forked from dolphin-emu/dolphin
		
	git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7274 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			130 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			Objective-C
		
	
	
	
	
	
			
		
		
	
	
			130 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			Objective-C
		
	
	
	
	
	
// Copyright (C) 2003 Dolphin Project.
 | 
						|
 | 
						|
// This program is free software: you can redistribute it and/or modify
 | 
						|
// it under the terms of the GNU General Public License as published by
 | 
						|
// the Free Software Foundation, version 2.0.
 | 
						|
 | 
						|
// This program is distributed in the hope that it will be useful,
 | 
						|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
						|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
						|
// GNU General Public License 2.0 for more details.
 | 
						|
 | 
						|
// A copy of the GPL 2.0 should have been included with the program.
 | 
						|
// If not, see http://www.gnu.org/licenses/
 | 
						|
 | 
						|
// Official SVN repository and contact information can be found at
 | 
						|
// http://code.google.com/p/dolphin-emu/
 | 
						|
 | 
						|
#ifndef _GLINIT_H_
 | 
						|
#define _GLINIT_H_
 | 
						|
 | 
						|
#include "VideoConfig.h"
 | 
						|
#include "MathUtil.h"
 | 
						|
#include "Thread.h"
 | 
						|
 | 
						|
#ifdef _WIN32
 | 
						|
#define GLEW_STATIC
 | 
						|
#include <GL/glew.h>
 | 
						|
#include <GL/wglew.h>
 | 
						|
#elif defined HAVE_X11 && HAVE_X11
 | 
						|
#include <GL/glxew.h>
 | 
						|
#include <GL/gl.h>
 | 
						|
#include <X11/Xlib.h>
 | 
						|
#include <X11/keysym.h>
 | 
						|
#elif defined __APPLE__
 | 
						|
#include <GL/glew.h>
 | 
						|
#import <AppKit/AppKit.h>
 | 
						|
#endif
 | 
						|
 | 
						|
#if defined USE_WX && USE_WX
 | 
						|
#include "wx/wx.h"
 | 
						|
#include "wx/glcanvas.h"
 | 
						|
#endif
 | 
						|
 | 
						|
#ifndef GL_DEPTH24_STENCIL8_EXT // allows FBOs to support stencils
 | 
						|
#define GL_DEPTH_STENCIL_EXT 0x84F9
 | 
						|
#define GL_UNSIGNED_INT_24_8_EXT 0x84FA
 | 
						|
#define GL_DEPTH24_STENCIL8_EXT 0x88F0
 | 
						|
#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
 | 
						|
#endif
 | 
						|
 | 
						|
#ifndef _WIN32
 | 
						|
 | 
						|
#include <sys/types.h>
 | 
						|
 | 
						|
typedef struct {
 | 
						|
#if defined(USE_WX) && USE_WX
 | 
						|
	wxGLCanvas *glCanvas;
 | 
						|
	wxGLContext *glCtxt;
 | 
						|
	wxPanel *panel;
 | 
						|
#elif defined(__APPLE__)
 | 
						|
	NSWindow *cocoaWin;
 | 
						|
	NSOpenGLContext *cocoaCtx;
 | 
						|
#elif defined(HAVE_X11) && HAVE_X11
 | 
						|
	int screen;
 | 
						|
	Window win;
 | 
						|
	Window parent;
 | 
						|
	// dpy used for glx stuff, evdpy for window events etc.
 | 
						|
	// evdpy is to be used by XEventThread only
 | 
						|
	Display *dpy, *evdpy;
 | 
						|
	XVisualInfo *vi;
 | 
						|
	GLXContext ctx;
 | 
						|
	XSetWindowAttributes attr;
 | 
						|
	std::thread xEventThread;
 | 
						|
	int x, y;
 | 
						|
	unsigned int width, height;
 | 
						|
#endif
 | 
						|
} GLWindow;
 | 
						|
 | 
						|
extern GLWindow GLWin;
 | 
						|
 | 
						|
#endif
 | 
						|
 | 
						|
// Public OpenGL util
 | 
						|
 | 
						|
// Initialization / upkeep
 | 
						|
bool OpenGL_Create(void *&);
 | 
						|
void OpenGL_Shutdown();
 | 
						|
void OpenGL_Update();
 | 
						|
bool OpenGL_MakeCurrent();
 | 
						|
void OpenGL_SwapBuffers();
 | 
						|
 | 
						|
// Get status
 | 
						|
u32 OpenGL_GetBackbufferWidth();
 | 
						|
u32 OpenGL_GetBackbufferHeight();
 | 
						|
 | 
						|
// Set things
 | 
						|
void OpenGL_SetWindowText(const char *text);
 | 
						|
 | 
						|
// Error reporting - use the convenient macros.
 | 
						|
void OpenGL_ReportARBProgramError();
 | 
						|
GLuint OpenGL_ReportGLError(const char *function, const char *file, int line);
 | 
						|
bool OpenGL_ReportFBOError(const char *function, const char *file, int line);
 | 
						|
 | 
						|
#if defined(_DEBUG) || defined(DEBUGFAST)
 | 
						|
#define GL_REPORT_ERROR()         OpenGL_ReportGLError(__FUNCTION__, __FILE__, __LINE__)
 | 
						|
#define GL_REPORT_ERRORD()        OpenGL_ReportGLError(__FUNCTION__, __FILE__, __LINE__)
 | 
						|
#define GL_REPORT_FBO_ERROR()     OpenGL_ReportFBOError(__FUNCTION__, __FILE__, __LINE__)
 | 
						|
#define GL_REPORT_PROGRAM_ERROR() OpenGL_ReportARBProgramError()
 | 
						|
#else
 | 
						|
#define GL_REPORT_ERROR() GL_NO_ERROR
 | 
						|
#define GL_REPORT_ERRORD() (void)GL_NO_ERROR
 | 
						|
#define GL_REPORT_FBO_ERROR() (void)true
 | 
						|
#define GL_REPORT_PROGRAM_ERROR() (void)0
 | 
						|
#endif
 | 
						|
 | 
						|
#if defined __APPLE__ || defined __linux__ || defined _WIN32
 | 
						|
#include <Cg/cg.h>
 | 
						|
#include <Cg/cgGL.h>
 | 
						|
#define HAVE_CG 1
 | 
						|
extern CGcontext g_cgcontext;
 | 
						|
extern CGprofile g_cgvProf, g_cgfProf;
 | 
						|
#endif
 | 
						|
 | 
						|
// XXX: Dual-source blending in OpenGL does not work correctly yet. To make it
 | 
						|
// work, we may need to use glBindFragDataLocation. To use that, we need to
 | 
						|
// use GLSL shaders across the whole pipeline. Yikes!
 | 
						|
//#define USE_DUAL_SOURCE_BLEND
 | 
						|
 | 
						|
#endif  // _GLINIT_H_
 |