This website requires JavaScript.
Explore
Help
Sign In
feedc0de
/
dolphin
Watch
1
Star
0
Fork
0
forked from
dolphin-emu/dolphin
Code
Pull Requests
Activity
Files
20eca1bf7e2e02dd18229dc2b6b83935ce0d4047
dolphin
/
Source
T
History
marcosvitali
20eca1bf7e
Ive fixed definitely Pokemon XD in dual core mode. This game is doing something not allowed. It attach to CPU the same fifo attached to the GPU in multibuffer mode. I added a check to prevent overwrite the GPU FIFO with the CPU FIFO. If the game do that on breakpoint the solution can fail.
...
Fixed ReadWriteDistance calc when CPRead > CPWrite. Added Token and Finish cause to GP Jit checking.
2012-03-18 22:54:58 -03:00
..
Core
Ive fixed definitely Pokemon XD in dual core mode. This game is doing something not allowed. It attach to CPU the same fifo attached to the GPU in multibuffer mode. I added a check to prevent overwrite the GPU FIFO with the CPU FIFO. If the game do that on breakpoint the solution can fail.
2012-03-18 22:54:58 -03:00
DSPSpy
llejit - fix for flag generation code + dspspy jit workaround
2011-04-15 13:04:20 +00:00
DSPTool
Let "make install" on OS X copy the bundle to /Applications.
2011-12-14 02:50:36 +01:00
Plugins
This release still fixed the hangs produced by fifo overflow without sacrifice performance.
2012-03-05 02:40:10 -03:00
TestSuite
drop vs2008 projects in favor of vs2010
2011-02-11 15:43:05 +00:00
UnitTests
Let "make install" on OS X copy the bundle to /Applications.
2011-12-14 02:50:36 +01:00
VSProps
add portaudio headers and windows static libs to Externals, enable by default in windows build.
2011-10-03 23:45:59 -07:00
CMakeLists.txt
Add the DSPTool and UnitTests to the cmake build. They are optional, and to enable them add -DDSTPTOOL and -DUNITTESTS to the cmake command line.
2011-07-18 01:47:55 +00:00
Dolphin_2010.sln
vs2010: build dsptool again
2011-07-17 08:38:08 +00:00