forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			302 lines
		
	
	
		
			7.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			302 lines
		
	
	
		
			7.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official Git repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include <string>
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#include <vector>
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#include <wx/mstream.h>
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#include "Common.h"
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#include "CommonPaths.h"
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#include "Globals.h"
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#include "FileUtil.h"
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#include "ISOFile.h"
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#include "StringUtil.h"
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#include "Hash.h"
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#include "IniFile.h"
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#include "WxUtils.h"
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#include "Filesystem.h"
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#include "BannerLoader.h"
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#include "FileSearch.h"
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#include "CompressedBlob.h"
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#include "ChunkFile.h"
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#include "ConfigManager.h"
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static const u32 CACHE_REVISION = 0x114;
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#define DVD_BANNER_WIDTH 96
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#define DVD_BANNER_HEIGHT 32
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static u32 g_ImageTemp[DVD_BANNER_WIDTH * DVD_BANNER_HEIGHT];
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GameListItem::GameListItem(const std::string& _rFileName)
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	: m_FileName(_rFileName)
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	, m_emu_state(0)
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	, m_FileSize(0)
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	, m_Revision(0)
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	, m_Valid(false)
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	, m_BlobCompressed(false)
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{
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	if (LoadFromCache())
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	{
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		m_Valid = true;
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	}
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	else
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	{
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		DiscIO::IVolume* pVolume = DiscIO::CreateVolumeFromFilename(_rFileName);
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		if (pVolume != NULL)
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		{
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			if (!DiscIO::IsVolumeWadFile(pVolume))
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				m_Platform = DiscIO::IsVolumeWiiDisc(pVolume) ? WII_DISC : GAMECUBE_DISC;
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			else
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			{
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				m_Platform = WII_WAD;
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			}
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			m_volume_names = pVolume->GetNames();
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			m_Country  = pVolume->GetCountry();
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			m_FileSize = pVolume->GetRawSize();
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			m_VolumeSize = pVolume->GetSize();
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			m_UniqueID = pVolume->GetUniqueID();
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			m_BlobCompressed = DiscIO::IsCompressedBlob(_rFileName.c_str());
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			m_IsDiscTwo = pVolume->IsDiscTwo();
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			m_Revision = pVolume->GetRevision();
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			// check if we can get some infos from the banner file too
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			DiscIO::IFileSystem* pFileSystem = DiscIO::CreateFileSystem(pVolume);
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			if (pFileSystem != NULL || m_Platform == WII_WAD)
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			{
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				DiscIO::IBannerLoader* pBannerLoader = DiscIO::CreateBannerLoader(*pFileSystem, pVolume);
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				if (pBannerLoader != NULL)
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				{
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					if (pBannerLoader->IsValid())
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					{
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						m_names = pBannerLoader->GetNames();
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						m_company = pBannerLoader->GetCompany();
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						m_descriptions = pBannerLoader->GetDescriptions();
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						if (pBannerLoader->GetBanner(g_ImageTemp))
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						{
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							// resize vector to image size
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							m_pImage.resize(DVD_BANNER_WIDTH * DVD_BANNER_HEIGHT * 3);
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							for (size_t i = 0; i < DVD_BANNER_WIDTH * DVD_BANNER_HEIGHT; i++)
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							{
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								m_pImage[i * 3 + 0] = (g_ImageTemp[i] & 0xFF0000) >> 16;
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								m_pImage[i * 3 + 1] = (g_ImageTemp[i] & 0x00FF00) >>  8;
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								m_pImage[i * 3 + 2] = (g_ImageTemp[i] & 0x0000FF) >>  0;
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							}
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						}
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					}
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					delete pBannerLoader;
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				}
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				delete pFileSystem;
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			}
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			delete pVolume;
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			m_Valid = true;
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			// Create a cache file only if we have an image.
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			// Wii isos create their images after you have generated the first savegame
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			if (!m_pImage.empty())
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				SaveToCache();
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		}
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	}
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	if (IsValid())
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	{
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		IniFile ini;
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		ini.Load(File::GetUserPath(D_GAMECONFIG_IDX) + m_UniqueID + ".ini");
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		ini.Get("EmuState", "EmulationStateId", &m_emu_state);
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		ini.Get("EmuState", "EmulationIssues", &m_issues);
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	}
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	if (!m_pImage.empty())
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	{
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		m_Image.Create(DVD_BANNER_WIDTH, DVD_BANNER_HEIGHT, &m_pImage[0], true);
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	}
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	else
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	{
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		// default banner
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		m_Image = wxImage(StrToWxStr(File::GetThemeDir(SConfig::GetInstance().m_LocalCoreStartupParameter.theme_name)) + "nobanner.png", wxBITMAP_TYPE_PNG);
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	}
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}
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GameListItem::~GameListItem()
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{
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}
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bool GameListItem::LoadFromCache()
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{
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	return CChunkFileReader::Load<GameListItem>(CreateCacheFilename(), CACHE_REVISION, *this);
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}
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void GameListItem::SaveToCache()
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{
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	if (!File::IsDirectory(File::GetUserPath(D_CACHE_IDX)))
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	{
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		File::CreateDir(File::GetUserPath(D_CACHE_IDX));
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	}
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	CChunkFileReader::Save<GameListItem>(CreateCacheFilename(), CACHE_REVISION, *this);
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}
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void GameListItem::DoState(PointerWrap &p)
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{
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	p.Do(m_volume_names);
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	p.Do(m_company);
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	p.Do(m_names);
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	p.Do(m_descriptions);
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	p.Do(m_UniqueID);
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	p.Do(m_FileSize);
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	p.Do(m_VolumeSize);
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	p.Do(m_Country);
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	p.Do(m_BlobCompressed);
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	p.Do(m_pImage);
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	p.Do(m_Platform);
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	p.Do(m_IsDiscTwo);
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	p.Do(m_Revision);
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}
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std::string GameListItem::CreateCacheFilename()
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{
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	std::string Filename, LegalPathname, extension;
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	SplitPath(m_FileName, &LegalPathname, &Filename, &extension);
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	if (Filename.empty()) return Filename; // Disc Drive
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	// Filename.extension_HashOfFolderPath_Size.cache
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	// Append hash to prevent ISO name-clashing in different folders.
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	Filename.append(StringFromFormat("%s_%x_%llx.cache",
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		extension.c_str(), HashFletcher((const u8 *)LegalPathname.c_str(), LegalPathname.size()),
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		File::GetSize(m_FileName)));
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	std::string fullname(File::GetUserPath(D_CACHE_IDX));
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	fullname += Filename;
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	return fullname;
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}
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std::string GameListItem::GetCompany() const
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{
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	if (m_company.empty())
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		return "N/A";
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	else
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		return m_company;
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}
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// (-1 = Japanese, 0 = English, etc)?
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std::string GameListItem::GetDescription(int _index) const
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{
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	const u32 index = _index;
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	if (index < m_descriptions.size())
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		return m_descriptions[index];
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	if (!m_descriptions.empty())
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		return m_descriptions[0];
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	return "";
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}
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// (-1 = Japanese, 0 = English, etc)?
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std::string GameListItem::GetVolumeName(int _index) const
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{
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	u32 const index = _index;
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	if (index < m_volume_names.size() && !m_volume_names[index].empty())
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		return m_volume_names[index];
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	if (!m_volume_names.empty())
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		return m_volume_names[0];
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	return "";
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}
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// (-1 = Japanese, 0 = English, etc)?
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std::string GameListItem::GetBannerName(int _index) const
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{
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	u32 const index = _index;
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	if (index < m_names.size() && !m_names[index].empty())
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		return m_names[index];
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	if (!m_names.empty())
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		return m_names[0];
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	return "";
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}
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// (-1 = Japanese, 0 = English, etc)?
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std::string GameListItem::GetName(int _index) const
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{
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	// Prefer name from banner, fallback to name from volume, fallback to filename
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	std::string name = GetBannerName(_index);
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	if (name.empty())
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		name = GetVolumeName(_index);
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	if (name.empty())
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	{
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		// No usable name, return filename (better than nothing)
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		SplitPath(GetFileName(), NULL, &name, NULL);
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	}
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	return name;
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}
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const std::string GameListItem::GetWiiFSPath() const
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{
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	DiscIO::IVolume *Iso = DiscIO::CreateVolumeFromFilename(m_FileName);
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	std::string ret;
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	if (Iso == NULL)
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		return ret;
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	if (DiscIO::IsVolumeWiiDisc(Iso) || DiscIO::IsVolumeWadFile(Iso))
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	{
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		char Path[250];
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		u64 Title;
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		Iso->GetTitleID((u8*)&Title);
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		Title = Common::swap64(Title);
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		sprintf(Path, "%stitle/%08x/%08x/data/",
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				File::GetUserPath(D_WIIUSER_IDX).c_str(), (u32)(Title>>32), (u32)Title);
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		if (!File::Exists(Path))
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			File::CreateFullPath(Path);
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		if (Path[0] == '.')
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			ret = WxStrToStr(wxGetCwd()) + std::string(Path).substr(strlen(ROOT_DIR));
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		else
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			ret = std::string(Path);
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	}
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	delete Iso;
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	return ret;
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}
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