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1fbebb4ce15b04872a698c8fd6c7f1335ac978b0
dolphin
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InputCommon
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John Peterson
1fbebb4ce1
Wiimote: Configure gamepad in Wiimote plugin
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@2172
8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-09 13:10:29 +00:00
..
Configuration.cpp
InputCommon and nJoy: Moved more functions to InputCommon
2009-02-08 15:05:03 +00:00
Event.hpp
update to sfml 1.4. also testsuite doesn't need debug and release configs, that was an accident
2009-01-21 05:46:07 +00:00
EventHandler.cpp
More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
2009-01-29 23:35:31 +00:00
EventHandler.h
some code fix
2009-01-05 17:46:36 +00:00
InputCommon.cpp
is properties the right way?
2009-01-06 08:30:31 +00:00
InputCommon.h
almost made the event handler into singleton having access problems
2009-01-05 13:39:54 +00:00
SConscript
InputCommon and nJoy: More build settings
2009-02-08 14:55:51 +00:00
SDL.cpp
Wiimote: Configure gamepad in Wiimote plugin
2009-02-09 13:10:29 +00:00
SDL.h
Wiimote: Configure gamepad in Wiimote plugin
2009-02-09 13:10:29 +00:00
XInput.cpp
InputCommon and nJoy: Moved functions to InputCommon, to be shared with the Wiimote plugin
2009-02-08 14:34:23 +00:00
XInput.h
InputCommon and nJoy: Moved functions to InputCommon, to be shared with the Wiimote plugin
2009-02-08 14:34:23 +00:00