forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			35 lines
		
	
	
		
			900 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			35 lines
		
	
	
		
			900 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2009 Dolphin Emulator Project
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| // Licensed under GPLv2+
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| // Refer to the license.txt file included.
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| 
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| #pragma once
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| 
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| #include <memory>
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| #include <string>
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| #include <vector>
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| 
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| #include "AudioCommon/SoundStream.h"
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| 
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| class CMixer;
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| 
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| extern std::unique_ptr<SoundStream> g_sound_stream;
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| 
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| namespace AudioCommon
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| {
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| void InitSoundStream();
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| void ShutdownSoundStream();
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| std::string GetDefaultSoundBackend();
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| std::vector<std::string> GetSoundBackends();
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| bool SupportsDPL2Decoder(const std::string& backend);
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| bool SupportsLatencyControl(const std::string& backend);
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| bool SupportsVolumeChanges(const std::string& backend);
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| void UpdateSoundStream();
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| void ClearAudioBuffer(bool mute);
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| void SendAIBuffer(const short* samples, unsigned int num_samples);
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| void StartAudioDump();
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| void StopAudioDump();
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| void IncreaseVolume(unsigned short offset);
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| void DecreaseVolume(unsigned short offset);
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| void ToggleMuteVolume();
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| }
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