXCreateContextAttribs = nullptr;
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static PFNGLXSWAPINTERVALEXTPROC glXSwapIntervalEXTPtr = nullptr;
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static PFNGLXSWAPINTERVALMESAPROC glXSwapIntervalMESAPtr = nullptr;
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static PFNGLXCREATEGLXPBUFFERSGIXPROC glXCreateGLXPbufferSGIX = nullptr;
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static PFNGLXDESTROYGLXPBUFFERSGIXPROC glXDestroyGLXPbufferSGIX = nullptr;
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static bool s_glxError;
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static int ctxErrorHandler(Display* dpy, XErrorEvent* ev)
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{
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  s_glxError = true;
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  return 0;
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}
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GLContextGLX::~GLContextGLX()
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{
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  DestroyWindowSurface();
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  if (m_context)
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  {
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    if (glXGetCurrentContext() == m_context)
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      glXMakeCurrent(m_display, None, nullptr);
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    glXDestroyContext(m_display, m_context);
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  }
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}
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bool GLContextGLX::IsHeadless() const
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{
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  return !m_render_window;
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}
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void GLContextGLX::SwapInterval(int Interval)
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{
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  if (!m_drawable)
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    return;
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  // Try EXT_swap_control, then MESA_swap_control.
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  if (glXSwapIntervalEXTPtr)
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    glXSwapIntervalEXTPtr(m_display, m_drawable, Interval);
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  else if (glXSwapIntervalMESAPtr)
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    glXSwapIntervalMESAPtr(static_cast<unsigned int>(Interval));
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  else
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    ERROR_LOG(VIDEO, "No support for SwapInterval (framerate clamped to monitor refresh rate).");
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}
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void* GLContextGLX::GetFuncAddress(const std::string& name)
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{
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  return reinterpret_cast<void*>(glXGetProcAddress(reinterpret_cast<const GLubyte*>(name.c_str())));
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}
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void GLContextGLX::Swap()
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{
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  glXSwapBuffers(m_display, m_drawable);
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}
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// Create rendering window.
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// Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize()
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bool GLContextGLX::Initialize(void* display_handle, void* window_handle, bool stereo, bool core)
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{
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  m_display = static_cast<Display*>(display_handle);
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  int screen = DefaultScreen(m_display);
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  // checking glx version
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  int glxMajorVersion, glxMinorVersion;
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  glXQueryVersion(m_display, &glxMajorVersion, &glxMinorVersion);
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  if (glxMajorVersion < 1 || (glxMajorVersion == 1 && glxMinorVersion < 4))
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  {
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    ERROR_LOG(VIDEO, "glX-Version %d.%d detected, but need at least 1.4", glxMajorVersion,
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              glxMinorVersion);
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    return false;
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  }
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  // loading core context creation function
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  glXCreateContextAttribs =
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      (PFNGLXCREATECONTEXTATTRIBSPROC)GetFuncAddress("glXCreateContextAttribsARB");
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  if (!glXCreateContextAttribs)
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  {
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    ERROR_LOG(VIDEO,
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              "glXCreateContextAttribsARB not found, do you support GLX_ARB_create_context?");
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    return false;
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  }
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  // choosing framebuffer
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  int visual_attribs[] = {GLX_X_RENDERABLE,
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                          True,
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                          GLX_DRAWABLE_TYPE,
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                          GLX_WINDOW_BIT,
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                          GLX_X_VISUAL_TYPE,
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                          GLX_TRUE_COLOR,
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                          GLX_RED_SIZE,
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                          8,
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                          GLX_GREEN_SIZE,
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                          8,
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                          GLX_BLUE_SIZE,
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                          8,
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                          GLX_DEPTH_SIZE,
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                          0,
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                          GLX_STENCIL_SIZE,
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                          0,
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                          GLX_DOUBLEBUFFER,
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                          True,
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                          GLX_STEREO,
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                          stereo ? True : False,
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                          None};
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  int fbcount = 0;
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  GLXFBConfig* fbc = glXChooseFBConfig(m_display, screen, visual_attribs, &fbcount);
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  if (!fbc || !fbcount)
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  {
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    ERROR_LOG(VIDEO, "Failed to retrieve a framebuffer config");
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    return false;
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  }
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  m_fbconfig = *fbc;
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  XFree(fbc);
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  s_glxError = false;
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  XErrorHandler oldHandler = XSetErrorHandler(&ctxErrorHandler);
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  // Create a GLX context.
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  if (core)
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  {
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    for (const auto& version : s_desktop_opengl_versions)
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    {
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      std::array<int, 9> context_attribs = {
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          {GLX_CONTEXT_MAJOR_VERSION_ARB, version.first, GLX_CONTEXT_MINOR_VERSION_ARB,
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           version.second, GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_CORE_PROFILE_BIT_ARB,
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           GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB, None}};
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      s_glxError = false;
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      m_context = glXCreateContextAttribs(m_display, m_fbconfig, 0, True, &context_attribs[0]);
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      XSync(m_display, False);
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      m_attribs.insert(m_attribs.end(), context_attribs.begin(), context_attribs.end());
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      if (!m_context || s_glxError)
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        continue;
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      // Got a context.
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      INFO_LOG(VIDEO, "Created a GLX context with version %d.%d", version.first, version.second);
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      break;
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    }
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  }
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  // Failed to create any core contexts, try for anything.
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  if (!m_context || s_glxError)
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  {
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    std::array<int, 5> context_attribs_legacy = {
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        {GLX_CONTEXT_MAJOR_VERSION_ARB, 1, GLX_CONTEXT_MINOR_VERSION_ARB, 0, None}};
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    s_glxError = false;
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    m_context = glXCreateContextAttribs(m_display, m_fbconfig, 0, True, &context_attribs_legacy[0]);
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    XSync(m_display, False);
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    m_attribs.clear();
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    m_attribs.insert(m_attribs.end(), context_attribs_legacy.begin(), context_attribs_legacy.end());
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  }
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  if (!m_context || s_glxError)
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  {
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    ERROR_LOG(VIDEO, "Unable to create GL context.");
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    XSetErrorHandler(oldHandler);
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    return false;
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  }
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  glXSwapIntervalEXTPtr = nullptr;
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  glXSwapIntervalMESAPtr = nullptr;
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  glXCreateGLXPbufferSGIX = nullptr;
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  glXDestroyGLXPbufferSGIX = nullptr;
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  m_supports_pbuffer = false;
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  std::string tmp;
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  std::istringstream buffer(glXQueryExtensionsString(m_display, screen));
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  while (buffer >> tmp)
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  {
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    if (tmp == "GLX_SGIX_pbuffer")
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    {
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      glXCreateGLXPbufferSGIX = reinterpret_cast<PFNGLXCREATEGLXPBUFFERSGIXPROC>(
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          GetFuncAddress("glXCreateGLXPbufferSGIX"));
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      glXDestroyGLXPbufferSGIX = reinterpret_cast<PFNGLXDESTROYGLXPBUFFERSGIXPROC>(
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          GetFuncAddress("glXDestroyGLXPbufferSGIX"));
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      m_supports_pbuffer = glXCreateGLXPbufferSGIX && glXDestroyGLXPbufferSGIX;
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    }
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    else if (tmp == "GLX_EXT_swap_control")
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    {
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      glXSwapIntervalEXTPtr =
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          reinterpret_cast<PFNGLXSWAPINTERVALEXTPROC>(GetFuncAddress("glXSwapIntervalEXT"));
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    }
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    else if (tmp == "GLX_MESA_swap_control")
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    {
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      glXSwapIntervalMESAPtr =
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          reinterpret_cast<PFNGLXSWAPINTERVALMESAPROC>(GetFuncAddress("glXSwapIntervalMESA"));
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    }
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  }
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  if (!CreateWindowSurface(reinterpret_cast<Window>(window_handle)))
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  {
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    ERROR_LOG(VIDEO, "Error: CreateWindowSurface failed\n");
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    XSetErrorHandler(oldHandler);
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    return false;
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  }
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  XSetErrorHandler(oldHandler);
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  m_opengl_mode = Mode::OpenGL;
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  return MakeCurrent();
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}
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std::unique_ptr<GLContext> GLContextGLX::CreateSharedContext()
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{
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  s_glxError = false;
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  XErrorHandler oldHandler = XSetErrorHandler(&ctxErrorHandler);
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  GLXContext new_glx_context =
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      glXCreateContextAttribs(m_display, m_fbconfig, m_context, True, &m_attribs[0]);
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  XSync(m_display, False);
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  if (!new_glx_context || s_glxError)
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  {
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    ERROR_LOG(VIDEO, "Unable to create GL context.");
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    XSetErrorHandler(oldHandler);
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    return nullptr;
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  }
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  std::unique_ptr<GLContextGLX> new_context = std::make_unique<GLContextGLX>();
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  new_context->m_context = new_glx_context;
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  new_context->m_opengl_mode = m_opengl_mode;
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  new_context->m_supports_pbuffer = m_supports_pbuffer;
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  new_context->m_display = m_display;
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  new_context->m_fbconfig = m_fbconfig;
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  new_context->m_is_shared = true;
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  if (m_supports_pbuffer && !new_context->CreateWindowSurface(None))
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  {
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    ERROR_LOG(VIDEO, "Error: CreateWindowSurface failed");
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    XSetErrorHandler(oldHandler);
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    return nullptr;
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  }
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  XSetErrorHandler(oldHandler);
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  return new_context;
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}
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bool GLContextGLX::CreateWindowSurface(Window window_handle)
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{
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  if (window_handle)
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  {
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    // Get an appropriate visual
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    XVisualInfo* vi = glXGetVisualFromFBConfig(m_display, m_fbconfig);
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    m_render_window = GLX11Window::Create(m_display, window_handle, vi);
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    if (!m_render_window)
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      return false;
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    m_backbuffer_width = m_render_window->GetWidth();
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    m_backbuffer_height = m_render_window->GetHeight();
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    m_drawable = static_cast<GLXDrawable>(m_render_window->GetWindow());
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    XFree(vi);
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  }
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  else if (m_supports_pbuffer)
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  {
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    m_pbuffer = glXCreateGLXPbufferSGIX(m_display, m_fbconfig, 1, 1, nullptr);
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    if (!m_pbuffer)
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      return false;
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    m_drawable = static_cast<GLXDrawable>(m_pbuffer);
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  }
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  return true;
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}
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void GLContextGLX::DestroyWindowSurface()
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{
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  m_render_window.reset();
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  if (m_supports_pbuffer && m_pbuffer)
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  {
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    glXDestroyGLXPbufferSGIX(m_display, m_pbuffer);
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    m_pbuffer = 0;
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  }
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}
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bool GLContextGLX::MakeCurrent()
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{
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  return glXMakeCurrent(m_display, m_drawable, m_context);
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}
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bool GLContextGLX::ClearCurrent()
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{
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  return glXMakeCurrent(m_display, None, nullptr);
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}
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void GLContextGLX::Update()
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{
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  m_render_window->UpdateDimensions();
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  m_backbuffer_width = m_render_window->GetWidth();
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  m_backbuffer_height = m_render_window->GetHeight();
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}
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