forked from dolphin-emu/dolphin
		
	The SDL backend crashes when you close a joystick after SDL_Quit has been called. Some backends don't need to be shutdown and re-initialized everytime, we can just ask to enumerate devices again.
		
			
				
	
	
		
			118 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			118 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2013 Max Eliaser
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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// See XInput2.cpp for extensive documentation.
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#pragma once
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extern "C" {
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#include <X11/Xlib.h>
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#include <X11/extensions/XInput2.h>
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#include <X11/keysym.h>
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}
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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namespace ciface
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{
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namespace XInput2
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{
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void PopulateDevices(void* const hwnd);
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class KeyboardMouse : public Core::Device
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{
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private:
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  struct State
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  {
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    char keyboard[32];
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    unsigned int buttons;
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    struct
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    {
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      float x, y;
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    } cursor, axis;
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  };
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  class Key : public Input
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  {
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    friend class KeyboardMouse;
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  public:
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    std::string GetName() const override { return m_keyname; }
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    Key(Display* display, KeyCode keycode, const char* keyboard);
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    ControlState GetState() const override;
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  private:
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    std::string m_keyname;
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    Display* const m_display;
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    const char* const m_keyboard;
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    const KeyCode m_keycode;
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  };
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  class Button : public Input
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  {
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  public:
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    std::string GetName() const override { return name; }
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    Button(unsigned int index, unsigned int* buttons);
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    ControlState GetState() const override;
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  private:
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    const unsigned int* m_buttons;
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    const unsigned int m_index;
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    std::string name;
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  };
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  class Cursor : public Input
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  {
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  public:
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    std::string GetName() const override { return name; }
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    bool IsDetectable() override { return false; }
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    Cursor(u8 index, bool positive, const float* cursor);
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    ControlState GetState() const override;
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  private:
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    const float* m_cursor;
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    const u8 m_index;
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    const bool m_positive;
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    std::string name;
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  };
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  class Axis : public Input
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  {
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  public:
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    std::string GetName() const override { return name; }
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    bool IsDetectable() override { return false; }
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    Axis(u8 index, bool positive, const float* axis);
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    ControlState GetState() const override;
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  private:
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    const float* m_axis;
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    const u8 m_index;
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    const bool m_positive;
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    std::string name;
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  };
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private:
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  void SelectEventsForDevice(Window window, XIEventMask* mask, int deviceid);
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  void UpdateCursor();
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public:
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  void UpdateInput() override;
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  KeyboardMouse(Window window, int opcode, int pointer_deviceid, int keyboard_deviceid);
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  ~KeyboardMouse();
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  std::string GetName() const override;
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  std::string GetSource() const override;
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private:
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  Window m_window;
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  Display* m_display;
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  State m_state;
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  int xi_opcode;
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  const int pointer_deviceid, keyboard_deviceid;
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  std::string name;
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};
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}
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}
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