forked from dolphin-emu/dolphin
		
	git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4644 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			77 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			77 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _VERTEXSHADERMANAGER_H
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#define _VERTEXSHADERMANAGER_H
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#include "VertexShaderGen.h"
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enum
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{
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	PROJECTION_HACK_NONE = 0,
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	PROJECTION_HACK_ZELDA_TP_BLOOM_HACK = 1,
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	PROJECTION_HACK_SONIC_AND_THE_BLACK_KNIGHT = 2,
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	PROJECTION_HACK_BLEACH_VERSUS_CRUSADE = 3,
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	PROJECTION_HACK_FINAL_FANTASY_CC_ECHO_OF_TIME = 4,
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	PROJECTION_HACK_HARVESTMOON_MM = 5,
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	PROJECTION_HACK_BATEN_KAITOS = 6,
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	PROJECTION_HACK_BATEN_KAITOS_ORIGIN = 7,
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	PROJECTION_HACK_SKIES_OF_ARCADIA = 8
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};
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struct ProjectionHack
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{
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	bool enabled;
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	float value;
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	ProjectionHack() { }
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	ProjectionHack(bool new_enabled, float new_value)
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		: enabled(new_enabled), value(new_value) {}
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};
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void UpdateProjectionHack(int hackIdx);
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// The non-API dependent parts.
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class VertexShaderManager
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{
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public:
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	static void Init();
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	static void Dirty();
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	static void Shutdown();
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	// constant management
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	static void SetConstants();
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	static void SetViewport(float* _Viewport, int constantIndex = -1);
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	static void SetViewportChanged();
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	static void SetProjection(float* _pProjection, int constantIndex = -1);
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	static void InvalidateXFRange(int start, int end);
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	static void SetTexMatrixChangedA(u32 Value);
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	static void SetTexMatrixChangedB(u32 Value);
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	static void SetMaterialColor(int index, u32 data);
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	static void TranslateView(float x, float y);
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	static void RotateView(float x, float y);
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	static void ResetView();
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};
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void SetVSConstant4f(int const_number, float f1, float f2, float f3, float f4);
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void SetVSConstant4fv(int const_number, const float *f);
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void SetMultiVSConstant3fv(int const_number, int count, const float *f);
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void SetMultiVSConstant4fv(int const_number, int count, const float *f);
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#endif // _VERTEXSHADERMANAGER_H
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