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1e2120d5f205fc33e4a68e932dd4823c68db0715
dolphin/Source/Plugins/Plugin_DSP_HLE/Src/Logging
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John Peterson cfcd1b6dd5 Another small DSP HLE update.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1123 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-11 16:28:46 +00:00
..
Console.cpp
Small DSP HLE update. Some AX Wii games now play noise (Top Spin 3, Wario Land).
2008-11-11 08:10:09 +00:00
Console.h
Notice: This version is for testing only. It may cause unwanted side effects for the sound in many games. It adds preliminary support for volume control. I think high delta values (often close to 0x10000) mean that volume should be lowered, and vice versa. But I'm unsure how big the volume steps should be, and where the volume should go to. The current guess is that pb.mixer_control also tell us what the new volume level should be, but I'm not sure about that. The current settings seems to work okay in games like Paper Mario and Fire Emblem when sounds are faded in to begin or faded out to stop. But it worked less well for the sequenced music in Skies of Arcadia where some blocks would get a to high volume.
2008-10-09 04:00:47 +00:00
Logging.cpp
Another small DSP HLE update.
2008-11-11 16:28:46 +00:00
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