forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			204 lines
		
	
	
		
			6.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			204 lines
		
	
	
		
			6.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2015 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <QCheckBox>
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#include <QDir>
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#include <QFileDialog>
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#include <QGroupBox>
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#include <QLabel>
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#include <QLineEdit>
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#include <QListWidget>
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#include <QPushButton>
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#include <QVBoxLayout>
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#include "Common/Config/Config.h"
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#include "Core/Config/MainSettings.h"
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#include "Core/ConfigManager.h"
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#include "DolphinQt/Settings.h"
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#include "DolphinQt/Settings/PathPane.h"
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PathPane::PathPane(QWidget* parent) : QWidget(parent)
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{
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  setWindowTitle(tr("Paths"));
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  QVBoxLayout* layout = new QVBoxLayout;
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  layout->addWidget(MakeGameFolderBox());
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  layout->addLayout(MakePathsLayout());
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  setLayout(layout);
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}
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void PathPane::Browse()
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{
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  QString dir = QDir::toNativeSeparators(
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      QFileDialog::getExistingDirectory(this, tr("Select a Directory"), QDir::currentPath()));
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  if (!dir.isEmpty())
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    Settings::Instance().AddPath(dir);
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}
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void PathPane::BrowseDefaultGame()
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{
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  QString file = QDir::toNativeSeparators(QFileDialog::getOpenFileName(
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      this, tr("Select a Game"), Settings::Instance().GetDefaultGame(),
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      tr("All GC/Wii files (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *.wad);;"
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         "All Files (*)")));
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  if (!file.isEmpty())
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    Settings::Instance().SetDefaultGame(file);
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}
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void PathPane::BrowseWiiNAND()
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{
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  QString dir = QDir::toNativeSeparators(QFileDialog::getExistingDirectory(
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      this, tr("Select Wii NAND Root"), QString::fromStdString(Config::Get(Config::MAIN_FS_PATH))));
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  if (!dir.isEmpty())
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  {
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    m_nand_edit->setText(dir);
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    OnNANDPathChanged();
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  }
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}
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void PathPane::BrowseDump()
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{
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  QString dir = QDir::toNativeSeparators(QFileDialog::getExistingDirectory(
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      this, tr("Select Dump Path"), QString::fromStdString(Config::Get(Config::MAIN_DUMP_PATH))));
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  if (!dir.isEmpty())
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  {
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    m_dump_edit->setText(dir);
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    Config::SetBase(Config::MAIN_DUMP_PATH, dir.toStdString());
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  }
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}
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void PathPane::BrowseSDCard()
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{
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  QString file = QDir::toNativeSeparators(QFileDialog::getOpenFileName(
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      this, tr("Select a SD Card Image"), QString::fromStdString(Config::Get(Config::MAIN_SD_PATH)),
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      tr("SD Card Image (*.raw);;"
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         "All Files (*)")));
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  if (!file.isEmpty())
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  {
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    m_sdcard_edit->setText(file);
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    OnSDCardPathChanged();
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  }
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}
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void PathPane::OnSDCardPathChanged()
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{
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  Config::SetBase(Config::MAIN_SD_PATH, m_sdcard_edit->text().toStdString());
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}
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void PathPane::OnNANDPathChanged()
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{
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  Config::SetBase(Config::MAIN_FS_PATH, m_nand_edit->text().toStdString());
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}
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QGroupBox* PathPane::MakeGameFolderBox()
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{
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  QGroupBox* game_box = new QGroupBox(tr("Game Folders"));
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  QVBoxLayout* vlayout = new QVBoxLayout;
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  m_path_list = new QListWidget;
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  m_path_list->insertItems(0, Settings::Instance().GetPaths());
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  m_path_list->setSpacing(1);
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  connect(&Settings::Instance(), &Settings::PathAdded,
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          [this](const QString& dir) { m_path_list->addItem(dir); });
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  connect(&Settings::Instance(), &Settings::PathRemoved, [this](const QString& dir) {
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    auto items = m_path_list->findItems(dir, Qt::MatchExactly);
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    for (auto& item : items)
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      delete item;
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  });
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  connect(m_path_list, &QListWidget::itemSelectionChanged, this,
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          [this] { m_remove_path->setEnabled(m_path_list->selectedItems().count()); });
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  vlayout->addWidget(m_path_list);
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  QHBoxLayout* hlayout = new QHBoxLayout;
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  hlayout->addStretch();
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  QPushButton* add = new QPushButton(tr("Add..."));
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  m_remove_path = new QPushButton(tr("Remove"));
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  m_remove_path->setEnabled(false);
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  auto* recursive_checkbox = new QCheckBox(tr("Search Subfolders"));
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  recursive_checkbox->setChecked(SConfig::GetInstance().m_RecursiveISOFolder);
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  auto* auto_checkbox = new QCheckBox(tr("Check for Game List Changes in the Background"));
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  auto_checkbox->setChecked(Settings::Instance().IsAutoRefreshEnabled());
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  hlayout->addWidget(add);
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  hlayout->addWidget(m_remove_path);
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  vlayout->addLayout(hlayout);
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  vlayout->addWidget(recursive_checkbox);
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  vlayout->addWidget(auto_checkbox);
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  connect(recursive_checkbox, &QCheckBox::toggled, this, [](bool checked) {
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    SConfig::GetInstance().m_RecursiveISOFolder = checked;
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    Settings::Instance().RefreshGameList();
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  });
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  connect(auto_checkbox, &QCheckBox::toggled, &Settings::Instance(),
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          &Settings::SetAutoRefreshEnabled);
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  connect(add, &QPushButton::pressed, this, &PathPane::Browse);
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  connect(m_remove_path, &QPushButton::pressed, this, &PathPane::RemovePath);
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  game_box->setLayout(vlayout);
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  return game_box;
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}
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QGridLayout* PathPane::MakePathsLayout()
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{
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  QGridLayout* layout = new QGridLayout;
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  layout->setColumnStretch(1, 1);
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  m_game_edit = new QLineEdit(Settings::Instance().GetDefaultGame());
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  connect(m_game_edit, &QLineEdit::editingFinished,
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          [this] { Settings::Instance().SetDefaultGame(m_game_edit->text()); });
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  connect(&Settings::Instance(), &Settings::DefaultGameChanged,
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          [this](const QString& path) { m_game_edit->setText(path); });
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  QPushButton* game_open = new QPushButton(QStringLiteral("..."));
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  connect(game_open, &QPushButton::pressed, this, &PathPane::BrowseDefaultGame);
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  layout->addWidget(new QLabel(tr("Default ISO:")), 0, 0);
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  layout->addWidget(m_game_edit, 0, 1);
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  layout->addWidget(game_open, 0, 2);
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  m_nand_edit = new QLineEdit(QString::fromStdString(Config::Get(Config::MAIN_FS_PATH)));
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  connect(m_nand_edit, &QLineEdit::editingFinished, this, &PathPane::OnNANDPathChanged);
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  QPushButton* nand_open = new QPushButton(QStringLiteral("..."));
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  connect(nand_open, &QPushButton::pressed, this, &PathPane::BrowseWiiNAND);
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  layout->addWidget(new QLabel(tr("Wii NAND Root:")), 1, 0);
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  layout->addWidget(m_nand_edit, 1, 1);
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  layout->addWidget(nand_open, 1, 2);
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  m_dump_edit = new QLineEdit(QString::fromStdString(Config::Get(Config::MAIN_DUMP_PATH)));
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  connect(m_dump_edit, &QLineEdit::editingFinished,
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          [=] { Config::SetBase(Config::MAIN_DUMP_PATH, m_dump_edit->text().toStdString()); });
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  QPushButton* dump_open = new QPushButton(QStringLiteral("..."));
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  connect(dump_open, &QPushButton::pressed, this, &PathPane::BrowseDump);
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  layout->addWidget(new QLabel(tr("Dump Path:")), 2, 0);
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  layout->addWidget(m_dump_edit, 2, 1);
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  layout->addWidget(dump_open, 2, 2);
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  m_sdcard_edit = new QLineEdit(QString::fromStdString(Config::Get(Config::MAIN_SD_PATH)));
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  connect(m_sdcard_edit, &QLineEdit::editingFinished, this, &PathPane::OnSDCardPathChanged);
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  QPushButton* sdcard_open = new QPushButton(QStringLiteral("..."));
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  connect(sdcard_open, &QPushButton::pressed, this, &PathPane::BrowseSDCard);
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  layout->addWidget(new QLabel(tr("SD Card Path:")), 3, 0);
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  layout->addWidget(m_sdcard_edit, 3, 1);
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  layout->addWidget(sdcard_open, 3, 2);
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  return layout;
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}
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void PathPane::RemovePath()
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{
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  auto item = m_path_list->currentItem();
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  if (!item)
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    return;
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  Settings::Instance().RemovePath(item->text());
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}
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