forked from dolphin-emu/dolphin
		
	Macros should be all upper-cased. This is also kind of a wart that's been sticking out for quite a while now (we avoid prefixing underscores).
		
			
				
	
	
		
			252 lines
		
	
	
		
			8.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			252 lines
		
	
	
		
			8.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2016 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <vector>
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#include "Common/Assert.h"
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#include "Common/Logging/Log.h"
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#include "VideoBackends/Vulkan/BoundingBox.h"
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#include "VideoBackends/Vulkan/CommandBufferManager.h"
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#include "VideoBackends/Vulkan/ObjectCache.h"
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#include "VideoBackends/Vulkan/Renderer.h"
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#include "VideoBackends/Vulkan/StagingBuffer.h"
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#include "VideoBackends/Vulkan/StateTracker.h"
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#include "VideoBackends/Vulkan/Util.h"
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#include "VideoBackends/Vulkan/VulkanContext.h"
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namespace Vulkan
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{
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BoundingBox::BoundingBox()
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{
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}
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BoundingBox::~BoundingBox()
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{
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  if (m_gpu_buffer != VK_NULL_HANDLE)
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  {
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    vkDestroyBuffer(g_vulkan_context->GetDevice(), m_gpu_buffer, nullptr);
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    vkFreeMemory(g_vulkan_context->GetDevice(), m_gpu_memory, nullptr);
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  }
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}
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bool BoundingBox::Initialize()
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{
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  if (!g_vulkan_context->SupportsBoundingBox())
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  {
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    WARN_LOG(VIDEO, "Vulkan: Bounding box is unsupported by your device.");
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    return true;
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  }
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  if (!CreateGPUBuffer())
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    return false;
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  if (!CreateReadbackBuffer())
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    return false;
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  return true;
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}
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void BoundingBox::Flush()
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{
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  if (m_gpu_buffer == VK_NULL_HANDLE)
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    return;
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  // Combine updates together, chances are the game would have written all 4.
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  bool updated_buffer = false;
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  for (size_t start = 0; start < 4; start++)
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  {
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    if (!m_values_dirty[start])
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      continue;
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    size_t count = 0;
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    std::array<s32, 4> write_values;
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    for (; (start + count) < 4; count++)
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    {
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      if (!m_values_dirty[start + count])
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        break;
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      m_readback_buffer->Read((start + count) * sizeof(s32), &write_values[count], sizeof(s32),
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                              false);
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      m_values_dirty[start + count] = false;
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    }
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    // We can't issue vkCmdUpdateBuffer within a render pass.
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    // However, the writes must be serialized, so we can't put it in the init buffer.
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    if (!updated_buffer)
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    {
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      StateTracker::GetInstance()->EndRenderPass();
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      // Ensure GPU buffer is in a state where it can be transferred to.
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      Util::BufferMemoryBarrier(
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          g_command_buffer_mgr->GetCurrentCommandBuffer(), m_gpu_buffer,
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          VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, 0,
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          BUFFER_SIZE, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
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      updated_buffer = true;
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    }
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    vkCmdUpdateBuffer(g_command_buffer_mgr->GetCurrentCommandBuffer(), m_gpu_buffer,
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                      start * sizeof(s32), count * sizeof(s32),
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                      reinterpret_cast<const u32*>(write_values.data()));
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  }
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  // Restore fragment shader access to the buffer.
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  if (updated_buffer)
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  {
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    Util::BufferMemoryBarrier(
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        g_command_buffer_mgr->GetCurrentCommandBuffer(), m_gpu_buffer, VK_ACCESS_TRANSFER_WRITE_BIT,
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        VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, 0, BUFFER_SIZE,
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        VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT);
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  }
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  // We're now up-to-date.
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  m_valid = true;
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}
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void BoundingBox::Invalidate()
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{
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  if (m_gpu_buffer == VK_NULL_HANDLE)
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    return;
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  m_valid = false;
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}
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s32 BoundingBox::Get(size_t index)
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{
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  ASSERT(index < NUM_VALUES);
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  if (!m_valid)
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    Readback();
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  s32 value;
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  m_readback_buffer->Read(index * sizeof(s32), &value, sizeof(value), false);
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  return value;
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}
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void BoundingBox::Set(size_t index, s32 value)
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{
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  ASSERT(index < NUM_VALUES);
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  // If we're currently valid, update the stored value in both our cache and the GPU buffer.
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  if (m_valid)
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  {
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    // Skip when it hasn't changed.
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    s32 current_value;
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    m_readback_buffer->Read(index * sizeof(s32), ¤t_value, sizeof(current_value), false);
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    if (current_value == value)
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      return;
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  }
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  // Flag as dirty, and update values.
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  m_readback_buffer->Write(index * sizeof(s32), &value, sizeof(value), true);
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  m_values_dirty[index] = true;
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}
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bool BoundingBox::CreateGPUBuffer()
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{
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  VkBufferUsageFlags buffer_usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT |
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                                    VK_BUFFER_USAGE_TRANSFER_SRC_BIT |
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                                    VK_BUFFER_USAGE_TRANSFER_DST_BIT;
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  VkBufferCreateInfo info = {
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      VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,  // VkStructureType        sType
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      nullptr,                               // const void*            pNext
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      0,                                     // VkBufferCreateFlags    flags
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      BUFFER_SIZE,                           // VkDeviceSize           size
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      buffer_usage,                          // VkBufferUsageFlags     usage
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      VK_SHARING_MODE_EXCLUSIVE,             // VkSharingMode          sharingMode
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      0,                                     // uint32_t               queueFamilyIndexCount
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      nullptr                                // const uint32_t*        pQueueFamilyIndices
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  };
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  VkBuffer buffer;
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  VkResult res = vkCreateBuffer(g_vulkan_context->GetDevice(), &info, nullptr, &buffer);
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  if (res != VK_SUCCESS)
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  {
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    LOG_VULKAN_ERROR(res, "vkCreateBuffer failed: ");
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    return false;
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  }
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  VkMemoryRequirements memory_requirements;
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  vkGetBufferMemoryRequirements(g_vulkan_context->GetDevice(), buffer, &memory_requirements);
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  uint32_t memory_type_index = g_vulkan_context->GetMemoryType(memory_requirements.memoryTypeBits,
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                                                               VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
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  VkMemoryAllocateInfo memory_allocate_info = {
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      VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,  // VkStructureType    sType
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      nullptr,                                 // const void*        pNext
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      memory_requirements.size,                // VkDeviceSize       allocationSize
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      memory_type_index                        // uint32_t           memoryTypeIndex
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  };
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  VkDeviceMemory memory;
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  res = vkAllocateMemory(g_vulkan_context->GetDevice(), &memory_allocate_info, nullptr, &memory);
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  if (res != VK_SUCCESS)
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  {
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    LOG_VULKAN_ERROR(res, "vkAllocateMemory failed: ");
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    vkDestroyBuffer(g_vulkan_context->GetDevice(), buffer, nullptr);
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    return false;
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  }
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  res = vkBindBufferMemory(g_vulkan_context->GetDevice(), buffer, memory, 0);
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  if (res != VK_SUCCESS)
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  {
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    LOG_VULKAN_ERROR(res, "vkBindBufferMemory failed: ");
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    vkDestroyBuffer(g_vulkan_context->GetDevice(), buffer, nullptr);
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    vkFreeMemory(g_vulkan_context->GetDevice(), memory, nullptr);
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    return false;
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  }
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  m_gpu_buffer = buffer;
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  m_gpu_memory = memory;
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  return true;
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}
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bool BoundingBox::CreateReadbackBuffer()
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{
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  m_readback_buffer = StagingBuffer::Create(STAGING_BUFFER_TYPE_READBACK, BUFFER_SIZE,
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                                            VK_BUFFER_USAGE_TRANSFER_DST_BIT);
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  if (!m_readback_buffer || !m_readback_buffer->Map())
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    return false;
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  return true;
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}
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void BoundingBox::Readback()
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{
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  // Can't be done within a render pass.
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  StateTracker::GetInstance()->EndRenderPass();
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  // Ensure all writes are completed to the GPU buffer prior to the transfer.
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  Util::BufferMemoryBarrier(
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      g_command_buffer_mgr->GetCurrentCommandBuffer(), m_gpu_buffer,
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      VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT, 0,
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      BUFFER_SIZE, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
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  m_readback_buffer->PrepareForGPUWrite(g_command_buffer_mgr->GetCurrentCommandBuffer(),
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                                        VK_ACCESS_TRANSFER_WRITE_BIT,
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                                        VK_PIPELINE_STAGE_TRANSFER_BIT);
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  // Copy from GPU -> readback buffer.
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  VkBufferCopy region = {0, 0, BUFFER_SIZE};
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  vkCmdCopyBuffer(g_command_buffer_mgr->GetCurrentCommandBuffer(), m_gpu_buffer,
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                  m_readback_buffer->GetBuffer(), 1, ®ion);
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  // Restore GPU buffer access.
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  Util::BufferMemoryBarrier(g_command_buffer_mgr->GetCurrentCommandBuffer(), m_gpu_buffer,
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                            VK_ACCESS_TRANSFER_READ_BIT,
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                            VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, 0, BUFFER_SIZE,
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                            VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT);
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  m_readback_buffer->FlushGPUCache(g_command_buffer_mgr->GetCurrentCommandBuffer(),
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                                   VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
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  // Wait until these commands complete.
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  Util::ExecuteCurrentCommandsAndRestoreState(false, true);
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  // Cache is now valid.
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  m_readback_buffer->InvalidateCPUCache();
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  m_valid = true;
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}
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}  // namespace Vulkan
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