forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			100 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			100 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2016 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "VideoBackends/Vulkan/Constants.h"
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#include "VideoBackends/Vulkan/Texture2D.h"
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namespace Vulkan
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{
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class CommandBufferManager;
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class ObjectCache;
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class SwapChain
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{
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public:
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  SwapChain(void* native_handle, VkSurfaceKHR surface, bool vsync);
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  ~SwapChain();
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  // Creates a vulkan-renderable surface for the specified window handle.
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  static VkSurfaceKHR CreateVulkanSurface(VkInstance instance, void* hwnd);
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  // Create a new swap chain from a pre-existing surface.
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  static std::unique_ptr<SwapChain> Create(void* native_handle, VkSurfaceKHR surface, bool vsync);
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  void* GetNativeHandle() const { return m_native_handle; }
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  VkSurfaceKHR GetSurface() const { return m_surface; }
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  VkSurfaceFormatKHR GetSurfaceFormat() const { return m_surface_format; }
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  bool IsVSyncEnabled() const { return m_vsync_enabled; }
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  VkSwapchainKHR GetSwapChain() const { return m_swap_chain; }
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  VkRenderPass GetRenderPass() const { return m_render_pass; }
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  u32 GetWidth() const { return m_width; }
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  u32 GetHeight() const { return m_height; }
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  u32 GetCurrentImageIndex() const { return m_current_swap_chain_image_index; }
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  VkImage GetCurrentImage() const
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  {
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    return m_swap_chain_images[m_current_swap_chain_image_index].image;
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  }
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  Texture2D* GetCurrentTexture() const
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  {
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    return m_swap_chain_images[m_current_swap_chain_image_index].texture.get();
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  }
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  VkFramebuffer GetCurrentFramebuffer() const
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  {
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    return m_swap_chain_images[m_current_swap_chain_image_index].framebuffer;
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  }
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  VkResult AcquireNextImage(VkSemaphore available_semaphore);
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  bool RecreateSurface(void* native_handle);
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  bool ResizeSwapChain();
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  // Change vsync enabled state. This may fail as it causes a swapchain recreation.
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  bool SetVSync(bool enabled);
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private:
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  bool SelectSurfaceFormat();
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  bool SelectPresentMode();
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  bool CreateSwapChain();
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  void DestroySwapChain();
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  bool CreateRenderPass();
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  void DestroyRenderPass();
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  bool SetupSwapChainImages();
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  void DestroySwapChainImages();
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  void DestroySurface();
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  struct SwapChainImage
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  {
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    VkImage image;
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    std::unique_ptr<Texture2D> texture;
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    VkFramebuffer framebuffer;
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  };
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  void* m_native_handle;
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  VkSurfaceKHR m_surface = VK_NULL_HANDLE;
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  VkSurfaceFormatKHR m_surface_format = {};
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  VkPresentModeKHR m_present_mode = VK_PRESENT_MODE_RANGE_SIZE_KHR;
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  bool m_vsync_enabled;
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  VkSwapchainKHR m_swap_chain = VK_NULL_HANDLE;
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  std::vector<SwapChainImage> m_swap_chain_images;
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  u32 m_current_swap_chain_image_index = 0;
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  VkRenderPass m_render_pass = VK_NULL_HANDLE;
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  u32 m_width = 0;
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  u32 m_height = 0;
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};
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}  // namespace Vulkan
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