forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			411 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			411 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2016 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "VideoBackends/Vulkan/RasterFont.h"
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#include <cstring>
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#include <vector>
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#include "VideoBackends/Vulkan/CommandBufferManager.h"
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#include "VideoBackends/Vulkan/Texture2D.h"
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#include "VideoBackends/Vulkan/Util.h"
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#include "VideoBackends/Vulkan/VulkanContext.h"
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// Based on OGL RasterFont
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// TODO: We should move this to common.
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namespace Vulkan
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{
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constexpr int CHAR_WIDTH = 8;
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constexpr int CHAR_HEIGHT = 13;
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constexpr int CHAR_OFFSET = 32;
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constexpr int CHAR_COUNT = 95;
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static const u8 rasters[CHAR_COUNT][CHAR_HEIGHT] = {
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    {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00},
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    {0x00, 0x00, 0x18, 0x18, 0x00, 0x00, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18},
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    {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x36, 0x36, 0x36},
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    {0x00, 0x00, 0x00, 0x66, 0x66, 0xff, 0x66, 0x66, 0xff, 0x66, 0x66, 0x00, 0x00},
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    {0x00, 0x00, 0x18, 0x7e, 0xff, 0x1b, 0x1f, 0x7e, 0xf8, 0xd8, 0xff, 0x7e, 0x18},
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    {0x00, 0x00, 0x0e, 0x1b, 0xdb, 0x6e, 0x30, 0x18, 0x0c, 0x76, 0xdb, 0xd8, 0x70},
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    {0x00, 0x00, 0x7f, 0xc6, 0xcf, 0xd8, 0x70, 0x70, 0xd8, 0xcc, 0xcc, 0x6c, 0x38},
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    {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x1c, 0x0c, 0x0e},
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    {0x00, 0x00, 0x0c, 0x18, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x18, 0x0c},
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    {0x00, 0x00, 0x30, 0x18, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c, 0x18, 0x30},
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    {0x00, 0x00, 0x00, 0x00, 0x99, 0x5a, 0x3c, 0xff, 0x3c, 0x5a, 0x99, 0x00, 0x00},
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    {0x00, 0x00, 0x00, 0x18, 0x18, 0x18, 0xff, 0xff, 0x18, 0x18, 0x18, 0x00, 0x00},
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    {0x00, 0x00, 0x30, 0x18, 0x1c, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00},
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    {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00},
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    {0x00, 0x00, 0x00, 0x38, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00},
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    {0x00, 0x60, 0x60, 0x30, 0x30, 0x18, 0x18, 0x0c, 0x0c, 0x06, 0x06, 0x03, 0x03},
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    {0x00, 0x00, 0x3c, 0x66, 0xc3, 0xe3, 0xf3, 0xdb, 0xcf, 0xc7, 0xc3, 0x66, 0x3c},
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    {0x00, 0x00, 0x7e, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x78, 0x38, 0x18},
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    {0x00, 0x00, 0xff, 0xc0, 0xc0, 0x60, 0x30, 0x18, 0x0c, 0x06, 0x03, 0xe7, 0x7e},
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    {0x00, 0x00, 0x7e, 0xe7, 0x03, 0x03, 0x07, 0x7e, 0x07, 0x03, 0x03, 0xe7, 0x7e},
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    {0x00, 0x00, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c, 0xff, 0xcc, 0x6c, 0x3c, 0x1c, 0x0c},
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    {0x00, 0x00, 0x7e, 0xe7, 0x03, 0x03, 0x07, 0xfe, 0xc0, 0xc0, 0xc0, 0xc0, 0xff},
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    {0x00, 0x00, 0x7e, 0xe7, 0xc3, 0xc3, 0xc7, 0xfe, 0xc0, 0xc0, 0xc0, 0xe7, 0x7e},
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    {0x00, 0x00, 0x30, 0x30, 0x30, 0x30, 0x18, 0x0c, 0x06, 0x03, 0x03, 0x03, 0xff},
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    {0x00, 0x00, 0x7e, 0xe7, 0xc3, 0xc3, 0xe7, 0x7e, 0xe7, 0xc3, 0xc3, 0xe7, 0x7e},
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    {0x00, 0x00, 0x7e, 0xe7, 0x03, 0x03, 0x03, 0x7f, 0xe7, 0xc3, 0xc3, 0xe7, 0x7e},
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    {0x00, 0x00, 0x00, 0x38, 0x38, 0x00, 0x00, 0x38, 0x38, 0x00, 0x00, 0x00, 0x00},
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    {0x00, 0x00, 0x30, 0x18, 0x1c, 0x1c, 0x00, 0x00, 0x1c, 0x1c, 0x00, 0x00, 0x00},
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    {0x00, 0x00, 0x06, 0x0c, 0x18, 0x30, 0x60, 0xc0, 0x60, 0x30, 0x18, 0x0c, 0x06},
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    {0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0x00, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00},
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    {0x00, 0x00, 0x60, 0x30, 0x18, 0x0c, 0x06, 0x03, 0x06, 0x0c, 0x18, 0x30, 0x60},
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    {0x00, 0x00, 0x18, 0x00, 0x00, 0x18, 0x18, 0x0c, 0x06, 0x03, 0xc3, 0xc3, 0x7e},
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    {0x00, 0x00, 0x3f, 0x60, 0xcf, 0xdb, 0xd3, 0xdd, 0xc3, 0x7e, 0x00, 0x00, 0x00},
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    {0x00, 0x00, 0xc3, 0xc3, 0xc3, 0xc3, 0xff, 0xc3, 0xc3, 0xc3, 0x66, 0x3c, 0x18},
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    {0x00, 0x00, 0xfe, 0xc7, 0xc3, 0xc3, 0xc7, 0xfe, 0xc7, 0xc3, 0xc3, 0xc7, 0xfe},
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    {0x00, 0x00, 0x7e, 0xe7, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xe7, 0x7e},
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    {0x00, 0x00, 0xfc, 0xce, 0xc7, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc7, 0xce, 0xfc},
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    {0x00, 0x00, 0xff, 0xc0, 0xc0, 0xc0, 0xc0, 0xfc, 0xc0, 0xc0, 0xc0, 0xc0, 0xff},
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    {0x00, 0x00, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xfc, 0xc0, 0xc0, 0xc0, 0xff},
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    {0x00, 0x00, 0x7e, 0xe7, 0xc3, 0xc3, 0xcf, 0xc0, 0xc0, 0xc0, 0xc0, 0xe7, 0x7e},
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    {0x00, 0x00, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xff, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3},
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    {0x00, 0x00, 0x7e, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x7e},
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    {0x00, 0x00, 0x7c, 0xee, 0xc6, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06},
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    {0x00, 0x00, 0xc3, 0xc6, 0xcc, 0xd8, 0xf0, 0xe0, 0xf0, 0xd8, 0xcc, 0xc6, 0xc3},
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    {0x00, 0x00, 0xff, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0},
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    {0x00, 0x00, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xdb, 0xff, 0xff, 0xe7, 0xc3},
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    {0x00, 0x00, 0xc7, 0xc7, 0xcf, 0xcf, 0xdf, 0xdb, 0xfb, 0xf3, 0xf3, 0xe3, 0xe3},
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    {0x00, 0x00, 0x7e, 0xe7, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xe7, 0x7e},
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    {0x00, 0x00, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xfe, 0xc7, 0xc3, 0xc3, 0xc7, 0xfe},
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    {0x00, 0x00, 0x3f, 0x6e, 0xdf, 0xdb, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0x66, 0x3c},
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    {0x00, 0x00, 0xc3, 0xc6, 0xcc, 0xd8, 0xf0, 0xfe, 0xc7, 0xc3, 0xc3, 0xc7, 0xfe},
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    {0x00, 0x00, 0x7e, 0xe7, 0x03, 0x03, 0x07, 0x7e, 0xe0, 0xc0, 0xc0, 0xe7, 0x7e},
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    {0x00, 0x00, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0xff},
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    {0x00, 0x00, 0x7e, 0xe7, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3},
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    {0x00, 0x00, 0x18, 0x3c, 0x3c, 0x66, 0x66, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3},
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    {0x00, 0x00, 0xc3, 0xe7, 0xff, 0xff, 0xdb, 0xdb, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3},
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    {0x00, 0x00, 0xc3, 0x66, 0x66, 0x3c, 0x3c, 0x18, 0x3c, 0x3c, 0x66, 0x66, 0xc3},
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    {0x00, 0x00, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x3c, 0x3c, 0x66, 0x66, 0xc3},
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    {0x00, 0x00, 0xff, 0xc0, 0xc0, 0x60, 0x30, 0x7e, 0x0c, 0x06, 0x03, 0x03, 0xff},
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    {0x00, 0x00, 0x3c, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x3c},
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    {0x00, 0x03, 0x03, 0x06, 0x06, 0x0c, 0x0c, 0x18, 0x18, 0x30, 0x30, 0x60, 0x60},
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    {0x00, 0x00, 0x3c, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c, 0x3c},
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    {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc3, 0x66, 0x3c, 0x18},
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    {0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00},
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    {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x38, 0x30, 0x70},
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    {0x00, 0x00, 0x7f, 0xc3, 0xc3, 0x7f, 0x03, 0xc3, 0x7e, 0x00, 0x00, 0x00, 0x00},
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    {0x00, 0x00, 0xfe, 0xc3, 0xc3, 0xc3, 0xc3, 0xfe, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0},
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    {0x00, 0x00, 0x7e, 0xc3, 0xc0, 0xc0, 0xc0, 0xc3, 0x7e, 0x00, 0x00, 0x00, 0x00},
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    {0x00, 0x00, 0x7f, 0xc3, 0xc3, 0xc3, 0xc3, 0x7f, 0x03, 0x03, 0x03, 0x03, 0x03},
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    {0x00, 0x00, 0x7f, 0xc0, 0xc0, 0xfe, 0xc3, 0xc3, 0x7e, 0x00, 0x00, 0x00, 0x00},
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    {0x00, 0x00, 0x30, 0x30, 0x30, 0x30, 0x30, 0xfc, 0x30, 0x30, 0x30, 0x33, 0x1e},
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    {0x7e, 0xc3, 0x03, 0x03, 0x7f, 0xc3, 0xc3, 0xc3, 0x7e, 0x00, 0x00, 0x00, 0x00},
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    {0x00, 0x00, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xfe, 0xc0, 0xc0, 0xc0, 0xc0},
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    {0x00, 0x00, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x00, 0x00, 0x18, 0x00},
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    {0x38, 0x6c, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c, 0x00, 0x00, 0x0c, 0x00},
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    {0x00, 0x00, 0xc6, 0xcc, 0xf8, 0xf0, 0xd8, 0xcc, 0xc6, 0xc0, 0xc0, 0xc0, 0xc0},
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    {0x00, 0x00, 0x7e, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x78},
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    {0x00, 0x00, 0xdb, 0xdb, 0xdb, 0xdb, 0xdb, 0xdb, 0xfe, 0x00, 0x00, 0x00, 0x00},
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    {0x00, 0x00, 0xc6, 0xc6, 0xc6, 0xc6, 0xc6, 0xc6, 0xfc, 0x00, 0x00, 0x00, 0x00},
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    {0x00, 0x00, 0x7c, 0xc6, 0xc6, 0xc6, 0xc6, 0xc6, 0x7c, 0x00, 0x00, 0x00, 0x00},
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    {0xc0, 0xc0, 0xc0, 0xfe, 0xc3, 0xc3, 0xc3, 0xc3, 0xfe, 0x00, 0x00, 0x00, 0x00},
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    {0x03, 0x03, 0x03, 0x7f, 0xc3, 0xc3, 0xc3, 0xc3, 0x7f, 0x00, 0x00, 0x00, 0x00},
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    {0x00, 0x00, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xe0, 0xfe, 0x00, 0x00, 0x00, 0x00},
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    {0x00, 0x00, 0xfe, 0x03, 0x03, 0x7e, 0xc0, 0xc0, 0x7f, 0x00, 0x00, 0x00, 0x00},
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    {0x00, 0x00, 0x1c, 0x36, 0x30, 0x30, 0x30, 0x30, 0xfc, 0x30, 0x30, 0x30, 0x00},
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    {0x00, 0x00, 0x7e, 0xc6, 0xc6, 0xc6, 0xc6, 0xc6, 0xc6, 0x00, 0x00, 0x00, 0x00},
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    {0x00, 0x00, 0x18, 0x3c, 0x3c, 0x66, 0x66, 0xc3, 0xc3, 0x00, 0x00, 0x00, 0x00},
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    {0x00, 0x00, 0xc3, 0xe7, 0xff, 0xdb, 0xc3, 0xc3, 0xc3, 0x00, 0x00, 0x00, 0x00},
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    {0x00, 0x00, 0xc3, 0x66, 0x3c, 0x18, 0x3c, 0x66, 0xc3, 0x00, 0x00, 0x00, 0x00},
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    {0xc0, 0x60, 0x60, 0x30, 0x18, 0x3c, 0x66, 0x66, 0xc3, 0x00, 0x00, 0x00, 0x00},
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    {0x00, 0x00, 0xff, 0x60, 0x30, 0x18, 0x0c, 0x06, 0xff, 0x00, 0x00, 0x00, 0x00},
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    {0x00, 0x00, 0x0f, 0x18, 0x18, 0x18, 0x38, 0xf0, 0x38, 0x18, 0x18, 0x18, 0x0f},
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    {0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18},
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    {0x00, 0x00, 0xf0, 0x18, 0x18, 0x18, 0x1c, 0x0f, 0x1c, 0x18, 0x18, 0x18, 0xf0},
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    {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x8f, 0xf1, 0x60, 0x00, 0x00, 0x00}};
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static const char VERTEX_SHADER_SOURCE[] = R"(
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layout(std140, push_constant) uniform PCBlock {
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  vec2 char_size;
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  vec2 offset;
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  vec4 color;
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} PC;
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layout(location = 0) in vec4 ipos;
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layout(location = 5) in vec4 icol0;
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layout(location = 8) in vec3 itex0;
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layout(location = 0) out vec2 uv0;
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void main()
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{
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  gl_Position = vec4(ipos.xy + PC.offset, 0.0f, 1.0f);
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  gl_Position.y = -gl_Position.y;
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  uv0 = itex0.xy * PC.char_size;
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}
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)";
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static const char FRAGMENT_SHADER_SOURCE[] = R"(
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layout(std140, push_constant) uniform PCBlock {
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  vec2 char_size;
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  vec2 offset;
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  vec4 color;
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} PC;
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layout(set = 1, binding = 0) uniform sampler2D samp0;
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layout(location = 0) in vec2 uv0;
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layout(location = 0) out vec4 ocol0;
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void main()
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{
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  ocol0 = texture(samp0, uv0) * PC.color;
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}
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)";
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RasterFont::RasterFont()
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{
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}
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RasterFont::~RasterFont()
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{
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  if (m_vertex_shader != VK_NULL_HANDLE)
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    vkDestroyShaderModule(g_vulkan_context->GetDevice(), m_vertex_shader, nullptr);
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  if (m_fragment_shader != VK_NULL_HANDLE)
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    vkDestroyShaderModule(g_vulkan_context->GetDevice(), m_fragment_shader, nullptr);
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}
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bool RasterFont::Initialize()
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{
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  // Create shaders and texture
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  if (!CreateShaders() || !CreateTexture())
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    return false;
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  return true;
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}
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bool RasterFont::CreateTexture()
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{
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  // generate the texture
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  std::vector<u32> texture_data(CHAR_WIDTH * CHAR_COUNT * CHAR_HEIGHT);
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  for (int y = 0; y < CHAR_HEIGHT; y++)
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  {
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    for (int c = 0; c < CHAR_COUNT; c++)
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    {
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      for (int x = 0; x < CHAR_WIDTH; x++)
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      {
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        bool pixel = (0 != (rasters[c][y] & (1 << (CHAR_WIDTH - x - 1))));
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        texture_data[CHAR_WIDTH * CHAR_COUNT * y + CHAR_WIDTH * c + x] = pixel ? -1 : 0;
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      }
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    }
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  }
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  // create the actual texture object
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  m_texture =
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      Texture2D::Create(CHAR_WIDTH * CHAR_COUNT, CHAR_HEIGHT, 1, 1, VK_FORMAT_R8G8B8A8_UNORM,
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						|
                        VK_SAMPLE_COUNT_1_BIT, VK_IMAGE_VIEW_TYPE_2D, VK_IMAGE_TILING_OPTIMAL,
 | 
						|
                        VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT);
 | 
						|
  if (!m_texture)
 | 
						|
    return false;
 | 
						|
 | 
						|
  // create temporary buffer for uploading texture
 | 
						|
  VkBufferCreateInfo buffer_info = {VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
 | 
						|
                                    nullptr,
 | 
						|
                                    0,
 | 
						|
                                    static_cast<VkDeviceSize>(texture_data.size() * sizeof(u32)),
 | 
						|
                                    VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
 | 
						|
                                    VK_SHARING_MODE_EXCLUSIVE,
 | 
						|
                                    0,
 | 
						|
                                    nullptr};
 | 
						|
  VkBuffer temp_buffer;
 | 
						|
  VkResult res = vkCreateBuffer(g_vulkan_context->GetDevice(), &buffer_info, nullptr, &temp_buffer);
 | 
						|
  if (res != VK_SUCCESS)
 | 
						|
  {
 | 
						|
    LOG_VULKAN_ERROR(res, "vkCreateBuffer failed: ");
 | 
						|
    return false;
 | 
						|
  }
 | 
						|
 | 
						|
  VkMemoryRequirements memory_requirements;
 | 
						|
  vkGetBufferMemoryRequirements(g_vulkan_context->GetDevice(), temp_buffer, &memory_requirements);
 | 
						|
  uint32_t memory_type_index = g_vulkan_context->GetMemoryType(memory_requirements.memoryTypeBits,
 | 
						|
                                                               VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
 | 
						|
  VkMemoryAllocateInfo memory_allocate_info = {VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO, nullptr,
 | 
						|
                                               memory_requirements.size, memory_type_index};
 | 
						|
  VkDeviceMemory temp_buffer_memory;
 | 
						|
  res = vkAllocateMemory(g_vulkan_context->GetDevice(), &memory_allocate_info, nullptr,
 | 
						|
                         &temp_buffer_memory);
 | 
						|
  if (res != VK_SUCCESS)
 | 
						|
  {
 | 
						|
    LOG_VULKAN_ERROR(res, "vkAllocateMemory failed: ");
 | 
						|
    vkDestroyBuffer(g_vulkan_context->GetDevice(), temp_buffer, nullptr);
 | 
						|
    return false;
 | 
						|
  }
 | 
						|
 | 
						|
  // Bind buffer to memory
 | 
						|
  res = vkBindBufferMemory(g_vulkan_context->GetDevice(), temp_buffer, temp_buffer_memory, 0);
 | 
						|
  if (res != VK_SUCCESS)
 | 
						|
  {
 | 
						|
    LOG_VULKAN_ERROR(res, "vkBindBufferMemory failed: ");
 | 
						|
    vkDestroyBuffer(g_vulkan_context->GetDevice(), temp_buffer, nullptr);
 | 
						|
    vkFreeMemory(g_vulkan_context->GetDevice(), temp_buffer_memory, nullptr);
 | 
						|
    return false;
 | 
						|
  }
 | 
						|
 | 
						|
  // Copy into buffer
 | 
						|
  void* mapped_ptr;
 | 
						|
  res = vkMapMemory(g_vulkan_context->GetDevice(), temp_buffer_memory, 0, buffer_info.size, 0,
 | 
						|
                    &mapped_ptr);
 | 
						|
  if (res != VK_SUCCESS)
 | 
						|
  {
 | 
						|
    LOG_VULKAN_ERROR(res, "vkMapMemory failed: ");
 | 
						|
    vkDestroyBuffer(g_vulkan_context->GetDevice(), temp_buffer, nullptr);
 | 
						|
    vkFreeMemory(g_vulkan_context->GetDevice(), temp_buffer_memory, nullptr);
 | 
						|
    return false;
 | 
						|
  }
 | 
						|
 | 
						|
  // Copy texture data into staging buffer
 | 
						|
  memcpy(mapped_ptr, texture_data.data(), texture_data.size() * sizeof(u32));
 | 
						|
  vkUnmapMemory(g_vulkan_context->GetDevice(), temp_buffer_memory);
 | 
						|
 | 
						|
  // Copy from staging buffer to the final texture
 | 
						|
  VkBufferImageCopy region = {0,           CHAR_WIDTH * CHAR_COUNT,
 | 
						|
                              CHAR_HEIGHT, {VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1},
 | 
						|
                              {0, 0, 0},   {CHAR_WIDTH * CHAR_COUNT, CHAR_HEIGHT, 1}};
 | 
						|
  m_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentInitCommandBuffer(),
 | 
						|
                                VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
 | 
						|
  vkCmdCopyBufferToImage(g_command_buffer_mgr->GetCurrentInitCommandBuffer(), temp_buffer,
 | 
						|
                         m_texture->GetImage(), VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion);
 | 
						|
 | 
						|
  // Free temp buffers after command buffer executes
 | 
						|
  m_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentInitCommandBuffer(),
 | 
						|
                                VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
 | 
						|
  g_command_buffer_mgr->DeferBufferDestruction(temp_buffer);
 | 
						|
  g_command_buffer_mgr->DeferDeviceMemoryDestruction(temp_buffer_memory);
 | 
						|
  return true;
 | 
						|
}
 | 
						|
 | 
						|
bool RasterFont::CreateShaders()
 | 
						|
{
 | 
						|
  m_vertex_shader = Util::CompileAndCreateVertexShader(VERTEX_SHADER_SOURCE);
 | 
						|
  m_fragment_shader = Util::CompileAndCreateFragmentShader(FRAGMENT_SHADER_SOURCE);
 | 
						|
  return m_vertex_shader != VK_NULL_HANDLE && m_fragment_shader != VK_NULL_HANDLE;
 | 
						|
}
 | 
						|
 | 
						|
void RasterFont::PrintMultiLineText(VkRenderPass render_pass, const std::string& text,
 | 
						|
                                    float start_x, float start_y, u32 bbWidth, u32 bbHeight,
 | 
						|
                                    u32 color)
 | 
						|
{
 | 
						|
  // skip empty strings
 | 
						|
  if (text.empty())
 | 
						|
    return;
 | 
						|
 | 
						|
  UtilityShaderDraw draw(g_command_buffer_mgr->GetCurrentCommandBuffer(),
 | 
						|
                         g_object_cache->GetPipelineLayout(PIPELINE_LAYOUT_PUSH_CONSTANT),
 | 
						|
                         render_pass, m_vertex_shader, VK_NULL_HANDLE, m_fragment_shader);
 | 
						|
 | 
						|
  UtilityShaderVertex* vertices =
 | 
						|
      draw.ReserveVertices(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, text.length() * 6);
 | 
						|
  size_t num_vertices = 0;
 | 
						|
  if (!vertices)
 | 
						|
    return;
 | 
						|
 | 
						|
  float delta_x = float(2 * CHAR_WIDTH) / float(bbWidth);
 | 
						|
  float delta_y = float(2 * CHAR_HEIGHT) / float(bbHeight);
 | 
						|
  float border_x = 2.0f / float(bbWidth);
 | 
						|
  float border_y = 4.0f / float(bbHeight);
 | 
						|
 | 
						|
  float x = float(start_x);
 | 
						|
  float y = float(start_y);
 | 
						|
 | 
						|
  for (const char& c : text)
 | 
						|
  {
 | 
						|
    if (c == '\n')
 | 
						|
    {
 | 
						|
      x = float(start_x);
 | 
						|
      y -= delta_y + border_y;
 | 
						|
      continue;
 | 
						|
    }
 | 
						|
 | 
						|
    // do not print spaces, they can be skipped easily
 | 
						|
    if (c == ' ')
 | 
						|
    {
 | 
						|
      x += delta_x + border_x;
 | 
						|
      continue;
 | 
						|
    }
 | 
						|
 | 
						|
    if (c < CHAR_OFFSET || c >= CHAR_COUNT + CHAR_OFFSET)
 | 
						|
      continue;
 | 
						|
 | 
						|
    vertices[num_vertices].SetPosition(x, y);
 | 
						|
    vertices[num_vertices].SetTextureCoordinates(static_cast<float>(c - CHAR_OFFSET), 0.0f);
 | 
						|
    num_vertices++;
 | 
						|
 | 
						|
    vertices[num_vertices].SetPosition(x + delta_x, y);
 | 
						|
    vertices[num_vertices].SetTextureCoordinates(static_cast<float>(c - CHAR_OFFSET + 1), 0.0f);
 | 
						|
    num_vertices++;
 | 
						|
 | 
						|
    vertices[num_vertices].SetPosition(x + delta_x, y + delta_y);
 | 
						|
    vertices[num_vertices].SetTextureCoordinates(static_cast<float>(c - CHAR_OFFSET + 1), 1.0f);
 | 
						|
    num_vertices++;
 | 
						|
 | 
						|
    vertices[num_vertices].SetPosition(x, y);
 | 
						|
    vertices[num_vertices].SetTextureCoordinates(static_cast<float>(c - CHAR_OFFSET), 0.0f);
 | 
						|
    num_vertices++;
 | 
						|
 | 
						|
    vertices[num_vertices].SetPosition(x + delta_x, y + delta_y);
 | 
						|
    vertices[num_vertices].SetTextureCoordinates(static_cast<float>(c - CHAR_OFFSET + 1), 1.0f);
 | 
						|
    num_vertices++;
 | 
						|
 | 
						|
    vertices[num_vertices].SetPosition(x, y + delta_y);
 | 
						|
    vertices[num_vertices].SetTextureCoordinates(static_cast<float>(c - CHAR_OFFSET), 1.0f);
 | 
						|
    num_vertices++;
 | 
						|
 | 
						|
    x += delta_x + border_x;
 | 
						|
  }
 | 
						|
 | 
						|
  // skip all whitespace strings
 | 
						|
  if (num_vertices == 0)
 | 
						|
    return;
 | 
						|
 | 
						|
  draw.CommitVertices(num_vertices);
 | 
						|
 | 
						|
  struct PCBlock
 | 
						|
  {
 | 
						|
    float char_size[2];
 | 
						|
    float offset[2];
 | 
						|
    float color[4];
 | 
						|
  } pc_block = {};
 | 
						|
 | 
						|
  pc_block.char_size[0] = 1.0f / static_cast<float>(CHAR_COUNT);
 | 
						|
  pc_block.char_size[1] = 1.0f;
 | 
						|
 | 
						|
  // shadows
 | 
						|
  pc_block.offset[0] = 2.0f / bbWidth;
 | 
						|
  pc_block.offset[1] = -2.0f / bbHeight;
 | 
						|
  pc_block.color[3] = (color >> 24) / 255.0f;
 | 
						|
 | 
						|
  draw.SetPushConstants(&pc_block, sizeof(pc_block));
 | 
						|
  draw.SetPSSampler(0, m_texture->GetView(), g_object_cache->GetLinearSampler());
 | 
						|
 | 
						|
  // Setup alpha blending
 | 
						|
  BlendState blend_state = Util::GetNoBlendingBlendState();
 | 
						|
  blend_state.blend_enable = VK_TRUE;
 | 
						|
  blend_state.src_blend = VK_BLEND_FACTOR_SRC_ALPHA;
 | 
						|
  blend_state.blend_op = VK_BLEND_OP_ADD;
 | 
						|
  blend_state.dst_blend = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
 | 
						|
  draw.SetBlendState(blend_state);
 | 
						|
 | 
						|
  draw.Draw();
 | 
						|
 | 
						|
  // non-shadowed part
 | 
						|
  pc_block.offset[0] = 0.0f;
 | 
						|
  pc_block.offset[1] = 0.0f;
 | 
						|
  pc_block.color[0] = ((color >> 16) & 0xFF) / 255.0f;
 | 
						|
  pc_block.color[1] = ((color >> 8) & 0xFF) / 255.0f;
 | 
						|
  pc_block.color[2] = (color & 0xFF) / 255.0f;
 | 
						|
  draw.SetPushConstants(&pc_block, sizeof(pc_block));
 | 
						|
  draw.Draw();
 | 
						|
}
 | 
						|
 | 
						|
}  // namespace Vulkan
 |