forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			53 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			53 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2018 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <cstddef>
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#include <string>
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#include <vector>
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#include "Common/CommonTypes.h"
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namespace Common::Debug
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{
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struct MemoryPatch
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{
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  enum class State
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  {
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    Enabled,
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    Disabled
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  };
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  MemoryPatch(u32 address_, std::vector<u8> value_);
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  MemoryPatch(u32 address_, u32 value_);
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  u32 address;
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  std::vector<u8> value;
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  State is_enabled = State::Enabled;
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};
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class MemoryPatches
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{
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public:
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  MemoryPatches();
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  virtual ~MemoryPatches();
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  void SetPatch(u32 address, u32 value);
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  void SetPatch(u32 address, std::vector<u8> value);
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  const std::vector<MemoryPatch>& GetPatches() const;
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  void UnsetPatch(u32 address);
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  void EnablePatch(std::size_t index);
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  void DisablePatch(std::size_t index);
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  bool HasEnabledPatch(u32 address) const;
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  void RemovePatch(std::size_t index);
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  void ClearPatches();
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protected:
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  virtual void Patch(std::size_t index) = 0;
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  std::vector<MemoryPatch> m_patches;
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};
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}  // namespace Common::Debug
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