forked from dolphin-emu/dolphin
		
	GetName() creates a new evdev device which calls tons of ioctls. But the main culprit is close() which for input devices appears to be a slow path in the kernel. This commit reduces PopulateDevices() by 50% on my laptop, but ~730 ms is still ridiculously slow for something that isn't needed right away.
		
			
				
	
	
		
			429 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			429 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2015 Dolphin Emulator Project
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| // Licensed under GPLv2+
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| // Refer to the license.txt file included.
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| 
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| #include <fcntl.h>
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| #include <libudev.h>
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| #include <map>
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| #include <memory>
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| #include <unistd.h>
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| 
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| #include <sys/eventfd.h>
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| 
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| #include "Common/Assert.h"
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| #include "Common/Flag.h"
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| #include "Common/Logging/Log.h"
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| #include "Common/MathUtil.h"
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| #include "Common/StringUtil.h"
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| #include "Common/Thread.h"
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| #include "InputCommon/ControllerInterface/ControllerInterface.h"
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| #include "InputCommon/ControllerInterface/evdev/evdev.h"
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| 
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| namespace ciface
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| {
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| namespace evdev
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| {
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| static std::thread s_hotplug_thread;
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| static Common::Flag s_hotplug_thread_running;
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| static int s_wakeup_eventfd;
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| 
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| // There is no easy way to get the device name from only a dev node
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| // during a device removed event, since libevdev can't work on removed devices;
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| // sysfs is not stable, so this is probably the easiest way to get a name for a node.
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| static std::map<std::string, std::string> s_devnode_name_map;
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| 
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| static std::string GetName(const std::string& devnode)
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| {
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|   int fd = open(devnode.c_str(), O_RDWR | O_NONBLOCK);
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|   libevdev* dev = nullptr;
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|   int ret = libevdev_new_from_fd(fd, &dev);
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|   if (ret != 0)
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|   {
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|     close(fd);
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|     return std::string();
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|   }
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|   std::string res = StripSpaces(libevdev_get_name(dev));
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|   libevdev_free(dev);
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|   close(fd);
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|   return res;
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| }
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| 
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| static void HotplugThreadFunc()
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| {
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|   Common::SetCurrentThreadName("evdev Hotplug Thread");
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|   NOTICE_LOG(SERIALINTERFACE, "evdev hotplug thread started");
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| 
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|   udev* udev = udev_new();
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|   _assert_msg_(PAD, udev != nullptr, "Couldn't initialize libudev.");
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| 
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|   // Set up monitoring
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|   udev_monitor* monitor = udev_monitor_new_from_netlink(udev, "udev");
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|   udev_monitor_filter_add_match_subsystem_devtype(monitor, "input", nullptr);
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|   udev_monitor_enable_receiving(monitor);
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|   const int monitor_fd = udev_monitor_get_fd(monitor);
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| 
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|   while (s_hotplug_thread_running.IsSet())
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|   {
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|     fd_set fds;
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| 
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|     FD_ZERO(&fds);
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|     FD_SET(monitor_fd, &fds);
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|     FD_SET(s_wakeup_eventfd, &fds);
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| 
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|     int ret = select(monitor_fd + 1, &fds, nullptr, nullptr, nullptr);
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|     if (ret < 1 || !FD_ISSET(monitor_fd, &fds))
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|       continue;
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| 
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|     udev_device* dev = udev_monitor_receive_device(monitor);
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| 
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|     const char* action = udev_device_get_action(dev);
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|     const char* devnode = udev_device_get_devnode(dev);
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|     if (!devnode)
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|       continue;
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| 
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|     if (strcmp(action, "remove") == 0)
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|     {
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|       const auto it = s_devnode_name_map.find(devnode);
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|       if (it == s_devnode_name_map.end())
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|         continue;  // we don't know the name for this device, so it is probably not an evdev device
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|       const std::string& name = it->second;
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|       g_controller_interface.RemoveDevice([&name](const auto& device) {
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|         return device->GetSource() == "evdev" && device->GetName() == name && !device->IsValid();
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|       });
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|       NOTICE_LOG(SERIALINTERFACE, "Removed device: %s", name.c_str());
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|       s_devnode_name_map.erase(devnode);
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|       g_controller_interface.InvokeHotplugCallbacks();
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|     }
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|     // Only react to "device added" events for evdev devices that we can access.
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|     else if (strcmp(action, "add") == 0 && access(devnode, W_OK) == 0)
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|     {
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|       const std::string name = GetName(devnode);
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|       if (name.empty())
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|         continue;  // probably not an evdev device
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|       auto device = std::make_shared<evdevDevice>(devnode);
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|       if (device->IsInteresting())
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|       {
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|         g_controller_interface.AddDevice(std::move(device));
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|         s_devnode_name_map.insert(std::pair<std::string, std::string>(devnode, name));
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|         NOTICE_LOG(SERIALINTERFACE, "Added new device: %s", name.c_str());
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|         g_controller_interface.InvokeHotplugCallbacks();
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|       }
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|     }
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|     udev_device_unref(dev);
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|   }
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|   NOTICE_LOG(SERIALINTERFACE, "evdev hotplug thread stopped");
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| }
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| 
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| static void StartHotplugThread()
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| {
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|   // Mark the thread as running.
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|   if (!s_hotplug_thread_running.TestAndSet())
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|     // It was already running.
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|     return;
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| 
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|   s_wakeup_eventfd = eventfd(0, 0);
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|   _assert_msg_(PAD, s_wakeup_eventfd != -1, "Couldn't create eventfd.");
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|   s_hotplug_thread = std::thread(HotplugThreadFunc);
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| }
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| 
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| static void StopHotplugThread()
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| {
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|   // Tell the hotplug thread to stop.
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|   if (!s_hotplug_thread_running.TestAndClear())
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|     // It wasn't running, we're done.
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|     return;
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|   // Write something to efd so that select() stops blocking.
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|   uint64_t value = 1;
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|   if (write(s_wakeup_eventfd, &value, sizeof(uint64_t)) < 0)
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|   {
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|   }
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|   s_hotplug_thread.join();
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| }
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| 
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| void Init()
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| {
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|   s_devnode_name_map.clear();
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|   StartHotplugThread();
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| }
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| 
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| void PopulateDevices()
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| {
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|   // We use udev to iterate over all /dev/input/event* devices.
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|   // Note: the Linux kernel is currently limited to just 32 event devices. If
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|   // this ever changes, hopefully udev will take care of this.
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| 
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|   udev* udev = udev_new();
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|   _assert_msg_(PAD, udev != nullptr, "Couldn't initialize libudev.");
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| 
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|   // List all input devices
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|   udev_enumerate* enumerate = udev_enumerate_new(udev);
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|   udev_enumerate_add_match_subsystem(enumerate, "input");
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|   udev_enumerate_scan_devices(enumerate);
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|   udev_list_entry* devices = udev_enumerate_get_list_entry(enumerate);
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| 
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|   // Iterate over all input devices
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|   udev_list_entry* dev_list_entry;
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|   udev_list_entry_foreach(dev_list_entry, devices)
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|   {
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|     const char* path = udev_list_entry_get_name(dev_list_entry);
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| 
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|     udev_device* dev = udev_device_new_from_syspath(udev, path);
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| 
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|     const char* devnode = udev_device_get_devnode(dev);
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|     // We only care about devices which we have read/write access to.
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|     if (devnode && access(devnode, W_OK) == 0)
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|     {
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|       // Unfortunately udev gives us no way to filter out the non event device interfaces.
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|       // So we open it and see if it works with evdev ioctls or not.
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|       auto input = std::make_shared<evdevDevice>(devnode);
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| 
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|       if (input->IsInteresting())
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|       {
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|         g_controller_interface.AddDevice(std::move(input));
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|         std::string name = GetName(devnode);
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|         s_devnode_name_map.insert(std::pair<std::string, std::string>(devnode, name));
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|       }
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|     }
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|     udev_device_unref(dev);
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|   }
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|   udev_enumerate_unref(enumerate);
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|   udev_unref(udev);
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| }
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| 
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| void Shutdown()
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| {
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|   StopHotplugThread();
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| }
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| 
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| evdevDevice::evdevDevice(const std::string& devnode) : m_devfile(devnode)
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| {
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|   // The device file will be read on one of the main threads, so we open in non-blocking mode.
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|   m_fd = open(devnode.c_str(), O_RDWR | O_NONBLOCK);
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|   int ret = libevdev_new_from_fd(m_fd, &m_dev);
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| 
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|   if (ret != 0)
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|   {
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|     // This useally fails because the device node isn't an evdev device, such as /dev/input/js0
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|     m_initialized = false;
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|     close(m_fd);
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|     return;
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|   }
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| 
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|   m_name = StripSpaces(libevdev_get_name(m_dev));
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| 
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|   // Controller buttons (and keyboard keys)
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|   int num_buttons = 0;
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|   for (int key = 0; key < KEY_MAX; key++)
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|     if (libevdev_has_event_code(m_dev, EV_KEY, key))
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|       AddInput(new Button(num_buttons++, key, m_dev));
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| 
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|   // Absolute axis (thumbsticks)
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|   int num_axis = 0;
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|   for (int axis = 0; axis < 0x100; axis++)
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|     if (libevdev_has_event_code(m_dev, EV_ABS, axis))
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|     {
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|       AddAnalogInputs(new Axis(num_axis, axis, false, m_dev),
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|                       new Axis(num_axis, axis, true, m_dev));
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|       num_axis++;
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|     }
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| 
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|   // Force feedback
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|   if (libevdev_has_event_code(m_dev, EV_FF, FF_PERIODIC))
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|   {
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|     for (auto type : {FF_SINE, FF_SQUARE, FF_TRIANGLE, FF_SAW_UP, FF_SAW_DOWN})
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|       if (libevdev_has_event_code(m_dev, EV_FF, type))
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|         AddOutput(new ForceFeedback(type, m_dev));
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|   }
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|   if (libevdev_has_event_code(m_dev, EV_FF, FF_RUMBLE))
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|   {
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|     AddOutput(new ForceFeedback(FF_RUMBLE, m_dev));
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|   }
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| 
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|   // TODO: Add leds as output devices
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| 
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|   m_initialized = true;
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|   m_interesting = num_axis >= 2 || num_buttons >= 8;
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| }
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| 
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| evdevDevice::~evdevDevice()
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| {
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|   if (m_initialized)
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|   {
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|     libevdev_free(m_dev);
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|     close(m_fd);
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|   }
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| }
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| 
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| void evdevDevice::UpdateInput()
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| {
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|   // Run through all evdev events
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|   // libevdev will keep track of the actual controller state internally which can be queried
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|   // later with libevdev_fetch_event_value()
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|   input_event ev;
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|   int rc = LIBEVDEV_READ_STATUS_SUCCESS;
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|   do
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|   {
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|     if (rc == LIBEVDEV_READ_STATUS_SYNC)
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|       rc = libevdev_next_event(m_dev, LIBEVDEV_READ_FLAG_SYNC, &ev);
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|     else
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|       rc = libevdev_next_event(m_dev, LIBEVDEV_READ_FLAG_NORMAL, &ev);
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|   } while (rc >= 0);
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| }
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| 
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| bool evdevDevice::IsValid() const
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| {
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|   int current_fd = libevdev_get_fd(m_dev);
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|   if (current_fd == -1)
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|     return false;
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| 
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|   libevdev* device;
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|   if (libevdev_new_from_fd(current_fd, &device) != 0)
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|   {
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|     close(current_fd);
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|     return false;
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|   }
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|   libevdev_free(device);
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|   return true;
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| }
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| 
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| std::string evdevDevice::Button::GetName() const
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| {
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|   // Buttons below 0x100 are mostly keyboard keys, and the names make sense
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|   if (m_code < 0x100)
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|   {
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|     const char* name = libevdev_event_code_get_name(EV_KEY, m_code);
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|     if (name)
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|       return StripSpaces(name);
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|   }
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|   // But controllers use codes above 0x100, and the standard label often doesn't match.
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|   // We are better off with Button 0 and so on.
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|   return "Button " + std::to_string(m_index);
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| }
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| 
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| ControlState evdevDevice::Button::GetState() const
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| {
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|   int value = 0;
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|   libevdev_fetch_event_value(m_dev, EV_KEY, m_code, &value);
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|   return value;
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| }
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| 
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| evdevDevice::Axis::Axis(u8 index, u16 code, bool upper, libevdev* dev)
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|     : m_code(code), m_index(index), m_upper(upper), m_dev(dev)
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| {
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|   m_min = libevdev_get_abs_minimum(m_dev, m_code);
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|   m_range = libevdev_get_abs_maximum(m_dev, m_code) + abs(m_min);
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| }
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| 
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| std::string evdevDevice::Axis::GetName() const
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| {
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|   return "Axis " + std::to_string(m_index) + (m_upper ? "+" : "-");
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| }
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| 
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| ControlState evdevDevice::Axis::GetState() const
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| {
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|   int value = 0;
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|   libevdev_fetch_event_value(m_dev, EV_ABS, m_code, &value);
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| 
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|   // Value from 0.0 to 1.0
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|   ControlState fvalue = MathUtil::Clamp(double(value - m_min) / double(m_range), 0.0, 1.0);
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| 
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|   // Split into two axis, each covering half the range from 0.0 to 1.0
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|   if (m_upper)
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|     return std::max(0.0, fvalue - 0.5) * 2.0;
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|   else
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|     return (0.5 - std::min(0.5, fvalue)) * 2.0;
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| }
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| 
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| std::string evdevDevice::ForceFeedback::GetName() const
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| {
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|   // We have some default names.
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|   switch (m_type)
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|   {
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|   case FF_SINE:
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|     return "Sine";
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|   case FF_TRIANGLE:
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|     return "Triangle";
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|   case FF_SQUARE:
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|     return "Square";
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|   case FF_RUMBLE:
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|     return "LeftRight";
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|   default:
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|   {
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|     const char* name = libevdev_event_code_get_name(EV_FF, m_type);
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|     if (name)
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|       return StripSpaces(name);
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|     return "Unknown";
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|   }
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|   }
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| }
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| 
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| void evdevDevice::ForceFeedback::SetState(ControlState state)
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| {
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|   // libevdev doesn't have nice helpers for forcefeedback
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|   // we will use the file descriptors directly.
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| 
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|   if (m_id != -1)  // delete the previous effect (which also stops it)
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|   {
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|     ioctl(m_fd, EVIOCRMFF, m_id);
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|     m_id = -1;
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|   }
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| 
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|   if (state > 0)  // Upload and start an effect.
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|   {
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|     ff_effect effect;
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| 
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|     effect.id = -1;
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|     effect.direction = 0;        // down
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|     effect.replay.length = 500;  // 500ms
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|     effect.replay.delay = 0;
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|     effect.trigger.button = 0;  // don't trigger on button press
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|     effect.trigger.interval = 0;
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| 
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|     // This is the the interface that XInput uses, with 2 motors of differing sizes/frequencies that
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|     // are controlled seperatally
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|     if (m_type == FF_RUMBLE)
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|     {
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|       effect.type = FF_RUMBLE;
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|       // max ranges tuned to 'feel' similar in magnitude to triangle/sine on xbox360 controller
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|       effect.u.rumble.strong_magnitude = u16(state * 0x4000);
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|       effect.u.rumble.weak_magnitude = u16(state * 0xFFFF);
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|     }
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|     else  // FF_PERIODIC, a more generic interface.
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|     {
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|       effect.type = FF_PERIODIC;
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|       effect.u.periodic.waveform = m_type;
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|       effect.u.periodic.phase = 0x7fff;  // 180 degrees
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|       effect.u.periodic.offset = 0;
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|       effect.u.periodic.period = 10;
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|       effect.u.periodic.magnitude = s16(state * 0x7FFF);
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|       effect.u.periodic.envelope.attack_length = 0;  // no attack
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|       effect.u.periodic.envelope.attack_level = 0;
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|       effect.u.periodic.envelope.fade_length = 0;
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|       effect.u.periodic.envelope.fade_level = 0;
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|     }
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| 
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|     ioctl(m_fd, EVIOCSFF, &effect);
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|     m_id = effect.id;
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| 
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|     input_event play;
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|     play.type = EV_FF;
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|     play.code = m_id;
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|     play.value = 1;
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| 
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|     if (write(m_fd, &play, sizeof(play)) < 0)
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|     {
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|     }
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|   }
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| }
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| 
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| evdevDevice::ForceFeedback::~ForceFeedback()
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| {
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|   // delete the uploaded effect, so we don't leak it.
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|   if (m_id != -1)
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|   {
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|     ioctl(m_fd, EVIOCRMFF, m_id);
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|   }
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| }
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| }
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| }
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